3339 Commits

Author SHA1 Message Date
Stenzek
9e04b0bf55
GPU/TextureCache: Add 'Always Track Uploads' option 2024-12-23 13:52:23 +10:00
Stenzek
a8361f985e
GPU: CLUT should not be saved on CPU thread memory state 2024-12-22 16:48:45 +10:00
Stenzek
448009f4ef
CPU/CodeCache: Fastmem RAM faults are always writes 2024-12-22 16:48:45 +10:00
Stenzek
515a4d07fb
System: Fix pre-frame sleep getting stuck 2024-12-22 16:48:45 +10:00
Stenzek
0b4e302c22
GPU: Implement PGXP for lines 2024-12-22 16:48:45 +10:00
Stenzek
b81287efd2
GPUBackend: Remove duplicate num_vertices 2024-12-22 16:48:45 +10:00
Stenzek
9b62632951
Achievements: Re-add NeedsIdleUpdate()
Forgot I needed this on Android..
2024-12-22 16:48:24 +10:00
Stenzek
080d30bf0c
GPU: Slightly adjust PAL active range
Gets the PAR closer to the expected value of 59/94 with a divider of 4.
2024-12-21 23:05:30 +10:00
Stenzek
ad980a7004
GPU: Fix 480i resolution display in OSD 2024-12-21 22:20:41 +10:00
Stenzek
0aa89ec7b0
System: Fix some GPU settings not updating 2024-12-21 18:29:56 +10:00
Stenzek
e1bd5690ac
Misc: Slightly reduce include pollution from settings.h 2024-12-21 15:28:27 +10:00
Stenzek
62285dcf33
Settings: Split into GPU and main settings
That way the GPU thread copy doesn't need fields it never touches.
2024-12-21 14:53:15 +10:00
Stenzek
6b754e6759
FullscreenUI: Fix CPU/GPU thread race on achievements toggle 2024-12-21 14:40:24 +10:00
Stenzek
26db661a05
GPU: Remove global indirection 2024-12-21 14:35:12 +10:00
Stenzek
c4b0430d5e
System: Remove unused SetExpansionROM() 2024-12-19 23:32:15 +10:00
Stenzek
7826c258b0
System: Frame step after runahead
Makes it behave as expected.
2024-12-19 23:32:15 +10:00
Stenzek
2d659fc3eb
GPU: Move backend work off CPU thread 2024-12-19 23:32:15 +10:00
Stenzek
831c982f3b
System: Rewrite memory save state handling
Makes it more friendly to GPU thread.
2024-12-19 22:42:28 +10:00
Stenzek
6993e6c31f
GPU/SW: Fix double draws of polyline vertices 2024-12-19 22:42:02 +10:00
Stenzek
10e2079ee4
CPU/Recompiler: Don't use far code for mtc0 cache check
Redundant for a few instructions.
2024-12-19 18:44:08 +10:00
Stenzek
fe1fa765f7
CPU/Recompiler: Don't back up value to stack in mtc0
Fixes misaligned stack that could crash in log messages.
2024-12-19 18:44:08 +10:00
Stenzek
568667753d
CPU/CodeCache: Avoid log calls in faults outside of JIT code
Could be in other functions that are unsafe to call log functions from.
2024-12-19 18:44:08 +10:00
Stenzek
31c1cfa650
Achievements: Remove unused NeedsIdleUpdate() 2024-12-19 12:46:59 +10:00
Stenzek
7442ec2f19
JogCon: Implement command 0x44 2024-12-19 12:42:01 +10:00
Stenzek
f010d81652
ISOReader: Add XA and raw extraction modes 2024-12-17 14:19:41 +10:00
Stenzek
b68370dff7
Mouse: Move s8 clamp to after subtraction
Stops the mouse from accumulating long distances which are applied
over several frames. Seems to "feel" slightly better.
2024-12-16 01:53:03 +10:00
Stenzek
cc52320dfe
FullscreenUI: Update translation string list 2024-12-16 01:30:20 +10:00
Stenzek
b634eecd21
System: Allow separate configuration for multi-disc games 2024-12-16 01:22:48 +10:00
Stenzek
fda10a6978
FullscreenUI: Remove legacy 'Enable Cheats' option
It did nothing.
2024-12-16 01:02:04 +10:00
Stenzek
43af57d735
System: Fix UpdateGTEAspectRatio() during initialization 2024-12-15 22:12:43 +10:00
Stenzek
6e2223b517
OpenGLDevice: Fix surfaceless context switch 2024-12-15 22:09:21 +10:00
Stenzek
9d52e27e16
CPU/Recompiler: Use condition select for ICache updates
Tidy ~4% perf boost.
2024-12-15 16:00:25 +10:00
Stenzek
90e9634c19
FullscreenUI: Enable DrawStringListSetting() 2024-12-14 18:07:33 +10:00
Stenzek
c0c2e69b59
CPU/Recompiler: Document ARM32 code size
Yikes, it's huge..
2024-12-14 16:43:29 +10:00
Stenzek
e91ae5f1b9
GPU/HW: Only compile page texture shaders if TC is enabled
Knocks about 1/4 off the total pipelines with the default config.
2024-12-14 15:56:46 +10:00
Stenzek
726aa67d1b
CPU/CodeCache: Only cache EXP1 blocks up to 0x1F060000
Neither cart type has code mapped above this address.

Saves ~91MB of memory.
2024-12-14 14:10:06 +10:00
Stenzek
b832dfbb3a
CDROM: Zero out seek start/end after read 2024-12-14 13:47:20 +10:00
Stenzek
c25c0067af
CDROM: Handle repeated SeekL to same target
Fixes more lockups in Resident Evil 3.
2024-12-14 13:36:20 +10:00
Stenzek
e683c89770
CPU/Recompiler: Fix ICache updates on ARM32 2024-12-14 01:05:42 +10:00
Stenzek
5687dd22bd
PIO: Add basic flash cartridge support 2024-12-13 23:22:57 +10:00
Stenzek
2f6eaa1d43
CPU/Interpreter: Address ICache lines in words
Might help on ARM32, because no unaligned access.

Otherwise, ~23% perf boost in debug builds. But this is pretty
meaningless.
2024-12-13 23:22:57 +10:00
Stenzek
25ffc5a248
GameDatabase: Warn if multitap enabled on unsupported game
Fear Effect sends a multitap read command, but doesn't know how to
handle it. There's probably others.

Also add a DisableMultitap trait for these games to force it off.
2024-12-13 18:41:00 +10:00
Stenzek
8f19912c64
GPU/ShaderGen: Use sample instead of load at 1x as well
Consistency. Mali ends up ever-so-slightly faster with sample versus
texel loads, apparently.

Also fixes compile errors when using texture filtering on GLSL ES.
2024-12-13 14:36:21 +10:00
Stenzek
db848d1381
System: Remove redundant GameDB lookup 2024-12-12 17:43:00 +10:00
Stenzek
5577328f35
Controller: Allow !compatsettings to always start in analog mode 2024-12-12 17:42:37 +10:00
Stenzek
99f133223c
CPU/Recompiler: Create block links for self-looping blocks
This way invalidation will rewrite the jump back to the compiler.
Otherwise a SMC block can end up looping itself indefinitely.

Might help with Spyro 2/3. I can't seem to make them crash anymore.
2024-12-12 16:28:51 +10:00
Stenzek
2e805d56dd
CPU/CodeCache: Always backpatch KSEG2 writes 2024-12-12 16:24:54 +10:00
Stenzek
c3a2156c79
CPU/CodeCache: Fix event kicking for Cached Interpreter 2024-12-12 16:24:19 +10:00
Stenzek
cdcf05a878
CPU/Recompiler: Only truncate block for future writes
If we overwrite an instruction that has already executed, it
should invalidate the block next time.
2024-12-12 16:23:32 +10:00
Stenzek
e507fdcb1f
System: Load state before calling OnSystemStarted()
Needed for transitent state cleanup on Android.
2024-12-11 22:04:21 +10:00
Stenzek
d8af8e4a60
GPU/HW: Fix possibly-stale display with MSAA+Show VRAM 2024-12-11 22:04:21 +10:00
Stenzek
69947fb907
GPU/TextureCache: Look for replacements outside of subdirectory
i.e. old setups that do not have the `replacements` subdirectory.
2024-12-11 15:02:55 +10:00
Stenzek
d871c17f3f
Settings: Set sprite texture filter on reset 2024-12-11 14:54:26 +10:00
Stenzek
1edcc8c0ac
System: Merge system taints with state taints on load 2024-12-10 20:19:27 +10:00
Stenzek
cc567d9498
Cheats: Fix hash-suffixed files incorrectly loading 2024-12-10 20:19:26 +10:00
Stenzek
1e839224e8
CDROM: Fix physical disc reading without SubQ on Linux 2024-12-10 02:28:02 +10:00
Stenzek
2e6deca76f
FileSystem: Don't use POSIX locks on Android
Requires SDK 24, and it's pointless anyway.
2024-12-10 02:26:54 +10:00
Stenzek
b814666134
CPU/Recompiler: Fix ARM32 build (again) 2024-12-10 02:26:45 +10:00
Stenzek
a1928de4d0
ImGuiOverlays: Pack SaveStateSelectorUI state 2024-12-09 15:35:07 +10:00
Stenzek
765a46fc88
FullscreenUI: Pack state in struct 2024-12-09 15:02:05 +10:00
Stenzek
53c08c52ed
ImGuiFullscreen: Pack state in struct 2024-12-09 15:01:57 +10:00
Stenzek
5d7cb6c5dc
System: Move state compression/writing to worker thread
Reduce hitches when saving.
2024-12-09 14:16:55 +10:00
Stenzek
31d953dac2
System: Prevent memcard blocking resume state save
Because otherwise you end up with a stale/old resume state, which is
arguably worse.
2024-12-09 13:42:41 +10:00
Stenzek
5bf7227790
CPU/CodeCache: Use code buffer section on Android 2024-12-08 19:44:27 +10:00
Stenzek
3a661a1c3d
Cheats: Move file clearing into core
Needed for Android.
2024-12-08 02:58:50 +10:00
Stenzek
d5432da082
Settings: Disable runahead/rewind in Safe Mode 2024-12-08 02:58:50 +10:00
Stenzek
f9155e5ce7
Settings: Fix incorrect data type for rewind slots 2024-12-08 02:58:50 +10:00
Stenzek
5725a0360b
GPU: Use A1BGR5 format for SW/HashCache if available 2024-12-06 18:28:09 +10:00
Stenzek
f0c456893c
GPUDevice: Support pre-rotating swap chains 2024-12-06 15:38:51 +10:00
Stenzek
acf04ed67a
GPUDevice: Use row-major matrix packing
With column vectors. mul() turns into dot products instead of madds.
2024-12-06 15:10:15 +10:00
Stenzek
5c4d95fd51
Settings: Add missing GPU feature disables 2024-12-06 15:07:56 +10:00
Stenzek
6d080c1a3f
GPU: Fix additional GL_POP() causing validation errors 2024-12-06 14:51:57 +10:00
Stenzek
0c7636b3c3
System: Add missing safe mode disable messages 2024-12-05 17:04:09 +10:00
Stenzek
5b6e3a952c
System: Reset code cache on fastmem mode change
Fixes excess backpatching and potential crashes when changing mode.
2024-12-03 17:29:47 +10:00
Stenzek
0a2facfaeb
Settings: Don't enable fastmem without recompiler
Don't need to bother allocating memory otherwise.
2024-12-03 16:54:42 +10:00
Stenzek
d3ceda0c5b
CPU/CodeCache: Improve block host size heuristics
Codegen is much better these days, especially with NewRec.
2024-12-03 16:54:28 +10:00
Stenzek
25063d4018
Achievements: Fix overlay stacking 2024-12-03 14:13:04 +10:00
Stenzek
cbc22a89f7
GPU/HW: Fix TC + SW-For-Readbacks combo 2024-12-02 20:45:02 +10:00
Stenzek
3959c83bd4
GPU/TextureCache: Fix split writes not dumping 2024-12-02 20:12:40 +10:00
Stenzek
22edf23269
GPU: Fix parameter logging of some commands 2024-12-02 17:24:18 +10:00
Stenzek
6756c96fa2
CDROM: Improve SeekL -> ReadN timing
See comments - Mech stops at target Data - 2, or SubQ target.
2024-12-02 17:24:16 +10:00
Stenzek
2f70d1bd9c
CPU: Write trace log to data directory 2024-12-01 23:21:33 +10:00
Stenzek
e9848a6182
Misc: Collapse more niche log channels 2024-12-01 23:21:33 +10:00
Stenzek
0faa9cf650
Build: Add Devel configuration
Gets you debug assertions and logging, while still producing an
optimized executable.
2024-12-01 23:21:33 +10:00
Stenzek
7c627a8c83
Controller: Add JogCon
This is probably wrong, but I have no way of testing it with an actual
force feedback wheel.

PRs welcome to improve it further.
2024-12-01 21:17:54 +10:00
Stenzek
f9c125c1a1
InputManager: Add ForceFeedbackDevice interface 2024-12-01 21:08:52 +10:00
Stenzek
b87c6dde6c
CDROM: More logging tidy-up 2024-12-01 18:15:42 +10:00
Stenzek
4fe3e1147d
Controller: Add GetPortDisplayName() that takes pad index 2024-12-01 17:47:55 +10:00
Stenzek
9fc9f4b9e9
Settings: Fix hash cache fields not being compared 2024-12-01 16:53:29 +10:00
Stenzek
00132c6070
AnalogController: Fix more log spam 2024-12-01 14:49:38 +10:00
Stenzek
c6746e76f1
CPU/Intepreter: Raise #RI on invalid COP0 move 2024-12-01 14:27:24 +10:00
Stenzek
62414b0c4c
CPU/Interpreter: IBE should not set BD/BT
Apparently. Nothing relies on this. :P
2024-12-01 14:27:24 +10:00
Stenzek
145ad2db27
GameList: Fix scanning of ELF files 2024-12-01 13:10:20 +10:00
Stenzek
9dec34c8c0
Settings: Disable texture replacements if TC disabled
Stops replacements being enumerated in the software renderer as well.
2024-11-30 14:42:51 +10:00
Stenzek
f1435dcf67
Settings: Bump maximum hash cache size
Hopefully mobile will be okay with it.. I know Adreno GL
craps out around 8,000 texture objects.
2024-11-30 14:36:07 +10:00
Stenzek
53008eb34a
GPU/HW: Allow use of RGB5A1 for texture cache
Reduces bandwidth and storage requirements by 50%.
2024-11-30 14:36:07 +10:00
Stenzek
c6e2235ee2
GPU/HW: Vectorize texture conversion routines
~100% speed up for RGBA8, ~50% for RGB5A1.
2024-11-30 14:36:07 +10:00
Stenzek
fa4dc381ed
GPUDevice: Rename RGBA5551 to RGB5A1
And fix the incorrect format for Vulkan.
2024-11-30 14:36:07 +10:00
Stenzek
ee750b44e3
Settings: Normalize texture replacment option titles 2024-11-30 01:09:41 +10:00
Stenzek
0f51472d64
Misc: Android build fix 2024-11-30 01:09:41 +10:00
Stenzek
b7fff840c8
System: Move thread name init to host
Prevents funky thread names for regtest on Linux.
2024-11-29 21:21:27 +10:00
Stenzek
cbc16bee9e
GPU: Display scanout resolution regardless of crop mode 2024-11-29 21:05:01 +10:00
Stenzek
b059cda8d5
Achievements: Pack state in struct 2024-11-29 20:13:37 +10:00
Stenzek
aafc029682
Misc: Un-namespace Timer 2024-11-29 20:13:37 +10:00
Stenzek
682ba71319
GPU: Fix aspect ratio with Show VRAM enabled 2024-11-29 18:36:32 +10:00
Stenzek
d5b9b54a69
GPU/SW: Vectorize VRAM writes/copies 2024-11-29 18:05:52 +10:00
Stenzek
19eee76aec
AnalogController: Reduce log spam 2024-11-29 17:30:53 +10:00
Stenzek
9970944da2
Achievements: Add encryption of login tokens in ini
Super simple key derived from the machine's UUID.

The idea isn't to provide a ton of security, but prevent users from
accidentially exposing their tokens when sharing their ini for debugging
purposes.

The use of the machine UUID is disabled in portable mode for those who
actually move it between computers. Instead, the key is derived from the
username alone, which is trivially computable.
2024-11-29 17:13:21 +10:00
Stenzek
5401dc8d52
Settings: Add EmuFolders::IsRunningInPortableMode() 2024-11-29 17:06:40 +10:00
Stenzek
da501b9294
StringUtil: Add ParseFixedHexString() 2024-11-29 15:04:25 +10:00
Stenzek
dac5dd562b
HTTPDownloader: Improve error reporting
Give something human-readable when an error occurs.
2024-11-29 14:00:55 +10:00
Stenzek
3ed6cc2ba8
GameList: Fix crash loading custom language options 2024-11-29 13:17:07 +10:00
Stenzek
6be242449b
AnalogController: Simplify rumble config
And fix some variables not being saved to state, yay determinism issues.
2024-11-29 13:11:25 +10:00
Stenzek
eeee1e691a
Cheats: Support importing native format
Compared to only replacing the .cht file.
2024-11-29 13:10:59 +10:00
Stenzek
208e6c4b35
Cheats: Strip whitespace from code names 2024-11-29 12:49:51 +10:00
dreamsyntax
4e43b1ec8c
Debugger/MemoryScanner: Add 'Freeze Selected' (#3334) 2024-11-27 18:30:02 +10:00
Stenzek
97700b85de
GPU/HW: Clear ROV depth on fill/copy/write
It wasn't being specified before, whoops.
2024-11-27 17:52:31 +10:00
Stenzek
eb390a9b5d
GPU/TextureCache: Specify max hash cache size/memory in config 2024-11-27 17:52:31 +10:00
Stenzek
4edae3cdd0
GPU/HW: Depth buffer needs to be a RT in ROV mode 2024-11-27 12:56:01 +10:00
Stenzek
0befbf8021
GPU: Add Uncorrected Borders crop mode
Should behave the same as the old "All Borders" mode.
The pixel aspect ratio WILL BE WRONG.

Also fixes the size of screenshots in internal resolution mode.
2024-11-26 18:00:19 +10:00
Stenzek
be7a20fef2
GPU/TextureCache: Map replacement non-255 alpha to fully transparent
That way if during the scaling process you end up with interpolated
colours, the cutout alpha is preserved.

Ideally we'd blend it, but that tends to create more problems than it
solves on PSX.
2024-11-26 13:08:32 +10:00
Stenzek
5fd79254bd
GPU: Fix crash when toggling software renderer 2024-11-26 12:58:12 +10:00
Stenzek
57595c47af
GPU/TextureCache: Move replacement cache onto the GPU
And enforce a maximum. Should sort out the upload spam.
2024-11-25 19:37:28 +10:00
Stenzek
b180b26728
GPU: Rework "All Borders" cropping to be aspect correct
The "All Borders" crop mode was previously creating an aspect ratio that
was completely incorrect when using modes outside of Auto/4:3. We now
scale the aspect ratio relative to the PAL/NTSC aspect ratio to account
for this, regardless of how much of a border the game configures.

Overscan cropping also produced an incorrect aspect ratio outside of 4:3
mode, resulting in minor horizontal stretching. It is now correct,
however, this results in black borders being added in 16:9 for most
games.

To remove these borders, you have two options:

 - Use the "Stretch to Fill" aspect ratio. This will scale the GTE
   aspect ratio to fill the screen.

 - Use the "Only Overscan Area (Aspect Uncorrected)" crop mode. This
   mode retains the "old" behaviour, resulting in a stretched image.
2024-11-25 16:26:16 +10:00
Stenzek
dec468966c
GPU/HW: Fix sprite mode triggering on screen-aligned UVs
Some polygons just end up being perfect. For example, Croc 2
minecart level.
2024-11-25 15:39:45 +10:00
Stenzek
a804801a1b
GPU/HW: Support filtering with texture cache 2024-11-25 13:23:39 +10:00
Stenzek
0ae8fcced3
GPU/HW: Fix incorrect sampling at 1x with TC 2024-11-25 13:15:07 +10:00
Stenzek
0076af6974
SPU: Zero out upper ADPCM filters
Also in CD-ROM.
2024-11-25 01:33:11 +10:00
Stenzek
40a1bee9ea
CDROM: Fix incorrect clmap in XA-ADPCM decoding
Fixes crunchy audio in GT2: A-Spec.
2024-11-25 01:05:10 +10:00
Stenzek
9fa8fee193
Achievements: Use rc_client for pause throttling 2024-11-24 23:56:16 +10:00
Stenzek
852239ec8a
Qt: Add game list language override option 2024-11-24 23:29:29 +10:00
Stenzek
70a4b5c9f2
GameDatabase: Add missing flags 2024-11-24 23:29:29 +10:00
Stenzek
7b230dc4c1
GPU/HW: MSAA samples change needs to recreate pipelines
Otherwise Metal/Vulkan go boom boom.
2024-11-24 23:29:29 +10:00
Stenzek
24dfd30839
Image: Refactor to a more generic class 2024-11-24 23:29:29 +10:00
Stenzek
3ff1b04576
GPUDevice: Support generating mipmaps 2024-11-24 23:29:28 +10:00
Stenzek
5261cfe8e4
CPU/Recompiler: Tidy up type names
And reduce global namespace pollution.
2024-11-23 18:52:46 +10:00
Stenzek
f67eacc071
CPU: Default to new recompiler/remove old recompiler 2024-11-23 18:52:46 +10:00
Stenzek
d2d06adeeb
CPU/NewRec/ARM32: Shifts need to be explicitly masked 2024-11-23 18:52:45 +10:00
Stenzek
5c03e1d940
Misc: Fix alignment errors on ARM32 2024-11-23 18:52:45 +10:00
Stenzek
bb24d406f2
Pad: GCC compile fix 2024-11-23 18:52:45 +10:00
Stenzek
b984f343ae
System: Fix audio CD images not showing title 2024-11-23 18:52:45 +10:00
Stenzek
378fd80e3d
CDROM: Defer subq read until needed
Should help with hitches on real disc reads until I refactor
in a proper sector cache...
2024-11-20 14:24:48 +10:00
Stenzek
ca9af62f92
FullscreenUI: Add a BP achievements login dialog 2024-11-20 13:44:39 +10:00
Stenzek
81e2619e91
FullscreenUI: Add missing icon 2024-11-19 20:35:07 +10:00
Stenzek
5a948800b7
Achievements: Purge first-disc-from-playlist option
Unnecessary since all disc's hashes are registered.
2024-11-19 20:13:22 +10:00
Stenzek
4b71428846
GPU/TextureCache: Fix tracking getting enabled without TC 2024-11-18 23:34:24 +10:00
Stenzek
1451e968d5
GPU/TextureCache: Pack state in struct 2024-11-18 14:19:47 +10:00
Stenzek
9838dd9df2
GPU/TextureCache: Purge copy-target sources from hash cache
Saves some VRAM/hash cache usage by disacarding hash cache entries that
are discarded by a copy, but unfortunately cannot stop the uploads.
2024-11-18 14:19:47 +10:00
Stenzek
6c1b98e46a
GPU/SW: Fix 256-bit AVX2 path 2024-11-18 14:19:47 +10:00
Stenzek
ed78a20ea7
FullscreenUI: More icon replacements 2024-11-17 13:23:03 +10:00
Stenzek
574f12759c
FullscreenUI: Hide advanced settings by default 2024-11-17 13:12:45 +10:00
Stenzek
97d8a35108
GameDatabase: Fix compatibility rating localization 2024-11-17 13:04:20 +10:00
Stenzek
725530984c
FullscreenUI: Move remaining OSD settings to main page 2024-11-16 22:03:58 +10:00
Stenzek
8747101648
FullscreenUI: Fix enable state of skip dupe frames 2024-11-16 22:01:09 +10:00
Stenzek
49a6ef7aca
FullscreenUI: Add icons to remaining options 2024-11-16 21:56:32 +10:00
Stenzek
bb450d5e5f
FullscreenUI: Fix nav focus loss on input bind 2024-11-16 20:00:39 +10:00
Stenzek
d56bcfa4c8
FullscreenUI: Fix activate button stuck on input bind 2024-11-16 20:00:20 +10:00
Stenzek
3cf7a94d1e
GunCon: Allow empty/disabled crosshair 2024-11-14 00:35:45 +10:00
Stenzek
8ec9c90c82
Qt: Fix settings not applying immediately when editing profile 2024-11-14 00:35:25 +10:00
Stenzek
c2316dfdc8
InputManager: Fix relative mode engaging for gun controllers
It still needs to activate when using raw input.
2024-11-14 00:17:28 +10:00
Stenzek
babaffcce9
GPU/HW: Don't enable no-color-perspective when unsupported
i.e. GLES
2024-11-13 21:07:02 +10:00
Stenzek
5219e4f987
CDROM: Simulate real pause timing 2024-11-12 16:03:36 +10:00
Stenzek
a2af51b856
CDROM: Simulate backwards track jump after seek/pause 2024-11-12 16:03:36 +10:00
Stenzek
5f607d8c7a
CDROM: Avoid double seek on repeated Setloc+ReadS 2024-11-12 16:03:36 +10:00
Stenzek
97938a8b8c
CDROM: Improve command logging clarity 2024-11-12 16:03:36 +10:00
Stenzek
5cf2c86874
CDROM: More accurate approximation of sectors per track 2024-11-12 16:03:35 +10:00
Stenzek
365e129792
CPU: Fix puts() hook incorrect arg 2024-11-11 16:27:11 +10:00
Stenzek
6ffa5bffab
CPU: Handle mirrors of BIOS syscalls 2024-11-11 16:26:51 +10:00
Stenzek
3f41dcc97d
Log: Add option coloured variants 2024-11-11 14:04:48 +10:00
PugsyMAME
5caadec34d
Cheat bugfix and new A8 cheat type (#3328)
* Bugfix for import and entering new cheats

Added needed g_emu_thread->reloadCheats calls after the reloadList() calls on entering a new code or importing new codes.

Without it I had to import new codes and then manually edit one of them for it to show up in the cheat counts and possibly even work

* Added Cheat Type A8

Added cheat type A8 which is the byte equivalent of the A7 cheat type as there will be a need of this type.

* Changed boolean parameters in last PR

Changed boolean parameters in last PR as per discord
2024-11-11 14:01:50 +10:00
Stenzek
8611f4f438
System: Handle GPU device loss in BP-only mode 2024-11-10 15:48:41 +10:00
Stenzek
5b600789d6
GPU: Page align VRAM storage on Apple Silicon 2024-11-10 14:02:09 +10:00
Stenzek
886ef4cc59
WAVWriter: Add matching reader class 2024-11-06 13:46:48 +10:00
Stenzek
ead9e56c4d
System: Support loading ELF files 2024-11-05 17:54:12 +10:00
Stenzek
2044e35377
GPUDump: Fix unknown compression type reported with Zstandard 2024-11-05 16:21:40 +10:00
Stenzek
3952661978
GPU: Write initial rendering attributes to GPU dump 2024-11-05 16:17:49 +10:00
Stenzek
7b7dd2bef1
AnalogController: Reset state on analog->digital switch
But only when the game does not support analog mode.

Tomb Raider's game selector menu puts the controller into
configuration mode, and we're supposed to respond with a
0x00 header byte if the user switches the pad to digital
mode.

Problem is, the game itself doesn't understand this mode
switch nor configuration mode. So the status byte gets
stuck at 0x00 if the user toggles analog mode, and the
game thinks no pad is connected.

Work around this by resetting the whole state if the game
does not support analog mode.
2024-11-05 16:07:31 +10:00
Stenzek
88e14dd3ff
RegTest: Support using global data directory 2024-11-05 13:58:20 +10:00
Stenzek
8bd0e6c3f7
CPU/CodeCache: Clear blocks on system shutdown
Means we release all allocated memory on system shutdown, rather
than waiting until the next VM/system start.
2024-11-05 13:06:46 +10:00
Stenzek
ca2ed61dba
Timers: Work around possible MSVC codegen bug
Fixes very strange behaviour in games in MSVC LTCG build.
2024-11-04 23:03:51 +10:00
Stenzek
8c4d595a89
Qt: Make input source selection non-inheritable
Makes sense to set this in the profile specifically,
given it is tied to devices.
2024-11-03 20:17:56 +10:00
Stenzek
0fc719c4cf
Cheats: Simplify code merging on import
The save file already does replacement.
2024-11-03 17:38:50 +10:00
Stenzek
a8bc364a2b
Cheats: Fix importing hash-formatted codes 2024-11-03 17:38:27 +10:00
Stenzek
12acecbf36
FullscreenUI: Allow editing option range cheat values 2024-11-02 22:19:33 +10:00
Stenzek
775496af8a
FullscreenUI: Ensure each cheat option has a unique name 2024-11-02 22:19:33 +10:00
Stenzek
b4e509d090
Qt: Fix FF/turbo speed resetting in game properties 2024-11-02 21:25:47 +10:00
Stenzek
6551358212
Log: Replace channel string search with bitset
Knocks off around ~20KB of code.
2024-10-31 14:41:33 +10:00
Stenzek
afb9ab7d11
DMA: Show MADR in debug window 2024-10-31 14:28:20 +10:00
Stenzek
9cb2cabd8b
FullscreenUI: Fix footer text in save state submenu 2024-10-30 20:10:40 +10:00
Stenzek
5518199206
GPU/SW: Fix polyline culling 2024-10-30 15:28:45 +10:00
Stenzek
5bca12a840
GameDatabase: Add ForceFullBoot trait
And set it for Nightmare Creatures. Game's disc code is a nightmare.
2024-10-30 15:19:11 +10:00
Stenzek
814f22f58b
Cheats: Only apply overclock when it is not already enabled 2024-10-30 15:19:10 +10:00
Stenzek
2043128f98
System: Fix per-game fast boot applying too late 2024-10-30 15:19:10 +10:00
Stenzek
d24e8fda83
GPU/HW: Only enable fbfetch/DSB when needed
Thanks Adreno...
2024-10-30 15:19:10 +10:00
Stenzek
dadc994ba8
GPU/HW: GLSL ES compile fix 2024-10-30 15:19:10 +10:00
Stenzek
a3d55c6e30
Misc: Android build fixes 2024-10-30 15:19:10 +10:00
Stenzek
bfadd608fb
System: Add 'Task Threads'
Used for saving screenshots/GPU dumps.
2024-10-30 15:19:10 +10:00
Stenzek
53fb5cd9e1
GTE: Remove dependency on GPUDevice 2024-10-28 14:31:22 +10:00
Stenzek
d34707a377
System: Pack state in struct
Don't trust the linker...
2024-10-28 14:31:22 +10:00
Stenzek
166c930738
System: Move private functions to separate header 2024-10-28 14:31:22 +10:00