duckstation/src/util/opengl_context_sdl.h
2025-02-28 16:29:18 +10:00

47 lines
1.7 KiB
C++

// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#pragma once
#include "opengl_context.h"
#include "opengl_loader.h"
#include <optional>
typedef struct SDL_GLContextState* SDL_GLContext;
struct SDL_Window;
class OpenGLContextSDL final : public OpenGLContext
{
public:
OpenGLContextSDL();
~OpenGLContextSDL() override;
static std::unique_ptr<OpenGLContext> Create(WindowInfo& wi, SurfaceHandle* surface,
std::span<const Version> versions_to_try, Error* error);
void* GetProcAddress(const char* name) override;
SurfaceHandle CreateSurface(WindowInfo& wi, Error* error = nullptr) override;
void DestroySurface(SurfaceHandle handle) override;
void ResizeSurface(WindowInfo& wi, SurfaceHandle handle) override;
bool SwapBuffers() override;
bool IsCurrent() const override;
bool MakeCurrent(SurfaceHandle surface, Error* error = nullptr) override;
bool DoneCurrent() override;
bool SupportsNegativeSwapInterval() const override;
bool SetSwapInterval(s32 interval, Error* error = nullptr) override;
std::unique_ptr<OpenGLContext> CreateSharedContext(WindowInfo& wi, SurfaceHandle* surface, Error* error) override;
private:
bool Initialize(WindowInfo& wi, SurfaceHandle* surface, std::span<const Version> versions_to_try, bool share_context,
Error* error);
bool CreateVersionContext(const Version& version, SDL_Window* window, GPUTexture::Format surface_format,
bool share_context, bool make_current);
void UpdateWindowInfoSize(WindowInfo& wi, SDL_Window* window) const;
SDL_GLContext m_context = nullptr;
SDL_Window* m_current_window = nullptr;
};