819 Commits

Author SHA1 Message Date
Stenzek
492a55ee8b
FullscreenUI: Add icons to achievement list categories 2025-03-11 22:27:08 +10:00
Stenzek
160f1ea8a0
Qt: Fix vibration motor binding not showing some devices 2025-03-06 22:41:09 +10:00
KamFretoZ
38146f2023
FullscreenUI: Fix toast colors and add more themes (#3381) 2025-03-02 12:01:27 +10:00
Stenzek
34fdbafe85
FullscreenUI: Add drop shadows to most text
Improves readability with custom backgrounds.
2025-03-01 16:00:05 +10:00
Stenzek
9bfc3e90cc
FullscreenUI: Hook up dynamic toast colour 2025-03-01 13:10:50 +10:00
Stenzek
9d9da94b7b
FullscreenUI: Default to dark theme on unknown value 2025-03-01 13:10:50 +10:00
KamFretoZ
5dc0a3630a
FullscreenUI: Add Themes (#3380) 2025-03-01 12:41:06 +10:00
Stenzek
89d9842c7e
FullscreenUI: Fix popup title colours 2025-03-01 01:11:26 +10:00
Stenzek
ec7c83a58e
Settings: Fix race toggling OSD messages 2025-02-28 16:29:18 +10:00
Stenzek
df9f15eb68
OpenGLDevice: Support SDL window type 2025-02-28 16:29:18 +10:00
Stenzek
ee1a3b904e
VulkanDevice: Support SDL window type 2025-02-28 15:46:53 +10:00
Stenzek
4bddd38d70
WindowInfo: Add SDL window type 2025-02-28 15:46:53 +10:00
Stenzek
498e7aac56
X11Tools: Load libxcb and friends dynamically 2025-02-28 15:46:53 +10:00
Stenzek
bceadadcb4
Image: Fix possible unaligned movaps 2025-02-14 22:51:29 +10:00
Stenzek
dc6d6b91d4
PostProcessing: Fix abort on slow compile in big picture 2025-02-14 19:01:40 +10:00
Stenzek
b68d7c8adb
Image: Vectorize RGBA8 conversion and add A1BGR5 2025-02-14 19:01:40 +10:00
Stenzek
9b2cf0abbd
InputSource: Fix Wcast-function-type-mismatch 2025-02-14 19:01:40 +10:00
Stenzek
5913de947f
VulkanDevice: Fix incorrect texture format for A1BGR5 2025-02-14 19:01:40 +10:00
Stenzek
7bc18c8538
DDGoController: Rewrite to support axis input
And add virtual buttons for each of the possible states.
2025-02-12 21:52:02 +10:00
Stenzek
2663ac9666
CDImage: Improve PBP load error reporting 2025-02-08 17:33:58 +10:00
Stenzek
acb355a8c3
CDImage: Make .bin loader track length match .cue
Fixes different hashes for loading single-track .bin games directly.
2025-02-08 15:02:56 +10:00
Stenzek
f2cca01e29
ImGuiManager: Fix achievement unlock icon not showing 2025-02-08 01:46:44 +10:00
Stenzek
063bb96e5d
D3D11Device: Always query timestamp before present start
Fixes high GPU usage reporting in D3D11 with AMD GPUs + Optimal Frame
Pacing.
2025-02-07 15:58:35 +10:00
Stenzek
bee2dabc77
Misc: Replace stringstream str() with C++20 move str()
No extra heap allocation/copy.
2025-02-05 22:38:48 +10:00
Stenzek
c6563a4656
VulkanDevice: Require Vulkan 1.1 for most extension probing
Too much of a headache to deal with these ancient Mali drivers that
support some extensions but not full Vulkan 1.1, and VMA does not
support this scenario.
2025-02-04 17:15:29 +10:00
Stenzek
64d3716cfd
GPU: Further simplify draw rect calculation
Remove "Stretch Vertically" option, it was very confusing to users.

Integer scale will prefer whichever direction gets a larger draw
rectangle/preserves as much detail.
2025-02-02 17:02:58 +10:00
Stenzek
b5925ab139
Achievements: Include any codepoints above 0x100 in dynamic range 2025-01-31 13:48:57 +10:00
Stenzek
9b6021b79e
FullscreenUI: Fix progress bar padding in loading screen 2025-01-30 01:43:22 +10:00
Stenzek
128bab29f8
Host: Allow button title override in ConfirmMessageAsync() 2025-01-29 19:19:53 +10:00
Stenzek
4da7692a2d
System: Adjust initialization order to better fit FullscreenUI
Fixes jankyness of rendering the landing page when trying to resume
a game with achievements active, or when loading state.
2025-01-29 19:19:53 +10:00
Stenzek
1b678d0ebc
FullscreenUI: Allow using right mouse button for 'back' 2025-01-29 19:19:53 +10:00
Stenzek
231ba050a2
GPUThread: Switch to borderless if exclusive fullscreen fails
Better than ending up windowed.
2025-01-29 18:20:41 +10:00
Stenzek
5630f3958b
Qt: Fix loading webp images on Windows 2025-01-26 14:01:42 +10:00
Stenzek
0e3668a7bb
GameList: Show achievement information in game list 2025-01-26 13:49:08 +10:00
Stenzek
543704d57c
HTTPDownloader: Drop some log messages to debug 2025-01-25 22:35:06 +10:00
Stenzek
4e97420b3b
InputManager: Switch to SDL3 2025-01-24 15:54:31 +10:00
Stenzek
9113a6e6a6
Qt: Add 'Multiple Devices' to automatic mapping
Also populate the "current device" label with the device from
the config when running the setup wizard, instead of always setting
the label to Keyboard.
2025-01-22 18:38:37 +10:00
Stenzek
0166939609
PostProcessing/GLSL: Clear alpha to 1.0 2025-01-22 18:23:12 +10:00
Stenzek
be75a97efe
GPUDevice: Fix swap chain clear colour normalization 2025-01-22 18:23:11 +10:00
Stenzek
fb3e290133
GPUDevice: Move exclusive fullscreen to features
Also fixes it not enabling in D3D12 renderer.
2025-01-21 19:12:44 +10:00
Stenzek
389276bb03
GPUDevice: Normalize supports_texture_buffers => texture_buffers 2025-01-21 19:06:59 +10:00
Stenzek
f219b47e98
FullscreenUI: Use constant width/height scale on Android
Fixes achievement notifications being differently sized
depending on the screen rotation.
2025-01-20 00:01:46 +10:00
Stenzek
7c2488c942
PostProcessing/GLSL: Fix image moved off-screen with alignment 2025-01-19 21:40:38 +10:00
Stenzek
c03b6f3d84
Misc: Replace isspace() usage with StringUtil::IsWhitespace()
Avoids the UB if the character is negative (e.g. reading from a binary
file), as well as locale-specific rubbish.
2025-01-19 21:29:14 +10:00
Stenzek
21b167d382
CDImage: Tidy up Open() method 2025-01-19 21:29:14 +10:00
Stenzek
9fdeeb3fb6
GPU: Add alpha blending support to overlay 2025-01-19 16:37:51 +10:00
Stenzek
e1cbb50c64
GPU: Fix various capture/screenshot issues
- Simplify functions for rendering display.

- Post-processing should only when the target size matches the window.
  Otherwise the shaders are constantly recompiled.

- Include border overlay in capture/screenshots when above condition
  is satisfied.

- Relax video alignment size when using screen resolution + auto.

- Fix "Internal Resolution (Uncorrected)" capture mode.
2025-01-19 13:42:38 +10:00
Stenzek
6131ddbefe
GPU: Fill in unused/padded area in overlays 2025-01-18 22:59:49 +10:00
Stenzek
88b43370dc
GPUDevice: Replace explicit GL_PUSH/GL_POP with nested GL_SCOPE 2025-01-18 22:59:49 +10:00
Stenzek
d62261e7a4
GPUDevice: Allow nested GL_SCOPE macros 2025-01-18 22:59:49 +10:00
Stenzek
e0a9bbe600
PostProcessing: Move into GPU presenter
Means that the renderer can be changed without reloading shaders,
and speeds up config change detection.
2025-01-18 22:59:48 +10:00
Stenzek
d589696eff
PostProcessing: Get rid of GPU-dependent globals 2025-01-18 22:59:48 +10:00
Stenzek
338d29d271
GPUDevice: Move empty/null texture to base class 2025-01-18 22:59:48 +10:00
Stenzek
609fa5c7d7
GPUDevice: Add sampler cache to base class
Removes per-backend bookkeeping in D3D12 and Vulkan.
2025-01-18 22:59:48 +10:00
Stenzek
dd9788262e
GPU: Refactor display presentation workflow
Adds the ability to set overlays, and fixes postfx with prerotation.
2025-01-18 22:59:48 +10:00
Stenzek
e41f179108
PostProcessing: Fix erroneous reload message 2025-01-18 22:59:48 +10:00
Stenzek
7cc47551a4
FullscreenUI: Fix parent scroll resetting on directory change 2025-01-18 22:59:48 +10:00
Stenzek
e34d23c8e7
FullscreenUI: Implicitly close non-multichoice dialogs
Also fixes disc swap using a multichoice instead of single.
2025-01-18 22:59:47 +10:00
Stenzek
227c249d7f
FullscreenUI: Skip SVG prefix if image is not a SVG 2025-01-18 22:59:47 +10:00
Stenzek
c34dda39b7
FullscreenUI: Fix invalidating images with size hints 2025-01-18 22:59:11 +10:00
Stenzek
79245b6cd6
FullscreenUI: Make footer text background semitransparent 2025-01-16 01:14:22 +10:00
Stenzek
7973a91438
FullscreenUI: Make menu item backgrounds slightly transparent
Blends with background.
2025-01-14 21:07:00 +10:00
Stenzek
3130e16438
FullscreenUI: Add user-selectable backgrounds 2025-01-14 18:59:42 +10:00
Stenzek
88e18a8659
Image: Fix crash on loading corrupted JPEG file 2025-01-14 13:29:14 +10:00
Stenzek
d3854d095e
AnalogController: Use variant vibration icon for large motor 2025-01-13 19:49:56 +10:00
Stenzek
aaf2a4b614
InputManager: Adjust scope of constants 2025-01-13 16:35:40 +10:00
Stenzek
462a4a3b50
Controller: Refactor so that GetControllerInfo() can't return null 2025-01-13 16:07:43 +10:00
Stenzek
062776c1c7
ImGuiManager: Map left stick to dpad 2025-01-13 14:28:39 +10:00
Stenzek
c45e59fe22
SDLInputSource: Arrays to std::array and forward generic axis 2025-01-13 14:28:28 +10:00
Stenzek
21aef088ed
XInputSource: Arrays to std::array and forward generic axis 2025-01-13 14:25:51 +10:00
Stenzek
9d3c56fe6c
ImGuiManager: Fix data races in input forwarding 2025-01-13 13:52:07 +10:00
Stenzek
17e8930e94
ImGuiManager: Pack state based on thread access 2025-01-13 13:33:15 +10:00
Stenzek
3621705933
Achievements: Ensure loading old states behave the same as new 2025-01-13 13:13:15 +10:00
Stenzek
19ee37cd10
FullscreenUI: Render notifications on top of OSD 2025-01-12 19:14:59 +10:00
Stenzek
e43d7046ba
Achievements: Attempt relogin on system boot
And display an error notification if login fails, instead of
invalidating the token.
2025-01-12 17:50:33 +10:00
Stenzek
c43533f8d8
FullscreenUI: Extend achievement overlays to screen margins
Fixes overlays getting caught in rounded corners on Android.
2025-01-12 01:02:58 +10:00
Stenzek
36590f3c71
InputManager: Fix crash on controller connect on Windows 2025-01-11 23:29:55 +10:00
Stenzek
234e1f721f
FullscreenUI: Improve controller settings page
- Add 'Clear Bindings' menu item.
- Show icons in controller types.
- Add confirmation to Reset Settings.
2025-01-11 21:29:04 +10:00
Stenzek
d6ce322eba
Controller: Use additional icons 2025-01-11 20:51:16 +10:00
Stenzek
e6c0725656
InputManager: Hold lock while manipulating devices/sources
Since we're enumerating on the GPU thread now, need to protect it.
2025-01-11 20:28:00 +10:00
Stenzek
2d63b34d48
Qt: Add icons/decorations to input devices 2025-01-11 20:25:11 +10:00
Stenzek
6f9caa6b12
InputManager: Add proper binds for vibration motors
Instead of the janky "vibration capabilities" flag.

Fixes the "Clear Mappings" button not applying to vibration motors.
2025-01-11 20:25:11 +10:00
Stenzek
13b85728a0
Qt: Refactor input device/motor tracking
Remove multiple sources of truth.
2025-01-11 20:25:11 +10:00
Stenzek
844287b722
FullscreenUI: Fix scrollbar on choice dialog at some screen sizes
e.g. game list right click
2025-01-11 20:25:11 +10:00
Stenzek
4b0bb9f70d
FullscreenUI: Increase input dialog padding
Way too small.
2025-01-11 20:13:53 +10:00
Stenzek
440aaf2644
FullscreenUI: Modernize achievement popup a bit 2025-01-11 15:07:17 +10:00
Stenzek
ee33044f3d
InputManager: Fix SDL sub-options not copying to profile 2025-01-10 20:42:17 +10:00
Stenzek
7ac4a85765
InputManager: Fix per-bind sensitivity/deadzone not copying to profile 2025-01-10 20:14:21 +10:00
Stenzek
d25cffebd5
GPU/HW: Disable depth testing with semitransparency
But provide an option to enable it.
2025-01-09 21:45:14 +10:00
Stenzek
9b339d4bff
PostProcessing: Remove StageCount key for game settings
Potentially removes the ini file if it's otherwise empty.
2025-01-09 21:21:12 +10:00
Stenzek
2b4e60a5bf
FullscreenUI: Fix loading screen font 2025-01-09 21:21:12 +10:00
Stenzek
b76ebd2a7b
FullscreenUI: Fix scrollbar rounding in choice dialogs 2025-01-09 17:53:52 +10:00
Stenzek
45afc8f7b1
OpenGLDevice: Add map-based stream buffer paths
MapAndSync ends up around 25% faster on ancient Mali drivers without
ARB_buffer_storage support.
2025-01-08 14:14:06 +10:00
Stenzek
0030bc2699
GPUDevice: Ensure 16 byte minimum UBO alignment 2025-01-07 23:20:25 +10:00
Stenzek
4c801c3ff3
GPUDevice: Move size-matches check into ResizeTexture() 2025-01-07 23:20:25 +10:00
Stenzek
0a124ee839
SDLInputSource: Support forwarding touchpad to pointer 2025-01-07 13:40:42 +10:00
Stenzek
2b7b3d8729
SDLInputSource: Allow inverting pad axes
Not really sure where this would happen, but whatever.
2025-01-07 13:01:37 +10:00
Stenzek
092e819a07
ImGuiFullscreen: Move texture loading to async tasks
Two threads instead of one, speeds things up a bit.
2025-01-07 12:40:08 +10:00
Stenzek
1765590a6f
Qt: Add 'Disable Window Rounded Corners' option 2025-01-05 16:39:57 +10:00
Stenzek
5ee069fc63
FullscreenUI: Add option to display PS buttons instead of Xbox 2025-01-05 16:00:15 +10:00