7347 Commits

Author SHA1 Message Date
Stenzek
8eaa1f312d
GPU: Fix overlay destination alpha with postfx
Also don't assume the image has premultiplied alpha.
2025-01-22 18:38:37 +10:00
Stenzek
0129679bb0
GPU: Reduce overdraw when using overlays
Clear the four borders individually instead of a blit over the
entire texture.
2025-01-22 18:38:37 +10:00
Stenzek
0166939609
PostProcessing/GLSL: Clear alpha to 1.0 2025-01-22 18:23:12 +10:00
Stenzek
be75a97efe
GPUDevice: Fix swap chain clear colour normalization 2025-01-22 18:23:11 +10:00
Stenzek
af58740f5d
System: Always display OSD warning messages
I regretted what I did in f2720b98dd5c781a0b028968fc7fa166279047b1
less than a week after I pushed the change.

As a compromise, only display the unsafe settings warnings on startup.
2025-01-22 18:23:10 +10:00
Stenzek
4e588bb6c1
GPU: Fix incorrect interface for postfx config 2025-01-21 20:55:26 +10:00
Stenzek
78f6e11b91
GPUThread: Skip debug window update on Android 2025-01-21 20:22:10 +10:00
Stenzek
19ca9cb47d
GPU/HW: Use texture loads for native resolution
Hopefully work around sampling precision issues in older AMD drivers
and Mali Midgard if we're lucky. But I don't have anything this old
to verify with.
2025-01-21 20:15:07 +10:00
Stenzek
080eccd8fc
GPUThread: Shutdown instead of panicing on switch failure 2025-01-21 20:12:38 +10:00
Stenzek
9c4b2112ae
GPU: Fix incorrect screen draw rect
Fixes loading screen in Alundra 2, as well as incorrect effective
PAR when using None crop mode.
2025-01-21 19:54:54 +10:00
Stenzek
fb3e290133
GPUDevice: Move exclusive fullscreen to features
Also fixes it not enabling in D3D12 renderer.
2025-01-21 19:12:44 +10:00
Stenzek
389276bb03
GPUDevice: Normalize supports_texture_buffers => texture_buffers 2025-01-21 19:06:59 +10:00
Stenzek
9d4789e082
FullscreenUI: Fix blank screen flicker starting game
Also returns to whichever menu the system boot was initiated from.
2025-01-20 23:17:24 +10:00
Stenzek
17b0da7283
GameList: URL encode custom properties paths with brackets
Fixes custom properties not applying on restart to games with
brackets in their paths.
2025-01-20 21:59:24 +10:00
Stenzek
4b20fc6922
Path: Fix several errors in URLEncode/Decode and add tests 2025-01-20 21:44:44 +10:00
Stenzek
78902d7632
FullscreenUI: Fix several more unsafe reads 2025-01-20 19:00:51 +10:00
Stenzek
f219b47e98
FullscreenUI: Use constant width/height scale on Android
Fixes achievement notifications being differently sized
depending on the screen rotation.
2025-01-20 00:01:46 +10:00
Stenzek
7c2488c942
PostProcessing/GLSL: Fix image moved off-screen with alignment 2025-01-19 21:40:38 +10:00
Stenzek
c03b6f3d84
Misc: Replace isspace() usage with StringUtil::IsWhitespace()
Avoids the UB if the character is negative (e.g. reading from a binary
file), as well as locale-specific rubbish.
2025-01-19 21:29:14 +10:00
Stenzek
21b167d382
CDImage: Tidy up Open() method 2025-01-19 21:29:14 +10:00
Stenzek
7905793ae0
GPU: Use screen alignment for overlay instead of display rect 2025-01-19 21:13:16 +10:00
Stenzek
8c5c0e6114
Common: Fix Vector2->Vector4 zero-extend constructor
And add loadl(const GSVector2i&) as an easier-to-read overload.
2025-01-19 21:13:16 +10:00
Stenzek
ade8bf7b3b
GPU: Fix overlay+postprocessing combination 2025-01-19 21:13:16 +10:00
Stenzek
9fdeeb3fb6
GPU: Add alpha blending support to overlay 2025-01-19 16:37:51 +10:00
Stenzek
9b8d2a88de
System: Required changes for Android 2025-01-19 15:31:58 +10:00
Stenzek
e1cbb50c64
GPU: Fix various capture/screenshot issues
- Simplify functions for rendering display.

- Post-processing should only when the target size matches the window.
  Otherwise the shaders are constantly recompiled.

- Include border overlay in capture/screenshots when above condition
  is satisfied.

- Relax video alignment size when using screen resolution + auto.

- Fix "Internal Resolution (Uncorrected)" capture mode.
2025-01-19 13:42:38 +10:00
Stenzek
725dcea05a
GPU: Fix crash toggling border overlays 2025-01-19 12:25:19 +10:00
Stenzek
6131ddbefe
GPU: Fill in unused/padded area in overlays 2025-01-18 22:59:49 +10:00
Stenzek
88b43370dc
GPUDevice: Replace explicit GL_PUSH/GL_POP with nested GL_SCOPE 2025-01-18 22:59:49 +10:00
Stenzek
d62261e7a4
GPUDevice: Allow nested GL_SCOPE macros 2025-01-18 22:59:49 +10:00
Stenzek
e0a9bbe600
PostProcessing: Move into GPU presenter
Means that the renderer can be changed without reloading shaders,
and speeds up config change detection.
2025-01-18 22:59:48 +10:00
Stenzek
d589696eff
PostProcessing: Get rid of GPU-dependent globals 2025-01-18 22:59:48 +10:00
Stenzek
338d29d271
GPUDevice: Move empty/null texture to base class 2025-01-18 22:59:48 +10:00
Stenzek
609fa5c7d7
GPUDevice: Add sampler cache to base class
Removes per-backend bookkeeping in D3D12 and Vulkan.
2025-01-18 22:59:48 +10:00
Stenzek
da13579356
GPU: Align presenter/backends to cache line 2025-01-18 22:59:48 +10:00
Stenzek
dd9788262e
GPU: Refactor display presentation workflow
Adds the ability to set overlays, and fixes postfx with prerotation.
2025-01-18 22:59:48 +10:00
Stenzek
6cba825bac
System: Add fatal error shutdown path
Switch to a null backend and shut down the system instead of crashing.
2025-01-18 22:59:48 +10:00
Stenzek
d52bf795e4
GPU: Split backend into Backend+Presenter 2025-01-18 22:59:48 +10:00
Stenzek
8f19ac2dee
System: Set rapidyaml error handlers on startup
That way it can be used in multiple places.
2025-01-18 22:59:48 +10:00
Stenzek
08d2586a86
System: Allow host to set async worker count
For regtest.
2025-01-18 22:59:48 +10:00
Stenzek
e41f179108
PostProcessing: Fix erroneous reload message 2025-01-18 22:59:48 +10:00
Stenzek
1481c1d231
System: Post-processing is shut down on GPU thread 2025-01-18 22:59:48 +10:00
Stenzek
b9822602b2
FullscreenUI: Show game icons in game list 2025-01-18 22:59:48 +10:00
Stenzek
f98b904c50
FullscreenUI: Add 'Set Cover Image' to game list 2025-01-18 22:59:48 +10:00
Stenzek
7cc47551a4
FullscreenUI: Fix parent scroll resetting on directory change 2025-01-18 22:59:48 +10:00
Stenzek
e34d23c8e7
FullscreenUI: Implicitly close non-multichoice dialogs
Also fixes disc swap using a multichoice instead of single.
2025-01-18 22:59:47 +10:00
Stenzek
a7ab53f02c
GPU: Fix GLSL ES compile error with weave deinterlacing 2025-01-18 22:59:47 +10:00
Stenzek
43e7be902c
Misc: Add missing error reporting to a couple of WriteBinaryFiles() 2025-01-18 22:59:47 +10:00
Stenzek
227c249d7f
FullscreenUI: Skip SVG prefix if image is not a SVG 2025-01-18 22:59:47 +10:00
Stenzek
c34dda39b7
FullscreenUI: Fix invalidating images with size hints 2025-01-18 22:59:11 +10:00
Stenzek
e8a4296fd6
FullscreenUI: Add missing settings lock acquire 2025-01-18 22:59:10 +10:00
Stenzek
e94973cd28
FullscreenUI: Fix disc swap running on GPU thread 2025-01-18 13:48:05 +10:00
Stenzek
d054d76a76
FileSystem: Add Error to CopyFilePath() 2025-01-18 13:48:05 +10:00
Stenzek
fbb63a81a8
FullscreenUI: Change default background and add Strobe 2025-01-17 16:05:24 +10:00
Stenzek
7deaaa8b26
FullscreenUI: Use ImGui dialogs for boot failure 2025-01-17 14:30:22 +10:00
Stenzek
e554456a00
System: Fix blank display on pause-on-start 2025-01-17 14:20:37 +10:00
Stenzek
3be4f1983d
GPU: Fix playback of VRAM updates during draws 2025-01-17 13:22:40 +10:00
Stenzek
bf7ca1951e
Qt: Fix game list search box oversizing 2025-01-17 12:56:06 +10:00
Anderson Cardoso
2957f55450
Atualização Português do Brasil (#3356)
Atualizado para a última versão
2025-01-17 13:56:32 +10:00
Stenzek
092b2803c5
GPU/HW: Flipping the mask bit test should flush 2025-01-16 23:50:40 +10:00
Stenzek
cd8a160d8d
GPU/HW: Clear alpha channel in opaque replacements
This is the value for bit15 in the framebuffer. Silent Hill
needs it to be zero, I'm not aware of anything that needs
specific values yet. If it did, we'd need a different dumping
technique.
2025-01-16 23:25:24 +10:00
Stenzek
add76c267a
Achievements: Fix request spam downloading own badge icon 2025-01-16 22:13:02 +10:00
Stenzek
c4a7456689
GPU/SW: Use no_unique_address for potentially-unused varyings 2025-01-16 22:13:02 +10:00
Stenzek
804b8ff777
CDROM: Remove redundant min() 2025-01-16 21:45:34 +10:00
Stenzek
10de915ae0
System: Remove 'sync_to_host_with_vsync'
Disabling the throttler with threaded rendering just leads to the CPU
thread pushing multiple frames, and getting backpressured from the GPU
thread. In other words, input lag.
2025-01-16 21:45:30 +10:00
Stenzek
074a8a2653
GPUThread: Fix input OSD with threaded rendering off 2025-01-16 21:38:45 +10:00
Stenzek
f6f709bcc5
System: Fix vsync preventing fast forward/turbo 2025-01-16 21:14:21 +10:00
Stenzek
0507054675
Common: Add vector rsize() 2025-01-16 21:01:30 +10:00
Stenzek
93771981a6
FullscreenUI: Add sort alphabetically option to cheat page 2025-01-16 13:47:09 +10:00
Stenzek
79245b6cd6
FullscreenUI: Make footer text background semitransparent 2025-01-16 01:14:22 +10:00
Stenzek
57f3fee28c
Common: Further optimize alltrue()/allfalse() on ARM 2025-01-16 00:43:33 +10:00
Stenzek
0189e1ef81
Common: Fix vector allfalse() on ARM32 2025-01-15 23:53:48 +10:00
Stenzek
45b500bc2c
GPU/HW: Fix draw call count spiking in some scenarios 2025-01-15 22:50:29 +10:00
Stenzek
3687697d0e
CPU/CodeCache: Only reset used portion of buffer
Saves writing 48MB every reset.
2025-01-15 21:02:56 +10:00
Stenzek
1952869cdc
Cheats: Author field should be exported 2025-01-15 21:02:56 +10:00
Daniel Nylander
68d9971171
Updated Swedish translation (#3355) 2025-01-15 21:02:40 +10:00
Stenzek
050bda8cd2
FullscreenUI: Fix scroll reset on resume state popup 2025-01-14 21:07:00 +10:00
Stenzek
135d99ac17
FullscreenUI: Fix incorrect help text 2025-01-14 21:07:00 +10:00
Stenzek
7973a91438
FullscreenUI: Make menu item backgrounds slightly transparent
Blends with background.
2025-01-14 21:07:00 +10:00
Stenzek
2e95667ec2
Qt: Fix returning to desktop mode from Big Picture 2025-01-14 20:51:13 +10:00
Stenzek
bbb1befa43
RegTest: Build fix 2025-01-14 20:51:13 +10:00
Stenzek
2fd89403f8
FullscreenUI: Name landing icon files after action 2025-01-14 19:05:18 +10:00
Stenzek
3130e16438
FullscreenUI: Add user-selectable backgrounds 2025-01-14 18:59:42 +10:00
Stenzek
ccb2b61444
FullscreenUI: Fix incorrect back button 2025-01-14 16:33:24 +10:00
Stenzek
1aa1b5a7ec
Qt: Make main toolbar editable 2025-01-14 16:33:24 +10:00
Anderson Cardoso
6a6d36267d
Atualização Português do Brasil (#3354)
Atualizado para a última versão.
2025-01-14 13:53:37 +10:00
Stenzek
880c76da24
Qt: Fix columns being hidden after editing cheats 2025-01-14 13:53:09 +10:00
Stenzek
3a13806f73
Hotkeys: Fix Toggle OSD hotkey 2025-01-14 13:49:49 +10:00
Stenzek
88e18a8659
Image: Fix crash on loading corrupted JPEG file 2025-01-14 13:29:14 +10:00
Stenzek
da1590ed5f
Qt: Fix cheats sort button tooltip 2025-01-13 23:49:59 +10:00
Stenzek
6db1dbbe02
GameList: Don't return nonexistant path on icon extract fail 2025-01-13 23:49:09 +10:00
Stenzek
33c0674a9f
Qt: Remove unused struct 2025-01-13 23:18:52 +10:00
Stenzek
991405ce06
Qt: Add search and sorting to cheat list 2025-01-13 22:45:59 +10:00
Stenzek
0dc257abe4
System: Set time constraints for GPU thread on MacOS
Fixes erratic frame times.
2025-01-13 19:51:35 +10:00
Stenzek
d3854d095e
AnalogController: Use variant vibration icon for large motor 2025-01-13 19:49:56 +10:00
Stenzek
f6c7681ef0
ImGuiOverlays: Double buffer input OSD and add vibration 2025-01-13 16:49:31 +10:00
Stenzek
dd7fd32501
Controller: Add GetVibrationMotorState() 2025-01-13 16:49:14 +10:00
Stenzek
aaf2a4b614
InputManager: Adjust scope of constants 2025-01-13 16:35:40 +10:00
Stenzek
3476140ba2
GPUThread: Add BeginASyncBufferCall() 2025-01-13 16:08:20 +10:00
Stenzek
462a4a3b50
Controller: Refactor so that GetControllerInfo() can't return null 2025-01-13 16:07:43 +10:00