whoops, that was for STEAM_RUNTIME_LIBRARY_PATH, not STEAM_COMPAT_LIBRARY_PATHS

This commit is contained in:
GloriousEggroll 2024-01-28 17:06:39 -07:00
parent a0fc0f3e09
commit a8abf76fb1

View File

@ -25,13 +25,16 @@ fi
export SteamAppId="$STEAM_COMPAT_APP_ID"
export SteamGameId="$STEAM_COMPAT_APP_ID"
# TODO: Ideally this should be the main game install path, which is often, but not always the path of the game's executable.
if [[ -z $STEAM_COMPAT_INSTALL_PATH ]]; then
exepath="$(readlink -f "$1")"
gameinstallpath="${exepath%/*}"
export STEAM_COMPAT_INSTALL_PATH="$gameinstallpath"
fi
if [[ -z $STEAM_COMPAT_LIBRARY_PATHS ]]; then
export STEAM_COMPAT_LIBRARY_PATH=""
if [[ -z $STEAM_RUNTIME_LIBRARY_PATH ]]; then
# The following info taken from steam ~/.local/share/ubuntu12_32/steam-runtime/run.sh
host_library_paths=
exit_status=0
@ -52,7 +55,7 @@ if [[ -z $STEAM_COMPAT_LIBRARY_PATHS ]]; then
host_library_paths="${LD_LIBRARY_PATH:+"${LD_LIBRARY_PATH}:"}$host_library_paths"
steam_runtime_library_paths="${STEAM_COMPAT_INSTALL_PATH}:${host_library_paths}"
export STEAM_COMPAT_LIBRARY_PATHS="$steam_runtime_library_paths"
export STEAM_RUNTIME_LIBRARY_PATH="$steam_runtime_library_paths"
fi
if [[ -z $PROTON_VERB ]]; then