2025-03-02 22:14:19 +01:00

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ohio math
ohio random simp rng
on god counter
counter = 0 # Initialize the counter
skibidi calculate_rizz(x, y):
vibe_check x < 10:
x += 1
bussin(f"Increasing rizz to {x}")
yeet y > 20:
karen ValueError("Too much rizz")
sus:
rizz x * y
toilet RizzCalculator(npc):
skibidi villain_arc(goated, name="Rizz Master"):
goated.name = name
goated.rizz_level = 0
girlboss
skibidi rizz_level(goated):
rizz goated.rizz_level
sigma
skibidi get_random_rizz():
rizz rng.randint(1, 100)
skibidi add_rizz(goated, amount):
finna:
goated.rizz_level += amount
yeet goated.rizz_level > 100:
bussin("MAXIMUM RIZZ ACHIEVED!")
goated.rizz_level = 100
rizz goated.rizz_level
bruh L_plus_ratio simp e:
bussin(f"L + ratio: {e}")
rizz mid
plot_twist:
bussin("Rizz calculation complete")
yeet main_character == "__main__":
no shot 2 + 2 == 4, "Math is working"
calculator = RizzCalculator("Rizzy McRizzface")
drip stats = {
"name": calculator.name,
"initial_rizz": calculator.rizz_level
}
glizzy rizz_levels = []
fr i bet range(5):
random_rizz = RizzCalculator.get_random_rizz()
bussin(f"Got random rizz: {random_rizz}")
calculator.add_rizz(random_rizz)
rizz_levels.append(calculator.rizz_level)
counter += 1 # Increment counter
bussin(f"Final rizz levels: {rizz_levels}")
bussin(f"Counter value: {counter}")
yeet calculator.rizz_level > 50:
bussin("High rizz achieved!")
sus:
bussin("Need more rizz...")
# Demonstrate special syntax
yeet counter > 3: # Changed from 10 to 3 so it will be true
bussin("Deleting counter...")
ratio counter # Delete counter
finna:
bussin(counter) # This will fail since counter is deleted
bruh NameError:
bussin("Counter successfully deleted!")
spill the tea # Raise exception