Stenzek
4ea90f948d
CDROM: Display OSD message on backend read fail
2025-05-16 19:06:55 +10:00
Stenzek
7310aa509a
CDROM: Stop reading on backend read fail
...
Instead of panicing. Game's probably just going to crash anyway.
2025-05-16 18:14:08 +10:00
Stenzek
f8b8963776
CDImageDevice: Fix possible invalid optional access
2025-05-16 17:54:02 +10:00
Stenzek
44729000af
Qt: Update Korean translation by Hack茶ん
2025-05-14 23:18:23 +10:00
Stenzek
7932618424
Bus: Enable SIO2 on any unknown BIOS
...
Not all PS2 BIOSes are in the list.
2025-05-14 23:18:23 +10:00
Stenzek
2ed7aa5536
CPU: Clear pending bus error when interpreting block
...
It can get set from a failed rec access much earlier.
Also eliminates a redundant store from the main interpreter loop.
2025-05-14 23:18:22 +10:00
Stenzek
4bacbc8958
Qt: Eliminate heap allocations in GameListSortModel
...
More of an issue since the filter is now checking multiple fields.
2025-05-13 21:43:32 +10:00
Stenzek
b91d219524
Qt: Clarify that XInput should only be used for wrappers
2025-05-13 21:31:00 +10:00
Stenzek
2b280bddd0
GPU/TextureCache: Display replacement info on game start
2025-05-13 21:21:16 +10:00
zkdpower
2c67c7d287
Update the Simple-Chinese translation to latest. ( #3413 )
2025-05-12 20:58:43 +10:00
KamFretoZ
085ef31ee8
Qt: Search more things! ( #3414 )
...
Co-authored-by: KrossX <2485237+krossx@users.noreply.github.com>
2025-05-12 20:58:36 +10:00
Stenzek
6cde51b7b5
Achievements: Tidy up API calls
2025-05-11 14:07:31 +10:00
Stenzek
aee66edd6e
Achievements: Unload RAIntegration on UI thread
...
Fixes crash when toggling it on/off.
2025-05-09 20:58:38 +10:00
Stenzek
18c5608f7d
Qt: Work around MacOS disc change menu bug
...
QActionGroup usage here was incorrect.
2025-05-07 21:29:39 +10:00
Stenzek
b2dcf39f8b
FullscreenUI: Fix possible crash with RAIntegration
2025-05-06 22:50:32 +10:00
Stenzek
2aea3e1c3c
FullscreenUI: Add vertical padding to several windows
...
Looks less cluttered.
- Achievement/leaderboard lists.
- Game list/game grid.
- Save state selector.
2025-05-06 22:42:06 +10:00
Stenzek
30fe7f3e4a
Achievements: Manually generate badge URLs when using RAIntegration
...
It doesn't fill in these fields (currently at least).
2025-05-06 22:42:06 +10:00
Stenzek
942316b2d0
Log: Fix inconsistent enum ordering
2025-05-06 22:40:21 +10:00
Stenzek
03db7ea8ea
GPUThread: Remove unnecessary padding
2025-05-05 02:22:57 +10:00
Stenzek
c8a5712c10
FullscreenUI: Fix possible crash with achievements/leaderboards hotkey
2025-05-05 02:22:57 +10:00
Stenzek
d326d307b4
Achievements: Fix memory writes using CPU addresses
2025-05-05 02:22:57 +10:00
Anderson Cardoso
ea58cd1d57
Atualização Português do Brasil ( #3411 )
...
Atualizado para a última versão.
2025-05-05 02:22:40 +10:00
Stenzek
ad13b17bea
FullscreenUI: Fix slow fadeout on fast forward toggle
2025-05-03 00:46:18 +10:00
Stenzek
6cafb5cdea
FullscreenUI: Fix resume state dialog height at some window sizes
2025-05-03 00:45:45 +10:00
Víctor "IlDucci
af5fb6961c
Spanish (Spain) translation update 2025/04/26 ( #3410 )
...
- Translated latest strings.
- Minor tweaks related to the Game Settings.
2025-05-03 00:44:51 +10:00
Stenzek
8d80ae123d
Controller: Remove 'f' from string float values
2025-04-26 14:41:45 +10:00
KamFretoZ
d049b36387
Log: Allow read-only access to the log file ( #3409 )
2025-04-26 13:03:39 +10:00
Stenzek
611bb8fb4f
VulkanDevice: Remove hardcoded 1.0 API version
...
Been like this for a couple of months, evidently forgot to remove it
when testing...
2025-04-25 17:40:40 +10:00
Stenzek
f8cd1d3d92
Qt: Warn on cheat enable if gamesettings disabled
2025-04-25 15:54:34 +10:00
Stenzek
773ec046b5
Justifier: Fix byteswapped RGB colours
2025-04-24 21:41:38 +10:00
Stenzek
589b8f5139
Justifier: Handle byte 4 IRQ enable flag
...
Fixes games with two justifiers connected concurrently.
2025-04-24 21:41:31 +10:00
Stenzek
740758fdda
CPU/Recompiler: Call RaiseBreakException() on BP
...
For pcdrv.
2025-04-24 10:51:07 +10:00
Stenzek
559f831c30
Achievements: Defer login/game identify until after RAIntegration load
2025-04-23 22:16:27 +10:00
Stenzek
50e99dd1ff
D3D12Device: Fix incorrect state when texture uploaded 2x w/o use
2025-04-23 22:16:27 +10:00
Anderson Cardoso
b0172a0afc
Atualização Português do Brasil ( #3408 )
...
Atualizado para a última versão.
2025-04-23 22:16:09 +10:00
Stenzek
769e6f2bae
GPUThread: Fix command size blow-up
2025-04-21 19:10:18 +10:00
Stenzek
41ee9d9ff0
FullscreenUI: Use path from game list entry on resume
...
Fixes clean boot failing when selecting a game with a no-longer-valid
path.
2025-04-21 13:30:03 +10:00
Stenzek
b4019f325c
GPU/HW: Fix black dots with some texture filters
...
JINC2 specifically ended up with NaNs propagating through.
2025-04-21 13:06:09 +10:00
Stenzek
f4df18b7cf
Cheats: Make FormatCodeForFile() public
...
Needed for Android.
2025-04-20 00:23:23 +10:00
Stenzek
1caf45cf62
SmallString: Fix possible non-null-termination in set_size()
2025-04-19 23:56:35 +10:00
Stenzek
437430cbc4
System: Pull screenshot format from path extension
2025-04-19 22:49:16 +10:00
Stenzek
1f10cac42a
GPUThread: Align commands to 16 bytes
...
Apparently some of the types end up 16-byte aligned on Android x86_64.
2025-04-19 22:45:21 +10:00
Stenzek
bd558efaaa
CMake: Use upstream-compatible Findzstd
2025-04-19 20:43:27 +10:00
Stenzek
876b80ccd2
ImGuiManager: Fix incorrect backend flag on aux window
2025-04-19 18:07:06 +10:00
Stenzek
df2a5a5e67
ImGuiManager: Move drawing out of GPUDevice
2025-04-19 16:21:29 +10:00
Stenzek
a86eabc1f0
Win32RawInputSource: Fix handling of absolute positioned devices
...
Maybe? Works in VMware now, I don't have any actual tablets.
2025-04-18 18:48:31 +10:00
Stenzek
75ae7deadb
FullscreenUI: Add padding to game list
2025-04-18 14:44:25 +10:00
Stenzek
1fa77e530b
FullscreenUI: Center achievement/leaderboard images
...
Fixes the placeholder image being stretched.
2025-04-17 21:05:54 +10:00
Stenzek
9a6725367b
FullscreenUI: Change default background name
2025-04-17 21:05:44 +10:00
Stenzek
def6b76116
FullscreenUI: Make menu item borders optional
2025-04-17 21:05:44 +10:00
Stenzek
5b5eef61d7
FullscreenUI: Increase spacing between menu items
2025-04-17 21:05:44 +10:00
Stenzek
7aa831c8df
FullscreenUI: Improve look of slider popups
2025-04-17 21:05:44 +10:00
Stenzek
ddf906f377
FullscreenUI: Polish achievements login dialog
2025-04-17 21:05:44 +10:00
Stenzek
9c819d9676
ImGuiManager: Fix tab key handling
2025-04-17 21:05:44 +10:00
Stenzek
c9ae4dcd0f
SPU: Enable VU meter in debug builds
2025-04-17 21:05:44 +10:00
Stenzek
3d2085f797
GPU: Fix some CPU thread state reads
2025-04-14 22:20:29 +10:00
Stenzek
4c1aba62fc
System: Remove unused function
...
And rename instances of "filename" to "path".
2025-04-14 22:20:29 +10:00
Stenzek
a0de2febad
GPUThread: Minor logic corrections
2025-04-14 22:19:17 +10:00
Stenzek
751d81eff0
GPU/TextureCache: Handle FetchTexture() fails
2025-04-14 22:19:17 +10:00
Anderson Cardoso
7583425c56
Atualização Português do Brasil ( #3407 )
...
Atualizado para a última versão
2025-04-14 22:18:57 +10:00
Stenzek
ebf33f32fa
FullscreenUI: Crash fix
2025-04-13 13:58:46 +10:00
Stenzek
89301688db
Qt: Use grid layout for forms
...
Fixes inconsistent widget sizes under KDE theme.
2025-04-13 13:58:44 +10:00
Stenzek
2e6c6dffae
Qt: Slightly adjust widget sizes
...
Fixes cut-off with default KDE theme.
2025-04-13 13:58:44 +10:00
Stenzek
cf7feec9c4
Deps: Swap lunasvg for plutosvg
2025-04-13 13:58:44 +10:00
Stenzek
03d6d12b8a
Image: Export RGBA8 conversion functions
2025-04-13 13:58:32 +10:00
shikulja
57fc5b9d23
Update Russian translation ( #3405 )
2025-04-13 13:54:19 +10:00
Daniel Nylander
46dd32ad4d
Updated Swedish translation ( #3403 )
2025-04-12 21:21:16 +10:00
Stenzek
ca46c11829
FullscreenUI: More string_view usage
2025-04-12 21:14:51 +10:00
Stenzek
65fd6f9ff3
FullscreenUI: Fix crash in hotkey settings
2025-04-12 21:14:47 +10:00
Stenzek
b78d3b4b79
dep/imgui: Update to v1.91.9b
2025-04-12 21:13:59 +10:00
Stenzek
32963c3f6a
Controller: Use string_view() for localised strings
2025-04-12 14:51:58 +10:00
Stenzek
057398b4ab
FullscreenUI: Mostly replace C string usage with string_view
2025-04-12 14:13:05 +10:00
Stenzek
8f8f7cd1cb
Achievements: Queue RAIntegration writes on CPU thread
2025-04-12 12:35:05 +10:00
Stenzek
faa7ca5121
FullscreenUI: Add confirmation to hardcore mode enable/reset
2025-04-12 12:30:53 +10:00
Stenzek
9573286e3b
FullscreenUI: Increase notification rounding
2025-04-12 12:30:31 +10:00
Stenzek
c192bd798b
Bus: Stub out 0x1F802080
...
Used by some homebrew.
2025-04-11 22:18:27 +10:00
Stenzek
fca250257c
Achievements: Initialize RAIntegration in two parts
2025-04-11 22:13:07 +10:00
Stenzek
c1e01af511
Host: Expose RunOnUIThread() to core
...
I hate this, but sadly needed for RAIntegration...
2025-04-11 22:13:07 +10:00
Stenzek
f0d4816de7
RegTest: Add function queueing for RunOnCPUThread()
2025-04-11 22:13:07 +10:00
Stenzek
5f48adb53a
RegTest: Compile fix
2025-04-11 22:13:07 +10:00
Stenzek
2eecf6b79d
GPU/HW: Clear depth at vblank time in 480i games
...
If this is a 480i single buffer game, then rendering should complete within one vblank.
Therefore we should clear the depth buffer, because the drawing area may not change.
2025-04-10 22:02:40 +10:00
Stenzek
e7a3465598
Achievements: Display hardcore disabled subtitle in game summary
2025-04-10 21:45:45 +10:00
Stenzek
284b13cd43
Achievements: Fix starting with RAIntegration-forced HC mode
2025-04-10 21:40:34 +10:00
Stenzek
8e73b1db7e
Achievements: Display notification on subset complete
2025-04-10 21:32:26 +10:00
Stenzek
6165b504b8
Achievements: Use new badge_url/badge_locked_url fields
2025-04-10 21:24:08 +10:00
Stenzek
4708a8fda4
Achievements: Fix login while ingame
2025-04-10 21:12:35 +10:00
Stenzek
21560537c2
Achievements: Fix crash starting with no game
2025-04-10 02:29:45 +10:00
Stenzek
15a81e5543
Deps: Remove RAInterface
2025-04-10 02:18:17 +10:00
Stenzek
d286b96c2d
Achievements: Swap RAInterface for RAIntegration via rc_client
2025-04-10 02:16:12 +10:00
Stenzek
1bb1354d4e
Achievements: Use rc_client as source of truth for HC mode
2025-04-10 01:35:10 +10:00
Stenzek
a0aac8ef17
dep/rcheevos: Bump to latest upstream
2025-04-10 01:35:10 +10:00
Stenzek
e41543c38a
Achievements: Cache latest/nearest achievement info
...
When using RAIntegration through rc_client, the rc_client_achievement_t
pointer does not persist after rc_client_destroy_achievement_list().
2025-04-10 01:35:08 +10:00
Stenzek
a310d3a5e7
FullscreenUI: Fix load-and-resume-state HC popup
2025-04-09 22:47:39 +10:00
Stenzek
8e5531eaa2
FullscreenUI: Fix call of moved-from function
2025-04-09 22:41:13 +10:00
Stenzek
8186e615ab
ShaderGen: Don't use __VERSION__ for polyfill
...
Adreno once again is a broken turd and uses 300 even for GLSL ES 3.20.
And to add insult to injury, it reports the errors at the call site
instead of where the function is actually being overloaded...
2025-04-09 13:24:47 +10:00
Stenzek
97c81edf39
FullscreenUI: Android build fix
2025-04-09 13:24:47 +10:00
Stenzek
182ba2aa7f
SPU: Devel build fix
2025-04-08 22:21:12 +10:00
Stenzek
8706f609dd
SPU: Add VU meter display in debug/devel builds
2025-04-08 22:06:03 +10:00
Stenzek
0479500357
CPU: Correctly mask upper 1.5GB of KUSEG
...
Stops fastmem going into a loop when trying to backpatch accesses
above 512MB.
2025-04-08 21:39:29 +10:00
Stenzek
0a1e8e27f0
ShaderGen: Emit packUnorm4x8() for GLSL ES 3.0
2025-04-08 20:11:01 +10:00