duckstation/src/core/host.cpp

517 lines
19 KiB
C++

// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#include "host.h"
#include "fullscreen_ui.h"
#include "gpu.h"
#include "imgui_overlays.h"
#include "shader_cache_version.h"
#include "system.h"
#include "system_private.h"
#include "scmversion/scmversion.h"
#include "util/compress_helpers.h"
#include "util/gpu_device.h"
#include "util/imgui_manager.h"
#include "util/input_manager.h"
#include "common/assert.h"
#include "common/error.h"
#include "common/file_system.h"
#include "common/layered_settings_interface.h"
#include "common/log.h"
#include "common/path.h"
#include "common/string_util.h"
#include "fmt/format.h"
#include <cstdarg>
#include <cstdlib>
#include <limits>
#ifdef _WIN32
#include "common/windows_headers.h"
#include <ShlObj.h>
#endif
LOG_CHANNEL(Host);
namespace Host {
static std::mutex s_settings_mutex;
static LayeredSettingsInterface s_layered_settings_interface;
} // namespace Host
bool Host::Internal::ShouldUsePortableMode()
{
#ifndef __ANDROID__
// Check whether portable.ini exists in the program directory.
return (FileSystem::FileExists(Path::Combine(EmuFolders::AppRoot, "portable.txt").c_str()) ||
FileSystem::FileExists(Path::Combine(EmuFolders::AppRoot, "settings.ini").c_str()));
#else
return false;
#endif
}
std::string Host::Internal::ComputeDataDirectory()
{
std::string ret;
if (ShouldUsePortableMode())
{
ret = EmuFolders::AppRoot;
return ret;
}
#if defined(_WIN32)
// On Windows, use My Documents\DuckStation.
PWSTR documents_directory;
if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Documents, 0, NULL, &documents_directory)))
{
if (std::wcslen(documents_directory) > 0)
ret = Path::Combine(StringUtil::WideStringToUTF8String(documents_directory), "DuckStation");
CoTaskMemFree(documents_directory);
}
#elif (defined(__linux__) || defined(__FreeBSD__)) && !defined(__ANDROID__)
// Use $XDG_CONFIG_HOME/duckstation if it exists.
const char* xdg_config_home = getenv("XDG_CONFIG_HOME");
if (xdg_config_home && Path::IsAbsolute(xdg_config_home))
{
ret = Path::RealPath(Path::Combine(xdg_config_home, "duckstation"));
}
else
{
// Use ~/.local/share/duckstation otherwise.
const char* home_dir = getenv("HOME");
if (home_dir)
{
// ~/.local/share should exist, but just in case it doesn't and this is a fresh profile..
const std::string local_dir(Path::Combine(home_dir, ".local"));
const std::string share_dir(Path::Combine(local_dir, "share"));
FileSystem::EnsureDirectoryExists(local_dir.c_str(), false);
FileSystem::EnsureDirectoryExists(share_dir.c_str(), false);
ret = Path::RealPath(Path::Combine(share_dir, "duckstation"));
}
}
#elif defined(__APPLE__)
static constexpr char MAC_DATA_DIR[] = "Library/Application Support/DuckStation";
const char* home_dir = getenv("HOME");
if (home_dir)
ret = Path::RealPath(Path::Combine(home_dir, MAC_DATA_DIR));
#endif
// Couldn't find anything? Fall back to portable.
if (ret.empty())
ret = EmuFolders::AppRoot;
return ret;
}
std::unique_lock<std::mutex> Host::GetSettingsLock()
{
return std::unique_lock<std::mutex>(s_settings_mutex);
}
SettingsInterface* Host::GetSettingsInterface()
{
return &s_layered_settings_interface;
}
std::optional<DynamicHeapArray<u8>> Host::ReadCompressedResourceFile(std::string_view filename, bool allow_override,
Error* error)
{
std::optional<DynamicHeapArray<u8>> ret = Host::ReadResourceFile(filename, allow_override, error);
if (ret.has_value())
ret = CompressHelpers::DecompressFile(filename, std::move(ret), std::nullopt, error);
return ret;
}
std::string Host::GetBaseStringSettingValue(const char* section, const char* key, const char* default_value /*= ""*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetStringValue(section, key, default_value);
}
SmallString Host::GetBaseSmallStringSettingValue(const char* section, const char* key,
const char* default_value /*= ""*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetSmallStringValue(section, key, default_value);
}
TinyString Host::GetBaseTinyStringSettingValue(const char* section, const char* key, const char* default_value /*= ""*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetTinyStringValue(section, key, default_value);
}
bool Host::GetBaseBoolSettingValue(const char* section, const char* key, bool default_value /*= false*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetBoolValue(section, key, default_value);
}
s32 Host::GetBaseIntSettingValue(const char* section, const char* key, s32 default_value /*= 0*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetIntValue(section, key, default_value);
}
u32 Host::GetBaseUIntSettingValue(const char* section, const char* key, u32 default_value /*= 0*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetUIntValue(section, key, default_value);
}
float Host::GetBaseFloatSettingValue(const char* section, const char* key, float default_value /*= 0.0f*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetFloatValue(section, key, default_value);
}
double Host::GetBaseDoubleSettingValue(const char* section, const char* key, double default_value /* = 0.0f */)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetDoubleValue(section, key, default_value);
}
std::vector<std::string> Host::GetBaseStringListSetting(const char* section, const char* key)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->GetStringList(section, key);
}
std::string Host::GetStringSettingValue(const char* section, const char* key, const char* default_value /*= ""*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetStringValue(section, key, default_value);
}
SmallString Host::GetSmallStringSettingValue(const char* section, const char* key, const char* default_value /*= ""*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetSmallStringValue(section, key, default_value);
}
TinyString Host::GetTinyStringSettingValue(const char* section, const char* key, const char* default_value /*= ""*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetTinyStringValue(section, key, default_value);
}
bool Host::GetBoolSettingValue(const char* section, const char* key, bool default_value /*= false*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetBoolValue(section, key, default_value);
}
s32 Host::GetIntSettingValue(const char* section, const char* key, s32 default_value /*= 0*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetIntValue(section, key, default_value);
}
u32 Host::GetUIntSettingValue(const char* section, const char* key, u32 default_value /*= 0*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetUIntValue(section, key, default_value);
}
float Host::GetFloatSettingValue(const char* section, const char* key, float default_value /*= 0.0f*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetFloatValue(section, key, default_value);
}
double Host::GetDoubleSettingValue(const char* section, const char* key, double default_value /*= 0.0f*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetDoubleValue(section, key, default_value);
}
std::vector<std::string> Host::GetStringListSetting(const char* section, const char* key)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetStringList(section, key);
}
void Host::SetBaseBoolSettingValue(const char* section, const char* key, bool value)
{
std::unique_lock lock(s_settings_mutex);
s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetBoolValue(section, key, value);
}
void Host::SetBaseIntSettingValue(const char* section, const char* key, s32 value)
{
std::unique_lock lock(s_settings_mutex);
s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetIntValue(section, key, value);
}
void Host::SetBaseUIntSettingValue(const char* section, const char* key, u32 value)
{
std::unique_lock lock(s_settings_mutex);
s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetUIntValue(section, key, value);
}
void Host::SetBaseFloatSettingValue(const char* section, const char* key, float value)
{
std::unique_lock lock(s_settings_mutex);
s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetFloatValue(section, key, value);
}
void Host::SetBaseStringSettingValue(const char* section, const char* key, const char* value)
{
std::unique_lock lock(s_settings_mutex);
s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetStringValue(section, key, value);
}
void Host::SetBaseStringListSettingValue(const char* section, const char* key, const std::vector<std::string>& values)
{
std::unique_lock lock(s_settings_mutex);
s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetStringList(section, key, values);
}
bool Host::AddValueToBaseStringListSetting(const char* section, const char* key, const char* value)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->AddToStringList(section, key, value);
}
bool Host::RemoveValueFromBaseStringListSetting(const char* section, const char* key, const char* value)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->RemoveFromStringList(section, key, value);
}
bool Host::ContainsBaseSettingValue(const char* section, const char* key)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->ContainsValue(section, key);
}
void Host::DeleteBaseSettingValue(const char* section, const char* key)
{
std::unique_lock lock(s_settings_mutex);
s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->DeleteValue(section, key);
}
SettingsInterface* Host::Internal::GetBaseSettingsLayer()
{
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE);
}
SettingsInterface* Host::Internal::GetGameSettingsLayer()
{
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_GAME);
}
SettingsInterface* Host::Internal::GetInputSettingsLayer()
{
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_INPUT);
}
void Host::Internal::SetBaseSettingsLayer(SettingsInterface* sif)
{
AssertMsg(s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE) == nullptr,
"Base layer has not been set");
s_layered_settings_interface.SetLayer(LayeredSettingsInterface::LAYER_BASE, sif);
}
void Host::Internal::SetGameSettingsLayer(SettingsInterface* sif, std::unique_lock<std::mutex>& lock)
{
s_layered_settings_interface.SetLayer(LayeredSettingsInterface::LAYER_GAME, sif);
}
void Host::Internal::SetInputSettingsLayer(SettingsInterface* sif, std::unique_lock<std::mutex>& lock)
{
s_layered_settings_interface.SetLayer(LayeredSettingsInterface::LAYER_INPUT, sif);
}
std::string Host::GetHTTPUserAgent()
{
return fmt::format("DuckStation for {} ({}) {}", TARGET_OS_STR, CPU_ARCH_STR, g_scm_tag_str);
}
bool Host::CreateGPUDevice(RenderAPI api, bool fullscreen, Error* error)
{
DebugAssert(!g_gpu_device);
INFO_LOG("Trying to create a {} GPU device...", GPUDevice::RenderAPIToString(api));
g_gpu_device = GPUDevice::CreateDeviceForAPI(api);
std::optional<GPUDevice::ExclusiveFullscreenMode> fullscreen_mode;
if (fullscreen && g_gpu_device && g_gpu_device->SupportsExclusiveFullscreen())
{
fullscreen_mode =
GPUDevice::ExclusiveFullscreenMode::Parse(Host::GetTinyStringSettingValue("GPU", "FullscreenMode", ""));
}
std::optional<bool> exclusive_fullscreen_control;
if (g_settings.display_exclusive_fullscreen_control != DisplayExclusiveFullscreenControl::Automatic)
{
exclusive_fullscreen_control =
(g_settings.display_exclusive_fullscreen_control == DisplayExclusiveFullscreenControl::Allowed);
}
u32 disabled_features = 0;
if (g_settings.gpu_disable_dual_source_blend)
disabled_features |= GPUDevice::FEATURE_MASK_DUAL_SOURCE_BLEND;
if (g_settings.gpu_disable_framebuffer_fetch)
disabled_features |= GPUDevice::FEATURE_MASK_FRAMEBUFFER_FETCH;
if (g_settings.gpu_disable_texture_buffers)
disabled_features |= GPUDevice::FEATURE_MASK_TEXTURE_BUFFERS;
if (g_settings.gpu_disable_memory_import)
disabled_features |= GPUDevice::FEATURE_MASK_MEMORY_IMPORT;
if (g_settings.gpu_disable_raster_order_views)
disabled_features |= GPUDevice::FEATURE_MASK_RASTER_ORDER_VIEWS;
// Don't dump shaders on debug builds for Android, users will complain about storage...
#if !defined(__ANDROID__) || defined(_DEBUG)
const std::string_view shader_dump_directory(EmuFolders::DataRoot);
#else
const std::string_view shader_dump_directory;
#endif
Error create_error;
std::optional<WindowInfo> wi;
if (!g_gpu_device ||
!(wi = Host::AcquireRenderWindow(api, fullscreen, fullscreen_mode.has_value(), &create_error)).has_value() ||
!g_gpu_device->Create(
g_settings.gpu_adapter, static_cast<GPUDevice::FeatureMask>(disabled_features), shader_dump_directory,
g_settings.gpu_disable_shader_cache ? std::string_view() : std::string_view(EmuFolders::Cache),
SHADER_CACHE_VERSION, g_settings.gpu_use_debug_device, wi.value(), System::GetEffectiveVSyncMode(),
System::ShouldAllowPresentThrottle(), fullscreen_mode.has_value() ? &fullscreen_mode.value() : nullptr,
exclusive_fullscreen_control, &create_error))
{
ERROR_LOG("Failed to create GPU device: {}", create_error.GetDescription());
if (g_gpu_device)
g_gpu_device->Destroy();
g_gpu_device.reset();
if (wi.has_value())
Host::ReleaseRenderWindow();
Error::SetStringFmt(
error,
TRANSLATE_FS("System", "Failed to create render device:\n\n{0}\n\nThis may be due to your GPU not supporting the "
"chosen renderer ({1}), or because your graphics drivers need to be updated."),
create_error.GetDescription(), GPUDevice::RenderAPIToString(api));
return false;
}
if (!ImGuiManager::Initialize(g_settings.display_osd_scale / 100.0f, g_settings.display_osd_margin, &create_error))
{
ERROR_LOG("Failed to initialize ImGuiManager: {}", create_error.GetDescription());
Error::SetStringFmt(error, "Failed to initialize ImGuiManager: {}", create_error.GetDescription());
g_gpu_device->Destroy();
g_gpu_device.reset();
Host::ReleaseRenderWindow();
return false;
}
InputManager::SetDisplayWindowSize(ImGuiManager::GetWindowWidth(), ImGuiManager::GetWindowHeight());
return true;
}
void Host::UpdateDisplayWindow(bool fullscreen)
{
if (!g_gpu_device)
return;
const GPUVSyncMode vsync_mode = System::GetEffectiveVSyncMode();
const bool allow_present_throttle = System::ShouldAllowPresentThrottle();
std::optional<GPUDevice::ExclusiveFullscreenMode> fullscreen_mode;
if (fullscreen && g_gpu_device->SupportsExclusiveFullscreen())
{
fullscreen_mode =
GPUDevice::ExclusiveFullscreenMode::Parse(Host::GetTinyStringSettingValue("GPU", "FullscreenMode", ""));
}
std::optional<bool> exclusive_fullscreen_control;
if (g_settings.display_exclusive_fullscreen_control != DisplayExclusiveFullscreenControl::Automatic)
{
exclusive_fullscreen_control =
(g_settings.display_exclusive_fullscreen_control == DisplayExclusiveFullscreenControl::Allowed);
}
g_gpu_device->DestroyMainSwapChain();
Error error;
std::optional<WindowInfo> wi =
Host::AcquireRenderWindow(g_gpu_device->GetRenderAPI(), fullscreen, fullscreen_mode.has_value(), &error);
if (!wi.has_value())
{
Host::ReportFatalError("Failed to get render window after update", error.GetDescription());
return;
}
// if surfaceless, just leave it
if (wi->IsSurfaceless())
return;
if (!g_gpu_device->RecreateMainSwapChain(wi.value(), vsync_mode, allow_present_throttle,
fullscreen_mode.has_value() ? &fullscreen_mode.value() : nullptr,
exclusive_fullscreen_control, &error))
{
Host::ReportFatalError("Failed to change window after update", error.GetDescription());
return;
}
const u32 new_width = g_gpu_device->GetMainSwapChain()->GetWidth();
const u32 new_height = g_gpu_device->GetMainSwapChain()->GetHeight();
const float f_width = static_cast<float>(new_width);
const float f_height = static_cast<float>(new_height);
ImGuiManager::WindowResized(f_width, f_height);
InputManager::SetDisplayWindowSize(f_width, f_height);
System::DisplayWindowResized(new_width, new_height);
}
void Host::ResizeDisplayWindow(s32 width, s32 height, float scale)
{
if (!g_gpu_device || !g_gpu_device->HasMainSwapChain())
return;
DEV_LOG("Display window resized to {}x{}", width, height);
Error error;
if (!g_gpu_device->GetMainSwapChain()->ResizeBuffers(width, height, scale, &error))
{
ERROR_LOG("Failed to resize main swap chain: {}", error.GetDescription());
UpdateDisplayWindow(Host::IsFullscreen());
return;
}
const u32 new_width = g_gpu_device->GetMainSwapChain()->GetWidth();
const u32 new_height = g_gpu_device->GetMainSwapChain()->GetHeight();
const float f_width = static_cast<float>(new_width);
const float f_height = static_cast<float>(new_height);
ImGuiManager::WindowResized(f_width, f_height);
InputManager::SetDisplayWindowSize(f_width, f_height);
System::DisplayWindowResized(new_width, new_height);
}
void Host::ReleaseGPUDevice()
{
if (!g_gpu_device)
return;
ImGuiManager::DestroyAllDebugWindows();
ImGuiManager::DestroyOverlayTextures();
FullscreenUI::Shutdown();
ImGuiManager::Shutdown();
INFO_LOG("Destroying {} GPU device...", GPUDevice::RenderAPIToString(g_gpu_device->GetRenderAPI()));
g_gpu_device->Destroy();
g_gpu_device.reset();
Host::ReleaseRenderWindow();
}