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README: Fix typo
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@ -232,7 +232,7 @@ If you wish to use a "portable" build, where the user directory is the same as w
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## Bindings for Qt frontend
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## Bindings for Qt frontend
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Your keyboard or game controller can be used to simulate a variety of PlayStation controllers. Controller input is supported through DInput, XInput, and SDL backends and can be changed through `Settings -> Controllers`.
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Your keyboard or game controller can be used to simulate a variety of PlayStation controllers. Controller input is supported through DInput, XInput, and SDL backends and can be changed through `Settings -> Controllers`.
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To bind your input device, go to `Settings -> Controllers`, and select the virtual controller you want to map. Automatic mapping handles the majority of ocntrollers. However, if you need to manually bind a controller, click the box below the button/axis name, and press the key or button on your input device that you wish to bind to.
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To bind your input device, go to `Settings -> Controllers`, and select the virtual controller you want to map. Automatic mapping handles the majority of controllers. However, if you need to manually bind a controller, click the box below the button/axis name, and press the key or button on your input device that you wish to bind to.
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## SDL Game Controller Database
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## SDL Game Controller Database
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DuckStation releases ship with a database of game controller mappings for the SDL controller backend, courtesy of https://github.com/mdqinc/SDL_GameControllerDB. The included `gamecontrollerdb.txt` file can be found in the `resources` subdirectory of the DuckStation program directory.
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DuckStation releases ship with a database of game controller mappings for the SDL controller backend, courtesy of https://github.com/mdqinc/SDL_GameControllerDB. The included `gamecontrollerdb.txt` file can be found in the `resources` subdirectory of the DuckStation program directory.
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