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47 lines
1.7 KiB
C++
47 lines
1.7 KiB
C++
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#pragma once
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#include "opengl_context.h"
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#include "opengl_loader.h"
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#include <optional>
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typedef struct SDL_GLContextState* SDL_GLContext;
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struct SDL_Window;
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class OpenGLContextSDL final : public OpenGLContext
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{
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public:
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OpenGLContextSDL();
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~OpenGLContextSDL() override;
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static std::unique_ptr<OpenGLContext> Create(WindowInfo& wi, SurfaceHandle* surface,
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std::span<const Version> versions_to_try, Error* error);
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void* GetProcAddress(const char* name) override;
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SurfaceHandle CreateSurface(WindowInfo& wi, Error* error = nullptr) override;
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void DestroySurface(SurfaceHandle handle) override;
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void ResizeSurface(WindowInfo& wi, SurfaceHandle handle) override;
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bool SwapBuffers() override;
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bool IsCurrent() const override;
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bool MakeCurrent(SurfaceHandle surface, Error* error = nullptr) override;
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bool DoneCurrent() override;
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bool SupportsNegativeSwapInterval() const override;
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bool SetSwapInterval(s32 interval, Error* error = nullptr) override;
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std::unique_ptr<OpenGLContext> CreateSharedContext(WindowInfo& wi, SurfaceHandle* surface, Error* error) override;
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private:
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bool Initialize(WindowInfo& wi, SurfaceHandle* surface, std::span<const Version> versions_to_try, bool share_context,
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Error* error);
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bool CreateVersionContext(const Version& version, SDL_Window* window, GPUTexture::Format surface_format,
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bool share_context, bool make_current);
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void UpdateWindowInfoSize(WindowInfo& wi, SDL_Window* window) const;
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SDL_GLContext m_context = nullptr;
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SDL_Window* m_current_window = nullptr;
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};
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