FullscreenUI: Add missing log timestamp preferences

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Stenzek 2025-07-01 18:40:17 +10:00
parent 2a6aa89efb
commit d0f4f579e1
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@ -6651,6 +6651,12 @@ void FullscreenUI::DrawAdvancedSettingsPage()
FSUI_VSTR("Logs messages to the debug console where supported."), "Logging", "LogToDebug", false);
DrawToggleSetting(bsi, FSUI_VSTR("Log To File"), FSUI_VSTR("Logs messages to duckstation.log in the user directory."),
"Logging", "LogToFile", false);
DrawToggleSetting(bsi, FSUI_VSTR("Log Timestamps"),
FSUI_VSTR("Includes the elapsed time since the application start in window and console logs."),
"Logging", "LogTimestamps", true);
DrawToggleSetting(bsi, FSUI_VSTR("Log File Timestamps"),
FSUI_VSTR("Includes the elapsed time since the application start in file logs."), "Logging",
"LogFileTimestamps", false);
MenuHeading(FSUI_VSTR("Debugging Settings"));
@ -9624,6 +9630,8 @@ TRANSLATE_NOOP("FullscreenUI", "If enabled, the display will be blended with the
TRANSLATE_NOOP("FullscreenUI", "If enabled, the transparency of the overlay image will be applied.");
TRANSLATE_NOOP("FullscreenUI", "If not enabled, the current post processing chain will be ignored.");
TRANSLATE_NOOP("FullscreenUI", "Image Path");
TRANSLATE_NOOP("FullscreenUI", "Includes the elapsed time since the application start in file logs.");
TRANSLATE_NOOP("FullscreenUI", "Includes the elapsed time since the application start in window and console logs.");
TRANSLATE_NOOP("FullscreenUI", "Increases the field of view from 4:3 to the chosen display aspect ratio in 3D games.");
TRANSLATE_NOOP("FullscreenUI", "Increases the precision of polygon culling, reducing the number of holes in geometry.");
TRANSLATE_NOOP("FullscreenUI", "Inhibit Screensaver");
@ -9651,7 +9659,9 @@ TRANSLATE_NOOP("FullscreenUI", "Load Preset");
TRANSLATE_NOOP("FullscreenUI", "Load State");
TRANSLATE_NOOP("FullscreenUI", "Loads all replacement texture to RAM, reducing stuttering at runtime.");
TRANSLATE_NOOP("FullscreenUI", "Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay.");
TRANSLATE_NOOP("FullscreenUI", "Log File Timestamps");
TRANSLATE_NOOP("FullscreenUI", "Log Level");
TRANSLATE_NOOP("FullscreenUI", "Log Timestamps");
TRANSLATE_NOOP("FullscreenUI", "Log To Debug Console");
TRANSLATE_NOOP("FullscreenUI", "Log To File");
TRANSLATE_NOOP("FullscreenUI", "Log To System Console");