819 Commits

Author SHA1 Message Date
Stenzek
4d6124d41b
Platform: Fix AppImage dbus library mismatch 2025-01-05 14:08:22 +10:00
Stenzek
6043b2331f
Platform: Fix incorrect dbus shared library name
Fixes screensaver inhibit on Linux.
2025-01-04 21:14:46 +10:00
Stenzek
8353a33e89
X11Tools: Fix refresh rate query failing with XLib handle 2025-01-04 18:35:15 +10:00
Stenzek
9054801341
ImGuiManager: Update viewport and display size
Fixes the single frame of incorrect draw size when resizing
the window with the Big Picture UI.
2025-01-03 20:16:38 +10:00
Stenzek
52e6e8ff1e
PostProcessing: Compile warning fix 2025-01-03 18:19:12 +10:00
Stenzek
87e367076d
PostProcessing: Get rid of Timer global 2025-01-02 21:40:01 +10:00
Stenzek
ba15a76d7b
ImGuiManager: Pack state in struct 2025-01-02 21:33:53 +10:00
Stenzek
d3fe1dfc2c
ImGuiManager: Separate debug and OSD fonts
Don't need to rasterize the former if it's not used, and saves blowing
up the debug window font size if the OSD scale is not 100%.
2025-01-02 21:25:25 +10:00
Stenzek
08cd649187
InputManager: Fix pointer-bound bind movement
i.e. psmouse

Regression from c4e0e7fadea0bf4f9da7bdea4335f619a6f14385
2025-01-02 02:10:31 +10:00
Stenzek
1d63648d68
Qt: Forward text input to aux render windows
Fixes text input in freecam window.
2025-01-01 22:02:55 +10:00
Stenzek
f51dda3e66
GPUDevice: Allow this-frame pooled textures when not uploading data
It won't break the render pass.
2025-01-01 19:38:48 +10:00
Stenzek
d69d25431e
VulkanDevice: Hopefully fix init under Vulkan 1.0 drivers 2024-12-31 23:43:38 +10:00
Stenzek
1bf076c74f
VulkanDevice: Fix crash on shutdown if swapchain creation fails 2024-12-31 15:10:55 +10:00
Stenzek
401582bb2b
PlatformMisc: Load libdbus at runtime
The static library can't link to the ARM binary when cross-compiling.
2024-12-30 01:57:08 +10:00
Stenzek
8c807118c0
GPUDevice: End timer on command flush
Fixes incorrect GPU usage readings in OpenGL, D3D11 is still
problematic, at least on AMD.
2024-12-28 20:24:21 +10:00
Stenzek
7bb0c7d1fb
InputManager: Fix pointer scale loading 2024-12-28 20:24:21 +10:00
Stenzek
272aa4f933
ImGuiManager: Add Begin/EndTextInput() 2024-12-26 18:00:29 +10:00
Stenzek
00eb54cd15
Achievements: Refactor state serialization
Fix load failures, and eliminate the buffer copy.
2024-12-25 22:23:09 +10:00
Stenzek
d010f768c4
FullscreenUI: Fix smooth scrolling in game/state/etc lists 2024-12-25 15:02:09 +10:00
Stenzek
0565320036
ImGuiFullscreen: Enable smooth scrolling for file/choice selectors 2024-12-24 13:54:23 +10:00
Stenzek
c4e0e7fade
InputManager: Fix mouse-mapped axes getting stuck
Regression from f0deab2.
2024-12-24 13:52:04 +10:00
Stenzek
f3f99f7eac
FullscreenUI: Support renderer swapping without restart 2024-12-23 14:37:38 +10:00
Stenzek
406cd1b6a1
Qt: Shuffle a couple of graphics options
Save a tiny bit of vertical space.
2024-12-23 14:24:17 +10:00
Stenzek
7f1ebd3767
PageFaultHandler: Warning fix 2024-12-22 16:48:45 +10:00
Stenzek
2d659fc3eb
GPU: Move backend work off CPU thread 2024-12-19 23:32:15 +10:00
Stenzek
f010d81652
ISOReader: Add XA and raw extraction modes 2024-12-17 14:19:41 +10:00
Stenzek
b634eecd21
System: Allow separate configuration for multi-disc games 2024-12-16 01:22:48 +10:00
Stenzek
1f1a664908
InputManager: Add missing call to UpdateHostMouseMode() 2024-12-15 22:12:43 +10:00
Stenzek
6e2223b517
OpenGLDevice: Fix surfaceless context switch 2024-12-15 22:09:21 +10:00
Stenzek
fbb411a946
OpenGLDevice: Blacklist fbfetch on PowerVR as well
Apparently it's broken, and I don't have any devices with this chip
so I can't find a potential workaround anyway.
2024-12-15 22:07:47 +10:00
Stenzek
5687dd22bd
PIO: Add basic flash cartridge support 2024-12-13 23:22:57 +10:00
Stenzek
8f19912c64
GPU/ShaderGen: Use sample instead of load at 1x as well
Consistency. Mali ends up ever-so-slightly faster with sample versus
texel loads, apparently.

Also fixes compile errors when using texture filtering on GLSL ES.
2024-12-13 14:36:21 +10:00
Stenzek
9743ce01a0
OpenGLDevice: Support GLES 3.0
Android emulator still doesn't have GLES 3.1...
2024-12-11 22:04:21 +10:00
Stenzek
5eac1e4800
VulkanDevice: Blacklist FSI on AMD Windows
Yay for random GPU resets, it's fine on NVIDIA.
2024-12-11 12:46:25 +10:00
Stenzek
0bb83f6fd7
OpenGLDevice: Fix inverted cache file lock 2024-12-10 13:17:06 +10:00
Stenzek
2e6deca76f
FileSystem: Don't use POSIX locks on Android
Requires SDK 24, and it's pointless anyway.
2024-12-10 02:26:54 +10:00
Stenzek
1bea8817f1
Host: Add ConfirmMessageAsync() 2024-12-10 02:26:45 +10:00
Stenzek
42535591bc
HTTPDownloader: Log errors on request failure 2024-12-10 02:26:45 +10:00
Stenzek
53c08c52ed
ImGuiFullscreen: Pack state in struct 2024-12-09 15:01:57 +10:00
Stenzek
3a661a1c3d
Cheats: Move file clearing into core
Needed for Android.
2024-12-08 02:58:50 +10:00
Stenzek
8c5fadafba
GPUTexture: Add A1BGR5 format
Needed for GLES, since RGB5A1 + BGRA + REV isn't listed as
a valid format.
2024-12-06 18:28:09 +10:00
Stenzek
f0c456893c
GPUDevice: Support pre-rotating swap chains 2024-12-06 15:38:51 +10:00
Stenzek
acf04ed67a
GPUDevice: Use row-major matrix packing
With column vectors. mul() turns into dot products instead of madds.
2024-12-06 15:10:15 +10:00
Stenzek
9c327af280
GPUDevice: Typedef auto-recycled texture 2024-12-06 15:10:15 +10:00
Stenzek
52feb1a37d
PostProcessing: Improve compile error reporting 2024-12-06 15:10:15 +10:00
Stenzek
c9c4307871
FileSystem: Android build fix 2024-12-06 15:10:15 +10:00
Stenzek
e9644c7eeb
ISOReader: Add file extraction helpers 2024-12-05 16:30:21 +10:00
Stenzek
fe3b4154b7
PostProcessing: Fix crash on UI open with OpenGL 2024-12-03 22:35:49 +10:00
Stenzek
84a1e209ea
OpenGLDevice: Lock pipeline cache on Linux
Prevents multiple processes from trampling on one another.
2024-12-03 17:35:07 +10:00
Stenzek
14ff89d0c0
MetalDevice: Fix incorrect pixel format for RGB5A1 2024-12-03 13:28:19 +10:00
Stenzek
e9848a6182
Misc: Collapse more niche log channels 2024-12-01 23:21:33 +10:00
Stenzek
9df59713da
GPUDevice: Put debug messages/scopes behind conditions
And completely compile them out in Release builds.

Gets Devel close to Release in terms of performance.
2024-12-01 23:21:33 +10:00
Stenzek
0faa9cf650
Build: Add Devel configuration
Gets you debug assertions and logging, while still producing an
optimized executable.
2024-12-01 23:21:33 +10:00
Stenzek
7c627a8c83
Controller: Add JogCon
This is probably wrong, but I have no way of testing it with an actual
force feedback wheel.

PRs welcome to improve it further.
2024-12-01 21:17:54 +10:00
Stenzek
f9c125c1a1
InputManager: Add ForceFeedbackDevice interface 2024-12-01 21:08:52 +10:00
Stenzek
145ad2db27
GameList: Fix scanning of ELF files 2024-12-01 13:10:20 +10:00
Stenzek
fa4dc381ed
GPUDevice: Rename RGBA5551 to RGB5A1
And fix the incorrect format for Vulkan.
2024-11-30 14:36:07 +10:00
Stenzek
dfacf9e8db
VulkanDevice: Only create swap chain framebuffer without dynamic rendering 2024-11-30 01:09:41 +10:00
Stenzek
aafc029682
Misc: Un-namespace Timer 2024-11-29 20:13:37 +10:00
Stenzek
6cbfab6eca
MetalDevice: Warning fix 2024-11-29 17:13:21 +10:00
Stenzek
dac5dd562b
HTTPDownloader: Improve error reporting
Give something human-readable when an error occurs.
2024-11-29 14:00:55 +10:00
Stenzek
b97788a35a
PostProcessing/FX: Force native paths for includes 2024-11-27 13:18:11 +10:00
Stenzek
57595c47af
GPU/TextureCache: Move replacement cache onto the GPU
And enforce a maximum. Should sort out the upload spam.
2024-11-25 19:37:28 +10:00
Stenzek
4a650fcce2
GPUDevice: Fix VRAM usage calculation for compressed textures 2024-11-25 18:44:35 +10:00
Stenzek
982dccb990
D3D12Device: Clang warning fixes 2024-11-25 16:30:23 +10:00
Stenzek
ae14c8715d
Image: Support decompressing BC1-7 2024-11-24 23:29:29 +10:00
Stenzek
8567293103
Util: Add TextureDecompress 2024-11-24 23:29:29 +10:00
Stenzek
7eb1d4e092
GPUDevice: Support compressed textures 2024-11-24 23:29:29 +10:00
Stenzek
24dfd30839
Image: Refactor to a more generic class 2024-11-24 23:29:29 +10:00
Stenzek
3ff1b04576
GPUDevice: Support generating mipmaps 2024-11-24 23:29:28 +10:00
Stenzek
e647192437
GPUDevice: Add compute shader support 2024-11-24 23:29:28 +10:00
Stenzek
c970740d12
InputManager: Workaround macro chord trigger issue 2024-11-24 21:54:43 +10:00
Stenzek
e987b56aae
Log: Remove unused ISOReader channel 2024-11-23 18:59:10 +10:00
Stenzek
5bcf99fc11
CDImage: Merge bin/ecm handling into one class
Means that cuesheets with ECM tracks will now load as expected.
2024-11-23 18:52:46 +10:00
Stenzek
5c03e1d940
Misc: Fix alignment errors on ARM32 2024-11-23 18:52:45 +10:00
Stenzek
5d8519897d
Image: Fix uninitialized read without SIMD 2024-11-23 18:52:45 +10:00
Stenzek
0079f7a285
CDImageCue: Support reading .wav files (WAVE cuesheet files) 2024-11-23 18:52:43 +10:00
Stenzek
ca9af62f92
FullscreenUI: Add a BP achievements login dialog 2024-11-20 13:44:39 +10:00
Stenzek
b59f9a1270
ImGuiManager: Plumb through clipboard access 2024-11-20 13:38:52 +10:00
Stenzek
81e2619e91
FullscreenUI: Add missing icon 2024-11-19 20:35:07 +10:00
Stenzek
ed78a20ea7
FullscreenUI: More icon replacements 2024-11-17 13:23:03 +10:00
Stenzek
725530984c
FullscreenUI: Move remaining OSD settings to main page 2024-11-16 22:03:58 +10:00
Stenzek
49a6ef7aca
FullscreenUI: Add icons to remaining options 2024-11-16 21:56:32 +10:00
Stenzek
854319441c
ImGuiFullscreen: Fix position resetting to top of list on popup close 2024-11-16 19:36:12 +10:00
Stenzek
d5e2db0dee
Misc: Fix new clang-cl warnings 2024-11-16 14:06:14 +10:00
Stenzek
49b669c8be
Qt: Make image verification cancellable 2024-11-16 14:01:44 +10:00
Stenzek
41a89123c9
VulkanDevice: Work around older NVIDIA driver present bug 2024-11-16 00:19:03 +10:00
Stenzek
c2316dfdc8
InputManager: Fix relative mode engaging for gun controllers
It still needs to activate when using raw input.
2024-11-14 00:17:28 +10:00
Stenzek
e69f0d3cce
OpenGLDevice: Support both XCB and Xlib
Required for NVIDIA+XWayland.
2024-11-11 20:12:26 +10:00
Stenzek
816ef45199
OpenGLDevice: Fix possible missing eglMakeCurrent() after FS 2024-11-11 20:12:23 +10:00
Stenzek
92bcf64fe8
VulkanDevice: Refactor present failure handling
Shouldn't deadlock anymore...
2024-11-10 17:52:12 +10:00
Stenzek
0234137be4
VulkanDevice: Use VK_EXT_surface_maintenance1
NVIDIA drivers return a minImageCount of 3 with the base surface query
capability, but require 4 images for XWayland in immediate present mode.
2024-11-10 17:52:12 +10:00
Stenzek
b70a8482bd
OpenGLDevice: More verbose logging of surface creation failure 2024-11-10 17:52:12 +10:00
Stenzek
2bf0838634
MetalDevice: Fix import of non-page-aligned buffers 2024-11-10 14:01:54 +10:00
Stenzek
a6c19cc90b
OpenGLContext: Compile fix on MacOS 2024-11-08 18:05:26 +10:00
Stenzek
c461ad7b44
D3D11Device: Ensure we don't drop to feature level 10 on query failure 2024-11-07 22:24:33 +10:00
Stenzek
886ef4cc59
WAVWriter: Add matching reader class 2024-11-06 13:46:48 +10:00
Stenzek
ead9e56c4d
System: Support loading ELF files 2024-11-05 17:54:12 +10:00
Stenzek
57ca5dd2c2
ImGuiFullscreen: Default input source to keyboard if none 2024-11-05 14:12:43 +10:00
Stenzek
f889136227
PostProcessing: Don't try other types after first failure 2024-11-05 13:26:32 +10:00
Stenzek
bcd5cd0027
GPU/ShaderGen: Fix debug assert tripping with fbfetch 2024-11-05 13:13:29 +10:00
Stenzek
bb740499a5
CDImageCHD: Show precaching in MB 2024-11-04 12:34:49 +10:00
Stenzek
8c4d595a89
Qt: Make input source selection non-inheritable
Makes sense to set this in the profile specifically,
given it is tied to devices.
2024-11-03 20:17:56 +10:00
Stenzek
6551358212
Log: Replace channel string search with bitset
Knocks off around ~20KB of code.
2024-10-31 14:41:33 +10:00
Stenzek
d24e8fda83
GPU/HW: Only enable fbfetch/DSB when needed
Thanks Adreno...
2024-10-30 15:19:10 +10:00
Stenzek
aa0c0068ce
GPU/HW: Move shadergen parameters to functions 2024-10-27 13:50:47 +10:00
Stenzek
080807e557
CDROM: Move subchannel replacement from CDImage
This will allow you to use SBI/LSD files with real discs, if your
drive does not support reading subchannels, or has an incorrect
skew.
2024-10-25 15:35:12 +10:00
Stenzek
a8d846ac8f
Cheats: Use libzip for reading archive 2024-10-22 21:25:27 +10:00
Stenzek
4963dc1759
Host: Make resource routines fill error object 2024-10-22 20:41:33 +10:00
Stenzek
3a76485e4b
CompressHelpers: Support XZ compression/decompression 2024-10-22 19:40:02 +10:00
Stenzek
164c043e1b
InputManager: Add pressure/deadzone to macros
Arguably less useful than on the PS2, but is still applicable
to the left/right analog sticks.
2024-10-22 19:39:56 +10:00
Stenzek
0d3501d435
Misc: Pass SettingsInterface by const reference 2024-10-20 23:59:47 +10:00
Stenzek
056b629837
ImGuiManager: Add 'Screen Margins' (i.e. safe zone) 2024-10-20 13:17:22 +10:00
Stenzek
41c709ef6f
CMake: Reference shaderc/spirv-cross unconditionally
Should fix build with Vulkan disabled.
2024-10-19 13:15:00 +10:00
Stenzek
854a109a0f
Qt: Qt 6.8 deprecation fixes 2024-10-18 22:25:31 +10:00
Stenzek
6dc2f0a60b
Host: Add 'Auxiliary Render Windows'
i.e. debugging windows
2024-10-18 20:48:30 +10:00
Stenzek
eb46142ee7
GPUDevice: Extract swap chain to separate class 2024-10-18 20:48:29 +10:00
Stenzek
c6055affbf
OpenGLDevice: Fix invalidating pipeline cache on Windows 2024-10-18 20:48:29 +10:00
Stenzek
e0b6f6f1b2
Cheats: Rewrite cheat management system 2024-10-13 16:43:22 +10:00
Stenzek
38a331fde4
ImGuiFullscreen: Support loading SVGs 2024-10-11 22:52:11 +10:00
Stenzek
3e26b7ab73
Image: Support rendering SVGs 2024-10-11 22:52:11 +10:00
Stenzek
3d5503612b
Image: Span and Error-ify 2024-10-11 22:52:11 +10:00
Stenzek
8680900788
ImGuiFullscreen: Fix horizontal menu items getting clipped 2024-10-11 22:52:11 +10:00
Stenzek
83a1386d0b
FullscreenUI: Collapse macro button settings by default 2024-10-11 21:40:35 +10:00
Stenzek
7ce4c34936
VulkanDevice: Scissor rect should never be negative 2024-10-11 21:19:16 +10:00
Stenzek
26b6c704f0
MemMap: Support dynamic page size selection
i.e. 4K to 16K on ARM64.
2024-10-05 19:25:23 +10:00
Stenzek
bd050ebb63
OpenGLDevice: Fix 16-bit texture uploads without PBOs 2024-10-01 22:02:27 +10:00
Stenzek
45c8f6ea56
BIOS: Make GetInfoForHash() public
And it should take a const span.
2024-10-01 21:14:43 +10:00
Stenzek
08fe20ad76
CMake: Add spirv-cross include path to util 2024-10-01 21:13:12 +10:00
Stenzek
060146a37a
CDROM: Add SubQ Skew option
Fixes corrupted boss sprites in Captain Commando.

One day I'll refactor things to fix this properly.
2024-09-29 17:11:52 +10:00
Stenzek
73fd97e770
GPUTextureCache: Fix reload replacements hotkey/menu action 2024-09-29 16:13:31 +10:00
Stenzek
d32143b319
ImGuiOverlays: Make escape close save state selector 2024-09-29 15:29:40 +10:00
Stenzek
7d8ae9aa11
Packaging: Add SPEC and PKGBUILD 2024-09-28 22:07:14 +10:00
Stenzek
4d74b203af
System: Don't try to read SYSTEM.CNF from Audio CD 2024-09-26 13:39:01 +10:00
Stenzek
d67b826033
CI/Flatpak: Improve install behaviour
Use "standard" install path.
2024-09-23 19:21:14 +10:00
Stenzek
3dca598063
Log: Switch to enum class
Need to change the channel to a bitset too.. the string lookups are
horribly slow, and conflict when one is a prefix of another.
2024-09-21 22:26:06 +10:00
Stenzek
ac8461a28b
System: Fix bogus SW thread CPU in OSD 2024-09-21 22:26:05 +10:00
Stenzek
e056bcb5ff
AudioStream: Fix incorrect padding 2024-09-21 22:26:05 +10:00
Stenzek
96ece5de1c
SmallString: MSVC warning fix 2024-09-19 22:25:35 +10:00
Stenzek
350cf7ee32
GPUDevice: Use suffixed shaderc libname
Avoids conflicts with other installations of shaderc, e.g. the Vulkan
SDK, which might be in the user's LD_LIBRARY_PATH.
2024-09-13 23:05:01 +10:00
Stenzek
e17eaf77dd
ImGuiFullscreen: Disable border animation when smooth scrolling is off 2024-09-13 21:14:07 +10:00
Stenzek
d330dca38a
MetalDevice: Use CocoaTools methods 2024-09-13 19:52:09 +10:00
Stenzek
d981dc7471
MetalDevice: Implement pipeline cache 2024-09-13 19:26:44 +10:00
Stenzek
ad67ab7ec3
MetalDevice: Use TranspileAndCreateShaderFromSource() 2024-09-13 17:31:59 +10:00
Stenzek
6f31e562a0
MetalDevice: Implement timed present 2024-09-13 15:19:29 +10:00
Stenzek
ddcb0cb541
Misc: Warning fixes 2024-09-10 23:53:27 +10:00
Stenzek
20b4581bbe
Settings: Remove second source of truth for OSD notifications
And split it into warnings/messages. Warnings are always displayed
regardless of the "Show OSD Messages" setting, because they're critical
and users forget they disable messages.
2024-09-10 22:10:42 +10:00
Stenzek
6c3f33804f
ImGuiFullscreen: Fix whole menu being unscrollable
If the first/last menu items were not enabled, e.g. settings pages
2024-09-09 21:37:52 +10:00
Stenzek
891d5cefbe
ImGuiFullscreen: Allow smooth scrolling 2024-09-09 21:57:08 +10:00
Stenzek
7bcdf11240
MediaCapture: Fix audio timestamp drift
Fixes capture lag after approximately 10 minutes.
2024-09-09 17:27:22 +10:00
Stenzek
de551c1836
D3D12Device: Fix crash when using media capture 2024-09-09 17:27:10 +10:00
Stenzek
559aff0ad5
D3D12Device: Use DXC and 12.0 feature level 2024-09-09 00:23:30 +10:00
Stenzek
4c31218d2b
GPUDevice: Add API version field
Also tie shader caches to API version and device LUID. That way we don't
have tons of cache files, and they're regenerated if the GPU/driver
changes.
2024-09-08 23:33:05 +10:00
Stenzek
c42fb7c16e
GPUDevice: Support ingesting SPIR-V
Will be transpiled to HLSL -> DXBC for DirectX backends.
2024-09-08 22:11:58 +10:00
Stenzek
6a5f16d89a
VulkanDevice: Handle rare case of unaligned SPIR-V 2024-09-08 21:55:51 +10:00
Stenzek
432fd80f3d
PostProcessing/FX: Use SPIR-V instead of GLSL for Vulkan 2024-09-08 19:43:18 +10:00
Stenzek
86bff869bc
dep/reshadefx: Update to 7bdfb03 2024-09-08 19:19:58 +10:00
Stenzek
af777c16ff
MediaCapture: Log video size 2024-09-07 20:19:07 +10:00
Stenzek
1b2ff7e0e8
CDImage: Support reading MODE1 sectors 2024-09-07 16:05:43 +10:00
Stenzek
ac5a2a153a
GPUDevice: Remove BeginPresent() skip parameter
It wasn't used - System does its own present skipping.
2024-09-07 12:53:55 +10:00
Stenzek
4b0c1fdbf2
GPUDevice: Add recovery from lost device 2024-09-07 12:48:44 +10:00
Stenzek
1c1b82ed66
GPUDevice: Purge threaded presentation
Worse frame pacing, and GPU thread (when I finish it) will give
significantly faster performance on mobile anyway.
2024-09-07 12:15:42 +10:00
Stenzek
ab1c85790c
CPU: Refactor execution mode switching
Fixes single step breaking in branch delay slots with recompiler.
Simplifies initialization.
Removes multiple sources of truth for fastmem.
2024-09-06 20:00:30 +10:00
Stenzek
4c59513c79
GPUDevice: Fix pipeline cache loading
(again)
2024-09-06 18:00:00 +10:00
Stenzek
129df8410e
PostProcessing/FX: Log pipeline creation error description 2024-09-03 23:28:27 +10:00
Stenzek
a53dc85035
GPUDevice: Fix initial pipeline cache not being created 2024-09-03 22:45:42 +10:00
Stenzek
a7d8e6d018
Host: Add disambiguation variants for translations 2024-09-03 21:39:00 +10:00
Stenzek
060c5553c0
INISettingsInterface: Use FileSystem atomic update routines 2024-09-03 20:43:42 +10:00
Stenzek
6d0f92d4fb
dep/fmt: Bump to v11.0.2 2024-09-03 17:54:43 +10:00
Stenzek
4c51337edd
ImGuiManager: Don't rasterize full glyph range for debug font 2024-09-02 12:37:58 +10:00
Stenzek
51cfea49fe
ImGuiManager: Split OSD and debug window fonts
Fixes the latter not fitting on screen anymore.
2024-09-02 00:27:48 +10:00
Stenzek
88ee70ef8a
Misc: Remove unused files 2024-09-01 23:17:17 +10:00
Stenzek
7f4e5d55db
Misc: Update copyright headers 2024-09-01 22:08:31 +10:00
Stenzek
3fbdcdb4ff
AudioStream: Rewrite and integrate expander 2024-09-01 13:16:10 +10:00
Stenzek
ac139d96f1
CDImage/ECM: Use EDC/ECC functions from libchdr 2024-09-01 19:43:39 +10:00
Stenzek
542ef3a6c0
GPUDevice: Warning fix 2024-08-26 21:37:29 +10:00
Stenzek
667d1bf7c8
GPUDevice: Use CompressHelpers
And compress the pipeline cache. Saves a fair bit of disk space.
2024-08-26 21:33:28 +10:00
Stenzek
ae2e79f401
Util: Add CompressHelpers 2024-08-26 21:27:30 +10:00
Stenzek
2c27b20090
ImGuiManager: Remove unused function 2024-08-26 18:53:30 +10:00
Stenzek
63bf64b05d
ImGuiOverlays: Use actual recording icon 2024-08-26 18:55:15 +10:00
Stenzek
05c7e6009c
InputManager: Don't set key down for binds when ImGui has focus
Fixes unpausing etc when alt-tabbing.
2024-08-26 17:57:28 +10:00
Stenzek
940200f7f3
FullscreenUI: More animation fixes 2024-08-26 17:56:47 +10:00
Stenzek
344a4a6215
FullscreenUI: Navigation improvements
Improve default item focus, eliminate some animation glitches.
2024-08-26 15:47:50 +10:00
Stenzek
e54c4c8101
ImGuiManager: Tweak OSD message size 2024-08-26 14:41:58 +10:00
Stenzek
7a05d5aca5
Achievements: Reset focus when opening windows 2024-08-26 14:21:09 +10:00
Stenzek
b04f721d55
Achievements: Use plural form for points 2024-08-26 14:07:07 +10:00
Stenzek
c9f5cfc1bc
Host: Add TranslatePluralToSmallString() 2024-08-26 14:06:57 +10:00
Stenzek
a7f3d7b02d
ImGuiManager: Add CompactFontRange() 2024-08-25 23:39:14 +10:00
Stenzek
e8b787fb57
Misc: Change various icons 2024-08-25 23:17:05 +10:00
Stenzek
f30844cc40
ImGuiManager: Move glyph ranges to separate file 2024-08-25 22:52:21 +10:00
Stenzek
f37a97bf18
Host: Add ReadCompressedResourceFile() 2024-08-25 17:48:12 +10:00
Stenzek
707453b596
FileSystem: Swap vector for DynamicHeapArray
No point zeroing it out.
2024-08-25 22:13:18 +10:00
Stenzek
b378ffb975
ImGui: Enable lunasvg 2024-08-25 14:39:59 +10:00
Stenzek
f2c0303875
Misc: Use lightgun controller icon 2024-08-25 13:57:05 +10:00
Stenzek
096a0811bf
dep/imgui: Bump to v1.91.0 2024-08-25 18:17:45 +10:00
Stenzek
72fc81a705
CMake: Add install target
Do **not** use this with /usr or /usr/local. It creates subdirectories
for resources/translations in the install prefix.

It's intended for creating a relocatable, self-contained bundle, which
can be packaged.
2024-08-12 18:49:28 +10:00
Stenzek
873b540b82
Deps: Switch to libjpeg-turbo 2024-08-24 18:08:15 +10:00
Stenzek
96b8e53fbf
Deps: Bump shaderc 2024-08-24 18:08:53 +10:00
Stenzek
9dd83c4f9f
InputManager: Remove unused pointer type 2024-08-24 14:23:32 +10:00
Stenzek
f0deab2131
InputManager: Fix wheel scrolling in Big Picture 2024-08-24 14:15:27 +10:00