7508 Commits

Author SHA1 Message Date
KamFretoZ
5dc0a3630a
FullscreenUI: Add Themes (#3380) 2025-03-01 12:41:06 +10:00
Stenzek
89d9842c7e
FullscreenUI: Fix popup title colours 2025-03-01 01:11:26 +10:00
Stenzek
be970bcfe4
Qt: Handle inverted+negated axes when mapping 2025-02-28 18:06:51 +10:00
Stenzek
ec7c83a58e
Settings: Fix race toggling OSD messages 2025-02-28 16:29:18 +10:00
Stenzek
6a86c80445
CPU: Correct wording about cop2 and IRQs 2025-02-28 16:29:18 +10:00
Stenzek
37fa0d135c
Mini: Add duckstation-mini interface 2025-02-28 16:29:18 +10:00
Stenzek
df9f15eb68
OpenGLDevice: Support SDL window type 2025-02-28 16:29:18 +10:00
Stenzek
ee1a3b904e
VulkanDevice: Support SDL window type 2025-02-28 15:46:53 +10:00
Stenzek
4bddd38d70
WindowInfo: Add SDL window type 2025-02-28 15:46:53 +10:00
Stenzek
0733e173b2
FullscreenUI: Add BackgroundProgressCallback 2025-02-28 15:46:53 +10:00
Stenzek
498e7aac56
X11Tools: Load libxcb and friends dynamically 2025-02-28 15:46:53 +10:00
Stenzek
f7f17a077c
Cheats: Add Enable8MBRAM option for patches 2025-02-26 22:43:18 +10:00
Anderson Cardoso
0b167aad52
Atualização Português do Brasil (#3379)
Atualizado para a última versão.
2025-02-26 22:42:50 +10:00
Renzo Pigliacampo
08bbb4a981
Updated Spanish (Latin America) translation (#3378) 2025-02-26 22:42:42 +10:00
Stenzek
fbbc4943f6
FullscreenUI: Fix crash in game properties on non-scanned file 2025-02-24 23:48:23 +10:00
Stenzek
eda32e0695
Qt: Fix image key in overlay export 2025-02-23 18:03:02 +10:00
Stenzek
b764ed4682
DDGoController: Fix incorrect translation context 2025-02-23 18:03:02 +10:00
zkdpower
2011c5511c
Update the Simple-Chinese translation to latest. (#3377) 2025-02-23 18:02:52 +10:00
Stenzek
3ea26cc910
GPU: Rewrite automatic resolution scaling
Make it play nice with rewind/runahead.
2025-02-21 23:58:05 +10:00
Stenzek
d812463649
Qt: Ensure SIGCHLD is ignored properly 2025-02-21 23:58:04 +10:00
Stenzek
5fea81c07d
Qt: Show only HC achievement count if HC == SC 2025-02-21 23:58:04 +10:00
Stenzek
91370ee5ac
Achievements: Update both HC and SC counts on unlock/boot 2025-02-21 23:58:04 +10:00
Stenzek
fa3815d681
Achievements: Fix progress database corruption 2025-02-21 23:58:04 +10:00
KamFretoZ
6a0c73b547
Qt: Add AMOLED theme (#3374) 2025-02-20 13:18:27 +10:00
Stenzek
78bd0fdf3e
Qt: Always use ARGB32 for padded cover images
Fixes black background around non-square covers.
2025-02-17 22:53:10 +10:00
Stenzek
72ac4f94db
CDROM: Increase delay for pause-when-paused
Fixes lockup in Tama - Adventurous Ball in Giddy Labyrinth.
2025-02-17 22:53:10 +10:00
Stenzek
6f25cf31a7
CDROM: Add randomness to repeated seek times
I hate it, but it fixes lockups in Dino Crisis 2, and probably
other games with dodgy code too.

Also Simple 1500 Series Vol. 57 - The Meiro.
2025-02-17 22:52:56 +10:00
Stenzek
2f5c4d819e
Common: Add xorshift-based PRNG class 2025-02-17 21:33:37 +10:00
Stenzek
9a75af2fa9
Qt: Explicitly set desktop file path on startup
Fixes window icon when running under Wayland.

Or, well, as much as it can given the fact that smug GNOME developers
think that windows should not be able to set their own icons.
2025-02-16 23:49:19 +10:00
Stenzek
0c30acb285
Qt: Work around QtWayland bugs
- Render to main no longer screws up the game list/menu bar.
- Toggling render to main no longer breaks the main window.

Positioning still sucks, but the various groups involved would
rather sit around arguing with each other rather than actually
shipping solutions ¯\_(ツ)_/¯.
2025-02-16 22:16:19 +10:00
Stenzek
cb10c6fbf4
Qt: Ensure build warning is themed 2025-02-16 22:16:17 +10:00
Stenzek
5bd1a492be
GameDatabase: Turn PGXPPreserveProjFP into a boolean setting 2025-02-16 19:02:56 +10:00
Stenzek
e688e24eb9
GTE: Use floating-point math for preserve-proj-fp 2025-02-16 18:04:24 +10:00
Stenzek
9928d01ac4
Common: Fix ARM64 build on clang-cl 19
Also fix Vector4 extract32().
2025-02-16 18:03:33 +10:00
Stenzek
cba9d00019
Qt: Further improve async cover loading
- Fix non-square images not centering.
- Fix possible crash when changing scale quickly.
- Avoid repeatedly resizing placeholder.
2025-02-16 13:18:37 +10:00
Anderson Cardoso
b45f9c39c7
Atualização Português do Brasil (#3373)
Atualizado para a última versão.
2025-02-16 13:18:22 +10:00
Stenzek
1b3ca81efc
Qt: Fix hotkey search placeholder localisation 2025-02-15 23:02:19 +10:00
Stenzek
369f62318f
Cheats: Only display codes for selected revision 2025-02-15 22:45:17 +10:00
shikulja
4562573711
Update Russian translation (#3372)
* Update ts

* Update Russian translation

* .
2025-02-15 22:44:50 +10:00
Stenzek
ce8b1f0996
GPU: Small optimization to lanczos shader
Apparently the Adreno shader compiler can't do this on its own.

~23% performance improvement.
2025-02-15 17:44:41 +10:00
Stenzek
958fd0049c
GPU/HW: Don't use shader for self-overlapping copies
If we use the shader here, we're going to immediately end the
render pass since the area we read and wrote to is going to be
dirty again.

This is problematic on Mali where the render passes are really
expensive. Test case: Dino Crisis 2 - open menu
2025-02-15 17:20:30 +10:00
Stenzek
8772c336ec
CPU: Don't stall until GTE completion on write
Apparently this is what the real CPU does, and some very optimized
code can run slower if we stall early.

Obviously if you write to a register being read by the command,
things are going to break.
2025-02-15 12:57:18 +10:00
Stenzek
7d80a74dc3
GameDatabase: Remove now-unused traits 2025-02-15 12:57:02 +10:00
Stenzek
2bfc408242
Bus: Enable mmap fastmem on uppermost KSEG0 mirror
Instead of mapping all the RAM mirrors, we only map the KSEG0
uppermost mirror. This is where some games place their stack, so
we avoid the backpatching overhead/slowdown, but don't pay the
cost of 4x the mprotect() calls when a page's protection changes,
which can have a non-trivial impact on slow ARM devices.
2025-02-15 12:42:43 +10:00
Stenzek
e9bfca8cca
System: Add 'Fast Forward Memory Card Access' option
Does what it says on the tin.
2025-02-15 12:38:32 +10:00
Stenzek
13d58d8ed0
Qt: Move fast boot/fast forward to console settings
Makes more sense there, and matches Android.
2025-02-15 12:32:22 +10:00
Stenzek
f4aa5e1b98
MemoryCard: Filename -> Path 2025-02-15 11:39:31 +10:00
Stenzek
e0620fcd40
System: Fix setting-altering game patch behaviour
e.g. overclock was only half applying
2025-02-14 23:50:34 +10:00
Stenzek
bceadadcb4
Image: Fix possible unaligned movaps 2025-02-14 22:51:29 +10:00
Stenzek
6802f77cb9
CrashHandler: More Wcast-function-type-mismatch fixes 2025-02-14 22:06:44 +10:00
Stenzek
ced9ee4b0b
Qt: Update glyph ranges 2025-02-14 19:02:22 +10:00
Stenzek
dc6d6b91d4
PostProcessing: Fix abort on slow compile in big picture 2025-02-14 19:01:40 +10:00
Stenzek
5060e72b96
Qt: Fix missing vibration binding for NegConRumble 2025-02-14 19:01:40 +10:00
Stenzek
5ae32d3c70
System: Fix black screen when changing options while paused 2025-02-14 19:01:40 +10:00
Stenzek
953bd0919b
RegTest: Fix flipped images in OpenGL
We're reading the framebuffer, not rendered image.
2025-02-14 19:01:40 +10:00
Stenzek
b68d7c8adb
Image: Vectorize RGBA8 conversion and add A1BGR5 2025-02-14 19:01:40 +10:00
Stenzek
9b2cf0abbd
InputSource: Fix Wcast-function-type-mismatch 2025-02-14 19:01:40 +10:00
Stenzek
5913de947f
VulkanDevice: Fix incorrect texture format for A1BGR5 2025-02-14 19:01:40 +10:00
Stenzek
3a44c3a758
GPU: Fix prerotated presenting with OpenGL 2025-02-14 19:01:39 +10:00
zkdpower
f90fdf66c8
Update the Simple-Chinese translation to latest. (#3371)
* Update the Simple-Chinese translation to latest.
2025-02-14 19:01:28 +10:00
Stenzek
7bc18c8538
DDGoController: Rewrite to support axis input
And add virtual buttons for each of the possible states.
2025-02-12 21:52:02 +10:00
Anderson Cardoso
cd89f62935
Atualização Português do Brasil (#3369)
Atualizado para a última versão.
2025-02-12 19:22:13 +10:00
Stenzek
ce616f1c5c
Cheats: Reapply frame end codes immediately on reload
Otherwise you end up with a single frame where the old code is used.
2025-02-10 23:45:24 +10:00
Stenzek
c137c562cd
Qt: Fix incorrect recommended value 2025-02-10 23:45:24 +10:00
Stenzek
36d5708391
GPU/HW: Fall back to replacements from first disc
So you only need one copy.
2025-02-10 23:45:24 +10:00
Daniel Nylander
f6e8ebec99
Updating Swedish translation (100%) (#3367) 2025-02-10 23:44:23 +10:00
zkdpower
2876713f0f
Update the Simple-Chinese translation to latest. (#3368)
* Update the Simple-Chinese translation to latest.

* Update the Simple-Chinese translation to latest.
2025-02-10 23:44:11 +10:00
Stenzek
ef4c00a896
Qt: Use display name for a couple of recommended values 2025-02-10 02:21:19 +10:00
Stenzek
7a587d927f
Qt: Fix overlapping widgets in macro trigger shift-click 2025-02-10 02:15:27 +10:00
zkdpower
788b9cd3bf
Update the Simple-Chinese translation to latest. (#3365) 2025-02-10 02:00:38 +10:00
Víctor "IlDucci
c1f8a525ca
Spanish (Spain) translation update 2025-02-09 (#3366)
Adding latest changes and cleaning up unused translations.
2025-02-10 01:59:49 +10:00
Stenzek
5fb5dcdd70
Achievements: Improve summary popup
Put hardcore mode notice on its own line, rather than in
parenthesis in the title.
2025-02-09 18:24:06 +10:00
Stenzek
46ae3e55ea
Cheats: Show disabled code count when HC/safe mode is active 2025-02-09 17:45:19 +10:00
Stenzek
4ce48abfc1
GPU/HW: Fix incorrect source rect for page replacements 2025-02-09 17:45:16 +10:00
Stenzek
ac4ef4f853
Gt: Update glyph ranges 2025-02-09 16:50:02 +10:00
zkdpower
07f973076d
update the Simple-Chinese Translation to latest. (#3363) 2025-02-09 16:49:38 +10:00
Stenzek
8132c51a12
Cheats: Add 'Ignore' field to file format
Codes with Ignore set to true will not be listed/loaded.
2025-02-09 15:58:23 +10:00
Stenzek
4236beabaf
System: Fix setting-altering patches not applying on startup 2025-02-09 15:38:12 +10:00
Stenzek
0428a93315
Qt: Fix possible crash when rescanning game list 2025-02-09 15:04:09 +10:00
Stenzek
901927d7fe
CDROM: Don't panic on unknown register read 2025-02-09 13:23:37 +10:00
Stenzek
94b2060979
GPU: Clear display texture on fatal error 2025-02-09 13:22:03 +10:00
Stenzek
06b02183cb
GPU/HW: Split transparent draws if dual-source blend unsupported
The ordering is not correct otherwise. Ape Escape has a bunch of
overlapping sprites that have a mix of opaque and transparent texels,
and the transparent texels are repeated multiple times when the
opaque texels should cancel them out.

Only affects old Mali drivers.
2025-02-09 13:07:53 +10:00
Stenzek
2663ac9666
CDImage: Improve PBP load error reporting 2025-02-08 17:33:58 +10:00
Stenzek
160c34ef28
CDROM: Avoid additional stat() call loading subchannel
And use BuildRelativePath() for title-based subchannel files.

Fixes flaky loading on Android, some devices return a zero-sized file
when querying a non-existant file.........
2025-02-08 15:54:38 +10:00
Stenzek
81bca06707
System: Add hash to OnGameChanged 2025-02-08 15:03:17 +10:00
Stenzek
acb355a8c3
CDImage: Make .bin loader track length match .cue
Fixes different hashes for loading single-track .bin games directly.
2025-02-08 15:02:56 +10:00
Stenzek
f2cca01e29
ImGuiManager: Fix achievement unlock icon not showing 2025-02-08 01:46:44 +10:00
Daniel Nylander
084422355a
Updated Swedish translation (#3362) 2025-02-08 01:46:34 +10:00
Stenzek
063bb96e5d
D3D11Device: Always query timestamp before present start
Fixes high GPU usage reporting in D3D11 with AMD GPUs + Optimal Frame
Pacing.
2025-02-07 15:58:35 +10:00
zkdpower
5ae6d9084a
update Chinese translation. (#3361)
just UI.
2025-02-07 12:31:58 +10:00
Anderson Cardoso
51480818cd
Atualização Português do Brasil (#3360)
Atualizado para a última versão
2025-02-06 22:04:07 +10:00
Stenzek
f8c39ace1c
GPU/HW: Warning fix 2025-02-05 22:40:59 +10:00
Stenzek
bee2dabc77
Misc: Replace stringstream str() with C++20 move str()
No extra heap allocation/copy.
2025-02-05 22:38:48 +10:00
Stenzek
2cfc39e874
System: Move cheat reload to Initialize() 2025-02-05 22:13:51 +10:00
Stenzek
57cb2f846e
FullscreenUI: Fix system unpausing on shutdown 2025-02-05 20:03:58 +10:00
Stenzek
ecbb79c4bf
GPU: Add Lanczos scaling option 2025-02-05 20:01:26 +10:00
Stenzek
99e81f1559
GPU: Fix incorrect condition in WaitForOneQueuedFrame() 2025-02-05 19:31:01 +10:00
Stenzek
c6563a4656
VulkanDevice: Require Vulkan 1.1 for most extension probing
Too much of a headache to deal with these ancient Mali drivers that
support some extensions but not full Vulkan 1.1, and VMA does not
support this scenario.
2025-02-04 17:15:29 +10:00
Stenzek
4ad2d0ac2d
GPU: Fix incorrect PAL overscan range 2025-02-03 19:31:23 +10:00
Stenzek
455836af89
CMake: Check C++20 features that are missing on some systems 2025-02-03 00:30:59 +10:00