mirror of
https://github.com/stenzek/duckstation.git
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122 lines
3.9 KiB
C++
122 lines
3.9 KiB
C++
#include "sdl_d3d11_host_display.h"
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#include "imgui_impl_sdl.h"
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#include "sdl_util.h"
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#include <SDL_syswm.h>
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#include <array>
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#include <dxgi1_5.h>
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#include <imgui.h>
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#include <imgui_impl_dx11.h>
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SDLD3D11HostDisplay::SDLD3D11HostDisplay(SDL_Window* window) : m_window(window)
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{
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SDL_GetWindowSize(window, &m_window_width, &m_window_height);
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}
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SDLD3D11HostDisplay::~SDLD3D11HostDisplay()
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{
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if (m_window)
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SDL_DestroyWindow(m_window);
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}
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std::unique_ptr<HostDisplay> SDLD3D11HostDisplay::Create(SDL_Window* window, std::string_view adapter_name, bool debug_device)
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{
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std::unique_ptr<SDLD3D11HostDisplay> display = std::make_unique<SDLD3D11HostDisplay>(window);
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if (!display->Initialize(adapter_name, debug_device))
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return {};
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return display;
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}
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HostDisplay::RenderAPI SDLD3D11HostDisplay::GetRenderAPI() const
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{
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return m_interface.GetRenderAPI();
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}
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void* SDLD3D11HostDisplay::GetRenderDevice() const
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{
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return m_interface.GetRenderDevice();
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}
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void* SDLD3D11HostDisplay::GetRenderContext() const
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{
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return m_interface.GetRenderContext();
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}
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void SDLD3D11HostDisplay::WindowResized(s32 new_window_width, s32 new_window_height)
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{
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m_interface.ResizeSwapChain(static_cast<u32>(new_window_width), static_cast<u32>(new_window_height));
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HostDisplay::WindowResized(static_cast<s32>(m_interface.GetSwapChainWidth()),
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static_cast<s32>(m_interface.GetSwapChainHeight()));
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ImGui::GetIO().DisplaySize.x = static_cast<float>(m_interface.GetSwapChainWidth());
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ImGui::GetIO().DisplaySize.y = static_cast<float>(m_interface.GetSwapChainHeight());
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}
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std::unique_ptr<HostDisplayTexture> SDLD3D11HostDisplay::CreateTexture(u32 width, u32 height, const void* data,
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u32 data_stride, bool dynamic)
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{
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return m_interface.CreateTexture(width, height, data, data_stride, dynamic);
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}
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void SDLD3D11HostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
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const void* data, u32 data_stride)
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{
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m_interface.UpdateTexture(texture, x, y, width, height, data, data_stride);
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}
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bool SDLD3D11HostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,
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void* out_data, u32 out_data_stride)
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{
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return m_interface.DownloadTexture(texture_handle, x, y, width, height, out_data, out_data_stride);
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}
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void SDLD3D11HostDisplay::SetVSync(bool enabled)
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{
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m_interface.SetVSync(enabled);
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}
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bool SDLD3D11HostDisplay::Initialize(std::string_view adapter_name, bool debug_device)
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{
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std::optional<WindowInfo> wi = SDLUtil::GetWindowInfoForSDLWindow(m_window);
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if (!wi.has_value())
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return false;
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if (!m_interface.CreateContextAndSwapChain(wi.value(), adapter_name, true, debug_device))
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return false;
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if (!m_interface.CreateResources())
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return false;
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if (!m_interface.CreateImGuiContext() || !ImGui_ImplSDL2_InitForVulkan(m_window))
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return false;
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ImGui_ImplSDL2_NewFrame(m_window);
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ImGui::NewFrame();
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return true;
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}
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void SDLD3D11HostDisplay::Render()
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{
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if (!m_interface.BeginRender())
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return;
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if (HasDisplayTexture())
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{
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const auto [left, top, width, height] = CalculateDrawRect(m_window_width, m_window_height, m_display_top_margin);
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m_interface.RenderDisplay(left, top, width, height, m_display_texture_handle, m_display_texture_width,
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m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
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m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering);
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}
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m_interface.RenderImGui();
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if (HasSoftwareCursor())
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{
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const auto [left, top, width, height] = CalculateSoftwareCursorDrawRect();
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m_interface.RenderSoftwareCursor(left, top, width, height, m_cursor_texture.get());
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}
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m_interface.EndRenderAndPresent();
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ImGui_ImplSDL2_NewFrame(m_window);
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}
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