mirror of
https://github.com/stenzek/duckstation.git
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261 lines
7.9 KiB
C++
261 lines
7.9 KiB
C++
// SPDX-FileCopyrightText: 2019-2025 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#pragma once
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#include "ui_emptygamelistwidget.h"
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#include "ui_gamelistwidget.h"
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#include "core/game_database.h"
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#include "core/game_list.h"
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#include "core/types.h"
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#include "common/heterogeneous_containers.h"
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#include "common/lru_cache.h"
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#include <QtCore/QAbstractTableModel>
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#include <QtGui/QImage>
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#include <QtGui/QPixmap>
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#include <QtWidgets/QListView>
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#include <QtWidgets/QTableView>
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#include <algorithm>
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#include <array>
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#include <optional>
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Q_DECLARE_METATYPE(const GameList::Entry*);
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class GameListModel;
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class GameListSortModel;
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class GameListRefreshThread;
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class GameListModel final : public QAbstractTableModel
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{
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Q_OBJECT
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public:
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enum Column : int
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{
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Column_Icon,
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Column_Serial,
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Column_Title,
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Column_FileTitle,
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Column_Developer,
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Column_Publisher,
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Column_Genre,
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Column_Year,
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Column_Players,
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Column_TimePlayed,
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Column_LastPlayed,
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Column_FileSize,
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Column_UncompressedSize,
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Column_Region,
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Column_Achievements,
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Column_Compatibility,
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Column_Cover,
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Column_Count
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};
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static std::optional<Column> getColumnIdForName(std::string_view name);
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static const char* getColumnName(Column col);
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GameListModel(float cover_scale, bool show_cover_titles, bool show_game_icons, QObject* parent = nullptr);
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~GameListModel();
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int rowCount(const QModelIndex& parent = QModelIndex()) const override;
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int columnCount(const QModelIndex& parent = QModelIndex()) const override;
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QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
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QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
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ALWAYS_INLINE const QString& getColumnDisplayName(int column) const { return m_column_display_names[column]; }
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ALWAYS_INLINE const QPixmap& getNoAchievementsPixmap() const { return m_no_achievements_pixmap; }
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ALWAYS_INLINE const QPixmap& getHasAchievementsPixmap() const { return m_has_achievements_pixmap; }
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ALWAYS_INLINE const QPixmap& getMasteredAchievementsPixmap() const { return m_mastered_achievements_pixmap; }
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const GameList::Entry* getTakenGameListEntry(u32 index) const;
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bool hasTakenGameList() const;
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void takeGameList();
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void refresh();
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void reloadThemeSpecificImages();
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bool titlesLessThan(const GameList::Entry* left, const GameList::Entry* right) const;
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bool lessThan(const GameList::Entry* left, const GameList::Entry* right, int column) const;
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bool lessThan(const QModelIndex& left_index, const QModelIndex& right_index, int column) const;
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bool getShowCoverTitles() const { return m_show_titles_for_covers; }
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void setShowCoverTitles(bool enabled) { m_show_titles_for_covers = enabled; }
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bool getShowGameIcons() const { return m_show_game_icons; }
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void setShowGameIcons(bool enabled);
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QIcon getIconForGame(const QString& path);
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float getCoverScale() const { return m_cover_scale; }
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void setCoverScale(float scale);
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int getCoverArtWidth() const;
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int getCoverArtHeight() const;
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int getCoverArtSpacing() const;
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void refreshCovers();
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void updateCacheSize(int width, int height);
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Q_SIGNALS:
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void coverScaleChanged();
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private Q_SLOTS:
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void rowsChanged(const QList<int>& rows);
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private:
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QVariant data(const QModelIndex& index, int role, const GameList::Entry* ge) const;
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void loadCommonImages();
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void loadThemeSpecificImages();
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void setColumnDisplayNames();
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void loadOrGenerateCover(const GameList::Entry* ge);
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void invalidateCoverForPath(const std::string& path);
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void coverLoaded(const std::string& path, const QImage& image, float scale);
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static void loadOrGenerateCover(QImage& image, const QImage& placeholder_image, int width, int height, float scale,
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float dpr, const std::string& path, const std::string& serial,
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const std::string& title);
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static void createPlaceholderImage(QImage& image, const QImage& placeholder_image, int width, int height, float scale,
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const std::string& title);
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const QPixmap& getIconPixmapForEntry(const GameList::Entry* ge) const;
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const QPixmap& getFlagPixmapForEntry(const GameList::Entry* ge) const;
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static void fixIconPixmapSize(QPixmap& pm);
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static QString formatTimespan(time_t timespan);
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std::optional<GameList::EntryList> m_taken_entries;
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float m_cover_scale = 0.0f;
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bool m_show_titles_for_covers = false;
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bool m_show_game_icons = false;
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std::array<QString, Column_Count> m_column_display_names;
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std::array<QPixmap, static_cast<int>(GameList::EntryType::MaxCount)> m_type_pixmaps;
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std::array<QPixmap, static_cast<int>(GameDatabase::CompatibilityRating::Count)> m_compatibility_pixmaps;
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QImage m_placeholder_image;
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QPixmap m_loading_pixmap;
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QPixmap m_no_achievements_pixmap;
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QPixmap m_has_achievements_pixmap;
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QPixmap m_mastered_achievements_pixmap;
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mutable PreferUnorderedStringMap<QPixmap> m_flag_pixmap_cache;
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mutable LRUCache<std::string, QPixmap> m_cover_pixmap_cache;
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mutable LRUCache<std::string, QPixmap> m_memcard_pixmap_cache;
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};
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class GameListGridListView : public QListView
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{
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Q_OBJECT
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public:
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GameListGridListView(QWidget* parent = nullptr);
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Q_SIGNALS:
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void zoomOut();
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void zoomIn();
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protected:
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void wheelEvent(QWheelEvent* e);
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};
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class GameListWidget : public QWidget
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{
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Q_OBJECT
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public:
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GameListWidget(QWidget* parent = nullptr);
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~GameListWidget();
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ALWAYS_INLINE GameListModel* getModel() const { return m_model; }
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void initialize();
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void resizeTableViewColumnsToFit();
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void setTableViewColumnHidden(int column, bool hidden);
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void refresh(bool invalidate_cache);
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void refreshModel();
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void cancelRefresh();
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void reloadThemeSpecificImages();
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void updateBackground(bool reload_image);
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bool isShowingGameList() const;
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bool isShowingGameGrid() const;
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bool isShowingGridCoverTitles() const;
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bool isMergingDiscSets() const;
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bool isShowingGameIcons() const;
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const GameList::Entry* getSelectedEntry() const;
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Q_SIGNALS:
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void refreshProgress(const QString& status, int current, int total);
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void refreshComplete();
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void selectionChanged();
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void entryActivated();
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void entryContextMenuRequested(const QPoint& point);
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void addGameDirectoryRequested();
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void layoutChanged();
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private Q_SLOTS:
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void onRefreshProgress(const QString& status, int current, int total, float time);
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void onRefreshComplete();
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void onSelectionModelCurrentChanged(const QModelIndex& current, const QModelIndex& previous);
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void onTableViewItemActivated(const QModelIndex& index);
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void onTableViewContextMenuRequested(const QPoint& point);
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void onTableViewHeaderContextMenuRequested(const QPoint& point);
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void onTableViewHeaderSortIndicatorChanged(int, Qt::SortOrder);
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void onListViewItemActivated(const QModelIndex& index);
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void onListViewContextMenuRequested(const QPoint& point);
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void onCoverScaleChanged();
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void onSearchReturnPressed();
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public Q_SLOTS:
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void showGameList();
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void showGameGrid();
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void setShowCoverTitles(bool enabled);
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void setMergeDiscSets(bool enabled);
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void setShowGameIcons(bool enabled);
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void gridZoomIn();
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void gridZoomOut();
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void gridIntScale(int int_scale);
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void refreshGridCovers();
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void focusSearchWidget();
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protected:
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void resizeEvent(QResizeEvent* event);
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private:
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void loadTableViewColumnVisibilitySettings();
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void saveTableViewColumnVisibilitySettings();
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void saveTableViewColumnVisibilitySettings(int column);
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void loadTableViewColumnSortSettings();
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void saveTableViewColumnSortSettings();
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void listZoom(float delta);
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void updateToolbar();
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Ui::GameListWidget m_ui;
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GameListModel* m_model = nullptr;
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GameListSortModel* m_sort_model = nullptr;
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QTableView* m_table_view = nullptr;
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GameListGridListView* m_list_view = nullptr;
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QWidget* m_empty_widget = nullptr;
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Ui::EmptyGameListWidget m_empty_ui;
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GameListRefreshThread* m_refresh_thread = nullptr;
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QImage m_background_image;
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};
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