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GPU/HW: Fix box downsampling on OpenGL ES
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@ -1814,7 +1814,7 @@ std::string GPU_HW_ShaderGen::GenerateBoxSampleDownsampleFragmentShader(u32 fact
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DeclareUniformBuffer(ss, {"uint2 u_base_coords"}, true);
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DeclareTexture(ss, "samp0", 0, false);
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ss << "#define FACTOR " << factor << "\n";
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ss << "CONSTANT uint FACTOR = " << factor << "u;\n";
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DeclareFragmentEntryPoint(ss, 0, 1, {}, true);
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ss << R"(
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