Stenzek
231ba050a2
GPUThread: Switch to borderless if exclusive fullscreen fails
...
Better than ending up windowed.
2025-01-29 18:20:41 +10:00
Stenzek
5630f3958b
Qt: Fix loading webp images on Windows
2025-01-26 14:01:42 +10:00
Stenzek
0e3668a7bb
GameList: Show achievement information in game list
2025-01-26 13:49:08 +10:00
Stenzek
543704d57c
HTTPDownloader: Drop some log messages to debug
2025-01-25 22:35:06 +10:00
Stenzek
4e97420b3b
InputManager: Switch to SDL3
2025-01-24 15:54:31 +10:00
Stenzek
9113a6e6a6
Qt: Add 'Multiple Devices' to automatic mapping
...
Also populate the "current device" label with the device from
the config when running the setup wizard, instead of always setting
the label to Keyboard.
2025-01-22 18:38:37 +10:00
Stenzek
0166939609
PostProcessing/GLSL: Clear alpha to 1.0
2025-01-22 18:23:12 +10:00
Stenzek
be75a97efe
GPUDevice: Fix swap chain clear colour normalization
2025-01-22 18:23:11 +10:00
Stenzek
fb3e290133
GPUDevice: Move exclusive fullscreen to features
...
Also fixes it not enabling in D3D12 renderer.
2025-01-21 19:12:44 +10:00
Stenzek
389276bb03
GPUDevice: Normalize supports_texture_buffers => texture_buffers
2025-01-21 19:06:59 +10:00
Stenzek
f219b47e98
FullscreenUI: Use constant width/height scale on Android
...
Fixes achievement notifications being differently sized
depending on the screen rotation.
2025-01-20 00:01:46 +10:00
Stenzek
7c2488c942
PostProcessing/GLSL: Fix image moved off-screen with alignment
2025-01-19 21:40:38 +10:00
Stenzek
c03b6f3d84
Misc: Replace isspace() usage with StringUtil::IsWhitespace()
...
Avoids the UB if the character is negative (e.g. reading from a binary
file), as well as locale-specific rubbish.
2025-01-19 21:29:14 +10:00
Stenzek
21b167d382
CDImage: Tidy up Open() method
2025-01-19 21:29:14 +10:00
Stenzek
9fdeeb3fb6
GPU: Add alpha blending support to overlay
2025-01-19 16:37:51 +10:00
Stenzek
e1cbb50c64
GPU: Fix various capture/screenshot issues
...
- Simplify functions for rendering display.
- Post-processing should only when the target size matches the window.
Otherwise the shaders are constantly recompiled.
- Include border overlay in capture/screenshots when above condition
is satisfied.
- Relax video alignment size when using screen resolution + auto.
- Fix "Internal Resolution (Uncorrected)" capture mode.
2025-01-19 13:42:38 +10:00
Stenzek
6131ddbefe
GPU: Fill in unused/padded area in overlays
2025-01-18 22:59:49 +10:00
Stenzek
88b43370dc
GPUDevice: Replace explicit GL_PUSH/GL_POP with nested GL_SCOPE
2025-01-18 22:59:49 +10:00
Stenzek
d62261e7a4
GPUDevice: Allow nested GL_SCOPE macros
2025-01-18 22:59:49 +10:00
Stenzek
e0a9bbe600
PostProcessing: Move into GPU presenter
...
Means that the renderer can be changed without reloading shaders,
and speeds up config change detection.
2025-01-18 22:59:48 +10:00
Stenzek
d589696eff
PostProcessing: Get rid of GPU-dependent globals
2025-01-18 22:59:48 +10:00
Stenzek
338d29d271
GPUDevice: Move empty/null texture to base class
2025-01-18 22:59:48 +10:00
Stenzek
609fa5c7d7
GPUDevice: Add sampler cache to base class
...
Removes per-backend bookkeeping in D3D12 and Vulkan.
2025-01-18 22:59:48 +10:00
Stenzek
dd9788262e
GPU: Refactor display presentation workflow
...
Adds the ability to set overlays, and fixes postfx with prerotation.
2025-01-18 22:59:48 +10:00
Stenzek
e41f179108
PostProcessing: Fix erroneous reload message
2025-01-18 22:59:48 +10:00
Stenzek
7cc47551a4
FullscreenUI: Fix parent scroll resetting on directory change
2025-01-18 22:59:48 +10:00
Stenzek
e34d23c8e7
FullscreenUI: Implicitly close non-multichoice dialogs
...
Also fixes disc swap using a multichoice instead of single.
2025-01-18 22:59:47 +10:00
Stenzek
227c249d7f
FullscreenUI: Skip SVG prefix if image is not a SVG
2025-01-18 22:59:47 +10:00
Stenzek
c34dda39b7
FullscreenUI: Fix invalidating images with size hints
2025-01-18 22:59:11 +10:00
Stenzek
79245b6cd6
FullscreenUI: Make footer text background semitransparent
2025-01-16 01:14:22 +10:00
Stenzek
7973a91438
FullscreenUI: Make menu item backgrounds slightly transparent
...
Blends with background.
2025-01-14 21:07:00 +10:00
Stenzek
3130e16438
FullscreenUI: Add user-selectable backgrounds
2025-01-14 18:59:42 +10:00
Stenzek
88e18a8659
Image: Fix crash on loading corrupted JPEG file
2025-01-14 13:29:14 +10:00
Stenzek
d3854d095e
AnalogController: Use variant vibration icon for large motor
2025-01-13 19:49:56 +10:00
Stenzek
aaf2a4b614
InputManager: Adjust scope of constants
2025-01-13 16:35:40 +10:00
Stenzek
462a4a3b50
Controller: Refactor so that GetControllerInfo() can't return null
2025-01-13 16:07:43 +10:00
Stenzek
062776c1c7
ImGuiManager: Map left stick to dpad
2025-01-13 14:28:39 +10:00
Stenzek
c45e59fe22
SDLInputSource: Arrays to std::array and forward generic axis
2025-01-13 14:28:28 +10:00
Stenzek
21aef088ed
XInputSource: Arrays to std::array and forward generic axis
2025-01-13 14:25:51 +10:00
Stenzek
9d3c56fe6c
ImGuiManager: Fix data races in input forwarding
2025-01-13 13:52:07 +10:00
Stenzek
17e8930e94
ImGuiManager: Pack state based on thread access
2025-01-13 13:33:15 +10:00
Stenzek
3621705933
Achievements: Ensure loading old states behave the same as new
2025-01-13 13:13:15 +10:00
Stenzek
19ee37cd10
FullscreenUI: Render notifications on top of OSD
2025-01-12 19:14:59 +10:00
Stenzek
e43d7046ba
Achievements: Attempt relogin on system boot
...
And display an error notification if login fails, instead of
invalidating the token.
2025-01-12 17:50:33 +10:00
Stenzek
c43533f8d8
FullscreenUI: Extend achievement overlays to screen margins
...
Fixes overlays getting caught in rounded corners on Android.
2025-01-12 01:02:58 +10:00
Stenzek
36590f3c71
InputManager: Fix crash on controller connect on Windows
2025-01-11 23:29:55 +10:00
Stenzek
234e1f721f
FullscreenUI: Improve controller settings page
...
- Add 'Clear Bindings' menu item.
- Show icons in controller types.
- Add confirmation to Reset Settings.
2025-01-11 21:29:04 +10:00
Stenzek
d6ce322eba
Controller: Use additional icons
2025-01-11 20:51:16 +10:00
Stenzek
e6c0725656
InputManager: Hold lock while manipulating devices/sources
...
Since we're enumerating on the GPU thread now, need to protect it.
2025-01-11 20:28:00 +10:00
Stenzek
2d63b34d48
Qt: Add icons/decorations to input devices
2025-01-11 20:25:11 +10:00