Stenzek
234e1f721f
FullscreenUI: Improve controller settings page
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- Add 'Clear Bindings' menu item.
- Show icons in controller types.
- Add confirmation to Reset Settings.
2025-01-11 21:29:04 +10:00
Stenzek
6f9caa6b12
InputManager: Add proper binds for vibration motors
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Instead of the janky "vibration capabilities" flag.
Fixes the "Clear Mappings" button not applying to vibration motors.
2025-01-11 20:25:11 +10:00
Stenzek
5577328f35
Controller: Allow !compatsettings to always start in analog mode
2024-12-12 17:42:37 +10:00
Stenzek
7c627a8c83
Controller: Add JogCon
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This is probably wrong, but I have no way of testing it with an actual
force feedback wheel.
PRs welcome to improve it further.
2024-12-01 21:17:54 +10:00
Stenzek
4fe3e1147d
Controller: Add GetPortDisplayName() that takes pad index
2024-12-01 17:47:55 +10:00
Stenzek
0d3501d435
Misc: Pass SettingsInterface by const reference
2024-10-20 23:59:47 +10:00
Stenzek
e0bc03b525
Controller: Fix localization with new types
2024-10-20 12:55:10 +10:00
Stenzek
e4a358cacb
Controller: Add Pop'n and Densha De Go Controllers
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Variants of digital controller with different buttons grounded.
2024-10-19 16:23:01 +10:00
Stenzek
036e11f7a8
Qt: Remove unused variable
2024-09-27 22:48:43 +10:00
Stenzek
4e880280bd
Qt: Fix inconsistent multitap addressing
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And remove multiple copies of the same variables while we're at it.
2024-09-27 20:59:04 +10:00
Stenzek
7f4e5d55db
Misc: Update copyright headers
2024-09-01 22:08:31 +10:00
Stenzek
9e3507e0f4
InputManager: Support multiple mice via raw input
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Only on Windows for now.
2024-08-23 22:31:59 +10:00
Stenzek
fda6140088
GameDatabase: Add DisableAutoAnalogMode trait
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For games that can handle analog controllers, but the sticks do not do
anything.
2024-08-18 20:33:15 +10:00
Stenzek
aa9a5e383d
ImGuiOverlays: Change icon colour depending on controller mode
2024-08-18 20:30:45 +10:00
Stenzek
fa104acdd1
Misc: Purge unused code and report startup error to host
2024-05-05 22:29:26 +10:00
Stenzek
ca3cfbaa99
Misc: Pass string_view by value
2024-05-05 22:28:29 +10:00
Stenzek
d094978214
Justifier: Add controller implementation
2024-04-28 15:25:24 +10:00
Stenzek
3e99084770
Settings: Fix double source of truth for controller names
2024-04-27 13:21:11 +10:00
Matheus Fraguas
07c012aee5
Negcon rumble ( #3177 )
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* Implemented NeGcon with rumble. Code is a mix of the existing NeGcon AnalogController modes.
* Fix negcon id reply and analog/digital toggle.
* Implemented NeGcon with rumble. Code is a mix of the existing NeGcon AnalogController modes.
* Fix negcon id reply and analog/digital toggle.
* Update macros
* Code cleanup
2024-04-16 15:40:31 +10:00
Stenzek
7d5e2bf50c
FullscreenUI: More localization fixes
2023-11-30 14:21:44 +10:00
Stenzek
dfb27c14be
FullscreenUI: More localization fixes
2023-11-29 23:11:28 +10:00
Stenzek
fc6359457b
ImGuiManager: Use PromptFont icons for input OSD
2023-11-26 21:35:29 +10:00
Stenzek
3cd28f433b
Controller: Use std::span
2023-09-20 17:11:29 +10:00
Stenzek
7e07d2feb8
GunCon: Add relative pointer binding
2023-09-20 17:11:29 +10:00
Stenzek
259193a8e5
GPUDevice: Move software cursor to ImGuiManager
2023-08-30 00:44:00 +10:00
Stenzek
1ec6aee5bf
Host: Split translation macros dependent on return type
2023-08-20 12:40:47 +10:00
Dolphin
9526e15ec2
Update japanese translation ( #2969 )
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* update base duckstation-qt_ja.ts
* update Japanese translation
* translate controller name on controllersettingsdialog
2023-05-02 21:46:06 +10:00
Connor McLaughlin
395e9a934b
InputManager: Support inverted full axis
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i.e. pedals
2023-01-15 15:13:54 +10:00
Connor McLaughlin
8c7a192128
Misc: Add copyright/license statement to applicable files
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Should've did this in the beginning.
2022-12-04 21:03:49 +10:00
Connor McLaughlin
f5b7311a45
Controllers: Make deadzone circular
2022-10-21 21:20:21 +10:00
Connor McLaughlin
4feb5ad548
Controller: Make InAnalogMode() virtual
2022-10-09 14:10:54 +10:00
Connor McLaughlin
35f272b336
Settings: Set default controller type to AnalogController
2022-08-29 20:34:12 +10:00
Connor McLaughlin
b42b5501f6
UI: Massive revamp, new features and improvements
2022-07-22 21:19:54 +10:00
Connor McLaughlin
b7fbde31a7
Move utility classes from common to own static lib
2022-07-21 17:29:58 +10:00
Connor McLaughlin
251043f11a
OSD: Add controller input display overlay
2021-04-04 04:08:42 +10:00
Albert Liu
5ff3299384
Controller: Add method for reading analog input bytes
2021-01-07 15:04:23 -08:00
Connor McLaughlin
8bb5ff47eb
PlaystationMouse: Add option to use relative mode
2020-12-28 00:37:04 +10:00
Connor McLaughlin
ca42d027ac
Qt: Implement relative mouse mode
2020-12-28 00:37:04 +10:00
Connor McLaughlin
47f0720b93
Controller: Always preserve internal state when loading/resuming
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Fixes analog mode getting disabled when loading state.
2020-12-17 01:20:06 +10:00
Albert Liu
191e6b0496
DigitalController: Add option to force as Pop'n Controller
2020-12-09 23:39:11 -08:00
Connor McLaughlin
ea9829946d
Cheats: Implement D4/D5/D6 code types
2020-12-06 15:47:00 +10:00
Albert Liu
f9d2643d98
Controller: Add Analog Joystick support
2020-11-14 07:46:26 -08:00
Albert Liu
3b51b993f3
NeGcon: Add steering axis deadzone setting
2020-11-01 04:17:18 -08:00
Connor McLaughlin
b6f871d2b9
JIT optimizations and refactoring ( #675 )
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* CPU/Recompiler: Use rel32 call where possible for no-args
* JitCodeBuffer: Support using preallocated buffer
* CPU/Recompiler/AArch64: Use bl instead of blr for short branches
* CPU/CodeCache: Allocate recompiler buffer in program space
This means we don't need 64-bit moves for every call out of the
recompiler.
* GTE: Don't store as u16 and load as u32
* CPU/Recompiler: Add methods to emit global load/stores
* GTE: Convert class to namespace
* CPU/Recompiler: Call GTE functions directly
* Settings: Turn into a global variable
* GPU: Replace local pointers with global
* InterruptController: Turn into a global pointer
* System: Replace local pointers with global
* Timers: Turn into a global instance
* DMA: Turn into a global instance
* SPU: Turn into a global instance
* CDROM: Turn into a global instance
* MDEC: Turn into a global instance
* Pad: Turn into a global instance
* SIO: Turn into a global instance
* CDROM: Move audio FIFO to the heap
* CPU/Recompiler: Drop ASMFunctions
No longer needed since we have code in the same 4GB window.
* CPUCodeCache: Turn class into namespace
* Bus: Local pointer -> global pointers
* CPU: Turn class into namespace
* Bus: Turn into namespace
* GTE: Store registers in CPU state struct
Allows relative addressing on ARM.
* CPU/Recompiler: Align code storage to page size
* CPU/Recompiler: Fix relative branches on A64
* HostInterface: Local references to global
* System: Turn into a namespace, move events out
* Add guard pages
* Android: Fix build
2020-07-31 17:09:18 +10:00
Connor McLaughlin
e374853cf5
HostInterface: Better configuration of custom crosshair/software cursor
2020-07-01 01:57:25 +10:00
Connor McLaughlin
4dc9e10777
HostInterface: Support per-controller-type settings
2020-07-01 00:56:46 +10:00
Albert Liu
ee3a96011e
Controller: Add NeGcon support
2020-05-30 23:11:02 -07:00
Connor McLaughlin
9539ce032b
AnalogController: Show controller number in OSD messages
2020-05-08 15:32:39 +10:00
Connor McLaughlin
95468901f2
AnalogController: Add analog toggle button
2020-05-08 15:13:07 +10:00
Connor McLaughlin
8f82987341
Controller: Add basic PlayStation Mouse support
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Still needs capture/relative movement for a better experience.
2020-04-29 14:00:11 +10:00