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https://github.com/stenzek/duckstation.git
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FullscreenUI: Fix incorrect back button
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parent
1aa1b5a7ec
commit
ccb2b61444
@ -6224,7 +6224,7 @@ void FullscreenUI::DrawPauseMenu()
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case PauseSubMenu::Exit:
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case PauseSubMenu::Exit:
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{
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{
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if (ActiveButton(FSUI_ICONSTR(ICON_FA_BACKWARD, "Back To Pause Menu"), false) || WantsToCloseMenu())
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if (ActiveButton(FSUI_ICONSTR(ICON_PF_NAVIGATION_BACK, "Back To Pause Menu"), false) || WantsToCloseMenu())
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OpenPauseSubMenu(PauseSubMenu::None);
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OpenPauseSubMenu(PauseSubMenu::None);
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if (ActiveButton(FSUI_ICONSTR(ICON_FA_SYNC, "Reset System"), false))
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if (ActiveButton(FSUI_ICONSTR(ICON_FA_SYNC, "Reset System"), false))
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@ -6243,7 +6243,7 @@ void FullscreenUI::DrawPauseMenu()
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case PauseSubMenu::Achievements:
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case PauseSubMenu::Achievements:
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{
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{
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if (ActiveButton(FSUI_ICONSTR(ICON_FA_BACKWARD, "Back To Pause Menu"), false) || WantsToCloseMenu())
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if (ActiveButton(FSUI_ICONSTR(ICON_PF_NAVIGATION_BACK, "Back To Pause Menu"), false) || WantsToCloseMenu())
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OpenPauseSubMenu(PauseSubMenu::None);
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OpenPauseSubMenu(PauseSubMenu::None);
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if (DefaultActiveButton(FSUI_ICONSTR(ICON_FA_TROPHY, "Achievements"), false))
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if (DefaultActiveButton(FSUI_ICONSTR(ICON_FA_TROPHY, "Achievements"), false))
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@ -6473,7 +6473,7 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
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if (ImGui::BeginChild("state_titlebar", heading_size, false, ImGuiWindowFlags_NavFlattened))
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if (ImGui::BeginChild("state_titlebar", heading_size, false, ImGuiWindowFlags_NavFlattened))
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{
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{
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BeginNavBar();
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BeginNavBar();
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if (NavButton(ICON_FA_BACKWARD, true, true))
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if (NavButton(ICON_PF_NAVIGATION_BACK, true, true))
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closed = true;
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closed = true;
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NavTitle(is_loading ? FSUI_CSTR("Load State") : FSUI_CSTR("Save State"));
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NavTitle(is_loading ? FSUI_CSTR("Load State") : FSUI_CSTR("Save State"));
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@ -7038,7 +7038,7 @@ void FullscreenUI::DrawGameListWindow()
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BeginNavBar();
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BeginNavBar();
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if (NavButton(ICON_FA_BACKWARD, true, true))
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if (NavButton(ICON_PF_NAVIGATION_BACK, true, true))
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ReturnToPreviousWindow();
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ReturnToPreviousWindow();
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NavTitle(Host::TranslateToCString(TR_CONTEXT, titles[static_cast<u32>(s_state.game_list_view)]));
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NavTitle(Host::TranslateToCString(TR_CONTEXT, titles[static_cast<u32>(s_state.game_list_view)]));
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@ -7590,7 +7590,7 @@ void FullscreenUI::DrawGameListSettingsWindow()
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{
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{
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BeginNavBar();
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BeginNavBar();
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if (NavButton(ICON_FA_BACKWARD, true, true))
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if (NavButton(ICON_PF_NAVIGATION_BACK, true, true))
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{
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{
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s_state.current_main_window = MainWindowType::GameList;
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s_state.current_main_window = MainWindowType::GameList;
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QueueResetFocus(FocusResetType::Other);
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QueueResetFocus(FocusResetType::Other);
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