mirror of
https://github.com/stenzek/duckstation.git
synced 2025-06-12 22:37:21 +00:00
1377 lines
46 KiB
C++
1377 lines
46 KiB
C++
// SPDX-FileCopyrightText: 2019-2025 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#include "sdl_input_source.h"
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#include "input_manager.h"
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#include "core/host.h"
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#include "core/settings.h"
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#include "common/assert.h"
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#include "common/bitutils.h"
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#include "common/error.h"
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#include "common/file_system.h"
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#include "common/log.h"
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#include "common/path.h"
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#include "common/string_util.h"
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#include "IconsPromptFont.h"
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#include "fmt/format.h"
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#include <cmath>
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#ifdef __APPLE__
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#include <dispatch/dispatch.h>
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#endif
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LOG_CHANNEL(SDL);
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static constexpr const char* CONTROLLER_DB_FILENAME = "gamecontrollerdb.txt";
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static constexpr std::array<const char*, SDL_GAMEPAD_AXIS_COUNT> s_sdl_axis_names = {{
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"LeftX", // SDL_GAMEPAD_AXIS_LEFTX
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"LeftY", // SDL_GAMEPAD_AXIS_LEFTY
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"RightX", // SDL_GAMEPAD_AXIS_RIGHTX
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"RightY", // SDL_GAMEPAD_AXIS_RIGHTY
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"LeftTrigger", // SDL_GAMEPAD_AXIS_LEFT_TRIGGER
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"RightTrigger", // SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
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}};
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static constexpr std::array<std::array<const char*, 2>, SDL_GAMEPAD_AXIS_COUNT> s_sdl_axis_icons = {{
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{{ICON_PF_LEFT_ANALOG_LEFT, ICON_PF_LEFT_ANALOG_RIGHT}}, // SDL_GAMEPAD_AXIS_LEFTX
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{{ICON_PF_LEFT_ANALOG_UP, ICON_PF_LEFT_ANALOG_DOWN}}, // SDL_GAMEPAD_AXIS_LEFTY
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{{ICON_PF_RIGHT_ANALOG_LEFT, ICON_PF_RIGHT_ANALOG_RIGHT}}, // SDL_GAMEPAD_AXIS_RIGHTX
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{{ICON_PF_RIGHT_ANALOG_UP, ICON_PF_RIGHT_ANALOG_DOWN}}, // SDL_GAMEPAD_AXIS_RIGHTY
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{{nullptr, ICON_PF_LEFT_TRIGGER_LT}}, // SDL_GAMEPAD_AXIS_LEFT_TRIGGER
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{{nullptr, ICON_PF_RIGHT_TRIGGER_RT}}, // SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
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}};
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static constexpr std::array<std::array<GenericInputBinding, 2>, SDL_GAMEPAD_AXIS_COUNT>
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s_sdl_generic_binding_axis_mapping = {{
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{{GenericInputBinding::LeftStickLeft, GenericInputBinding::LeftStickRight}}, // SDL_GAMEPAD_AXIS_LEFTX
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{{GenericInputBinding::LeftStickUp, GenericInputBinding::LeftStickDown}}, // SDL_GAMEPAD_AXIS_LEFTY
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{{GenericInputBinding::RightStickLeft, GenericInputBinding::RightStickRight}}, // SDL_GAMEPAD_AXIS_RIGHTX
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{{GenericInputBinding::RightStickUp, GenericInputBinding::RightStickDown}}, // SDL_GAMEPAD_AXIS_RIGHTY
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{{GenericInputBinding::Unknown, GenericInputBinding::L2}}, // SDL_GAMEPAD_AXIS_LEFT_TRIGGER
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{{GenericInputBinding::Unknown, GenericInputBinding::R2}}, // SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
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}};
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static constexpr std::array<const char*, SDL_GAMEPAD_BUTTON_COUNT> s_sdl_button_names = {{
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"A", // SDL_GAMEPAD_BUTTON_SOUTH
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"B", // SDL_GAMEPAD_BUTTON_EAST
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"X", // SDL_GAMEPAD_BUTTON_WEST
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"Y", // SDL_GAMEPAD_BUTTON_NORTH
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"Back", // SDL_GAMEPAD_BUTTON_BACK
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"Guide", // SDL_GAMEPAD_BUTTON_GUIDE
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"Start", // SDL_GAMEPAD_BUTTON_START
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"LeftStick", // SDL_GAMEPAD_BUTTON_LEFT_STICK
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"RightStick", // SDL_GAMEPAD_BUTTON_RIGHT_STICK
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"LeftShoulder", // SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
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"RightShoulder", // SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
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"DPadUp", // SDL_GAMEPAD_BUTTON_DPAD_UP
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"DPadDown", // SDL_GAMEPAD_BUTTON_DPAD_DOWN
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"DPadLeft", // SDL_GAMEPAD_BUTTON_DPAD_LEFT
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"DPadRight", // SDL_GAMEPAD_BUTTON_DPAD_RIGHT
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"Misc1", // SDL_GAMEPAD_BUTTON_MISC1
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"RightPaddle1", // SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
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"LeftPaddle1", // SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
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"RightPaddle2", // SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
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"LeftPaddle2", // SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
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"Touchpad", // SDL_GAMEPAD_BUTTON_TOUCHPAD
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"Misc2", // SDL_GAMEPAD_BUTTON_MISC2
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"Misc3", // SDL_GAMEPAD_BUTTON_MISC3
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"Misc4", // SDL_GAMEPAD_BUTTON_MISC4
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"Misc5", // SDL_GAMEPAD_BUTTON_MISC5
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"Misc6", // SDL_GAMEPAD_BUTTON_MISC6
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}};
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static constexpr std::array<const char*, SDL_GAMEPAD_BUTTON_COUNT> s_sdl_button_icons = {{
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ICON_PF_BUTTON_A, // SDL_GAMEPAD_BUTTON_SOUTH
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ICON_PF_BUTTON_B, // SDL_GAMEPAD_BUTTON_EAST
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ICON_PF_BUTTON_X, // SDL_GAMEPAD_BUTTON_WEST
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ICON_PF_BUTTON_Y, // SDL_GAMEPAD_BUTTON_NORTH
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ICON_PF_SHARE_CAPTURE, // SDL_GAMEPAD_BUTTON_BACK
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ICON_PF_XBOX, // SDL_GAMEPAD_BUTTON_GUIDE
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ICON_PF_BURGER_MENU, // SDL_GAMEPAD_BUTTON_START
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ICON_PF_LEFT_ANALOG_CLICK, // SDL_GAMEPAD_BUTTON_LEFT_STICK
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ICON_PF_RIGHT_ANALOG_CLICK, // SDL_GAMEPAD_BUTTON_RIGHT_STICK
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ICON_PF_LEFT_SHOULDER_LB, // SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
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ICON_PF_RIGHT_SHOULDER_RB, // SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
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ICON_PF_XBOX_DPAD_UP, // SDL_GAMEPAD_BUTTON_DPAD_UP
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ICON_PF_XBOX_DPAD_DOWN, // SDL_GAMEPAD_BUTTON_DPAD_DOWN
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ICON_PF_XBOX_DPAD_LEFT, // SDL_GAMEPAD_BUTTON_DPAD_LEFT
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ICON_PF_XBOX_DPAD_RIGHT, // SDL_GAMEPAD_BUTTON_DPAD_RIGHT
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nullptr, // SDL_GAMEPAD_BUTTON_MISC1
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nullptr, // SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
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nullptr, // SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
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nullptr, // SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
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nullptr, // SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
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ICON_PF_DUALSHOCK_TOUCHPAD, // SDL_GAMEPAD_BUTTON_TOUCHPAD
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nullptr, // SDL_GAMEPAD_BUTTON_MISC2
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nullptr, // SDL_GAMEPAD_BUTTON_MISC3
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nullptr, // SDL_GAMEPAD_BUTTON_MISC4
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nullptr, // SDL_GAMEPAD_BUTTON_MISC5
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nullptr, // SDL_GAMEPAD_BUTTON_MISC6
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}};
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static constexpr std::array<GenericInputBinding, SDL_GAMEPAD_BUTTON_COUNT> s_sdl_generic_binding_button_mapping = {{
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GenericInputBinding::Cross, // SDL_GAMEPAD_BUTTON_SOUTH
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GenericInputBinding::Circle, // SDL_GAMEPAD_BUTTON_EAST
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GenericInputBinding::Square, // SDL_GAMEPAD_BUTTON_WEST
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GenericInputBinding::Triangle, // SDL_GAMEPAD_BUTTON_NORTH
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GenericInputBinding::Select, // SDL_GAMEPAD_BUTTON_BACK
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GenericInputBinding::System, // SDL_GAMEPAD_BUTTON_GUIDE
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GenericInputBinding::Start, // SDL_GAMEPAD_BUTTON_START
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GenericInputBinding::L3, // SDL_GAMEPAD_BUTTON_LEFT_STICK
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GenericInputBinding::R3, // SDL_GAMEPAD_BUTTON_RIGHT_STICK
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GenericInputBinding::L1, // SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
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GenericInputBinding::R1, // SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
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GenericInputBinding::DPadUp, // SDL_GAMEPAD_BUTTON_DPAD_UP
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GenericInputBinding::DPadDown, // SDL_GAMEPAD_BUTTON_DPAD_DOWN
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GenericInputBinding::DPadLeft, // SDL_GAMEPAD_BUTTON_DPAD_LEFT
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GenericInputBinding::DPadRight, // SDL_GAMEPAD_BUTTON_DPAD_RIGHT
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GenericInputBinding::Unknown, // SDL_GAMEPAD_BUTTON_MISC1
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GenericInputBinding::Unknown, // SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
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GenericInputBinding::Unknown, // SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
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GenericInputBinding::Unknown, // SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
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GenericInputBinding::Unknown, // SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
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GenericInputBinding::Unknown, // SDL_GAMEPAD_BUTTON_TOUCHPAD
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GenericInputBinding::Unknown, // SDL_GAMEPAD_BUTTON_MISC2
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GenericInputBinding::Unknown, // SDL_GAMEPAD_BUTTON_MISC3
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GenericInputBinding::Unknown, // SDL_GAMEPAD_BUTTON_MISC4
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GenericInputBinding::Unknown, // SDL_GAMEPAD_BUTTON_MISC5
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GenericInputBinding::Unknown, // SDL_GAMEPAD_BUTTON_MISC6
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}};
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static constexpr std::array<const char*, 4> s_sdl_hat_direction_names = {{
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// clang-format off
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"North",
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"East",
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"South",
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"West",
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// clang-format on
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}};
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static constexpr std::array<const char*, 4> s_sdl_default_led_colors = {{
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"0000ff", // SDL-0
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"ff0000", // SDL-1
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"00ff00", // SDL-2
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"ffff00", // SDL-3
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}};
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static void SetControllerRGBLED(SDL_Gamepad* gp, u32 color)
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{
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SDL_SetGamepadLED(gp, (color >> 16) & 0xff, (color >> 8) & 0xff, color & 0xff);
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}
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static void SDLLogCallback(void* userdata, int category, SDL_LogPriority priority, const char* message)
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{
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static constexpr Log::Level priority_map[SDL_LOG_PRIORITY_COUNT] = {
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Log::Level::Debug, // SDL_LOG_PRIORITY_INVALID
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Log::Level::Trace, // SDL_LOG_PRIORITY_TRACE
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Log::Level::Verbose, // SDL_LOG_PRIORITY_VERBOSE
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Log::Level::Debug, // SDL_LOG_PRIORITY_DEBUG
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Log::Level::Info, // SDL_LOG_PRIORITY_INFO
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Log::Level::Warning, // SDL_LOG_PRIORITY_WARN
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Log::Level::Error, // SDL_LOG_PRIORITY_ERROR
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Log::Level::Error, // SDL_LOG_PRIORITY_CRITICAL
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};
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Log::FastWrite(Log::Channel::SDL, priority_map[priority], message);
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}
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bool SDLInputSource::ALLOW_EVENT_POLLING = true;
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SDLInputSource::SDLInputSource() = default;
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SDLInputSource::~SDLInputSource()
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{
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Assert(m_controllers.empty());
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}
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bool SDLInputSource::Initialize(const SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock)
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{
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LoadSettings(si);
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settings_lock.unlock();
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SetHints();
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bool result = InitializeSubsystem();
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settings_lock.lock();
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return result;
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}
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void SDLInputSource::UpdateSettings(const SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock)
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{
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const bool old_controller_enhanced_mode = m_controller_enhanced_mode;
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const bool old_controller_ps5_player_led = m_controller_ps5_player_led;
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#ifdef __APPLE__
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const bool old_enable_iokit_driver = m_enable_iokit_driver;
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const bool old_enable_mfi_driver = m_enable_mfi_driver;
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#endif
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LoadSettings(si);
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#ifdef __APPLE__
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const bool drivers_changed =
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(m_enable_iokit_driver != old_enable_iokit_driver || m_enable_mfi_driver != old_enable_mfi_driver);
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#else
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constexpr bool drivers_changed = false;
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#endif
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if (m_controller_enhanced_mode != old_controller_enhanced_mode ||
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m_controller_ps5_player_led != old_controller_ps5_player_led || drivers_changed)
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{
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settings_lock.unlock();
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ShutdownSubsystem();
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SetHints();
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InitializeSubsystem();
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settings_lock.lock();
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}
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}
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bool SDLInputSource::ReloadDevices()
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{
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// We'll get a GC added/removed event here.
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PollEvents();
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return false;
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}
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void SDLInputSource::Shutdown()
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{
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ShutdownSubsystem();
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}
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void SDLInputSource::LoadSettings(const SettingsInterface& si)
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{
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for (u32 i = 0; i < MAX_LED_COLORS; i++)
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{
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const u32 color = GetRGBForPlayerId(si, i);
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if (m_led_colors[i] == color)
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continue;
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m_led_colors[i] = color;
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const auto it = GetControllerDataForPlayerId(i);
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if (it == m_controllers.end() || !it->gamepad || !it->has_led)
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continue;
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SetControllerRGBLED(it->gamepad, color);
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}
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m_controller_enhanced_mode = si.GetBoolValue("InputSources", "SDLControllerEnhancedMode", false);
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m_controller_ps5_player_led = si.GetBoolValue("InputSources", "SDLPS5PlayerLED", false);
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m_controller_touchpad_as_pointer = si.GetBoolValue("InputSources", "SDLTouchpadAsPointer", false);
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m_sdl_hints = si.GetKeyValueList("SDLHints");
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#ifdef __APPLE__
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m_enable_iokit_driver = si.GetBoolValue("InputSources", "SDLIOKitDriver", true);
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m_enable_mfi_driver = si.GetBoolValue("InputSources", "SDLMFIDriver", true);
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#endif
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}
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void InputSource::CopySDLSourceSettings(SettingsInterface* dest_si, const SettingsInterface& src_si)
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{
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for (u32 i = 0; i < SDLInputSource::MAX_LED_COLORS; i++)
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dest_si->CopyStringValue(src_si, "SDLExtra", TinyString::from_format("Player{}LED", i).c_str());
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dest_si->CopyBoolValue(src_si, "InputSources", "SDLControllerEnhancedMode");
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dest_si->CopyBoolValue(src_si, "InputSources", "SDLPS5PlayerLED");
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dest_si->CopyBoolValue(src_si, "InputSources", "SDLTouchpadAsPointer");
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dest_si->CopySection(src_si, "SDLHints");
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}
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u32 SDLInputSource::GetRGBForPlayerId(const SettingsInterface& si, u32 player_id)
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{
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return ParseRGBForPlayerId(si.GetStringValue("SDLExtra", TinyString::from_format("Player{}LED", player_id).c_str(),
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s_sdl_default_led_colors[player_id]),
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player_id);
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}
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u32 SDLInputSource::ParseRGBForPlayerId(std::string_view str, u32 player_id)
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{
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if (player_id >= MAX_LED_COLORS)
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return 0;
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const u32 default_color = StringUtil::FromChars<u32>(s_sdl_default_led_colors[player_id], 16).value_or(0);
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const u32 color = StringUtil::FromChars<u32>(str, 16).value_or(default_color);
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return color;
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}
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void SDLInputSource::SetHints()
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{
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if (const std::string upath = Path::Combine(EmuFolders::DataRoot, CONTROLLER_DB_FILENAME);
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FileSystem::FileExists(upath.c_str()))
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{
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INFO_LOG("Using Controller DB from user directory: '{}'", upath);
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SDL_SetHint(SDL_HINT_GAMECONTROLLERCONFIG_FILE, upath.c_str());
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}
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else if (const std::string rpath = EmuFolders::GetOverridableResourcePath(CONTROLLER_DB_FILENAME);
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FileSystem::FileExists(rpath.c_str()))
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{
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INFO_LOG("Using Controller DB from resources.");
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SDL_SetHint(SDL_HINT_GAMECONTROLLERCONFIG_FILE, rpath.c_str());
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}
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else
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{
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ERROR_LOG("Controller DB not found, it should be named '{}'", CONTROLLER_DB_FILENAME);
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}
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SDL_SetHint(SDL_HINT_JOYSTICK_ENHANCED_REPORTS, m_controller_enhanced_mode ? "1" : "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, m_controller_ps5_player_led ? "1" : "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_WII, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS3, "1");
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#ifdef __APPLE__
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INFO_LOG("IOKit is {}, MFI is {}.", m_enable_iokit_driver ? "enabled" : "disabled",
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m_enable_mfi_driver ? "enabled" : "disabled");
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SDL_SetHint(SDL_HINT_JOYSTICK_IOKIT, m_enable_iokit_driver ? "1" : "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_MFI, m_enable_mfi_driver ? "1" : "0");
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#endif
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for (const std::pair<std::string, std::string>& hint : m_sdl_hints)
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SDL_SetHint(hint.first.c_str(), hint.second.c_str());
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}
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bool SDLInputSource::InitializeSubsystem()
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{
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if (!SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD | SDL_INIT_HAPTIC))
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{
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ERROR_LOG("SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD | SDL_INIT_HAPTIC) failed");
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return false;
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}
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SDL_SetLogOutputFunction(SDLLogCallback, nullptr);
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#if defined(_DEBUG) || defined(_DEVEL)
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SDL_SetLogPriorities(SDL_LOG_PRIORITY_DEBUG);
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#else
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SDL_SetLogPriorities(SDL_LOG_PRIORITY_INFO);
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#endif
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// we should open the controllers as the connected events come in, so no need to do any more here
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m_sdl_subsystem_initialized = true;
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int mapping_count = 0;
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SDL_free(SDL_GetGamepadMappings(&mapping_count));
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INFO_LOG("{} controller mappings are loaded.", mapping_count);
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return true;
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}
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void SDLInputSource::ShutdownSubsystem()
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{
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while (!m_controllers.empty())
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CloseDevice(m_controllers.begin()->joystick_id);
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if (m_sdl_subsystem_initialized)
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{
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD | SDL_INIT_HAPTIC);
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m_sdl_subsystem_initialized = false;
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}
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}
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void SDLInputSource::PollEvents()
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{
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if (!ALLOW_EVENT_POLLING)
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return;
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for (;;)
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{
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SDL_Event ev;
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if (SDL_PollEvent(&ev))
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ProcessSDLEvent(&ev);
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else
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break;
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}
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}
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InputManager::DeviceList SDLInputSource::EnumerateDevices()
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{
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InputManager::DeviceList ret;
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for (const ControllerData& cd : m_controllers)
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{
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std::string id = fmt::format("SDL-{}", cd.player_id);
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const InputBindingKey key = MakeGenericControllerDeviceKey(InputSourceType::SDL, cd.player_id);
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const char* name = cd.gamepad ? SDL_GetGamepadName(cd.gamepad) : SDL_GetJoystickName(cd.joystick);
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if (name)
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|
ret.emplace_back(key, std::move(id), name);
|
|
else
|
|
ret.emplace_back(key, std::move(id), "Unknown Device");
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool SDLInputSource::ContainsDevice(std::string_view device) const
|
|
{
|
|
return device.starts_with("SDL-");
|
|
}
|
|
|
|
std::optional<InputBindingKey> SDLInputSource::ParseKeyString(std::string_view device, std::string_view binding)
|
|
{
|
|
if (!device.starts_with("SDL-") || binding.empty())
|
|
return std::nullopt;
|
|
|
|
const std::optional<s32> player_id = StringUtil::FromChars<s32>(device.substr(4));
|
|
if (!player_id.has_value() || player_id.value() < 0)
|
|
return std::nullopt;
|
|
|
|
InputBindingKey key = {};
|
|
key.source_type = InputSourceType::SDL;
|
|
key.source_index = static_cast<u32>(player_id.value());
|
|
|
|
if (binding.ends_with("Motor"))
|
|
{
|
|
key.source_subtype = InputSubclass::ControllerMotor;
|
|
if (binding == "LargeMotor")
|
|
{
|
|
key.data = 0;
|
|
return key;
|
|
}
|
|
else if (binding == "SmallMotor")
|
|
{
|
|
key.data = 1;
|
|
return key;
|
|
}
|
|
else
|
|
{
|
|
return std::nullopt;
|
|
}
|
|
}
|
|
else if (binding.ends_with("Haptic"))
|
|
{
|
|
key.source_subtype = InputSubclass::ControllerHaptic;
|
|
key.data = 0;
|
|
return key;
|
|
}
|
|
else if (binding[0] == '+' || binding[0] == '-')
|
|
{
|
|
// likely an axis
|
|
std::string_view axis_name(binding.substr(1));
|
|
|
|
if (axis_name.starts_with("Axis"))
|
|
{
|
|
std::string_view end;
|
|
if (auto value = StringUtil::FromChars<u32>(axis_name.substr(4), 10, &end))
|
|
{
|
|
key.source_subtype = InputSubclass::ControllerAxis;
|
|
key.data = *value + static_cast<u32>(std::size(s_sdl_axis_names));
|
|
key.modifier = (binding[0] == '-') ? InputModifier::Negate : InputModifier::None;
|
|
key.invert = (end == "~");
|
|
return key;
|
|
}
|
|
}
|
|
|
|
if (!axis_name.empty() && axis_name.back() == '~')
|
|
{
|
|
axis_name = axis_name.substr(0, axis_name.size() - 1);
|
|
key.invert = true;
|
|
}
|
|
|
|
for (u32 i = 0; i < std::size(s_sdl_axis_names); i++)
|
|
{
|
|
if (axis_name == s_sdl_axis_names[i])
|
|
{
|
|
// found an axis!
|
|
key.source_subtype = InputSubclass::ControllerAxis;
|
|
key.data = i;
|
|
key.modifier = (binding[0] == '-') ? InputModifier::Negate : InputModifier::None;
|
|
return key;
|
|
}
|
|
}
|
|
}
|
|
else if (binding.starts_with("FullAxis"))
|
|
{
|
|
std::string_view end;
|
|
if (auto value = StringUtil::FromChars<u32>(binding.substr(8), 10, &end))
|
|
{
|
|
key.source_subtype = InputSubclass::ControllerAxis;
|
|
key.data = *value + static_cast<u32>(std::size(s_sdl_axis_names));
|
|
key.modifier = InputModifier::FullAxis;
|
|
key.invert = (end == "~");
|
|
return key;
|
|
}
|
|
}
|
|
else if (binding.starts_with("Hat"))
|
|
{
|
|
std::string_view hat_dir;
|
|
if (auto value = StringUtil::FromChars<u32>(binding.substr(3), 10, &hat_dir); value.has_value() && !hat_dir.empty())
|
|
{
|
|
for (u8 dir = 0; dir < static_cast<u8>(std::size(s_sdl_hat_direction_names)); dir++)
|
|
{
|
|
if (hat_dir == s_sdl_hat_direction_names[dir])
|
|
{
|
|
key.source_subtype = InputSubclass::ControllerHat;
|
|
key.data = value.value() * static_cast<u32>(std::size(s_sdl_hat_direction_names)) + dir;
|
|
return key;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// must be a button
|
|
if (binding.starts_with("Button"))
|
|
{
|
|
if (auto value = StringUtil::FromChars<u32>(binding.substr(6)))
|
|
{
|
|
key.source_subtype = InputSubclass::ControllerButton;
|
|
key.data = *value + static_cast<u32>(std::size(s_sdl_button_names));
|
|
return key;
|
|
}
|
|
}
|
|
for (u32 i = 0; i < std::size(s_sdl_button_names); i++)
|
|
{
|
|
if (binding == s_sdl_button_names[i])
|
|
{
|
|
key.source_subtype = InputSubclass::ControllerButton;
|
|
key.data = i;
|
|
return key;
|
|
}
|
|
}
|
|
}
|
|
|
|
// unknown axis/button
|
|
return std::nullopt;
|
|
}
|
|
|
|
TinyString SDLInputSource::ConvertKeyToString(InputBindingKey key)
|
|
{
|
|
TinyString ret;
|
|
|
|
if (key.source_type == InputSourceType::SDL)
|
|
{
|
|
if (key.source_subtype == InputSubclass::ControllerAxis)
|
|
{
|
|
const char* modifier =
|
|
(key.modifier == InputModifier::FullAxis ? "Full" : (key.modifier == InputModifier::Negate ? "-" : "+"));
|
|
if (key.data < std::size(s_sdl_axis_names))
|
|
{
|
|
ret.format("SDL-{}/{}{}{}", static_cast<u32>(key.source_index), modifier, s_sdl_axis_names[key.data],
|
|
key.invert ? "~" : "");
|
|
}
|
|
else
|
|
{
|
|
ret.format("SDL-{}/{}Axis{}{}", static_cast<u32>(key.source_index), modifier,
|
|
key.data - static_cast<u32>(std::size(s_sdl_axis_names)), key.invert ? "~" : "");
|
|
}
|
|
}
|
|
else if (key.source_subtype == InputSubclass::ControllerButton)
|
|
{
|
|
if (key.data < std::size(s_sdl_button_names))
|
|
{
|
|
ret.format("SDL-{}/{}", static_cast<u32>(key.source_index), s_sdl_button_names[key.data]);
|
|
}
|
|
else
|
|
{
|
|
ret.format("SDL-{}/Button{}", static_cast<u32>(key.source_index),
|
|
key.data - static_cast<u32>(std::size(s_sdl_button_names)));
|
|
}
|
|
}
|
|
else if (key.source_subtype == InputSubclass::ControllerHat)
|
|
{
|
|
const u32 hat_index = key.data / static_cast<u32>(std::size(s_sdl_hat_direction_names));
|
|
const u32 hat_direction = key.data % static_cast<u32>(std::size(s_sdl_hat_direction_names));
|
|
ret.format("SDL-{}/Hat{}{}", static_cast<u32>(key.source_index), hat_index,
|
|
s_sdl_hat_direction_names[hat_direction]);
|
|
}
|
|
else if (key.source_subtype == InputSubclass::ControllerMotor)
|
|
{
|
|
ret.format("SDL-{}/{}Motor", static_cast<u32>(key.source_index), key.data ? "Large" : "Small");
|
|
}
|
|
else if (key.source_subtype == InputSubclass::ControllerHaptic)
|
|
{
|
|
ret.format("SDL-{}/Haptic", static_cast<u32>(key.source_index));
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
TinyString SDLInputSource::ConvertKeyToIcon(InputBindingKey key, InputManager::BindingIconMappingFunction mapper)
|
|
{
|
|
TinyString ret;
|
|
|
|
if (key.source_type == InputSourceType::SDL)
|
|
{
|
|
if (key.source_subtype == InputSubclass::ControllerAxis)
|
|
{
|
|
if (key.data < std::size(s_sdl_axis_icons) && key.modifier != InputModifier::FullAxis)
|
|
{
|
|
ret.format("SDL-{} {}", static_cast<u32>(key.source_index),
|
|
mapper(s_sdl_axis_icons[key.data][key.modifier == InputModifier::None]));
|
|
}
|
|
}
|
|
else if (key.source_subtype == InputSubclass::ControllerButton)
|
|
{
|
|
if (key.data < std::size(s_sdl_button_icons) && s_sdl_button_icons[key.data])
|
|
ret.format("SDL-{} {}", static_cast<u32>(key.source_index), mapper(s_sdl_button_icons[key.data]));
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool SDLInputSource::IsHandledInputEvent(const SDL_Event* ev)
|
|
{
|
|
switch (ev->type)
|
|
{
|
|
case SDL_EVENT_GAMEPAD_ADDED:
|
|
case SDL_EVENT_GAMEPAD_REMOVED:
|
|
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
|
|
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
|
|
case SDL_EVENT_GAMEPAD_BUTTON_UP:
|
|
case SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN:
|
|
case SDL_EVENT_GAMEPAD_TOUCHPAD_UP:
|
|
case SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION:
|
|
case SDL_EVENT_JOYSTICK_ADDED:
|
|
case SDL_EVENT_JOYSTICK_REMOVED:
|
|
case SDL_EVENT_JOYSTICK_AXIS_MOTION:
|
|
case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
|
|
case SDL_EVENT_JOYSTICK_BUTTON_UP:
|
|
case SDL_EVENT_JOYSTICK_HAT_MOTION:
|
|
return true;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool SDLInputSource::ProcessSDLEvent(const SDL_Event* event)
|
|
{
|
|
switch (event->type)
|
|
{
|
|
case SDL_EVENT_GAMEPAD_ADDED:
|
|
{
|
|
INFO_LOG("Controller {} inserted", event->gdevice.which);
|
|
OpenDevice(event->gdevice.which, true);
|
|
return true;
|
|
}
|
|
|
|
case SDL_EVENT_GAMEPAD_REMOVED:
|
|
{
|
|
INFO_LOG("Controller {} removed", event->gdevice.which);
|
|
CloseDevice(event->gdevice.which);
|
|
return true;
|
|
}
|
|
|
|
case SDL_EVENT_JOYSTICK_ADDED:
|
|
{
|
|
// Let gamepad handle.. well.. gamepads.
|
|
if (SDL_IsGamepad(event->jdevice.which))
|
|
return false;
|
|
|
|
INFO_LOG("Joystick {} inserted", event->jdevice.which);
|
|
OpenDevice(event->jdevice.which, false);
|
|
return true;
|
|
}
|
|
break;
|
|
|
|
case SDL_EVENT_JOYSTICK_REMOVED:
|
|
{
|
|
if (auto it = GetControllerDataForJoystickId(event->jdevice.which); it != m_controllers.end() && it->gamepad)
|
|
return false;
|
|
|
|
INFO_LOG("Joystick {} removed", event->jdevice.which);
|
|
CloseDevice(event->jdevice.which);
|
|
return true;
|
|
}
|
|
|
|
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
|
|
return HandleGamepadAxisMotionEvent(&event->gaxis);
|
|
|
|
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
|
|
case SDL_EVENT_GAMEPAD_BUTTON_UP:
|
|
return HandleGamepadButtonEvent(&event->gbutton);
|
|
|
|
case SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN:
|
|
case SDL_EVENT_GAMEPAD_TOUCHPAD_UP:
|
|
case SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION:
|
|
return HandleGamepadTouchpadEvent(&event->gtouchpad);
|
|
|
|
case SDL_EVENT_JOYSTICK_AXIS_MOTION:
|
|
return HandleJoystickAxisEvent(&event->jaxis);
|
|
|
|
case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
|
|
case SDL_EVENT_JOYSTICK_BUTTON_UP:
|
|
return HandleJoystickButtonEvent(&event->jbutton);
|
|
|
|
case SDL_EVENT_JOYSTICK_HAT_MOTION:
|
|
return HandleJoystickHatEvent(&event->jhat);
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
SDL_Joystick* SDLInputSource::GetJoystickForDevice(std::string_view device)
|
|
{
|
|
if (!device.starts_with("SDL-"))
|
|
return nullptr;
|
|
|
|
const std::optional<s32> player_id = StringUtil::FromChars<s32>(device.substr(4));
|
|
if (!player_id.has_value() || player_id.value() < 0)
|
|
return nullptr;
|
|
|
|
auto it = GetControllerDataForPlayerId(player_id.value());
|
|
if (it == m_controllers.end())
|
|
return nullptr;
|
|
|
|
return it->joystick;
|
|
}
|
|
|
|
SDLInputSource::ControllerDataVector::iterator SDLInputSource::GetControllerDataForJoystickId(int id)
|
|
{
|
|
return std::find_if(m_controllers.begin(), m_controllers.end(),
|
|
[id](const ControllerData& cd) { return cd.joystick_id == id; });
|
|
}
|
|
|
|
SDLInputSource::ControllerDataVector::iterator SDLInputSource::GetControllerDataForPlayerId(int id)
|
|
{
|
|
return std::find_if(m_controllers.begin(), m_controllers.end(),
|
|
[id](const ControllerData& cd) { return cd.player_id == id; });
|
|
}
|
|
|
|
int SDLInputSource::GetFreePlayerId() const
|
|
{
|
|
for (int player_id = 0;; player_id++)
|
|
{
|
|
size_t i;
|
|
for (i = 0; i < m_controllers.size(); i++)
|
|
{
|
|
if (m_controllers[i].player_id == player_id)
|
|
break;
|
|
}
|
|
if (i == m_controllers.size())
|
|
return player_id;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool SDLInputSource::OpenDevice(int index, bool is_gamecontroller)
|
|
{
|
|
SDL_Gamepad* gamepad;
|
|
SDL_Joystick* joystick;
|
|
|
|
if (is_gamecontroller)
|
|
{
|
|
gamepad = SDL_OpenGamepad(index);
|
|
joystick = gamepad ? SDL_GetGamepadJoystick(gamepad) : nullptr;
|
|
}
|
|
else
|
|
{
|
|
gamepad = nullptr;
|
|
joystick = SDL_OpenJoystick(index);
|
|
}
|
|
|
|
if (!gamepad && !joystick)
|
|
{
|
|
ERROR_LOG("Failed to open controller {}", index);
|
|
if (gamepad)
|
|
SDL_CloseGamepad(gamepad);
|
|
|
|
return false;
|
|
}
|
|
|
|
const int joystick_id = SDL_GetJoystickID(joystick);
|
|
int player_id = gamepad ? SDL_GetGamepadPlayerIndex(gamepad) : SDL_GetJoystickPlayerIndex(joystick);
|
|
if (player_id < 0 || GetControllerDataForPlayerId(player_id) != m_controllers.end())
|
|
{
|
|
const int free_player_id = GetFreePlayerId();
|
|
WARNING_LOG("Controller {} (joystick {}) returned player ID {}, which is invalid or in use. Using ID {} instead.",
|
|
index, joystick_id, player_id, free_player_id);
|
|
player_id = free_player_id;
|
|
}
|
|
|
|
const char* name = gamepad ? SDL_GetGamepadName(gamepad) : SDL_GetJoystickName(joystick);
|
|
if (!name)
|
|
name = "Unknown Device";
|
|
|
|
const SDL_PropertiesID properties = gamepad ? SDL_GetGamepadProperties(gamepad) : SDL_GetJoystickProperties(joystick);
|
|
|
|
VERBOSE_LOG("Opened {} {} (instance id {}, player id {}): {}", is_gamecontroller ? "game controller" : "joystick",
|
|
index, joystick_id, player_id, name);
|
|
|
|
ControllerData cd = {};
|
|
cd.player_id = player_id;
|
|
cd.joystick_id = joystick_id;
|
|
cd.haptic_left_right_effect = -1;
|
|
cd.gamepad = gamepad;
|
|
cd.joystick = joystick;
|
|
cd.last_touch_x = 0.0f;
|
|
cd.last_touch_y = 0.0f;
|
|
|
|
const u32 num_axes = static_cast<u32>(std::max(SDL_GetNumJoystickAxes(joystick), 0));
|
|
const u32 num_buttons = static_cast<u32>(std::max(SDL_GetNumJoystickButtons(joystick), 0));
|
|
const u32 num_hats = static_cast<u32>(std::max(SDL_GetNumJoystickHats(joystick), 0));
|
|
|
|
VERBOSE_LOG("Controller {} has {} axes, {} buttons and {} hats", player_id, num_axes, num_buttons, num_hats);
|
|
|
|
cd.last_hat_state.resize(static_cast<size_t>(num_hats), u8(0));
|
|
|
|
if (gamepad)
|
|
{
|
|
static constexpr auto map_desc = [](const SDL_GamepadBinding* binding) -> const char* {
|
|
if (binding->output_type == SDL_GAMEPAD_BINDTYPE_BUTTON &&
|
|
static_cast<u32>(binding->output.button) < SDL_GAMEPAD_BUTTON_COUNT)
|
|
{
|
|
return s_sdl_button_names[static_cast<u32>(binding->output.button)];
|
|
}
|
|
else if (binding->output_type == SDL_GAMEPAD_BINDTYPE_AXIS &&
|
|
static_cast<u32>(binding->output.axis.axis) < SDL_GAMEPAD_AXIS_COUNT)
|
|
{
|
|
return s_sdl_axis_names[static_cast<u32>(binding->output.axis.axis)];
|
|
}
|
|
else
|
|
{
|
|
return "Unknown";
|
|
}
|
|
};
|
|
|
|
// reserve the already-mapped gamepad inputs/outputs so that we don't duplicate events
|
|
cd.joy_axis_used_in_gc.resize(num_axes, false);
|
|
cd.joy_button_used_in_gc.resize(num_buttons, false);
|
|
cd.joy_hat_used_in_gc.resize(num_hats, false);
|
|
|
|
int binding_count = 0;
|
|
SDL_GamepadBinding** const bindings = SDL_GetGamepadBindings(gamepad, &binding_count);
|
|
for (int i = 0; i < binding_count; i++)
|
|
{
|
|
const SDL_GamepadBinding* binding = bindings[i];
|
|
if (binding->input_type == SDL_GAMEPAD_BINDTYPE_BUTTON)
|
|
{
|
|
const u32 joy_button_index = static_cast<u32>(binding->input.button);
|
|
if (joy_button_index < num_buttons && !cd.joy_button_used_in_gc[joy_button_index])
|
|
{
|
|
DEV_LOG("Controller {} button {} is mapped to gamepad {}", player_id, joy_button_index, map_desc(binding));
|
|
cd.joy_button_used_in_gc[joy_button_index] = true;
|
|
}
|
|
}
|
|
else if (binding->input_type == SDL_GAMEPAD_BINDTYPE_AXIS)
|
|
{
|
|
const u32 joy_axis_index = static_cast<u32>(binding->output.axis.axis);
|
|
if (joy_axis_index < num_axes && !cd.joy_axis_used_in_gc[joy_axis_index])
|
|
{
|
|
DEV_LOG("Controller {} axis {} is mapped to gamepad {}", player_id, joy_axis_index, map_desc(binding));
|
|
cd.joy_axis_used_in_gc[joy_axis_index] = true;
|
|
}
|
|
}
|
|
else if (binding->input_type == SDL_GAMEPAD_BINDTYPE_HAT)
|
|
{
|
|
const u32 joy_hat_index = static_cast<u32>(binding->input.hat.hat);
|
|
if (joy_hat_index < num_hats && !cd.joy_hat_used_in_gc[joy_hat_index])
|
|
{
|
|
DEV_LOG("Controller {} hat {} is mapped to gamepad {}", player_id, joy_hat_index, map_desc(binding));
|
|
cd.joy_hat_used_in_gc[joy_hat_index] = true;
|
|
}
|
|
}
|
|
}
|
|
SDL_free(bindings);
|
|
}
|
|
|
|
cd.use_gamepad_rumble = (gamepad && SDL_GetBooleanProperty(properties, SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN, false));
|
|
if (cd.use_gamepad_rumble)
|
|
{
|
|
VERBOSE_LOG("Rumble is supported on '{}' via gamepad", name);
|
|
}
|
|
else
|
|
{
|
|
SDL_Haptic* haptic = SDL_OpenHapticFromJoystick(joystick);
|
|
if (haptic)
|
|
{
|
|
SDL_HapticEffect ef = {};
|
|
ef.leftright.type = SDL_HAPTIC_LEFTRIGHT;
|
|
ef.leftright.length = 1000;
|
|
|
|
int ef_id = SDL_CreateHapticEffect(haptic, &ef);
|
|
if (ef_id >= 0)
|
|
{
|
|
cd.haptic = haptic;
|
|
cd.haptic_left_right_effect = ef_id;
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG("Failed to create haptic left/right effect: {}", SDL_GetError());
|
|
if (SDL_HapticRumbleSupported(haptic) && SDL_InitHapticRumble(haptic) != 0)
|
|
{
|
|
cd.haptic = haptic;
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG("No haptic rumble supported: {}", SDL_GetError());
|
|
SDL_CloseHaptic(haptic);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (cd.haptic)
|
|
VERBOSE_LOG("Rumble is supported on '{}' via haptic", name);
|
|
}
|
|
|
|
if (!cd.haptic && !cd.use_gamepad_rumble)
|
|
VERBOSE_LOG("Rumble is not supported on '{}'", name);
|
|
|
|
cd.has_led = (gamepad && SDL_GetBooleanProperty(properties, SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN, false));
|
|
if (cd.has_led && player_id >= 0 && static_cast<u32>(player_id) < MAX_LED_COLORS)
|
|
SetControllerRGBLED(gamepad, m_led_colors[player_id]);
|
|
|
|
m_controllers.push_back(std::move(cd));
|
|
|
|
InputManager::OnInputDeviceConnected(MakeGenericControllerDeviceKey(InputSourceType::SDL, player_id),
|
|
fmt::format("SDL-{}", player_id), name);
|
|
return true;
|
|
}
|
|
|
|
bool SDLInputSource::CloseDevice(int joystick_index)
|
|
{
|
|
auto it = GetControllerDataForJoystickId(joystick_index);
|
|
if (it == m_controllers.end())
|
|
return false;
|
|
|
|
InputManager::OnInputDeviceDisconnected(MakeGenericControllerDeviceKey(InputSourceType::SDL, it->player_id),
|
|
fmt::format("SDL-{}", it->player_id));
|
|
|
|
if (it->haptic)
|
|
SDL_CloseHaptic(it->haptic);
|
|
|
|
if (it->gamepad)
|
|
SDL_CloseGamepad(it->gamepad);
|
|
else
|
|
SDL_CloseJoystick(it->joystick);
|
|
|
|
m_controllers.erase(it);
|
|
return true;
|
|
}
|
|
|
|
static float NormalizeS16(s16 value)
|
|
{
|
|
return static_cast<float>(value) / (value < 0 ? 32768.0f : 32767.0f);
|
|
}
|
|
|
|
bool SDLInputSource::HandleGamepadAxisMotionEvent(const SDL_GamepadAxisEvent* ev)
|
|
{
|
|
auto it = GetControllerDataForJoystickId(ev->which);
|
|
if (it == m_controllers.end())
|
|
return false;
|
|
|
|
const InputBindingKey key(MakeGenericControllerAxisKey(InputSourceType::SDL, it->player_id, ev->axis));
|
|
const GenericInputBinding generic_key = (ev->axis < s_sdl_generic_binding_axis_mapping.size()) ?
|
|
s_sdl_generic_binding_axis_mapping[ev->axis][ev->value >= 0] :
|
|
GenericInputBinding::Unknown;
|
|
InputManager::InvokeEvents(key, NormalizeS16(ev->value), generic_key);
|
|
return true;
|
|
}
|
|
|
|
bool SDLInputSource::HandleGamepadButtonEvent(const SDL_GamepadButtonEvent* ev)
|
|
{
|
|
auto it = GetControllerDataForJoystickId(ev->which);
|
|
if (it == m_controllers.end())
|
|
return false;
|
|
|
|
const InputBindingKey key(MakeGenericControllerButtonKey(InputSourceType::SDL, it->player_id, ev->button));
|
|
const GenericInputBinding generic_key = (ev->button < s_sdl_generic_binding_button_mapping.size()) ?
|
|
s_sdl_generic_binding_button_mapping[ev->button] :
|
|
GenericInputBinding::Unknown;
|
|
InputManager::InvokeEvents(key, static_cast<float>(BoolToUInt32(ev->down)), generic_key);
|
|
return true;
|
|
}
|
|
|
|
bool SDLInputSource::HandleGamepadTouchpadEvent(const SDL_GamepadTouchpadEvent* ev)
|
|
{
|
|
// More than one touchpad?
|
|
if (ev->touchpad != 0 || !m_controller_touchpad_as_pointer)
|
|
return false;
|
|
|
|
auto it = GetControllerDataForJoystickId(ev->which);
|
|
if (it == m_controllers.end())
|
|
return false;
|
|
|
|
// Limited by InputManager pointers.
|
|
const u32 pointer_index = static_cast<u32>(it->player_id);
|
|
if (pointer_index >= InputManager::MAX_POINTER_DEVICES)
|
|
return false;
|
|
|
|
// Only looking at the first finger for motion for now.
|
|
if (ev->finger == 0)
|
|
{
|
|
// If down event, reset the position.
|
|
if (ev->type == SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN)
|
|
{
|
|
it->last_touch_x = ev->x;
|
|
it->last_touch_y = ev->y;
|
|
}
|
|
|
|
const auto& [win_width, win_height] = InputManager::GetDisplayWindowSize();
|
|
const float rel_x = (ev->x - std::exchange(it->last_touch_x, ev->x)) * win_width;
|
|
const float rel_y = (ev->y - std::exchange(it->last_touch_y, ev->y)) * win_height;
|
|
if (!InputManager::IsRelativeMouseModeActive())
|
|
{
|
|
const auto& [current_x, current_y] = InputManager::GetPointerAbsolutePosition(pointer_index);
|
|
InputManager::UpdatePointerAbsolutePosition(pointer_index, current_x + rel_x, current_y + rel_y);
|
|
}
|
|
else
|
|
{
|
|
if (rel_x != 0.0f)
|
|
InputManager::UpdatePointerRelativeDelta(pointer_index, InputPointerAxis::X, rel_x);
|
|
if (rel_y != 0.0f)
|
|
InputManager::UpdatePointerRelativeDelta(pointer_index, InputPointerAxis::Y, rel_y);
|
|
}
|
|
}
|
|
|
|
// If down/up event, fire the clicked handler.
|
|
if (ev->type == SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN || ev->type == SDL_EVENT_GAMEPAD_TOUCHPAD_UP)
|
|
{
|
|
const InputBindingKey key(InputManager::MakePointerButtonKey(pointer_index, static_cast<u32>(ev->finger)));
|
|
InputManager::InvokeEvents(key, (ev->type == SDL_EVENT_GAMEPAD_TOUCHPAD_UP) ? 0.0f : ev->pressure);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SDLInputSource::HandleJoystickAxisEvent(const SDL_JoyAxisEvent* ev)
|
|
{
|
|
auto it = GetControllerDataForJoystickId(ev->which);
|
|
if (it == m_controllers.end())
|
|
return false;
|
|
if (ev->axis < it->joy_axis_used_in_gc.size() && it->joy_axis_used_in_gc[ev->axis])
|
|
return false; // Will get handled by GC event
|
|
const u32 axis = ev->axis + static_cast<u32>(std::size(s_sdl_axis_names)); // Ensure we don't conflict with GC axes
|
|
const InputBindingKey key(MakeGenericControllerAxisKey(InputSourceType::SDL, it->player_id, axis));
|
|
InputManager::InvokeEvents(key, NormalizeS16(ev->value));
|
|
return true;
|
|
}
|
|
|
|
bool SDLInputSource::HandleJoystickButtonEvent(const SDL_JoyButtonEvent* ev)
|
|
{
|
|
auto it = GetControllerDataForJoystickId(ev->which);
|
|
if (it == m_controllers.end())
|
|
return false;
|
|
if (ev->button < it->joy_button_used_in_gc.size() && it->joy_button_used_in_gc[ev->button])
|
|
return false; // Will get handled by GC event
|
|
const u32 button =
|
|
ev->button + static_cast<u32>(std::size(s_sdl_button_names)); // Ensure we don't conflict with GC buttons
|
|
const InputBindingKey key(MakeGenericControllerButtonKey(InputSourceType::SDL, it->player_id, button));
|
|
InputManager::InvokeEvents(key, static_cast<float>(BoolToUInt32(ev->down)));
|
|
return true;
|
|
}
|
|
|
|
bool SDLInputSource::HandleJoystickHatEvent(const SDL_JoyHatEvent* ev)
|
|
{
|
|
auto it = GetControllerDataForJoystickId(ev->which);
|
|
if (it == m_controllers.end() || ev->hat >= it->last_hat_state.size())
|
|
return false;
|
|
if (ev->hat < it->joy_hat_used_in_gc.size() && it->joy_hat_used_in_gc[ev->hat])
|
|
return false; // Will get handled by GC event
|
|
|
|
const unsigned long last_direction = it->last_hat_state[ev->hat];
|
|
it->last_hat_state[ev->hat] = ev->value;
|
|
|
|
unsigned long changed_direction = last_direction ^ ev->value;
|
|
while (changed_direction != 0)
|
|
{
|
|
const u32 pos = CountTrailingZeros(changed_direction);
|
|
|
|
const unsigned long mask = (1u << pos);
|
|
changed_direction &= ~mask;
|
|
|
|
const InputBindingKey key(MakeGenericControllerHatKey(InputSourceType::SDL, it->player_id, ev->hat,
|
|
static_cast<u8>(pos),
|
|
static_cast<u32>(std::size(s_sdl_hat_direction_names))));
|
|
InputManager::InvokeEvents(key, (last_direction & mask) ? 0.0f : 1.0f);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
InputManager::VibrationMotorList SDLInputSource::EnumerateVibrationMotors(std::optional<InputBindingKey> for_device)
|
|
{
|
|
InputManager::VibrationMotorList ret;
|
|
|
|
if (for_device.has_value() && for_device->source_type != InputSourceType::SDL)
|
|
return ret;
|
|
|
|
InputBindingKey key = {};
|
|
key.source_type = InputSourceType::SDL;
|
|
|
|
for (ControllerData& cd : m_controllers)
|
|
{
|
|
if (for_device.has_value() && for_device->source_index != static_cast<u32>(cd.player_id))
|
|
continue;
|
|
|
|
key.source_index = cd.player_id;
|
|
|
|
if (cd.use_gamepad_rumble || cd.haptic_left_right_effect)
|
|
{
|
|
// two motors
|
|
key.source_subtype = InputSubclass::ControllerMotor;
|
|
key.data = 0;
|
|
ret.push_back(key);
|
|
key.data = 1;
|
|
ret.push_back(key);
|
|
}
|
|
else if (cd.haptic)
|
|
{
|
|
// haptic effect
|
|
key.source_subtype = InputSubclass::ControllerHaptic;
|
|
key.data = 0;
|
|
ret.push_back(key);
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool SDLInputSource::GetGenericBindingMapping(std::string_view device, GenericInputBindingMapping* mapping)
|
|
{
|
|
if (!device.starts_with("SDL-"))
|
|
return false;
|
|
|
|
const std::optional<s32> player_id = StringUtil::FromChars<s32>(device.substr(4));
|
|
if (!player_id.has_value() || player_id.value() < 0)
|
|
return false;
|
|
|
|
ControllerDataVector::iterator it = GetControllerDataForPlayerId(player_id.value());
|
|
if (it == m_controllers.end())
|
|
return false;
|
|
|
|
if (it->gamepad)
|
|
{
|
|
// assume all buttons are present.
|
|
const s32 pid = player_id.value();
|
|
for (u32 i = 0; i < std::size(s_sdl_generic_binding_axis_mapping); i++)
|
|
{
|
|
const GenericInputBinding negative = s_sdl_generic_binding_axis_mapping[i][0];
|
|
const GenericInputBinding positive = s_sdl_generic_binding_axis_mapping[i][1];
|
|
if (negative != GenericInputBinding::Unknown)
|
|
mapping->emplace_back(negative, fmt::format("SDL-{}/-{}", pid, s_sdl_axis_names[i]));
|
|
|
|
if (positive != GenericInputBinding::Unknown)
|
|
mapping->emplace_back(positive, fmt::format("SDL-{}/+{}", pid, s_sdl_axis_names[i]));
|
|
}
|
|
for (u32 i = 0; i < std::size(s_sdl_generic_binding_button_mapping); i++)
|
|
{
|
|
const GenericInputBinding binding = s_sdl_generic_binding_button_mapping[i];
|
|
if (binding != GenericInputBinding::Unknown)
|
|
mapping->emplace_back(binding, fmt::format("SDL-{}/{}", pid, s_sdl_button_names[i]));
|
|
}
|
|
|
|
if (it->use_gamepad_rumble || it->haptic_left_right_effect)
|
|
{
|
|
mapping->emplace_back(GenericInputBinding::SmallMotor, fmt::format("SDL-{}/SmallMotor", pid));
|
|
mapping->emplace_back(GenericInputBinding::LargeMotor, fmt::format("SDL-{}/LargeMotor", pid));
|
|
}
|
|
else
|
|
{
|
|
mapping->emplace_back(GenericInputBinding::SmallMotor, fmt::format("SDL-{}/Haptic", pid));
|
|
mapping->emplace_back(GenericInputBinding::LargeMotor, fmt::format("SDL-{}/Haptic", pid));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
// joysticks have arbitrary axis numbers, so automapping isn't going to work here.
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void SDLInputSource::UpdateMotorState(InputBindingKey key, float intensity)
|
|
{
|
|
if (key.source_subtype != InputSubclass::ControllerMotor && key.source_subtype != InputSubclass::ControllerHaptic)
|
|
return;
|
|
|
|
auto it = GetControllerDataForPlayerId(key.source_index);
|
|
if (it == m_controllers.end())
|
|
return;
|
|
|
|
it->rumble_intensity[key.data] = static_cast<u16>(intensity * 65535.0f);
|
|
SendRumbleUpdate(&(*it));
|
|
}
|
|
|
|
void SDLInputSource::UpdateMotorState(InputBindingKey large_key, InputBindingKey small_key, float large_intensity,
|
|
float small_intensity)
|
|
{
|
|
if (large_key.source_index != small_key.source_index || large_key.source_subtype != InputSubclass::ControllerMotor ||
|
|
small_key.source_subtype != InputSubclass::ControllerMotor)
|
|
{
|
|
// bonkers config where they're mapped to different controllers... who would do such a thing?
|
|
UpdateMotorState(large_key, large_intensity);
|
|
UpdateMotorState(small_key, small_intensity);
|
|
return;
|
|
}
|
|
|
|
auto it = GetControllerDataForPlayerId(large_key.source_index);
|
|
if (it == m_controllers.end())
|
|
return;
|
|
|
|
it->rumble_intensity[large_key.data] = static_cast<u16>(large_intensity * 65535.0f);
|
|
it->rumble_intensity[small_key.data] = static_cast<u16>(small_intensity * 65535.0f);
|
|
SendRumbleUpdate(&(*it));
|
|
}
|
|
|
|
void SDLInputSource::SendRumbleUpdate(ControllerData* cd)
|
|
{
|
|
// we'll update before this duration is elapsed
|
|
static constexpr u32 DURATION = 65535; // SDL_MAX_RUMBLE_DURATION_MS
|
|
|
|
if (cd->use_gamepad_rumble)
|
|
{
|
|
SDL_RumbleGamepad(cd->gamepad, cd->rumble_intensity[0], cd->rumble_intensity[1], DURATION);
|
|
return;
|
|
}
|
|
|
|
if (cd->haptic_left_right_effect >= 0)
|
|
{
|
|
if ((static_cast<u32>(cd->rumble_intensity[0]) + static_cast<u32>(cd->rumble_intensity[1])) > 0)
|
|
{
|
|
SDL_HapticEffect ef;
|
|
ef.type = SDL_HAPTIC_LEFTRIGHT;
|
|
ef.leftright.large_magnitude = cd->rumble_intensity[0];
|
|
ef.leftright.small_magnitude = cd->rumble_intensity[1];
|
|
ef.leftright.length = DURATION;
|
|
SDL_UpdateHapticEffect(cd->haptic, cd->haptic_left_right_effect, &ef);
|
|
SDL_RunHapticEffect(cd->haptic, cd->haptic_left_right_effect, SDL_HAPTIC_INFINITY);
|
|
}
|
|
else
|
|
{
|
|
SDL_StopHapticEffect(cd->haptic, cd->haptic_left_right_effect);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const float strength =
|
|
static_cast<float>(std::max(cd->rumble_intensity[0], cd->rumble_intensity[1])) * (1.0f / 65535.0f);
|
|
if (strength > 0.0f)
|
|
SDL_PlayHapticRumble(cd->haptic, strength, DURATION);
|
|
else
|
|
SDL_StopHapticRumble(cd->haptic);
|
|
}
|
|
}
|
|
|
|
std::unique_ptr<InputSource> InputSource::CreateSDLSource()
|
|
{
|
|
return std::make_unique<SDLInputSource>();
|
|
}
|
|
|
|
std::unique_ptr<ForceFeedbackDevice> SDLInputSource::CreateForceFeedbackDevice(std::string_view device, Error* error)
|
|
{
|
|
SDL_Joystick* joystick = GetJoystickForDevice(device);
|
|
if (!joystick)
|
|
{
|
|
Error::SetStringFmt(error, "No SDL_Joystick for {}", device);
|
|
return nullptr;
|
|
}
|
|
|
|
SDL_Haptic* haptic = SDL_OpenHapticFromJoystick(joystick);
|
|
if (!haptic)
|
|
{
|
|
Error::SetStringFmt(error, "Haptic is not supported on {} ({})", device, SDL_GetJoystickName(joystick));
|
|
return nullptr;
|
|
}
|
|
|
|
return std::unique_ptr<SDLForceFeedbackDevice>(new SDLForceFeedbackDevice(joystick, haptic));
|
|
}
|
|
|
|
SDLForceFeedbackDevice::SDLForceFeedbackDevice(SDL_Joystick* joystick, SDL_Haptic* haptic) : m_haptic(haptic)
|
|
{
|
|
std::memset(&m_constant_effect, 0, sizeof(m_constant_effect));
|
|
}
|
|
|
|
SDLForceFeedbackDevice::~SDLForceFeedbackDevice()
|
|
{
|
|
if (m_haptic)
|
|
{
|
|
DestroyEffects();
|
|
|
|
SDL_CloseHaptic(m_haptic);
|
|
m_haptic = nullptr;
|
|
}
|
|
}
|
|
|
|
void SDLForceFeedbackDevice::CreateEffects(SDL_Joystick* joystick)
|
|
{
|
|
constexpr u32 length = 10000; // 10 seconds since NFS games seem to not issue new commands while rotating.
|
|
|
|
const u32 features = SDL_GetHapticFeatures(m_haptic);
|
|
if (features & SDL_HAPTIC_CONSTANT)
|
|
{
|
|
m_constant_effect.type = SDL_HAPTIC_CONSTANT;
|
|
m_constant_effect.constant.direction.type = SDL_HAPTIC_STEERING_AXIS;
|
|
m_constant_effect.constant.length = length;
|
|
|
|
m_constant_effect_id = SDL_CreateHapticEffect(m_haptic, &m_constant_effect);
|
|
if (m_constant_effect_id < 0)
|
|
ERROR_LOG("SDL_HapticNewEffect() for constant failed: {}", SDL_GetError());
|
|
}
|
|
else
|
|
{
|
|
WARNING_LOG("Constant effect is not supported on '{}'", SDL_GetJoystickName(joystick));
|
|
}
|
|
}
|
|
|
|
void SDLForceFeedbackDevice::DestroyEffects()
|
|
{
|
|
if (m_constant_effect_id >= 0)
|
|
{
|
|
if (m_constant_effect_running)
|
|
{
|
|
SDL_StopHapticEffect(m_haptic, m_constant_effect_id);
|
|
m_constant_effect_running = false;
|
|
}
|
|
SDL_DestroyHapticEffect(m_haptic, m_constant_effect_id);
|
|
m_constant_effect_id = -1;
|
|
}
|
|
}
|
|
|
|
template<typename T>
|
|
[[maybe_unused]] static u16 ClampU16(T val)
|
|
{
|
|
return static_cast<u16>(std::clamp<T>(val, 0, 65535));
|
|
}
|
|
|
|
template<typename T>
|
|
[[maybe_unused]] static u16 ClampS16(T val)
|
|
{
|
|
return static_cast<s16>(std::clamp<T>(val, -32768, 32767));
|
|
}
|
|
|
|
void SDLForceFeedbackDevice::SetConstantForce(s32 level)
|
|
{
|
|
if (m_constant_effect_id < 0)
|
|
return;
|
|
|
|
const s16 new_level = ClampS16(level);
|
|
if (m_constant_effect.constant.level != new_level)
|
|
{
|
|
m_constant_effect.constant.level = new_level;
|
|
if (SDL_UpdateHapticEffect(m_haptic, m_constant_effect_id, &m_constant_effect) != 0)
|
|
ERROR_LOG("SDL_HapticUpdateEffect() for constant failed: {}", SDL_GetError());
|
|
}
|
|
|
|
if (!m_constant_effect_running)
|
|
{
|
|
if (SDL_RunHapticEffect(m_haptic, m_constant_effect_id, SDL_HAPTIC_INFINITY) == 0)
|
|
m_constant_effect_running = true;
|
|
else
|
|
ERROR_LOG("SDL_HapticRunEffect() for constant failed: {}", SDL_GetError());
|
|
}
|
|
}
|
|
|
|
void SDLForceFeedbackDevice::DisableForce(Effect force)
|
|
{
|
|
switch (force)
|
|
{
|
|
case Effect::Constant:
|
|
{
|
|
if (m_constant_effect_running)
|
|
{
|
|
SDL_StopHapticEffect(m_haptic, m_constant_effect_id);
|
|
m_constant_effect_running = false;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|