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FullscreenUI: Fix duplicate item in advanced settings
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@ -107,7 +107,6 @@ using ImGuiFullscreen::EndFullscreenColumns;
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using ImGuiFullscreen::EndFullscreenColumnWindow;
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using ImGuiFullscreen::EndFullscreenColumnWindow;
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using ImGuiFullscreen::EndFullscreenWindow;
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using ImGuiFullscreen::EndFullscreenWindow;
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using ImGuiFullscreen::EndHorizontalMenu;
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using ImGuiFullscreen::EndHorizontalMenu;
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using ImGuiFullscreen::SetWindowNavWrapping;
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using ImGuiFullscreen::EndMenuButtons;
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using ImGuiFullscreen::EndMenuButtons;
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using ImGuiFullscreen::EndNavBar;
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using ImGuiFullscreen::EndNavBar;
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using ImGuiFullscreen::EnumChoiceButton;
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using ImGuiFullscreen::EnumChoiceButton;
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@ -148,6 +147,7 @@ using ImGuiFullscreen::RenderShadowedTextClipped;
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using ImGuiFullscreen::ResetFocusHere;
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using ImGuiFullscreen::ResetFocusHere;
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using ImGuiFullscreen::RightAlignNavButtons;
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using ImGuiFullscreen::RightAlignNavButtons;
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using ImGuiFullscreen::SetFullscreenFooterText;
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using ImGuiFullscreen::SetFullscreenFooterText;
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using ImGuiFullscreen::SetWindowNavWrapping;
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using ImGuiFullscreen::ShowToast;
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using ImGuiFullscreen::ShowToast;
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using ImGuiFullscreen::ThreeWayToggleButton;
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using ImGuiFullscreen::ThreeWayToggleButton;
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using ImGuiFullscreen::ToggleButton;
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using ImGuiFullscreen::ToggleButton;
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@ -6184,10 +6184,6 @@ void FullscreenUI::DrawAdvancedSettingsPage()
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FSUI_CSTR("Enable debugging when supported by the host's renderer API. Only for developer use."),
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FSUI_CSTR("Enable debugging when supported by the host's renderer API. Only for developer use."),
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"GPU", "UseDebugDevice", false);
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"GPU", "UseDebugDevice", false);
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DrawToggleSetting(bsi, FSUI_CSTR("Allow Booting Without SBI File"),
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FSUI_CSTR("Allows loading protected games without subchannel information."), "CDROM",
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"AllowBootingWithoutSBIFile", false);
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DrawToggleSetting(
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DrawToggleSetting(
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bsi, FSUI_CSTR("Load Devices From Save States"),
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bsi, FSUI_CSTR("Load Devices From Save States"),
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FSUI_CSTR("When enabled, memory cards and controllers will be overwritten when save states are loaded."), "Main",
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FSUI_CSTR("When enabled, memory cards and controllers will be overwritten when save states are loaded."), "Main",
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