Stenzek
7971bb949b
GPU/HW: Add Scale2x/Scale3x texture filters
2025-04-08 20:10:58 +10:00
Stenzek
6e02133452
Qt: Fix game list achievement icon spacing at 100% DPI
2025-04-07 21:21:38 +10:00
Stenzek
83f755055b
FullscreenUI: Fix long lists not scrolling to selected item
2025-04-07 21:13:52 +10:00
Stenzek
52f8a347c7
FullscreenUI: Fix Toggle Fast Forward being disabled
2025-04-07 20:48:32 +10:00
Stenzek
dfa96e080d
GPU: Implement MMPX texture filter
2025-04-06 23:16:59 +10:00
Stenzek
054e96f46b
BIOS: SCPH-7000W is region-free
2025-04-06 23:16:03 +10:00
Stenzek
b794e841a9
Achievements: Improve HC self-disable
2025-04-06 23:16:03 +10:00
Stenzek
5034fb943c
Hotkeys: Rearrange categories for some shortcuts and improve naming
2025-04-06 23:16:03 +10:00
Stenzek
e62f3bd4a8
PostProcessing: Show Reshade ui_text style help text
2025-04-06 23:16:03 +10:00
Stenzek
a9f1dd20c3
D3D12Device: Fix GPU-based validation being unconditionally enabled
2025-04-06 23:16:03 +10:00
Stenzek
f55961593a
PostProcessing: Display compile errors in OSD
2025-04-06 23:16:03 +10:00
Stenzek
979ad979b9
PostProcessing/FX: Add support for compute shaders
2025-04-06 23:16:03 +10:00
Stenzek
1aabcf1ba7
PostProcessing/FX: Alternate between two 'backbuffers'
...
Saves video memory, and also fixes shaders that expect each pass's input
to be the output of the previous path without explicitly referencing the
render target.
2025-04-06 23:16:03 +10:00
Stenzek
80cfe59dbe
PostProcessing/FX: Allow use of fixed-size render targets
...
Also obey the ClearRenderTarget flag.
2025-04-06 23:16:03 +10:00
Stenzek
4e7fdc8dbd
PostProcessing/FX: Allow frametime as int
...
But the value will be bogus.
2025-04-06 23:16:03 +10:00
Stenzek
eca113cd76
GPUDevice: Fix/improve compute shader support
...
Add multiple texture layout with/without UBO.
2025-04-06 23:16:02 +10:00
Stenzek
584ed4bb38
FullscreenUI: Fix progress bar line at 0%
2025-04-05 21:54:38 +10:00
Stenzek
0f6e5bb1fe
FullscreenUI: Fix pause menu achievements text progress colour
2025-04-05 21:54:38 +10:00
Stenzek
079dae37fd
FullscreenUI: Use transition for background/theme changes
2025-04-05 15:02:53 +10:00
Stenzek
162150c509
FullscreenUI: Force key nav on first open
2025-04-05 15:02:50 +10:00
Stenzek
64fac4c9d4
Qt: Fix interacting with pause menu after double-click-fullscreen
2025-04-05 15:02:32 +10:00
Stenzek
47e941cdc2
Qt: Fix shutdown from Big Picture exiting application
2025-04-05 15:02:32 +10:00
Stenzek
46ae1780c5
Qt: Fix double-click-fullscreen with notifications up
2025-04-05 15:02:15 +10:00
Stenzek
f05c627e48
Qt: Update glyph ranges
2025-04-04 21:47:08 +10:00
Stenzek
836a0c7322
Qt: Fix achievements text highlight colour
...
Was only really an issue in the Classic Windows theme I think.
2025-04-04 21:46:38 +10:00
Stenzek
426cdd1611
Qt: Center icons in grid view
2025-04-04 21:46:38 +10:00
Stenzek
f494cb47c4
Qt: Widen status bar widgets
...
Linux systems with their thicc fonts...
2025-04-04 21:46:38 +10:00
Stenzek
fe60a2a87e
CrashHandler: Replace invalid parameter and purecall handlers
2025-04-04 21:46:38 +10:00
Stenzek
c75d5f71b7
CrashHandler: Include assertion/panic information in dumps
2025-04-04 21:46:38 +10:00
zkdpower
b3087657be
Update the Simple-Chinese translation to latest. ( #3400 )
2025-04-04 21:46:27 +10:00
Víctor "IlDucci
fdfbc7f569
Spanish (Spain) translation update 2025/04/03 ( #3399 )
...
- Updated Spanish (Spain) translation with latest changes.
- Minor corrections to unify certain user-facing questions and to abbreviate certain strings that would overflow Big Picture UI on a 4:3 display ratio.
- Cleaned up unused translations.
2025-04-04 10:57:36 +10:00
Daniel Nylander
d9363108d1
Updated Swedish translation ( #3398 )
2025-04-04 10:57:20 +10:00
Anderson Cardoso
1332f6da72
Atualização Português do Brasil ( #3397 )
...
Atualizado para a última versão.
2025-04-03 20:56:03 +10:00
Stenzek
ffd6726a59
Qt: Drop -settings/-portable CLI parameters
...
This hasn't been tested in years, and doesn't makes sense when you
consider other files are saved in the DataRoot directory (e.g. custom
properties, play time, crash dumps, etc).
-portable is redundant as the presence of settings.ini in the AppRoot
will trigger it anyway, therefore it is only relevant for first-time
installs. In which case it's just as much work to create an empty
settings.ini or portable.txt file as it is to create a shortcut with
-portable on the command line.
It was also broken anyway for a long time, and nobody complained.
2025-04-03 19:58:40 +10:00
Stenzek
bbdc6ab4e0
Misc: Fix a bunch of code analysis warnings
...
Quite a few of these were legitimate.
2025-04-03 19:29:03 +10:00
Stenzek
c7139b943c
GPU/HW: Remove redundant check
2025-03-30 23:42:02 +10:00
Stenzek
acd684bca2
D3D12Device: Fix a couple of errors in ROV handling
2025-03-30 23:41:51 +10:00
Stenzek
b798d8f1aa
Settings: Add option for enabling GPU-based validation
2025-03-30 23:20:39 +10:00
Stenzek
162d742cc0
CDROM: Remove hack for Fighting Force
...
Instead properly handle the one-sector-delay that occurs when autopause
detects the start of a new track.
2025-03-30 22:00:21 +10:00
Stenzek
8c1f75ab8c
GameDatabase: Add overrides for maximum CD speedup cycles
2025-03-30 22:00:21 +10:00
Stenzek
d2c09dfaff
Settings: Split read and seek cycles for maximum CD speedup
2025-03-30 22:00:21 +10:00
Stenzek
3292833fb8
FullscreenUI: Add option to turn off animations
2025-03-30 15:58:48 +10:00
Stenzek
04c5a9f1b2
FullscreenUI: Improve leaderboard text contrast
2025-03-30 15:43:15 +10:00
Stenzek
c5cc94c4b7
FullscreenUI: Fix hotkey categories duplicating
2025-03-30 15:22:46 +10:00
Stenzek
64513395f3
FullscreenUI: Add fade transition to most screen changes
2025-03-30 15:22:46 +10:00
Stenzek
e6e6313219
FullscreenUI: Add offscreen-based screen fade
2025-03-30 15:22:46 +10:00
Stenzek
4e2872f248
FullscreenUI: Fix consecutive choice dialogs
2025-03-30 14:45:26 +10:00
Stenzek
2d31bf5685
FullscreenUI: Convert input binding into a PopupDialog
2025-03-30 14:45:26 +10:00
Stenzek
9bcd738f5c
FullscreenUI: Make save state selector a main window
...
More reliable, saves messing around with popups.
2025-03-30 14:45:26 +10:00
Stenzek
3bf5ded0d2
FullscreenUI: Fix various issues
...
- Pause menu losing key focus the first time it's opened.
- Pause menu being unopenable after close when paused.
- Key nav not being enabled after closing game via main UI.
2025-03-30 11:47:31 +10:00
Stenzek
a3e840526a
FullscreenUI: Fix multi-disc selection with duplicate filenames
2025-03-29 21:46:56 +10:00
Stenzek
54c42f9c27
Achievements: Consider all-hidden-leaderboards as no leaderboards
...
Stops the menu option being available and showing 0 leaderboards.
2025-03-29 20:06:09 +10:00
Stenzek
b4ae19411b
Achievements: Show unconfirmed unlocks in pause menu
2025-03-29 20:06:09 +10:00
Stenzek
37230107f4
FullscreenUI: Run idle while notifications/toasts are onscreen
2025-03-29 20:06:09 +10:00
Stenzek
730fa67952
FullscreenUI: Darken titled toast text
2025-03-29 20:06:09 +10:00
Stenzek
3cf2f41723
FullscreenUI: Fix crash changing renderer
2025-03-29 20:06:09 +10:00
Stenzek
ba3c693717
Qt: Fix double memcard warning on shutdown
2025-03-29 18:01:10 +10:00
Stenzek
0687e59bda
FullscreenUI: Rewrite popup dialog handling
...
Add animations, fix background dimming.
2025-03-29 17:57:37 +10:00
Stenzek
576658b6eb
Settings: Max speedup cycles should be at least 1
2025-03-28 21:23:32 +10:00
Stenzek
e4a028834a
FullscreenUI: Fix keynav default in open-in-game-list mode
2025-03-28 20:44:54 +10:00
Stenzek
f36062a94e
FullscreenUI: Fix duplicate item in advanced settings
2025-03-28 20:40:52 +10:00
Stenzek
9ef7f54f19
FullscreenUI: Enable all windows to nav-wrap
...
i.e. when pressing down at the end, it wraps to the top.
2025-03-28 20:38:31 +10:00
Stenzek
6f2225fb61
FullscreenUI: Remove redundant ActiveButton() and friends
2025-03-28 19:45:52 +10:00
Stenzek
f80a77fa27
FullscreenUI: Fix popup item border going outside of window
2025-03-28 19:27:24 +10:00
Stenzek
ea3774cece
FullscreenUI: Fix setting BIOS to Auto Detect
2025-03-28 18:54:14 +10:00
Stenzek
58bd87666e
Qt: Fix crash when FSUI open and game list activated
2025-03-28 17:25:53 +10:00
Stenzek
fbadacae78
CDROM: Fudge track autopause hold position
...
Fudge the hold position by 2 sectors to reduce the number of GetlocP's
that will return a MSF in the old track.
Works around the music hang in Fighting Force.
2025-03-28 17:24:39 +10:00
Stenzek
ceef7af1da
GameList: Fix crash if cache fails to open
2025-03-28 17:07:13 +10:00
Stenzek
ece18d10c5
PCDrv: Allow opening by absolute path
2025-03-24 18:59:15 +10:00
Stenzek
104c82c2c3
Mini: Fix right button forwarding
2025-03-23 23:39:26 +10:00
Stenzek
2cb6ce635f
Mini: Fix non-first game list refresh
2025-03-23 23:39:15 +10:00
Stenzek
4ce001aef3
GameDatabase: Add DisableFullTrueColor trait
2025-03-23 17:08:25 +10:00
Stenzek
1fca8ae6bf
FullscreenUI: Fix start-in-game-list mode using grid
2025-03-23 17:02:52 +10:00
Stenzek
3ffd20b833
FullscreenUI: Display game list attributes in darker colour
2025-03-23 16:59:23 +10:00
Stenzek
9411e40c20
FullscreenUI: Fix assert when booting+loading state
2025-03-23 16:43:57 +10:00
Stenzek
03d7af2efc
FullscreenUI: Add border rounding to menu items
2025-03-23 16:42:24 +10:00
Stenzek
9020959511
Qt: Add game list background function
2025-03-23 15:58:56 +10:00
Stenzek
741e971681
GPU/HW: Add 'True Color (Full)' dithering mode
...
This is equivalent to the old 'True Color' mode.
The new 'True Color' mode truncates flat-shaded sprites/polygons
to 16-bit color before drawing. Doing so fixes:
- Menu background in Breath of Fire IV.
- Loading background in JumpStart Wildlife Safari - Field Trip.
- and other similar games.
2025-03-22 18:32:31 +10:00
Stenzek
2d477f80b0
Qt: Add tooltips to setup wizard graphics settings
...
Same strings as the main graphics settings page, so translation should
be just a matter of accepting them as-is.
2025-03-22 18:32:31 +10:00
Stenzek
2311c8d287
Settings: Convert dithering/true color options to a dropdown
...
Half of them are mutually exclusive, so this simplifies things.
Fewer options = better, right?
2025-03-22 18:20:51 +10:00
Stenzek
32b09193d1
Qt: Move force video timing to console settings
...
Since it's related to the region, it makes sense to be in here.
And it frees up precious vertical space.
2025-03-22 18:20:51 +10:00
Stenzek
4afa41b927
Qt: Move async readahead sectors to advanced settings
2025-03-22 18:20:51 +10:00
Stenzek
3ab3e4be06
ImGuiManager: Tweak OSD message rounding
2025-03-22 18:20:51 +10:00
zkdpower
f4e93df1b1
Update the Simple-Chinese translation to latest. ( #3395 )
2025-03-22 17:10:12 +10:00
Stenzek
115ba4433c
CPU/Interpreter: Emulate lo/hi read stall after mult/div
...
Still need to do the recompiler.
2025-03-22 01:59:00 +10:00
Stenzek
62d7a73381
GPU/HW: Add 'Scaled Interlacing' option
...
Disabling this option causes rendering to skip N lines instead of 1
line, where N is the internal resolution multiplier.
2025-03-22 01:19:01 +10:00
Stenzek
d176109d3b
GPU/HW: Fix incorrect interlaced VRAM extract offset
...
Fixes exascerbated combing when upscaling.
2025-03-22 01:11:24 +10:00
Stenzek
6eddc0b982
GPUDevice: Don't allow copy-resize between different formats
...
That's a spec violation.
2025-03-22 01:11:23 +10:00
Stenzek
346f0f945d
GameDatabase: Fix incorrect multitap key parsing
2025-03-21 19:11:50 +10:00
Stenzek
de6a8fba51
BIOS: Set priority of v4.1 E to 10
...
It doesn't have the additional region check.
2025-03-21 19:11:47 +10:00
Stenzek
5c41a48e39
GPU/HW: Fix crash when changing downsampling factor
2025-03-20 21:19:08 +10:00
zkdpower
19c03aff4d
Update the Simple-Chinese translation to latest. ( #3394 )
2025-03-20 21:17:47 +10:00
Anderson Cardoso
fffa44911c
Atualização Português do Brasil ( #3393 )
...
Atualizado para a última versão.
2025-03-20 21:17:39 +10:00
Daniel Nylander
eea4159756
Updated Swedish translation ( #3391 )
2025-03-20 21:17:08 +10:00
KamFretoZ
e5cec05633
Qt/BPM: Add Green Giant Theme ( #3390 )
...
WHAT ARE YE DOING IN MY SWAMP???
2025-03-20 21:16:45 +10:00
Stenzek
e3cb3d029b
FullscreenUI: Fix system not unpausing after HC disable popup
2025-03-15 16:27:43 +10:00
Stenzek
27fc7de07a
FullscreenUI: Add translucency/shadow to achievement notifications
2025-03-15 16:27:43 +10:00
Stenzek
a1e5bb7bc0
FullscreenUI: Display legend for achievement status icons
2025-03-15 15:58:39 +10:00
Stenzek
61de096d26
FullscreenUI: Add status text (left side of footer)
2025-03-15 15:58:22 +10:00
Stenzek
4f00a7c7c1
FullscreenUI: Add rounding to achievements progress bars
2025-03-15 15:44:23 +10:00
Stenzek
3420af829c
FullscreenUI: Display unlock rarity in achievements view
2025-03-15 15:41:30 +10:00
Stenzek
830842891e
GameList: Rename max value enum for consistency
2025-03-15 15:03:42 +10:00
Stenzek
dd885cfe2f
GameList: Cache invalid entries
...
Saves repeatedly scanning them every time the application starts.
2025-03-15 15:02:56 +10:00
Stenzek
8a0400ad2c
GameList: Don't try to scan gpudump files
2025-03-15 14:46:19 +10:00
Stenzek
bcd4b918dc
FullscreenUI: Fix black screen on renderer change
2025-03-15 14:39:22 +10:00
Stenzek
c82c007a75
FullscreenUI: Add settings reset option to settings
2025-03-15 14:33:51 +10:00
Stenzek
0a470067f5
FullscreenUI: Move appearance up in settings order
2025-03-15 14:07:35 +10:00
Stenzek
2a86faa51e
FullscreenUI: Replace landing icons with colourable icons
2025-03-15 13:56:29 +10:00
Stenzek
4bac7cb79e
FullscreenUI: Fix some dialogs not being cancellable
...
i.e. exitable with right mouse click/B button.
2025-03-15 02:18:20 +10:00
KamFretoZ
db3b689166
FullscreenUI: Add Dark Ruby theme ( #3389 )
2025-03-15 02:17:54 +10:00
Stenzek
1189f53840
FullscreenUI: Add 'Automatic' theme that syncs with Qt
2025-03-15 00:42:02 +10:00
Stenzek
6e27b8ab91
FullscreenUI: Add option to start/open to game list
2025-03-14 23:57:14 +10:00
Stenzek
3d0f038697
FullscreenUI: Move game list settings to main tab
...
And add resume to game list/grid.
2025-03-14 23:53:50 +10:00
Stenzek
6c867859bf
FullscreenUI: Apply theme to loading screen
2025-03-14 23:07:14 +10:00
Stenzek
f11c31b41c
ImGuiOverlays: Apply theme to save state selector
2025-03-14 22:58:02 +10:00
Stenzek
cffafad2ca
ImGuiManager: Use fullscreen UI theme for OSD
2025-03-14 22:36:14 +10:00
Stenzek
b6fa2cecd3
FullscreenUI: Fix shadowed text alpha again
2025-03-14 22:36:14 +10:00
Stenzek
9c971825a9
FullscreenUI: Apply theme to ingame achievement overlays
2025-03-14 21:22:17 +10:00
Stenzek
c57689cc90
FullscreenUI: Inherit colour alpha for shadowed text
2025-03-14 21:21:56 +10:00
Stenzek
511663198e
Qt: Update glyph ranges
2025-03-14 20:52:43 +10:00
zkdpower
531b3e103a
Update the Simple-Chinese translation to latest. ( #3388 )
2025-03-14 20:52:19 +10:00
Stenzek
e422afdec1
FullscreenUI: Improve achievements pause menu overlays
...
- Add most recent unlock/nearest completion.
- Make it look nicer and better fit with the rest of the interface.
2025-03-14 20:50:20 +10:00
Stenzek
ba3295930c
VulkanDevice: Allow 0x0 window size
...
Fixes minimizing in render-to-separate-window mode.
2025-03-12 23:54:25 +10:00
KamFretoZ
4fc49ee0ca
FullscreenUI: Tweak the highlight background color ( #3387 )
2025-03-12 23:54:15 +10:00
Stenzek
f6296ceb09
Qt: Increase setup wizard dialog height
...
Needs it on Linux otherwise graphics combos are shrunk.
2025-03-12 01:46:10 +10:00
Stenzek
9a9ed52b70
Qt: Fix vertical alignment in patches page
2025-03-12 01:46:07 +10:00
Stenzek
44af55a77f
FullscreenUI: Differentiate title/subtitle colours
...
Makes it easier to read.
2025-03-12 01:46:04 +10:00
Stenzek
72a0ba1e8e
FullscreenUI: Fix pause menu light theme shadow colour
2025-03-12 00:19:32 +10:00
Stenzek
aeadd4c280
FullscreenUI: Move game info to top of pause menu
2025-03-11 23:19:00 +10:00
Stenzek
d6ab840e4b
FullscreenUI: Use RetroAchievements game icon as fallback game image
2025-03-11 22:38:43 +10:00
Stenzek
492a55ee8b
FullscreenUI: Add icons to achievement list categories
2025-03-11 22:27:08 +10:00
Stenzek
541af8d5de
GDBServer: Stub out thread commands
2025-03-11 22:07:18 +10:00
Stenzek
7bae23d79d
GDBServer: Implement memory breakpoints
2025-03-11 21:50:26 +10:00
Stenzek
a0c06f8d9c
GDBServer: Implement 's' command (single step)
2025-03-11 21:32:03 +10:00
Stenzek
814263b442
GDBServer: Mostly rewrite handlers and fix undefined behaviour
...
Remove all heap allocations.
Remove copies.
2025-03-11 21:29:29 +10:00
Stenzek
2f5855a7a4
GDBServer: Get rid of <map> usage
2025-03-11 20:37:37 +10:00
Stenzek
cd694c01d8
GDBServer: Improve ack handling
...
Treat acks as complete packets, that way it doesn't spam an error
when only an ack is sent.
2025-03-11 20:30:47 +10:00
Stenzek
8bffd9725e
Qt: Lock system when automatic updater shows
...
Prevents messyness when launching in fullscreen+big picture.
2025-03-10 21:54:45 +10:00
Stenzek
e25f287d60
Qt: Avoid stuck in temporary render-to-separate mode
2025-03-10 21:54:45 +10:00
Stenzek
9f0bbccd50
Achievements: Fix progress bar text alignment
2025-03-10 21:54:45 +10:00
Víctor "IlDucci
29f19d0ab6
Spanish (Spain) translation update ( #3386 )
...
- Adding new strings.
2025-03-09 16:10:49 +10:00
Stenzek
58dc7562a3
GPU/HW: Add in-pass clear depth pipeline
...
Instead of clearing the entire buffer, we only need to wipe out the
current drawing area. Saves a decent chunk of memory bandwidth in games
that end up spamming clears.
2025-03-07 21:33:06 +10:00
Stenzek
ee6887b68a
GPU/HW: Add stat for depth buffer clears
2025-03-07 21:33:02 +10:00
Stenzek
2bfbec3e9e
Settings: Use new key name for depth threshold
...
Because of the changed range.
2025-03-07 21:32:57 +10:00
Stenzek
705fe11e07
Qt: Fix incorrect file filter for memory card import
2025-03-07 21:32:57 +10:00
Stenzek
e73ca9e052
Qt: Fix new range for depth clear threshold
2025-03-07 18:05:20 +10:00
Stenzek
6437a5db60
GPU/TextureCache: Dump textures asynchronously
...
Saves lagging the emulation.
2025-03-07 16:05:36 +10:00
Stenzek
95797b05f1
GPU: Force early run on GP0 FIFO overflow
...
And don't crash if a game spams GP0 writes and it overflows.
2025-03-07 15:49:07 +10:00
Stenzek
9939f1cd05
CPU/Interpreter: Use __builtin_{add,sub}_overflow for exceptions
...
Recompiler already does this.
2025-03-07 15:48:28 +10:00
Stenzek
7eb7ad684c
CPU/Recompiler: Remove load delay flag from lwc2
...
Shouldn't make any difference since it's not a register write.
2025-03-07 15:08:00 +10:00
Stenzek
826f10239c
CPU/Recompiler: Flush GTE completion cycle on load without fastmem
2025-03-06 22:41:10 +10:00
Stenzek
78bb14bd23
CPU: Fix disassembly of GTE instructions in log
2025-03-06 22:41:10 +10:00
Stenzek
b230c9c639
CPU/PGXP: Use GTE MAX_Z for Z normalization
...
Fixes clipping with depth buffer in some games, e.g. Final Fantasy VII battles.
2025-03-06 22:41:10 +10:00
Stenzek
8cfd843d8f
System: Fix depth clear threshold not applying immediately
2025-03-06 22:41:09 +10:00
Stenzek
160f1ea8a0
Qt: Fix vibration motor binding not showing some devices
2025-03-06 22:41:09 +10:00
Anderson Cardoso
c3ce0eece2
Atualização Português do Brasil ( #3385 )
...
Melhoria de consistência dos textos e adição de novos conforme última atualização mais recente.
2025-03-06 22:40:54 +10:00
Stenzek
0bf0b5c22b
Qt: Fix typo in setup wizard
2025-03-04 14:07:17 +10:00
Stenzek
4c64e4879f
Mini: Log fatal errors to stderr
2025-03-04 14:07:17 +10:00
Daniel Nylander
af4eb68065
Updated Swedish translation ( #3383 )
2025-03-04 14:06:10 +10:00
Stenzek
859f5090c8
FullscreenUI: Update translation strings
2025-03-02 12:01:55 +10:00
KamFretoZ
38146f2023
FullscreenUI: Fix toast colors and add more themes ( #3381 )
2025-03-02 12:01:27 +10:00
Stenzek
a0fef2d5ab
Qt: Merge gamelistmodel.cpp and gamelistwidget.cpp
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They're constantly referring to each other.
2025-03-01 18:13:37 +10:00
Stenzek
4bfb37f8fb
Qt: Add graphics and achievements to setup wizard
2025-03-01 18:05:48 +10:00
Stenzek
965da856db
FullscreenUI: Add additional rounding to some dialogs
2025-03-01 17:10:09 +10:00
Stenzek
34fdbafe85
FullscreenUI: Add drop shadows to most text
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Improves readability with custom backgrounds.
2025-03-01 16:00:05 +10:00
Stenzek
9bfc3e90cc
FullscreenUI: Hook up dynamic toast colour
2025-03-01 13:10:50 +10:00
Stenzek
9d9da94b7b
FullscreenUI: Default to dark theme on unknown value
2025-03-01 13:10:50 +10:00
Stenzek
5a4e87aba3
FullscreenUI: Reorder interface settings to match Qt
2025-03-01 13:10:44 +10:00
KamFretoZ
5dc0a3630a
FullscreenUI: Add Themes ( #3380 )
2025-03-01 12:41:06 +10:00
Stenzek
89d9842c7e
FullscreenUI: Fix popup title colours
2025-03-01 01:11:26 +10:00
Stenzek
be970bcfe4
Qt: Handle inverted+negated axes when mapping
2025-02-28 18:06:51 +10:00
Stenzek
ec7c83a58e
Settings: Fix race toggling OSD messages
2025-02-28 16:29:18 +10:00
Stenzek
6a86c80445
CPU: Correct wording about cop2 and IRQs
2025-02-28 16:29:18 +10:00
Stenzek
37fa0d135c
Mini: Add duckstation-mini interface
2025-02-28 16:29:18 +10:00
Stenzek
df9f15eb68
OpenGLDevice: Support SDL window type
2025-02-28 16:29:18 +10:00
Stenzek
ee1a3b904e
VulkanDevice: Support SDL window type
2025-02-28 15:46:53 +10:00
Stenzek
4bddd38d70
WindowInfo: Add SDL window type
2025-02-28 15:46:53 +10:00
Stenzek
0733e173b2
FullscreenUI: Add BackgroundProgressCallback
2025-02-28 15:46:53 +10:00
Stenzek
498e7aac56
X11Tools: Load libxcb and friends dynamically
2025-02-28 15:46:53 +10:00
Stenzek
f7f17a077c
Cheats: Add Enable8MBRAM option for patches
2025-02-26 22:43:18 +10:00
Anderson Cardoso
0b167aad52
Atualização Português do Brasil ( #3379 )
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Atualizado para a última versão.
2025-02-26 22:42:50 +10:00
Renzo Pigliacampo
08bbb4a981
Updated Spanish (Latin America) translation ( #3378 )
2025-02-26 22:42:42 +10:00
Stenzek
fbbc4943f6
FullscreenUI: Fix crash in game properties on non-scanned file
2025-02-24 23:48:23 +10:00
Stenzek
eda32e0695
Qt: Fix image key in overlay export
2025-02-23 18:03:02 +10:00
Stenzek
b764ed4682
DDGoController: Fix incorrect translation context
2025-02-23 18:03:02 +10:00
zkdpower
2011c5511c
Update the Simple-Chinese translation to latest. ( #3377 )
2025-02-23 18:02:52 +10:00
Stenzek
3ea26cc910
GPU: Rewrite automatic resolution scaling
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Make it play nice with rewind/runahead.
2025-02-21 23:58:05 +10:00
Stenzek
d812463649
Qt: Ensure SIGCHLD is ignored properly
2025-02-21 23:58:04 +10:00
Stenzek
5fea81c07d
Qt: Show only HC achievement count if HC == SC
2025-02-21 23:58:04 +10:00
Stenzek
91370ee5ac
Achievements: Update both HC and SC counts on unlock/boot
2025-02-21 23:58:04 +10:00
Stenzek
fa3815d681
Achievements: Fix progress database corruption
2025-02-21 23:58:04 +10:00
KamFretoZ
6a0c73b547
Qt: Add AMOLED theme ( #3374 )
2025-02-20 13:18:27 +10:00
Stenzek
78bd0fdf3e
Qt: Always use ARGB32 for padded cover images
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Fixes black background around non-square covers.
2025-02-17 22:53:10 +10:00
Stenzek
72ac4f94db
CDROM: Increase delay for pause-when-paused
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Fixes lockup in Tama - Adventurous Ball in Giddy Labyrinth.
2025-02-17 22:53:10 +10:00
Stenzek
6f25cf31a7
CDROM: Add randomness to repeated seek times
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I hate it, but it fixes lockups in Dino Crisis 2, and probably
other games with dodgy code too.
Also Simple 1500 Series Vol. 57 - The Meiro.
2025-02-17 22:52:56 +10:00
Stenzek
2f5c4d819e
Common: Add xorshift-based PRNG class
2025-02-17 21:33:37 +10:00
Stenzek
9a75af2fa9
Qt: Explicitly set desktop file path on startup
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Fixes window icon when running under Wayland.
Or, well, as much as it can given the fact that smug GNOME developers
think that windows should not be able to set their own icons.
2025-02-16 23:49:19 +10:00
Stenzek
0c30acb285
Qt: Work around QtWayland bugs
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- Render to main no longer screws up the game list/menu bar.
- Toggling render to main no longer breaks the main window.
Positioning still sucks, but the various groups involved would
rather sit around arguing with each other rather than actually
shipping solutions ¯\_(ツ)_/¯.
2025-02-16 22:16:19 +10:00
Stenzek
cb10c6fbf4
Qt: Ensure build warning is themed
2025-02-16 22:16:17 +10:00
Stenzek
5bd1a492be
GameDatabase: Turn PGXPPreserveProjFP into a boolean setting
2025-02-16 19:02:56 +10:00