3339 Commits

Author SHA1 Message Date
Stenzek
2298227054
FullscreenUI: Add binding of vibration motors 2025-01-11 20:25:11 +10:00
Stenzek
6f9caa6b12
InputManager: Add proper binds for vibration motors
Instead of the janky "vibration capabilities" flag.

Fixes the "Clear Mappings" button not applying to vibration motors.
2025-01-11 20:25:11 +10:00
Stenzek
13b85728a0
Qt: Refactor input device/motor tracking
Remove multiple sources of truth.
2025-01-11 20:25:11 +10:00
Stenzek
4af5e96ff6
Controller: Remove analog-mode-start OSD message
It's arguably not very useful, and the sticks are mapped to the
dpad in digital mode anyway.
2025-01-11 15:15:01 +10:00
Stenzek
05b0b03fd6
Cheats: Order special characters before alpha characters 2025-01-11 12:51:33 +10:00
Stenzek
93a7e7cef5
Cheats: Add bounds check to 5107/5147 2025-01-11 12:40:46 +10:00
PugsyMAME
a26cac18e9
Cheats: Added register cheat types 5107 & 5147 (#3352)
This is new cheat type uses the general purpose cheat registers in a relative easy method to allow arrays of arrays cheats to be quickly created and will also cut down massively on cheats. For instance this method allows the following 15 cheats for Vandal Hearts II which would otherwise need 18886 separate cheats to replicate:

#Technique Slot Modifier\[MASTER] Select Slot Number for following cheats to act on (1 - 1349)
518500F1 001CF3C3
514500F2 0000000F
514500F3 0000????
514500F4 0000D0D0
OptionRange = 1:1349
#Technique Slot Modifier\Select Weapon
510700F1 000000??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 1 Learned
510700F1 00020001
#Technique Slot Modifier\Select Technique 1
510700F1 000300??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 2 Learned
510700F1 00040001
#Technique Slot Modifier\Select Technique 2
510700F1 000500??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 3 Learned
510700F1 00060001
#Technique Slot Modifier\Select Technique 3
510700F1 000700??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 4 Learned
510700F1 00080001
#Technique Slot Modifier\Select Technique 4
510700F1 000900??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 5 Learned
510700F1 000A0001
#Technique Slot Modifier\Select Technique 5
510700F1 000B00??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 6 Learned
510700F1 000C0001
#Technique Slot Modifier\Select Technique 6
510700F1 000D00??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\100% (Max) Technique Learned
510700F1 000E0064
2025-01-11 12:37:03 +10:00
Stenzek
ccfc60ec94
GPU/HW: Remove extra barrier on VRAM download
Seems to work around download texture corruption on AMD/Vulkan/Windows.
2025-01-10 20:06:56 +10:00
Stenzek
18c90718c6
GPU/SW: Skip pixel load if none preserved
~12% performance improvement on Cortex-A35.
2025-01-10 18:46:05 +10:00
Stenzek
29934d62c4
System: Improve rewind behaviour
- Fix crash when rewinding before first state is saved.
- Always save a rewind state immediately after normal save state load.
- Don't toss the last rewind state when rewinding, that way there is
  always at least one state to rewind to.
2025-01-09 23:46:06 +10:00
Stenzek
d25cffebd5
GPU/HW: Disable depth testing with semitransparency
But provide an option to enable it.
2025-01-09 21:45:14 +10:00
Stenzek
d9c9b3038d
GPU/HW: Fix ROV depth being written with semitransparency 2025-01-09 21:21:12 +10:00
Stenzek
7d2898b94c
GPU/HW: Exclude 2D polygons from depth buffer
Fixes UI getting obscured in Kingsley's Adventure.
2025-01-09 21:21:12 +10:00
Stenzek
1c9b9ca37a
GPUThread: Restore context after backend creation
Might help with random VRAM loss? I can't seem to reproduce it now..
2025-01-09 21:21:12 +10:00
Stenzek
40589dcd93
Settings: Add advanced option to set delay for max CD speedup
Affects both seeks and reads.
2025-01-09 21:21:12 +10:00
Stenzek
4449ae7904
Settings: Rearrange fields to avoid padding 2025-01-09 21:21:12 +10:00
Stenzek
bed3dd6950
FullscreenUI: Use span for DrawIntListSetting() 2025-01-09 17:54:12 +10:00
Stenzek
561397a53c
CDROM: Add 'maximum' read speedup option
"Instant" seek is now renamed to Maximum as well, for consistency.
2025-01-09 15:23:47 +10:00
Stenzek
87743c776d
FullscreenUI: Fix crash reloading postfx shaders 2025-01-08 15:29:56 +10:00
Stenzek
1daa60c64d
GPU: Use tristrips for presentation as well 2025-01-08 00:14:15 +10:00
Stenzek
670dc461c1
GPU/HW: Slight re-shuffling of field offsets
Free up some bits in the middle.
2025-01-07 23:20:26 +10:00
Stenzek
4c801c3ff3
GPUDevice: Move size-matches check into ResizeTexture() 2025-01-07 23:20:25 +10:00
Stenzek
b9186139d0
GPU/HW: Use sized tristrips instead of fullscreen quads 2025-01-07 23:20:25 +10:00
Stenzek
cae1ddc971
GPU: Ensure batches are flushed before presenting frame
Fixes occasional assertion failing when using the debugger.
2025-01-07 12:28:15 +10:00
Stenzek
0960160589
System: Don't check for subchannel with GPU dump 2025-01-06 21:17:27 +10:00
Stenzek
5ee069fc63
FullscreenUI: Add option to display PS buttons instead of Xbox 2025-01-05 16:00:15 +10:00
Stenzek
920f25427e
Qt: Simplify Fullscreen UI state tracking
Fixes application closing if the system was shut down while fullscreen.
2025-01-04 16:09:35 +10:00
Stenzek
78ccbc710c
Cheats: Fix error while exporting 2025-01-04 12:52:26 +10:00
Stenzek
db14824d61
System: Use task queue for saving states/screenshots/gpudumps
System shutdown no longer needs to block. Gets rid of the slight
hitch when shutting down and saving state with the Big Picture UI.
2025-01-03 20:16:38 +10:00
Stenzek
b2c8d25638
GPUBackend: Only display CPU thread blocked messages if queueing 2025-01-03 14:49:53 +10:00
Stenzek
88cd086633
Cheats: Eliminate extra newlines during code editing 2025-01-03 13:36:58 +10:00
Stenzek
e08dda0a0a
CPU: Declare state with constinit 2025-01-02 21:42:41 +10:00
Stenzek
fc5553a8c7
GTE: Improve reverse transform freecam
Transform the move direction, that way it behaves more FPS-camera like.
2025-01-02 20:56:22 +10:00
Stenzek
cd873eb6c1
GTE: Add 'Reverse Transform Order' option to freecam 2025-01-02 02:09:02 +10:00
Stenzek
3a64c5e4b3
FullscreenUI: Improve field alignment in achievements login 2025-01-02 01:07:18 +10:00
Stenzek
b21312867b
FullscreenUI: Fix popup sizes for postfx settings 2025-01-02 01:07:11 +10:00
Stenzek
179e2f1999
FullscrenUI: Fix field spacing scaling in game list view 2025-01-02 00:52:40 +10:00
Stenzek
0fdf984b71
GTE: Disable freecam on Android
Freecam is disabled on Android because there's no windowed UI for it.
And because users can't be trusted to not crash games and complain.
2025-01-02 00:38:29 +10:00
Stenzek
37e5e64ddc
System: Move state display updates to call sites
Fixes black frames when changing settings with runahead/rewind enabled.
2025-01-01 23:05:08 +10:00
Stenzek
f3b7686457
System: Fix crash with memory save states + renderer switch 2025-01-01 22:55:31 +10:00
Stenzek
5ac5a1d246
Hotkeys: Fix resolution scale with memory save states 2025-01-01 22:02:55 +10:00
Stenzek
dcd439e7d8
GTE: Add 'Free Camera' feature 2025-01-01 22:02:55 +10:00
Stenzek
a08acdb93a
System: Improve texture recycling when changing rewind/runahead settings
Fix suprious failures when changing rewind settings when low on VRAM.
2025-01-01 19:33:01 +10:00
Stenzek
57be62ffd1
FullscreenUI: Remove a couple of untranslated titles 2025-01-01 14:28:05 +10:00
Stenzek
884459d1cf
FullscreenUI: Fade alpha change when switching to postfx settings 2025-01-01 14:25:56 +10:00
Stenzek
ffef0c2e38
CPU/CodeCache: Don't compile invalid jumps via block links 2025-01-01 14:10:55 +10:00
Stenzek
f25302c847
CPU/Recompiler: Actually use fetch ticks for uncached EXP1 2024-12-31 17:29:40 +10:00
Stenzek
34f2600f99
CPU/Recompiler: Fix ICache update codegen on RISCV64 2024-12-31 16:12:19 +10:00
Stenzek
4c08c716c4
CPU/Recompiler: Fix dispatcher crash on RISCV64 2024-12-31 15:33:34 +10:00
Stenzek
b76618fdf4
System: Should call PGXP Reset not Initialize() in InternalReset() 2024-12-31 15:24:36 +10:00
Stenzek
e0877c1922
System: Add IsUsingPS2BIOS() 2024-12-31 14:58:31 +10:00
Stenzek
69826f2101
FullscreenUI: Fix incorrect section for Deinterlacing Mode 2024-12-31 14:15:42 +10:00
Stenzek
7228f6f1cf
System: Don't fail startup if cpuinfo init fails 2024-12-30 18:11:56 +10:00
Stenzek
3c5db39ee4
GPU/SW: Remove polygon size checks from backend
It's already checked before the draw is handed off.
2024-12-30 18:11:52 +10:00
Stenzek
4d4523dc04
GPU: Use same early culling rules for lines as polygons 2024-12-30 18:11:52 +10:00
Stenzek
c5bd4101b3
GPU: Refactor and simplify deinterlacing
Both HW and SW deal with half-height buffers coming in now.
2024-12-30 14:36:17 +10:00
Stenzek
9cba1decad
GPU/HW: Compiler warning fix 2024-12-29 22:34:39 +10:00
Stenzek
468c907fd6
Cheats: Compiler warning fix 2024-12-29 22:34:31 +10:00
Stenzek
242561debf
CPU/Recompiler: Align dispatchers and JIT blocks
A couple of percent difference if we're lucky. Practically probably <1%.
2024-12-29 18:11:58 +10:00
Stenzek
82a843c121
RegTest: Log state and RAM hashes on exit
Useful for checking determinism.
2024-12-29 17:25:55 +10:00
Stenzek
1ed9e609a5
RegTest: Support replaying GPU dumps 2024-12-29 17:25:55 +10:00
Stenzek
b7832e609f
GPU/HW: Vectorize flipped sprite handling 2024-12-29 17:25:55 +10:00
Stenzek
1a211e0a21
GPU/HW: Fix mask bit regression from FF8 fix
Fixes overbright polygons appearing in Silent Hill.
2024-12-29 17:25:54 +10:00
Stenzek
799f5bdf97
GPU: Assume vertex commands are 8-byte aligned 2024-12-28 20:24:22 +10:00
Stenzek
c2589461e9
GPU/HW: Remove extra debug group pop 2024-12-28 20:24:21 +10:00
Stenzek
74fd217afb
GPU/HW: Always update/load/save CLUT
We have the headroom with multithreading now, and it prevents issues
saving/loading state in loading screens in some games.
2024-12-28 20:24:21 +10:00
Stenzek
25b0bb752a
GPU/HW: Try truncating culled vertices
What is this monstrosity? Final Fantasy VIII relies on X coordinates
being truncated during scanline drawing, with negative coordinates
becoming positive and vice versa. Fortunately the bits that we need
are consistent across the entire polygon, so we can get away with
truncating the vertices. However, we can't do this to all vertices,
because other game's vertices break in various ways. For example,
+1024 becomes -1024, which is a valid vertex position as the ending
coordinate is exclusive. Therefore, 1024 is never truncated, only
1023. Luckily, FF8's vertices get culled as they do not intersect
with the clip rectangle, so we can do this fixup only when culled,
and everything seems happy.
2024-12-28 20:24:21 +10:00
Stenzek
c99625e4c3
GPU: Move vertex culling to GPU thread
i.e. push all primitives through unless they are oversized, which the
GPU will definitely skip.

Needed because of coordinate truncation in Final Fantasy VIII, these
scenes will now render correctly with the software renderer again.
2024-12-28 20:24:09 +10:00
Stenzek
69ed6e5e58
Hotkeys: Screenshot should not be present on Android
Since it saves to app-private, users would complain that the app is
using too much data.
2024-12-27 19:39:23 +10:00
Stenzek
2da692b341
CPU/Recompiler: Swap bl{x,r} for b{x,r} on ARM
Not a subroutine call.
2024-12-27 15:02:40 +10:00
Stenzek
2a8cfc7922
CPU/CodeCache: Simplify code LUT addressing
One more instruction on x86/ARM32, no additional instructions on ARM64.

Worth it so that the application doesn't crash if the game jumps to an
invalid PC. Note that the lower 2 bits are truncated, so an unaligned
jump will round down to the closest instruction. Obviously not correct,
but if a game ends up doing this, it's a lost cause anyway.
2024-12-27 15:02:40 +10:00
Stenzek
4e5b4ba071
CPU: Fix AdEL/IBE on instruction fetch
CAUSE and EPC were swapped for the latter.
2024-12-27 15:02:40 +10:00
Stenzek
4b34825afd
CPU/CodeCache: Remove InstructionInfo pc field
No longer needed since oldrecs are gone.
2024-12-27 15:02:40 +10:00
Stenzek
ce71b168c3
CPU/CodeCache: Add static to a couple of missing functions 2024-12-27 15:02:40 +10:00
Stenzek
9921d2074c
Achievements: Fix serialization on Linux 2024-12-26 18:00:29 +10:00
Stenzek
5c83bbe5c5
FullscreenUI: Slight tidy-up to achievements login dialog 2024-12-26 18:00:29 +10:00
Stenzek
6903abba55
CDROM: Adjust missed INT1 sector behaviour
Max Power Racing and C3 Racing are slow with their DMAs out,
and get confused when an additional INT1 comes inbetween reading
the sector header and data.

Fixes these games crashing during loading. 5000 cycles is more in
line with what the real mech would do anyway, it's pretty slow.
2024-12-26 01:55:55 +10:00
Stenzek
0528ce567c
Achievement: Fix glitchy fade indicator animation 2024-12-25 23:01:58 +10:00
Stenzek
00eb54cd15
Achievements: Refactor state serialization
Fix load failures, and eliminate the buffer copy.
2024-12-25 22:23:09 +10:00
Stenzek
d360564cef
GameList: Fix lock not re-acquired on failure 2024-12-25 21:55:19 +10:00
Stenzek
8c2fe430d8
GPU/TextureCache: Apply 'Dump Replaced Textures' option to backgrounds too 2024-12-25 15:53:53 +10:00
Stenzek
b03127b206
GPU: Move background dumping to HW+GPU thread
And only dump when the mask bit check is not enabled.

The replacements are gated by the mask bit check anyway, so there's
no point dumping anything that can't be replaced.
2024-12-25 15:53:53 +10:00
Stenzek
6f3e9913f5
GPU/HW: Fix VRAM write dumping only first row
Still has race conditions.
2024-12-25 15:53:53 +10:00
Stenzek
dd180f2fd6
System: Fix dump VRAM writes not updating on GPU thread 2024-12-25 15:53:53 +10:00
Stenzek
b33aa31db8
FullscreenUI: Update translation strings
I always forget to do this...
2024-12-25 15:53:46 +10:00
Stenzek
ad7318f5f9
FullscreenUI: Fix spacing in game list 2024-12-25 14:37:26 +10:00
Stenzek
dc18ce2c2a
System: Warn if fastmem mode is not optimal 2024-12-24 13:16:37 +10:00
Stenzek
86d78e5eca
GPU/TextureCache: Only use shader bilinear for initial pagefill
Make bilinear replacements behave the same as nearest.
2024-12-24 13:05:38 +10:00
Stenzek
33083cfae1
Settings: Add missing bitfield width 2024-12-24 01:21:07 +10:00
Stenzek
00278fa905
PIO: Fix failure to load state with different cart type 2024-12-24 00:24:37 +10:00
Stenzek
b8fa97e1a7
GPU: Fix sprite texture filtering with TC enabled 2024-12-24 00:24:37 +10:00
Stenzek
89f11095bc
CPU: GTE completion cycle should be reset/serialized
Yay more determinism breakage...
2024-12-24 00:24:37 +10:00
Stenzek
9f73e690ad
CPU: Debug mode flag should be updated on state load 2024-12-24 00:24:36 +10:00
Stenzek
ac05c35292
CPU: Fix DCIC not being cleared on reset
Stops interpreter mode being unintentionally forced after
restarting some games.
2024-12-24 00:24:36 +10:00
Stenzek
18c509a679
CPU/Recompiler: Exit block early on DCIC/BPCM change
Fixes booting Xplorer cartridge with recompiler.
2024-12-24 00:24:36 +10:00
Stenzek
307bd86b72
SPU: Fix determinism loss when loading state where IRQs differ 2024-12-24 00:24:36 +10:00
Stenzek
9a22ac3c70
GPU/HW: Download VRAM when enabling sw-for-readbacks 2024-12-23 17:55:47 +10:00
Stenzek
8e254c4baf
GPUBackend: Fix VRAM loss with runahead/rewind 2024-12-23 17:55:33 +10:00
Stenzek
f3f99f7eac
FullscreenUI: Support renderer swapping without restart 2024-12-23 14:37:38 +10:00
Stenzek
406cd1b6a1
Qt: Shuffle a couple of graphics options
Save a tiny bit of vertical space.
2024-12-23 14:24:17 +10:00