GameDatabase: Drop "GPU" prefix from PGXP settings in compatibility report

This commit is contained in:
Davide Pesavento 2025-06-16 15:27:23 -04:00 committed by Connor McLaughlin
parent 2edcb20930
commit a2bf5b4f50

View File

@ -424,13 +424,13 @@ void GameDatabase::Entry::ApplySettings(Settings& settings, bool display_osd_mes
{
settings.gpu_pgxp_tolerance = gpu_pgxp_tolerance.value();
if (display_osd_messages)
INFO_LOG("GameDB: GPU PGXP tolerance set to {}.", settings.gpu_pgxp_tolerance);
INFO_LOG("GameDB: PGXP tolerance set to {}.", settings.gpu_pgxp_tolerance);
}
if (gpu_pgxp_depth_threshold.has_value())
{
settings.SetPGXPDepthClearThreshold(gpu_pgxp_depth_threshold.value());
if (display_osd_messages)
INFO_LOG("GameDB: GPU depth clear threshold set to {}.", settings.GetPGXPDepthClearThreshold());
INFO_LOG("GameDB: PGXP depth clear threshold set to {}.", settings.GetPGXPDepthClearThreshold());
}
if (gpu_line_detect_mode.has_value())
{
@ -960,13 +960,13 @@ std::string GameDatabase::Entry::GenerateCompatibilityReport() const
cdrom_max_read_speedup_cycles);
AppendIntegerSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "GPU FIFO Size"), gpu_fifo_size);
AppendIntegerSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "GPU Max Runahead"), gpu_max_run_ahead);
AppendFloatSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "GPU PGXP Tolerance"), gpu_pgxp_tolerance);
AppendFloatSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "GPU PGXP Depth Threshold"),
gpu_pgxp_depth_threshold);
AppendBoolSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "GPU PGXP Preserve Projection Precision"),
gpu_pgxp_preserve_proj_fp);
AppendEnumSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "GPU Line Detect Mode"),
&Settings::GetLineDetectModeDisplayName, gpu_line_detect_mode);
AppendFloatSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "PGXP Tolerance"), gpu_pgxp_tolerance);
AppendFloatSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "PGXP Depth Clear Threshold"),
gpu_pgxp_depth_threshold);
AppendBoolSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "PGXP Preserve Projection Precision"),
gpu_pgxp_preserve_proj_fp);
if (settings_heading)
ret.append("\n");