FullscreenUI: Fix incorrect back button

This commit is contained in:
Stenzek 2025-01-14 16:32:27 +10:00
parent 1aa1b5a7ec
commit ccb2b61444
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@ -6224,7 +6224,7 @@ void FullscreenUI::DrawPauseMenu()
case PauseSubMenu::Exit: case PauseSubMenu::Exit:
{ {
if (ActiveButton(FSUI_ICONSTR(ICON_FA_BACKWARD, "Back To Pause Menu"), false) || WantsToCloseMenu()) if (ActiveButton(FSUI_ICONSTR(ICON_PF_NAVIGATION_BACK, "Back To Pause Menu"), false) || WantsToCloseMenu())
OpenPauseSubMenu(PauseSubMenu::None); OpenPauseSubMenu(PauseSubMenu::None);
if (ActiveButton(FSUI_ICONSTR(ICON_FA_SYNC, "Reset System"), false)) if (ActiveButton(FSUI_ICONSTR(ICON_FA_SYNC, "Reset System"), false))
@ -6243,7 +6243,7 @@ void FullscreenUI::DrawPauseMenu()
case PauseSubMenu::Achievements: case PauseSubMenu::Achievements:
{ {
if (ActiveButton(FSUI_ICONSTR(ICON_FA_BACKWARD, "Back To Pause Menu"), false) || WantsToCloseMenu()) if (ActiveButton(FSUI_ICONSTR(ICON_PF_NAVIGATION_BACK, "Back To Pause Menu"), false) || WantsToCloseMenu())
OpenPauseSubMenu(PauseSubMenu::None); OpenPauseSubMenu(PauseSubMenu::None);
if (DefaultActiveButton(FSUI_ICONSTR(ICON_FA_TROPHY, "Achievements"), false)) if (DefaultActiveButton(FSUI_ICONSTR(ICON_FA_TROPHY, "Achievements"), false))
@ -6473,7 +6473,7 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
if (ImGui::BeginChild("state_titlebar", heading_size, false, ImGuiWindowFlags_NavFlattened)) if (ImGui::BeginChild("state_titlebar", heading_size, false, ImGuiWindowFlags_NavFlattened))
{ {
BeginNavBar(); BeginNavBar();
if (NavButton(ICON_FA_BACKWARD, true, true)) if (NavButton(ICON_PF_NAVIGATION_BACK, true, true))
closed = true; closed = true;
NavTitle(is_loading ? FSUI_CSTR("Load State") : FSUI_CSTR("Save State")); NavTitle(is_loading ? FSUI_CSTR("Load State") : FSUI_CSTR("Save State"));
@ -7038,7 +7038,7 @@ void FullscreenUI::DrawGameListWindow()
BeginNavBar(); BeginNavBar();
if (NavButton(ICON_FA_BACKWARD, true, true)) if (NavButton(ICON_PF_NAVIGATION_BACK, true, true))
ReturnToPreviousWindow(); ReturnToPreviousWindow();
NavTitle(Host::TranslateToCString(TR_CONTEXT, titles[static_cast<u32>(s_state.game_list_view)])); NavTitle(Host::TranslateToCString(TR_CONTEXT, titles[static_cast<u32>(s_state.game_list_view)]));
@ -7590,7 +7590,7 @@ void FullscreenUI::DrawGameListSettingsWindow()
{ {
BeginNavBar(); BeginNavBar();
if (NavButton(ICON_FA_BACKWARD, true, true)) if (NavButton(ICON_PF_NAVIGATION_BACK, true, true))
{ {
s_state.current_main_window = MainWindowType::GameList; s_state.current_main_window = MainWindowType::GameList;
QueueResetFocus(FocusResetType::Other); QueueResetFocus(FocusResetType::Other);