3660 Commits

Author SHA1 Message Date
Stenzek
a6b59f9efe
GameDatabase: Add traits for disabling disc speedup 2025-05-17 18:40:58 +10:00
Stenzek
c729515118
AnalogController: Add option to use right stick as shoulder buttons 2025-05-17 18:40:38 +10:00
Stenzek
d35cefb02a
GPU/HW: Check for depth clears for lines 2025-05-17 15:22:01 +10:00
Stenzek
844869c0c1
GPU/HW: Fix precise lines failing depth test 2025-05-17 15:04:22 +10:00
Stenzek
a375d558f6
GPU/HW: ScaleNx/MMPX do not require blending 2025-05-17 14:05:56 +10:00
Stenzek
3d8f6bf7aa
GPU/HW: Fix filtered alpha blending in ROV path 2025-05-17 14:05:55 +10:00
Davide Pesavento
401f2652ca
Achievements: Use round instead of ceil for unlocked percentage (#3418) 2025-05-17 14:05:41 +10:00
Stenzek
21aaec99f1
Qt: Note when patches are not allowed for achievements 2025-05-17 01:07:55 +10:00
Stenzek
871323f4e1
Cheats: Fix setting overrides applying for blacklisted patches 2025-05-17 00:59:20 +10:00
Stenzek
4ea90f948d
CDROM: Display OSD message on backend read fail 2025-05-16 19:06:55 +10:00
Stenzek
7310aa509a
CDROM: Stop reading on backend read fail
Instead of panicing. Game's probably just going to crash anyway.
2025-05-16 18:14:08 +10:00
Stenzek
7932618424
Bus: Enable SIO2 on any unknown BIOS
Not all PS2 BIOSes are in the list.
2025-05-14 23:18:23 +10:00
Stenzek
2ed7aa5536
CPU: Clear pending bus error when interpreting block
It can get set from a failed rec access much earlier.

Also eliminates a redundant store from the main interpreter loop.
2025-05-14 23:18:22 +10:00
Stenzek
b91d219524
Qt: Clarify that XInput should only be used for wrappers 2025-05-13 21:31:00 +10:00
Stenzek
2b280bddd0
GPU/TextureCache: Display replacement info on game start 2025-05-13 21:21:16 +10:00
Stenzek
6cde51b7b5
Achievements: Tidy up API calls 2025-05-11 14:07:31 +10:00
Stenzek
aee66edd6e
Achievements: Unload RAIntegration on UI thread
Fixes crash when toggling it on/off.
2025-05-09 20:58:38 +10:00
Stenzek
b2dcf39f8b
FullscreenUI: Fix possible crash with RAIntegration 2025-05-06 22:50:32 +10:00
Stenzek
2aea3e1c3c
FullscreenUI: Add vertical padding to several windows
Looks less cluttered.

- Achievement/leaderboard lists.
- Game list/game grid.
- Save state selector.
2025-05-06 22:42:06 +10:00
Stenzek
30fe7f3e4a
Achievements: Manually generate badge URLs when using RAIntegration
It doesn't fill in these fields (currently at least).
2025-05-06 22:42:06 +10:00
Stenzek
03db7ea8ea
GPUThread: Remove unnecessary padding 2025-05-05 02:22:57 +10:00
Stenzek
c8a5712c10
FullscreenUI: Fix possible crash with achievements/leaderboards hotkey 2025-05-05 02:22:57 +10:00
Stenzek
d326d307b4
Achievements: Fix memory writes using CPU addresses 2025-05-05 02:22:57 +10:00
Stenzek
ad13b17bea
FullscreenUI: Fix slow fadeout on fast forward toggle 2025-05-03 00:46:18 +10:00
Stenzek
6cafb5cdea
FullscreenUI: Fix resume state dialog height at some window sizes 2025-05-03 00:45:45 +10:00
Stenzek
8d80ae123d
Controller: Remove 'f' from string float values 2025-04-26 14:41:45 +10:00
Stenzek
773ec046b5
Justifier: Fix byteswapped RGB colours 2025-04-24 21:41:38 +10:00
Stenzek
589b8f5139
Justifier: Handle byte 4 IRQ enable flag
Fixes games with two justifiers connected concurrently.
2025-04-24 21:41:31 +10:00
Stenzek
740758fdda
CPU/Recompiler: Call RaiseBreakException() on BP
For pcdrv.
2025-04-24 10:51:07 +10:00
Stenzek
559f831c30
Achievements: Defer login/game identify until after RAIntegration load 2025-04-23 22:16:27 +10:00
Stenzek
769e6f2bae
GPUThread: Fix command size blow-up 2025-04-21 19:10:18 +10:00
Stenzek
41ee9d9ff0
FullscreenUI: Use path from game list entry on resume
Fixes clean boot failing when selecting a game with a no-longer-valid
path.
2025-04-21 13:30:03 +10:00
Stenzek
b4019f325c
GPU/HW: Fix black dots with some texture filters
JINC2 specifically ended up with NaNs propagating through.
2025-04-21 13:06:09 +10:00
Stenzek
f4df18b7cf
Cheats: Make FormatCodeForFile() public
Needed for Android.
2025-04-20 00:23:23 +10:00
Stenzek
437430cbc4
System: Pull screenshot format from path extension 2025-04-19 22:49:16 +10:00
Stenzek
1f10cac42a
GPUThread: Align commands to 16 bytes
Apparently some of the types end up 16-byte aligned on Android x86_64.
2025-04-19 22:45:21 +10:00
Stenzek
bd558efaaa
CMake: Use upstream-compatible Findzstd 2025-04-19 20:43:27 +10:00
Stenzek
df2a5a5e67
ImGuiManager: Move drawing out of GPUDevice 2025-04-19 16:21:29 +10:00
Stenzek
75ae7deadb
FullscreenUI: Add padding to game list 2025-04-18 14:44:25 +10:00
Stenzek
1fa77e530b
FullscreenUI: Center achievement/leaderboard images
Fixes the placeholder image being stretched.
2025-04-17 21:05:54 +10:00
Stenzek
9a6725367b
FullscreenUI: Change default background name 2025-04-17 21:05:44 +10:00
Stenzek
def6b76116
FullscreenUI: Make menu item borders optional 2025-04-17 21:05:44 +10:00
Stenzek
5b5eef61d7
FullscreenUI: Increase spacing between menu items 2025-04-17 21:05:44 +10:00
Stenzek
7aa831c8df
FullscreenUI: Improve look of slider popups 2025-04-17 21:05:44 +10:00
Stenzek
ddf906f377
FullscreenUI: Polish achievements login dialog 2025-04-17 21:05:44 +10:00
Stenzek
c9ae4dcd0f
SPU: Enable VU meter in debug builds 2025-04-17 21:05:44 +10:00
Stenzek
3d2085f797
GPU: Fix some CPU thread state reads 2025-04-14 22:20:29 +10:00
Stenzek
4c1aba62fc
System: Remove unused function
And rename instances of "filename" to "path".
2025-04-14 22:20:29 +10:00
Stenzek
a0de2febad
GPUThread: Minor logic corrections 2025-04-14 22:19:17 +10:00
Stenzek
751d81eff0
GPU/TextureCache: Handle FetchTexture() fails 2025-04-14 22:19:17 +10:00