Stenzek
|
a6b59f9efe
|
GameDatabase: Add traits for disabling disc speedup
|
2025-05-17 18:40:58 +10:00 |
|
Stenzek
|
c729515118
|
AnalogController: Add option to use right stick as shoulder buttons
|
2025-05-17 18:40:38 +10:00 |
|
Stenzek
|
d35cefb02a
|
GPU/HW: Check for depth clears for lines
|
2025-05-17 15:22:01 +10:00 |
|
Stenzek
|
844869c0c1
|
GPU/HW: Fix precise lines failing depth test
|
2025-05-17 15:04:22 +10:00 |
|
Stenzek
|
a375d558f6
|
GPU/HW: ScaleNx/MMPX do not require blending
|
2025-05-17 14:05:56 +10:00 |
|
Stenzek
|
3d8f6bf7aa
|
GPU/HW: Fix filtered alpha blending in ROV path
|
2025-05-17 14:05:55 +10:00 |
|
Davide Pesavento
|
401f2652ca
|
Achievements: Use round instead of ceil for unlocked percentage (#3418)
|
2025-05-17 14:05:41 +10:00 |
|
Stenzek
|
21aaec99f1
|
Qt: Note when patches are not allowed for achievements
|
2025-05-17 01:07:55 +10:00 |
|
Stenzek
|
871323f4e1
|
Cheats: Fix setting overrides applying for blacklisted patches
|
2025-05-17 00:59:20 +10:00 |
|
Stenzek
|
4ea90f948d
|
CDROM: Display OSD message on backend read fail
|
2025-05-16 19:06:55 +10:00 |
|
Stenzek
|
7310aa509a
|
CDROM: Stop reading on backend read fail
Instead of panicing. Game's probably just going to crash anyway.
|
2025-05-16 18:14:08 +10:00 |
|
Stenzek
|
7932618424
|
Bus: Enable SIO2 on any unknown BIOS
Not all PS2 BIOSes are in the list.
|
2025-05-14 23:18:23 +10:00 |
|
Stenzek
|
2ed7aa5536
|
CPU: Clear pending bus error when interpreting block
It can get set from a failed rec access much earlier.
Also eliminates a redundant store from the main interpreter loop.
|
2025-05-14 23:18:22 +10:00 |
|
Stenzek
|
b91d219524
|
Qt: Clarify that XInput should only be used for wrappers
|
2025-05-13 21:31:00 +10:00 |
|
Stenzek
|
2b280bddd0
|
GPU/TextureCache: Display replacement info on game start
|
2025-05-13 21:21:16 +10:00 |
|
Stenzek
|
6cde51b7b5
|
Achievements: Tidy up API calls
|
2025-05-11 14:07:31 +10:00 |
|
Stenzek
|
aee66edd6e
|
Achievements: Unload RAIntegration on UI thread
Fixes crash when toggling it on/off.
|
2025-05-09 20:58:38 +10:00 |
|
Stenzek
|
b2dcf39f8b
|
FullscreenUI: Fix possible crash with RAIntegration
|
2025-05-06 22:50:32 +10:00 |
|
Stenzek
|
2aea3e1c3c
|
FullscreenUI: Add vertical padding to several windows
Looks less cluttered.
- Achievement/leaderboard lists.
- Game list/game grid.
- Save state selector.
|
2025-05-06 22:42:06 +10:00 |
|
Stenzek
|
30fe7f3e4a
|
Achievements: Manually generate badge URLs when using RAIntegration
It doesn't fill in these fields (currently at least).
|
2025-05-06 22:42:06 +10:00 |
|
Stenzek
|
03db7ea8ea
|
GPUThread: Remove unnecessary padding
|
2025-05-05 02:22:57 +10:00 |
|
Stenzek
|
c8a5712c10
|
FullscreenUI: Fix possible crash with achievements/leaderboards hotkey
|
2025-05-05 02:22:57 +10:00 |
|
Stenzek
|
d326d307b4
|
Achievements: Fix memory writes using CPU addresses
|
2025-05-05 02:22:57 +10:00 |
|
Stenzek
|
ad13b17bea
|
FullscreenUI: Fix slow fadeout on fast forward toggle
|
2025-05-03 00:46:18 +10:00 |
|
Stenzek
|
6cafb5cdea
|
FullscreenUI: Fix resume state dialog height at some window sizes
|
2025-05-03 00:45:45 +10:00 |
|
Stenzek
|
8d80ae123d
|
Controller: Remove 'f' from string float values
|
2025-04-26 14:41:45 +10:00 |
|
Stenzek
|
773ec046b5
|
Justifier: Fix byteswapped RGB colours
|
2025-04-24 21:41:38 +10:00 |
|
Stenzek
|
589b8f5139
|
Justifier: Handle byte 4 IRQ enable flag
Fixes games with two justifiers connected concurrently.
|
2025-04-24 21:41:31 +10:00 |
|
Stenzek
|
740758fdda
|
CPU/Recompiler: Call RaiseBreakException() on BP
For pcdrv.
|
2025-04-24 10:51:07 +10:00 |
|
Stenzek
|
559f831c30
|
Achievements: Defer login/game identify until after RAIntegration load
|
2025-04-23 22:16:27 +10:00 |
|
Stenzek
|
769e6f2bae
|
GPUThread: Fix command size blow-up
|
2025-04-21 19:10:18 +10:00 |
|
Stenzek
|
41ee9d9ff0
|
FullscreenUI: Use path from game list entry on resume
Fixes clean boot failing when selecting a game with a no-longer-valid
path.
|
2025-04-21 13:30:03 +10:00 |
|
Stenzek
|
b4019f325c
|
GPU/HW: Fix black dots with some texture filters
JINC2 specifically ended up with NaNs propagating through.
|
2025-04-21 13:06:09 +10:00 |
|
Stenzek
|
f4df18b7cf
|
Cheats: Make FormatCodeForFile() public
Needed for Android.
|
2025-04-20 00:23:23 +10:00 |
|
Stenzek
|
437430cbc4
|
System: Pull screenshot format from path extension
|
2025-04-19 22:49:16 +10:00 |
|
Stenzek
|
1f10cac42a
|
GPUThread: Align commands to 16 bytes
Apparently some of the types end up 16-byte aligned on Android x86_64.
|
2025-04-19 22:45:21 +10:00 |
|
Stenzek
|
bd558efaaa
|
CMake: Use upstream-compatible Findzstd
|
2025-04-19 20:43:27 +10:00 |
|
Stenzek
|
df2a5a5e67
|
ImGuiManager: Move drawing out of GPUDevice
|
2025-04-19 16:21:29 +10:00 |
|
Stenzek
|
75ae7deadb
|
FullscreenUI: Add padding to game list
|
2025-04-18 14:44:25 +10:00 |
|
Stenzek
|
1fa77e530b
|
FullscreenUI: Center achievement/leaderboard images
Fixes the placeholder image being stretched.
|
2025-04-17 21:05:54 +10:00 |
|
Stenzek
|
9a6725367b
|
FullscreenUI: Change default background name
|
2025-04-17 21:05:44 +10:00 |
|
Stenzek
|
def6b76116
|
FullscreenUI: Make menu item borders optional
|
2025-04-17 21:05:44 +10:00 |
|
Stenzek
|
5b5eef61d7
|
FullscreenUI: Increase spacing between menu items
|
2025-04-17 21:05:44 +10:00 |
|
Stenzek
|
7aa831c8df
|
FullscreenUI: Improve look of slider popups
|
2025-04-17 21:05:44 +10:00 |
|
Stenzek
|
ddf906f377
|
FullscreenUI: Polish achievements login dialog
|
2025-04-17 21:05:44 +10:00 |
|
Stenzek
|
c9ae4dcd0f
|
SPU: Enable VU meter in debug builds
|
2025-04-17 21:05:44 +10:00 |
|
Stenzek
|
3d2085f797
|
GPU: Fix some CPU thread state reads
|
2025-04-14 22:20:29 +10:00 |
|
Stenzek
|
4c1aba62fc
|
System: Remove unused function
And rename instances of "filename" to "path".
|
2025-04-14 22:20:29 +10:00 |
|
Stenzek
|
a0de2febad
|
GPUThread: Minor logic corrections
|
2025-04-14 22:19:17 +10:00 |
|
Stenzek
|
751d81eff0
|
GPU/TextureCache: Handle FetchTexture() fails
|
2025-04-14 22:19:17 +10:00 |
|