FullscreenUI: Use path from game list entry on resume

Fixes clean boot failing when selecting a game with a no-longer-valid
path.
This commit is contained in:
Stenzek 2025-04-21 13:28:51 +10:00
parent 50ba0fa5b3
commit 41ee9d9ff0
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@ -7544,6 +7544,7 @@ bool FullscreenUI::OpenLoadStateSelectorForGameResume(const GameList::Entry* ent
if (!InitializeSaveStateListEntryFromSerial(&slentry, entry->serial, -1, false)) if (!InitializeSaveStateListEntryFromSerial(&slentry, entry->serial, -1, false))
return false; return false;
slentry.game_path = entry->path;
s_state.save_state_selector_slots.push_back(std::move(slentry)); s_state.save_state_selector_slots.push_back(std::move(slentry));
OpenFixedPopupDialog(RESUME_STATE_SELECTOR_DIALOG_NAME); OpenFixedPopupDialog(RESUME_STATE_SELECTOR_DIALOG_NAME);
return true; return true;