ShaderGen: Fix use of reserved 'packed' keyword

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Stenzek 2025-07-13 15:26:22 +10:00
parent 1cad6389aa
commit 97a0f4669f
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@ -364,13 +364,13 @@ void ShaderGen::WriteHeader(std::stringstream& ss, bool enable_rov /* = false */
(m_shader_language == GPUShaderLanguage::GLSLES && m_glsl_version < 310)) (m_shader_language == GPUShaderLanguage::GLSLES && m_glsl_version < 310))
{ {
ss << "uint packUnorm4x8(float4 value) {\n" ss << "uint packUnorm4x8(float4 value) {\n"
" uint4 packed = uint4(round(saturate(value) * 255.0));\n" " uint4 ret = uint4(round(saturate(value) * 255.0));\n"
" return packed.x | (packed.y << 8) | (packed.z << 16) | (packed.w << 24);\n" " return ret.x | (ret.y << 8) | (ret.z << 16) | (ret.w << 24);\n"
"}\n" "}\n"
"\n" "\n"
"float4 unpackUnorm4x8(uint value) {\n" "float4 unpackUnorm4x8(uint value) {\n"
" uint4 packed = uint4(value & 0xffu, (value >> 8) & 0xffu, (value >> 16) & 0xffu, value >> 24);\n" " uint4 ret = uint4(value & 0xffu, (value >> 8) & 0xffu, (value >> 16) & 0xffu, value >> 24);\n"
" return float4(packed) / 255.0;\n" " return float4(ret) / 255.0;\n"
"}\n"; "}\n";
} }