Commit Graph

  • 2dfa164629
    GameDB: Dezaemon Plus Select 100 does not support analog mode (#3364) JukePlz 2025-02-09 13:00:08 -03:00
  • c1f8a525ca
    Spanish (Spain) translation update 2025-02-09 (#3366) Víctor "IlDucci 2025-02-09 15:59:49 +00:00
  • daf331f747 Spanish (Spain) translation update 2025-02-09 IlDucci 2025-02-09 16:44:52 +01:00
  • c00210e080
    Update the Simple-Chinese translation to latest. zkdpower 2025-02-09 21:11:17 +08:00
  • 3c005e25ed GameDB: Dezaemon Plus Select 100 does not support analog mode JukePlz 2025-02-09 06:21:19 -03:00
  • 5fb5dcdd70
    Achievements: Improve summary popup Stenzek 2025-02-09 18:24:05 +10:00
  • 46ae3e55ea
    Cheats: Show disabled code count when HC/safe mode is active Stenzek 2025-02-09 17:45:19 +10:00
  • 4ce48abfc1
    GPU/HW: Fix incorrect source rect for page replacements Stenzek 2025-02-09 17:45:10 +10:00
  • ac4ef4f853
    Gt: Update glyph ranges Stenzek 2025-02-09 16:50:02 +10:00
  • 07f973076d
    update the Simple-Chinese Translation to latest. (#3363) zkdpower 2025-02-09 14:49:38 +08:00
  • 8132c51a12
    Cheats: Add 'Ignore' field to file format Stenzek 2025-02-09 15:58:22 +10:00
  • 4236beabaf
    System: Fix setting-altering patches not applying on startup Stenzek 2025-02-09 15:38:12 +10:00
  • 0428a93315
    Qt: Fix possible crash when rescanning game list Stenzek 2025-02-09 13:43:07 +10:00
  • 3e8ef44a1d
    Deps: Update to SDL3 3.2.4 Stenzek 2025-02-09 13:28:35 +10:00
  • 901927d7fe
    CDROM: Don't panic on unknown register read Stenzek 2025-02-09 13:23:37 +10:00
  • 94b2060979
    GPU: Clear display texture on fatal error Stenzek 2025-02-09 13:22:03 +10:00
  • 06b02183cb
    GPU/HW: Split transparent draws if dual-source blend unsupported Stenzek 2025-02-09 13:06:32 +10:00
  • 993e0d85a8
    update the Simple-Chinese Translation to latest. zkdpower 2025-02-09 10:34:10 +08:00
  • 2663ac9666
    CDImage: Improve PBP load error reporting Stenzek 2025-02-08 17:33:58 +10:00
  • 160c34ef28
    CDROM: Avoid additional stat() call loading subchannel Stenzek 2025-02-08 15:43:21 +10:00
  • 81bca06707
    System: Add hash to OnGameChanged Stenzek 2025-02-08 15:03:17 +10:00
  • acb355a8c3
    CDImage: Make .bin loader track length match .cue Stenzek 2025-02-08 15:02:52 +10:00
  • f2cca01e29
    ImGuiManager: Fix achievement unlock icon not showing v0.1-8591 Stenzek 2025-02-08 01:39:29 +10:00
  • 084422355a
    Updated Swedish translation (#3362) Daniel Nylander 2025-02-07 16:46:34 +01:00
  • 4116df7d17
    Small typo Daniel Nylander 2025-02-07 11:37:36 +01:00
  • a0c19d9144
    Updated Swedish translation Daniel Nylander 2025-02-07 11:10:16 +01:00
  • 09e4eafea5
    Merge branch 'stenzek:master' into master Daniel Nylander 2025-02-07 11:09:23 +01:00
  • 063bb96e5d
    D3D11Device: Always query timestamp before present start Stenzek 2025-02-07 15:58:35 +10:00
  • 3e3c29c7d5
    Merge branch 'stenzek:master' into master Daniel Nylander 2025-02-07 06:58:01 +01:00
  • e099e470bf
    D3D11Device: Always query timestamp before present start Stenzek 2025-02-07 13:15:38 +10:00
  • 5ae6d9084a
    update Chinese translation. (#3361) zkdpower 2025-02-07 10:31:58 +08:00
  • ca8c4db9ef
    update Chinese translation. zkdpower 2025-02-06 21:53:34 +08:00
  • 51480818cd
    Atualização Português do Brasil (#3360) Anderson Cardoso 2025-02-06 09:04:07 -03:00
  • 985ea7acbd
    Atualização Português do Brasil Anderson Cardoso 2025-02-05 13:33:48 -03:00
  • f8c39ace1c
    GPU/HW: Warning fix Stenzek 2025-02-05 22:40:59 +10:00
  • bee2dabc77
    Misc: Replace stringstream str() with C++20 move str() Stenzek 2025-02-05 22:38:46 +10:00
  • 8aa97a8118
    Data: Update game controller database Stenzek 2025-02-05 22:14:00 +10:00
  • 2cfc39e874
    System: Move cheat reload to Initialize() Stenzek 2025-02-05 22:01:30 +10:00
  • 57cb2f846e
    FullscreenUI: Fix system unpausing on shutdown Stenzek 2025-02-05 20:03:58 +10:00
  • ecbb79c4bf
    GPU: Add Lanczos scaling option Stenzek 2025-02-05 19:30:42 +10:00
  • 99e81f1559
    GPU: Fix incorrect condition in WaitForOneQueuedFrame() Stenzek 2025-02-05 19:24:04 +10:00
  • c6563a4656
    VulkanDevice: Require Vulkan 1.1 for most extension probing Stenzek 2025-02-04 17:15:29 +10:00
  • 4ad2d0ac2d
    GPU: Fix incorrect PAL overscan range Stenzek 2025-02-03 19:31:23 +10:00
  • 51bef1b3da
    CMake: Don't print status messages for deps CMakeLists Stenzek 2025-02-03 00:31:13 +10:00
  • 455836af89
    CMake: Check C++20 features that are missing on some systems Stenzek 2025-02-03 00:30:39 +10:00
  • cb205c4c36
    Qt: Show icon in settings console region dropdown Stenzek 2025-02-02 22:57:59 +10:00
  • af277d4d14
    Settings: Default to nearest sprite texture filtering Stenzek 2025-02-02 22:57:05 +10:00
  • 59773509af
    System: Recreate memory save states when device options change Stenzek 2025-02-02 22:54:30 +10:00
  • 1f5a10371e
    GPUThread: Handle rare race condition in frame queueing Stenzek 2025-02-02 22:18:11 +10:00
  • 1ca5782396
    Threading: Handle EINTR on sem_wait() Stenzek 2025-02-02 22:17:53 +10:00
  • 57883910d6
    CI: Add ARM64 flatpak build Stenzek 2025-02-02 18:33:26 +10:00
  • 4ceeb58dbc
    GPU: Use display size for calculating internal screenshot size Stenzek 2025-02-02 17:14:33 +10:00
  • 64d3716cfd
    GPU: Further simplify draw rect calculation Stenzek 2025-02-02 17:02:56 +10:00
  • 0c3d55a1a1
    GPU: Fix incorrect PAR with overscan cropping Stenzek 2025-02-02 16:07:06 +10:00
  • a5940b2e21
    GPU: Use constants for display overscan range Stenzek 2025-02-02 15:32:07 +10:00
  • 7316b011a4
    CI: Dependency library updates Stenzek 2025-02-02 13:30:52 +10:00
  • 24354cb39f
    GPU: Fix more GPU thread-reading-CPU-thread-settings locations Stenzek 2025-02-02 13:08:07 +10:00
  • 804d90d48f
    System: Fix overriding console region Stenzek 2025-02-02 13:00:18 +10:00
  • a681386f28
    Qt: Fix some options not being disabled with SW Stenzek 2025-02-01 23:19:12 +10:00
  • b01c06b412
    GPU/TextureCache: Prevent wrapping for replacement lookup Stenzek 2025-01-31 20:56:07 +10:00
  • 635ae5de31
    GPU/HW: Don't use sprites-as-fills for small/offscreen points Stenzek 2025-01-31 19:44:05 +10:00
  • d65c4efdd8
    GPU/TextureCache: Prefill dumped texture list with replacements Stenzek 2025-01-31 14:16:23 +10:00
  • b5925ab139
    Achievements: Include any codepoints above 0x100 in dynamic range Stenzek 2025-01-31 13:48:57 +10:00
  • 03181d1179
    GPUThread: Fix crash during FSUI language switch Stenzek 2025-01-31 13:47:25 +10:00
  • 96058f5d7e
    System: Use recreation logic for toggling GPU threading Stenzek 2025-01-31 12:56:14 +10:00
  • f7d7eecb6c
    GPU/TextureCache: Fix replacements starting in second page Stenzek 2025-01-30 13:32:56 +10:00
  • 44a75d6586
    GPUThread: Fix setting change crash with thread off Stenzek 2025-01-30 13:32:32 +10:00
  • 369879e685
    Settings: Log when creating EmuFolders fails Stenzek 2025-01-30 02:11:23 +10:00
  • aae7573e63
    Achievements: Fix build with regtest Stenzek 2025-01-30 02:10:49 +10:00
  • 9b6021b79e
    FullscreenUI: Fix progress bar padding in loading screen Stenzek 2025-01-30 01:43:22 +10:00
  • 0d9e6bd482
    FullscreenUI: Use effective value for achievement options enable Stenzek 2025-01-30 01:17:56 +10:00
  • d314b25f91
    System: Fix per-game achievements hardcore mode Stenzek 2025-01-30 01:14:38 +10:00
  • 02234715c5
    FullscreenUI: Move UpdateRunIdleState() for system soft-fail to host Stenzek 2025-01-27 15:17:20 +10:00
  • 128bab29f8
    Host: Allow button title override in ConfirmMessageAsync() Stenzek 2025-01-27 15:10:34 +10:00
  • 4dd6365a99
    System: Simplify HC disable confirm on startup Stenzek 2025-01-27 14:54:16 +10:00
  • 28f6358ec5
    Qt: Use FSUI to service ConfirmMessageAsync() if active Stenzek 2025-01-27 14:53:58 +10:00
  • 4da7692a2d
    System: Adjust initialization order to better fit FullscreenUI Stenzek 2025-01-27 14:36:57 +10:00
  • 1b678d0ebc
    FullscreenUI: Allow using right mouse button for 'back' Stenzek 2025-01-27 14:00:10 +10:00
  • 224cb6ac8e
    FullscreenUI: Fix ClosePauseMenu() running on wrong thread Stenzek 2025-01-29 19:19:49 +10:00
  • 231ba050a2
    GPUThread: Switch to borderless if exclusive fullscreen fails Stenzek 2025-01-29 18:20:37 +10:00
  • e36dbaf255
    Qt: Show current fullscreen resolution in UI even if invalid Stenzek 2025-01-29 18:20:08 +10:00
  • 70c45f7cf8
    GPU/TextureCache: Handle replacements larger than 256x256 Stenzek 2025-01-28 17:34:04 +10:00
  • f58fa2297e
    GPU/TextureCache: Only use a single palette record for C16 Stenzek 2025-01-28 17:33:34 +10:00
  • b0c0d6444c
    GPU/TextureCache: Fix parsing of C16 replacement names Stenzek 2025-01-28 17:09:09 +10:00
  • 7188ab863a
    GPU/HW: Treat fill-like sprites as fills if TC is enabled Stenzek 2025-01-28 17:34:53 +10:00
  • d7c78eedce
    GPU/HW: Fix box downsampling on OpenGL ES Stenzek 2025-01-28 01:22:28 +10:00
  • afd619a7d8
    GameDB: Pro-Pinball needs same traits as others in the series (#3359) JukePlz 2025-01-27 00:35:17 -03:00
  • 0665cb5306
    FullscreenUI: Further refine achievements login dialog Stenzek 2025-01-27 13:34:45 +10:00
  • 5630f3958b
    Qt: Fix loading webp images on Windows Stenzek 2025-01-26 14:01:42 +10:00
  • 0e3668a7bb
    GameList: Show achievement information in game list Stenzek 2025-01-25 19:21:40 +10:00
  • 6512ed8a8c
    Achievements: Add offline tracking of progress and hash library Stenzek 2025-01-25 18:26:05 +10:00
  • d4b0b7fc29
    Achievements: Include rc_client version in user agent Stenzek 2025-01-26 13:37:07 +10:00
  • 6a09d6ecda
    Achievements: Don't store hash as a string Stenzek 2025-01-25 15:35:58 +10:00
  • 1bfc4b6e6c
    dep/rcheevos: Update to 08999e0 Stenzek 2025-01-25 15:17:11 +10:00
  • 21aa6ead5f
    Scripts: Add script to download/generate achievement database Stenzek 2025-01-26 00:09:18 +10:00
  • ca509a8b97
    StringUtil: Add fixed-length DecodeHex() Stenzek 2025-01-25 15:27:42 +10:00
  • 543704d57c
    HTTPDownloader: Drop some log messages to debug Stenzek 2025-01-25 22:34:56 +10:00
  • 2b7a4f8d19
    Qt: Avoid game list refresh on shutdown Stenzek 2025-01-25 19:45:40 +10:00
  • 65115ec279 GameDB: Pro-Pinball needs same traits as others in the series JukePlz 2025-01-24 17:30:34 -03:00
  • 4e97420b3b
    InputManager: Switch to SDL3 Stenzek 2025-01-24 15:40:29 +10:00