7470 Commits

Author SHA1 Message Date
Stenzek
348e33562e
Qt: Fix BP start/stop menu item after first activation 2025-01-11 21:34:20 +10:00
Stenzek
234e1f721f
FullscreenUI: Improve controller settings page
- Add 'Clear Bindings' menu item.
- Show icons in controller types.
- Add confirmation to Reset Settings.
2025-01-11 21:29:04 +10:00
Stenzek
d6ce322eba
Controller: Use additional icons 2025-01-11 20:51:16 +10:00
Stenzek
e6c0725656
InputManager: Hold lock while manipulating devices/sources
Since we're enumerating on the GPU thread now, need to protect it.
2025-01-11 20:28:00 +10:00
Stenzek
d3bee3ce67
Qt: Rename 'Input Profile' to 'Controller Preset'
Hopefully more noob-proof?
2025-01-11 20:25:12 +10:00
Stenzek
e4c11aa905
Qt: Separate controller settings to global and profiles 2025-01-11 20:25:11 +10:00
Stenzek
2d63b34d48
Qt: Add icons/decorations to input devices 2025-01-11 20:25:11 +10:00
Stenzek
2298227054
FullscreenUI: Add binding of vibration motors 2025-01-11 20:25:11 +10:00
Stenzek
6f9caa6b12
InputManager: Add proper binds for vibration motors
Instead of the janky "vibration capabilities" flag.

Fixes the "Clear Mappings" button not applying to vibration motors.
2025-01-11 20:25:11 +10:00
Stenzek
13b85728a0
Qt: Refactor input device/motor tracking
Remove multiple sources of truth.
2025-01-11 20:25:11 +10:00
Stenzek
844287b722
FullscreenUI: Fix scrollbar on choice dialog at some screen sizes
e.g. game list right click
2025-01-11 20:25:11 +10:00
Stenzek
4b0bb9f70d
FullscreenUI: Increase input dialog padding
Way too small.
2025-01-11 20:13:53 +10:00
Stenzek
4af5e96ff6
Controller: Remove analog-mode-start OSD message
It's arguably not very useful, and the sticks are mapped to the
dpad in digital mode anyway.
2025-01-11 15:15:01 +10:00
Stenzek
440aaf2644
FullscreenUI: Modernize achievement popup a bit 2025-01-11 15:07:17 +10:00
Stenzek
05b0b03fd6
Cheats: Order special characters before alpha characters 2025-01-11 12:51:33 +10:00
Stenzek
93a7e7cef5
Cheats: Add bounds check to 5107/5147 2025-01-11 12:40:46 +10:00
Anderson Cardoso
c98dbb9d9e
Atualização Português do Brasil (#3353)
Atualizado para a última versão.
2025-01-11 12:37:16 +10:00
PugsyMAME
a26cac18e9
Cheats: Added register cheat types 5107 & 5147 (#3352)
This is new cheat type uses the general purpose cheat registers in a relative easy method to allow arrays of arrays cheats to be quickly created and will also cut down massively on cheats. For instance this method allows the following 15 cheats for Vandal Hearts II which would otherwise need 18886 separate cheats to replicate:

#Technique Slot Modifier\[MASTER] Select Slot Number for following cheats to act on (1 - 1349)
518500F1 001CF3C3
514500F2 0000000F
514500F3 0000????
514500F4 0000D0D0
OptionRange = 1:1349
#Technique Slot Modifier\Select Weapon
510700F1 000000??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 1 Learned
510700F1 00020001
#Technique Slot Modifier\Select Technique 1
510700F1 000300??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 2 Learned
510700F1 00040001
#Technique Slot Modifier\Select Technique 2
510700F1 000500??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 3 Learned
510700F1 00060001
#Technique Slot Modifier\Select Technique 3
510700F1 000700??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 4 Learned
510700F1 00080001
#Technique Slot Modifier\Select Technique 4
510700F1 000900??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 5 Learned
510700F1 000A0001
#Technique Slot Modifier\Select Technique 5
510700F1 000B00??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 6 Learned
510700F1 000C0001
#Technique Slot Modifier\Select Technique 6
510700F1 000D00??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\100% (Max) Technique Learned
510700F1 000E0064
2025-01-11 12:37:03 +10:00
Stenzek
ee33044f3d
InputManager: Fix SDL sub-options not copying to profile 2025-01-10 20:42:17 +10:00
Stenzek
7ac4a85765
InputManager: Fix per-bind sensitivity/deadzone not copying to profile 2025-01-10 20:14:21 +10:00
Stenzek
ccfc60ec94
GPU/HW: Remove extra barrier on VRAM download
Seems to work around download texture corruption on AMD/Vulkan/Windows.
2025-01-10 20:06:56 +10:00
Stenzek
18c90718c6
GPU/SW: Skip pixel load if none preserved
~12% performance improvement on Cortex-A35.
2025-01-10 18:46:05 +10:00
Stenzek
1320d9b456
Common: Use __builtin_shufflevector() for NEON blend() 2025-01-10 17:12:45 +10:00
Stenzek
29934d62c4
System: Improve rewind behaviour
- Fix crash when rewinding before first state is saved.
- Always save a rewind state immediately after normal save state load.
- Don't toss the last rewind state when rewinding, that way there is
  always at least one state to rewind to.
2025-01-09 23:46:06 +10:00
Stenzek
d25cffebd5
GPU/HW: Disable depth testing with semitransparency
But provide an option to enable it.
2025-01-09 21:45:14 +10:00
Stenzek
d9c9b3038d
GPU/HW: Fix ROV depth being written with semitransparency 2025-01-09 21:21:12 +10:00
Stenzek
7d2898b94c
GPU/HW: Exclude 2D polygons from depth buffer
Fixes UI getting obscured in Kingsley's Adventure.
2025-01-09 21:21:12 +10:00
Stenzek
1c9b9ca37a
GPUThread: Restore context after backend creation
Might help with random VRAM loss? I can't seem to reproduce it now..
2025-01-09 21:21:12 +10:00
Stenzek
40589dcd93
Settings: Add advanced option to set delay for max CD speedup
Affects both seeks and reads.
2025-01-09 21:21:12 +10:00
Stenzek
4449ae7904
Settings: Rearrange fields to avoid padding 2025-01-09 21:21:12 +10:00
Stenzek
9b339d4bff
PostProcessing: Remove StageCount key for game settings
Potentially removes the ini file if it's otherwise empty.
2025-01-09 21:21:12 +10:00
Stenzek
2b4e60a5bf
FullscreenUI: Fix loading screen font 2025-01-09 21:21:12 +10:00
Stenzek
bed3dd6950
FullscreenUI: Use span for DrawIntListSetting() 2025-01-09 17:54:12 +10:00
Stenzek
b76ebd2a7b
FullscreenUI: Fix scrollbar rounding in choice dialogs 2025-01-09 17:53:52 +10:00
Stenzek
561397a53c
CDROM: Add 'maximum' read speedup option
"Instant" seek is now renamed to Maximum as well, for consistency.
2025-01-09 15:23:47 +10:00
Anderson Cardoso
0ad0859e9d
Atualização Português do Brasil (#3351)
Atualizado para a última versão
2025-01-09 15:23:25 +10:00
Stenzek
fc8fbd8f08
Qt: Disable shared memcard settings outside of shared mode 2025-01-08 16:36:05 +10:00
Stenzek
08a3c31bff
CMake: Fix scmversion PRE_BUILD warning 2025-01-08 15:34:21 +10:00
Stenzek
87743c776d
FullscreenUI: Fix crash reloading postfx shaders 2025-01-08 15:29:56 +10:00
Stenzek
45afc8f7b1
OpenGLDevice: Add map-based stream buffer paths
MapAndSync ends up around 25% faster on ancient Mali drivers without
ARB_buffer_storage support.
2025-01-08 14:14:06 +10:00
Stenzek
1daa60c64d
GPU: Use tristrips for presentation as well 2025-01-08 00:14:15 +10:00
Stenzek
670dc461c1
GPU/HW: Slight re-shuffling of field offsets
Free up some bits in the middle.
2025-01-07 23:20:26 +10:00
Stenzek
0030bc2699
GPUDevice: Ensure 16 byte minimum UBO alignment 2025-01-07 23:20:25 +10:00
Stenzek
4c801c3ff3
GPUDevice: Move size-matches check into ResizeTexture() 2025-01-07 23:20:25 +10:00
Stenzek
b9186139d0
GPU/HW: Use sized tristrips instead of fullscreen quads 2025-01-07 23:20:25 +10:00
Stenzek
9bc5ffe091
Common: Add Vector4i xyxy(Vector2i) 2025-01-07 23:20:25 +10:00
Stenzek
1063c3da7f
Qt: Add 'Enable Touchpad' to Controller Settings
Have to shuffle a few other things around to fit in 768p.
2025-01-07 13:42:45 +10:00
Stenzek
0a124ee839
SDLInputSource: Support forwarding touchpad to pointer 2025-01-07 13:40:42 +10:00
Stenzek
2b7b3d8729
SDLInputSource: Allow inverting pad axes
Not really sure where this would happen, but whatever.
2025-01-07 13:01:37 +10:00
Stenzek
dacbb7c718
Qt: Behaviour -> Behavior
US English is used everywhere else, consistency > *.
2025-01-07 12:50:48 +10:00
Stenzek
6318223f58
Qt: Remove Apperance/Update settings from Game Properties 2025-01-07 12:48:27 +10:00
Stenzek
092e819a07
ImGuiFullscreen: Move texture loading to async tasks
Two threads instead of one, speeds things up a bit.
2025-01-07 12:40:08 +10:00
Stenzek
cae1ddc971
GPU: Ensure batches are flushed before presenting frame
Fixes occasional assertion failing when using the debugger.
2025-01-07 12:28:15 +10:00
Stenzek
dc9cdddd4c
Qt: Add zst/xz GPU dumps to file filter 2025-01-06 21:18:13 +10:00
Stenzek
0960160589
System: Don't check for subchannel with GPU dump 2025-01-06 21:17:27 +10:00
Stenzek
1765590a6f
Qt: Add 'Disable Window Rounded Corners' option 2025-01-05 16:39:57 +10:00
Stenzek
5ee069fc63
FullscreenUI: Add option to display PS buttons instead of Xbox 2025-01-05 16:00:15 +10:00
Stenzek
4d6124d41b
Platform: Fix AppImage dbus library mismatch 2025-01-05 14:08:22 +10:00
Stenzek
6043b2331f
Platform: Fix incorrect dbus shared library name
Fixes screensaver inhibit on Linux.
2025-01-04 21:14:46 +10:00
Stenzek
886040b257
Qt: Display 'No Image' instead of 0x0 in status 2025-01-04 19:21:47 +10:00
Stenzek
8353a33e89
X11Tools: Fix refresh rate query failing with XLib handle 2025-01-04 18:35:15 +10:00
Stenzek
076f4a6293
Qt: Fix delay in progress dialog opening
Applies to updater, verify, etc.
2025-01-04 16:59:33 +10:00
Stenzek
920f25427e
Qt: Simplify Fullscreen UI state tracking
Fixes application closing if the system was shut down while fullscreen.
2025-01-04 16:09:35 +10:00
Stenzek
78ccbc710c
Cheats: Fix error while exporting 2025-01-04 12:52:26 +10:00
Anderson Cardoso
548f1da5af
Atualização Português do Brasil (#3350) 2025-01-04 12:51:08 +10:00
Stenzek
9054801341
ImGuiManager: Update viewport and display size
Fixes the single frame of incorrect draw size when resizing
the window with the Big Picture UI.
2025-01-03 20:16:38 +10:00
Stenzek
80855090d5
Qt: Rewrite cover loading/generation
This was always wrong, QPixmaps shouldn't be manipulated outside of
the UI thread, and it used to crash in debug builds.

Also uses a placeholder image instead of a black image while covers
are loading/generating.
2025-01-03 20:16:38 +10:00
Stenzek
db14824d61
System: Use task queue for saving states/screenshots/gpudumps
System shutdown no longer needs to block. Gets rid of the slight
hitch when shutting down and saving state with the Big Picture UI.
2025-01-03 20:16:38 +10:00
Stenzek
547601559c
Common: Add TaskQueue class 2025-01-03 20:16:37 +10:00
Stenzek
52e6e8ff1e
PostProcessing: Compile warning fix 2025-01-03 18:19:12 +10:00
Stenzek
f9bb413a40
Qt: Enable clear button on hotkey search 2025-01-03 15:28:43 +10:00
Stenzek
dda10d3576
Qt: Add search box to hotkey settings 2025-01-03 14:58:50 +10:00
Stenzek
b2c8d25638
GPUBackend: Only display CPU thread blocked messages if queueing 2025-01-03 14:49:53 +10:00
Stenzek
88cd086633
Cheats: Eliminate extra newlines during code editing 2025-01-03 13:36:58 +10:00
Daniel Nylander
e096827df8
Updated Swedish translation (#3349) 2025-01-03 13:36:40 +10:00
Stenzek
e08dda0a0a
CPU: Declare state with constinit 2025-01-02 21:42:41 +10:00
Stenzek
87e367076d
PostProcessing: Get rid of Timer global 2025-01-02 21:40:01 +10:00
Stenzek
ba15a76d7b
ImGuiManager: Pack state in struct 2025-01-02 21:33:53 +10:00
Stenzek
d3fe1dfc2c
ImGuiManager: Separate debug and OSD fonts
Don't need to rasterize the former if it's not used, and saves blowing
up the debug window font size if the OSD scale is not 100%.
2025-01-02 21:25:25 +10:00
Stenzek
fc5553a8c7
GTE: Improve reverse transform freecam
Transform the move direction, that way it behaves more FPS-camera like.
2025-01-02 20:56:22 +10:00
Stenzek
90cb266886
Common: Small tidy-up and constexpr-ify GSMatrix4x4 2025-01-02 20:52:19 +10:00
Stenzek
83b4757788
Qt: Controller Test should be disabled while running 2025-01-02 02:11:50 +10:00
Stenzek
08cd649187
InputManager: Fix pointer-bound bind movement
i.e. psmouse

Regression from c4e0e7fadea0bf4f9da7bdea4335f619a6f14385
2025-01-02 02:10:31 +10:00
Stenzek
cd873eb6c1
GTE: Add 'Reverse Transform Order' option to freecam 2025-01-02 02:09:02 +10:00
Stenzek
3a64c5e4b3
FullscreenUI: Improve field alignment in achievements login 2025-01-02 01:07:18 +10:00
Stenzek
b21312867b
FullscreenUI: Fix popup sizes for postfx settings 2025-01-02 01:07:11 +10:00
Stenzek
179e2f1999
FullscrenUI: Fix field spacing scaling in game list view 2025-01-02 00:52:40 +10:00
Stenzek
0fdf984b71
GTE: Disable freecam on Android
Freecam is disabled on Android because there's no windowed UI for it.
And because users can't be trusted to not crash games and complain.
2025-01-02 00:38:29 +10:00
Stenzek
e036318559
Qt: Add 'Controller Test' to tools menu 2025-01-02 00:31:15 +10:00
Stenzek
c11468b9f1
Qt: Drop log messages if rate is too high
Prevents the application locking up and memory usage going bananas
if log messages do end up spammed at crazy rates.
2025-01-02 00:14:11 +10:00
Stenzek
37e5e64ddc
System: Move state display updates to call sites
Fixes black frames when changing settings with runahead/rewind enabled.
2025-01-01 23:05:08 +10:00
Stenzek
f3b7686457
System: Fix crash with memory save states + renderer switch 2025-01-01 22:55:31 +10:00
Stenzek
5ac5a1d246
Hotkeys: Fix resolution scale with memory save states 2025-01-01 22:02:55 +10:00
Stenzek
1d63648d68
Qt: Forward text input to aux render windows
Fixes text input in freecam window.
2025-01-01 22:02:55 +10:00
Stenzek
dcd439e7d8
GTE: Add 'Free Camera' feature 2025-01-01 22:02:55 +10:00
Stenzek
22202f1607
Common: Fix vector blend32() and dot() on SSE2 2025-01-01 22:02:55 +10:00
Stenzek
d0e1efb1fd
Common: Add more GSMatrix ops 2025-01-01 21:28:16 +10:00
Stenzek
f51dda3e66
GPUDevice: Allow this-frame pooled textures when not uploading data
It won't break the render pass.
2025-01-01 19:38:48 +10:00
Stenzek
a08acdb93a
System: Improve texture recycling when changing rewind/runahead settings
Fix suprious failures when changing rewind settings when low on VRAM.
2025-01-01 19:33:01 +10:00
Stenzek
57be62ffd1
FullscreenUI: Remove a couple of untranslated titles 2025-01-01 14:28:05 +10:00
Stenzek
884459d1cf
FullscreenUI: Fade alpha change when switching to postfx settings 2025-01-01 14:25:56 +10:00
Stenzek
ffef0c2e38
CPU/CodeCache: Don't compile invalid jumps via block links 2025-01-01 14:10:55 +10:00
Stenzek
d69d25431e
VulkanDevice: Hopefully fix init under Vulkan 1.0 drivers 2024-12-31 23:43:38 +10:00
Stenzek
f25302c847
CPU/Recompiler: Actually use fetch ticks for uncached EXP1 2024-12-31 17:29:40 +10:00
Stenzek
34f2600f99
CPU/Recompiler: Fix ICache update codegen on RISCV64 2024-12-31 16:12:19 +10:00
Stenzek
4c08c716c4
CPU/Recompiler: Fix dispatcher crash on RISCV64 2024-12-31 15:33:34 +10:00
Stenzek
a4b359672c
Common: Switch fastjmp.cpp asm to tabs
Consistency.
2024-12-31 15:33:17 +10:00
Stenzek
79b0533df2
Common: Fix RISC-V/64 fastjmp buffer size 2024-12-31 15:30:26 +10:00
Stenzek
b76618fdf4
System: Should call PGXP Reset not Initialize() in InternalReset() 2024-12-31 15:24:36 +10:00
Stenzek
1bf076c74f
VulkanDevice: Fix crash on shutdown if swapchain creation fails 2024-12-31 15:10:55 +10:00
Stenzek
e0877c1922
System: Add IsUsingPS2BIOS() 2024-12-31 14:58:31 +10:00
Stenzek
69826f2101
FullscreenUI: Fix incorrect section for Deinterlacing Mode 2024-12-31 14:15:42 +10:00
Stenzek
7228f6f1cf
System: Don't fail startup if cpuinfo init fails 2024-12-30 18:11:56 +10:00
Stenzek
3c5db39ee4
GPU/SW: Remove polygon size checks from backend
It's already checked before the draw is handed off.
2024-12-30 18:11:52 +10:00
Stenzek
4d4523dc04
GPU: Use same early culling rules for lines as polygons 2024-12-30 18:11:52 +10:00
Stenzek
c5bd4101b3
GPU: Refactor and simplify deinterlacing
Both HW and SW deal with half-height buffers coming in now.
2024-12-30 14:36:17 +10:00
Stenzek
4e928d7ce1
Common: Work around LLVM LTO inline asm issue
LLVM bug 61991.
2024-12-30 02:57:22 +10:00
Stenzek
401582bb2b
PlatformMisc: Load libdbus at runtime
The static library can't link to the ARM binary when cross-compiling.
2024-12-30 01:57:08 +10:00
Stenzek
9cba1decad
GPU/HW: Compiler warning fix 2024-12-29 22:34:39 +10:00
Stenzek
468c907fd6
Cheats: Compiler warning fix 2024-12-29 22:34:31 +10:00
Stenzek
d4e393f1a8
Common: Fix write overflow with nosimd vector 2024-12-29 22:34:14 +10:00
Stenzek
242561debf
CPU/Recompiler: Align dispatchers and JIT blocks
A couple of percent difference if we're lucky. Practically probably <1%.
2024-12-29 18:11:58 +10:00
Stenzek
82a843c121
RegTest: Log state and RAM hashes on exit
Useful for checking determinism.
2024-12-29 17:25:55 +10:00
Stenzek
1ed9e609a5
RegTest: Support replaying GPU dumps 2024-12-29 17:25:55 +10:00
Stenzek
b7832e609f
GPU/HW: Vectorize flipped sprite handling 2024-12-29 17:25:55 +10:00
Stenzek
1a211e0a21
GPU/HW: Fix mask bit regression from FF8 fix
Fixes overbright polygons appearing in Silent Hill.
2024-12-29 17:25:54 +10:00
Stenzek
0e6ade067c
FileSystem: Add error reporting to DeleteDirectory() 2024-12-29 17:25:54 +10:00
Stenzek
5c3abb490d
Common: Fix vector sse2_max_u16()
Fixes UV clamping in SSE2 build, e.g. Jumping Flash.
2024-12-29 13:56:10 +10:00
Stenzek
799f5bdf97
GPU: Assume vertex commands are 8-byte aligned 2024-12-28 20:24:22 +10:00
Stenzek
8c807118c0
GPUDevice: End timer on command flush
Fixes incorrect GPU usage readings in OpenGL, D3D11 is still
problematic, at least on AMD.
2024-12-28 20:24:21 +10:00
Stenzek
7bb0c7d1fb
InputManager: Fix pointer scale loading 2024-12-28 20:24:21 +10:00
Stenzek
c2589461e9
GPU/HW: Remove extra debug group pop 2024-12-28 20:24:21 +10:00
Stenzek
74fd217afb
GPU/HW: Always update/load/save CLUT
We have the headroom with multithreading now, and it prevents issues
saving/loading state in loading screens in some games.
2024-12-28 20:24:21 +10:00
Stenzek
25b0bb752a
GPU/HW: Try truncating culled vertices
What is this monstrosity? Final Fantasy VIII relies on X coordinates
being truncated during scanline drawing, with negative coordinates
becoming positive and vice versa. Fortunately the bits that we need
are consistent across the entire polygon, so we can get away with
truncating the vertices. However, we can't do this to all vertices,
because other game's vertices break in various ways. For example,
+1024 becomes -1024, which is a valid vertex position as the ending
coordinate is exclusive. Therefore, 1024 is never truncated, only
1023. Luckily, FF8's vertices get culled as they do not intersect
with the clip rectangle, so we can do this fixup only when culled,
and everything seems happy.
2024-12-28 20:24:21 +10:00
Stenzek
c99625e4c3
GPU: Move vertex culling to GPU thread
i.e. push all primitives through unless they are oversized, which the
GPU will definitely skip.

Needed because of coordinate truncation in Final Fantasy VIII, these
scenes will now render correctly with the software renderer again.
2024-12-28 20:24:09 +10:00
Stenzek
58b0ccf3fc
Common: Add 2D vector formatters 2024-12-28 19:59:25 +10:00
Stenzek
69ed6e5e58
Hotkeys: Screenshot should not be present on Android
Since it saves to app-private, users would complain that the app is
using too much data.
2024-12-27 19:39:23 +10:00
Stenzek
2da692b341
CPU/Recompiler: Swap bl{x,r} for b{x,r} on ARM
Not a subroutine call.
2024-12-27 15:02:40 +10:00
Stenzek
2a8cfc7922
CPU/CodeCache: Simplify code LUT addressing
One more instruction on x86/ARM32, no additional instructions on ARM64.

Worth it so that the application doesn't crash if the game jumps to an
invalid PC. Note that the lower 2 bits are truncated, so an unaligned
jump will round down to the closest instruction. Obviously not correct,
but if a game ends up doing this, it's a lost cause anyway.
2024-12-27 15:02:40 +10:00
Stenzek
4e5b4ba071
CPU: Fix AdEL/IBE on instruction fetch
CAUSE and EPC were swapped for the latter.
2024-12-27 15:02:40 +10:00
Stenzek
4b34825afd
CPU/CodeCache: Remove InstructionInfo pc field
No longer needed since oldrecs are gone.
2024-12-27 15:02:40 +10:00
Stenzek
ce71b168c3
CPU/CodeCache: Add static to a couple of missing functions 2024-12-27 15:02:40 +10:00
Stenzek
a44dd1882f
RegTest: Update CLI help 2024-12-27 15:02:40 +10:00
Anderson Cardoso
7b9664d6f2
Atualização Português do Brasil (#3348)
Atualizado para a última versão.
2024-12-27 15:02:31 +10:00
Stenzek
9921d2074c
Achievements: Fix serialization on Linux 2024-12-26 18:00:29 +10:00
Stenzek
5c83bbe5c5
FullscreenUI: Slight tidy-up to achievements login dialog 2024-12-26 18:00:29 +10:00
Stenzek
272aa4f933
ImGuiManager: Add Begin/EndTextInput() 2024-12-26 18:00:29 +10:00
Stenzek
fa993849f7
Qt: Update English/Plural strings 2024-12-26 01:58:24 +10:00
Stenzek
6903abba55
CDROM: Adjust missed INT1 sector behaviour
Max Power Racing and C3 Racing are slow with their DMAs out,
and get confused when an additional INT1 comes inbetween reading
the sector header and data.

Fixes these games crashing during loading. 5000 cycles is more in
line with what the real mech would do anyway, it's pretty slow.
2024-12-26 01:55:55 +10:00
Stenzek
0528ce567c
Achievement: Fix glitchy fade indicator animation 2024-12-25 23:01:58 +10:00
Stenzek
00eb54cd15
Achievements: Refactor state serialization
Fix load failures, and eliminate the buffer copy.
2024-12-25 22:23:09 +10:00
Stenzek
d360564cef
GameList: Fix lock not re-acquired on failure 2024-12-25 21:55:19 +10:00
Stenzek
8c2fe430d8
GPU/TextureCache: Apply 'Dump Replaced Textures' option to backgrounds too 2024-12-25 15:53:53 +10:00
Stenzek
b03127b206
GPU: Move background dumping to HW+GPU thread
And only dump when the mask bit check is not enabled.

The replacements are gated by the mask bit check anyway, so there's
no point dumping anything that can't be replaced.
2024-12-25 15:53:53 +10:00
Stenzek
6f3e9913f5
GPU/HW: Fix VRAM write dumping only first row
Still has race conditions.
2024-12-25 15:53:53 +10:00
Stenzek
dd180f2fd6
System: Fix dump VRAM writes not updating on GPU thread 2024-12-25 15:53:53 +10:00
Stenzek
b33aa31db8
FullscreenUI: Update translation strings
I always forget to do this...
2024-12-25 15:53:46 +10:00
Stenzek
8f6db2c8fa
Qt: Add missing icon to System Display 2024-12-25 15:13:50 +10:00
Stenzek
b81c87958f
Qt: Fix F3 getting intercepted when game/FSUI active 2024-12-25 15:11:40 +10:00
Stenzek
d010f768c4
FullscreenUI: Fix smooth scrolling in game/state/etc lists 2024-12-25 15:02:09 +10:00
Stenzek
ad7318f5f9
FullscreenUI: Fix spacing in game list 2024-12-25 14:37:26 +10:00
Stenzek
0565320036
ImGuiFullscreen: Enable smooth scrolling for file/choice selectors 2024-12-24 13:54:23 +10:00
Stenzek
c4e0e7fade
InputManager: Fix mouse-mapped axes getting stuck
Regression from f0deab2.
2024-12-24 13:52:04 +10:00
Stenzek
dc18ce2c2a
System: Warn if fastmem mode is not optimal 2024-12-24 13:16:37 +10:00
Stenzek
f4265edb2d
SmallString: Add append_vformat() 2024-12-24 13:16:12 +10:00
Stenzek
86d78e5eca
GPU/TextureCache: Only use shader bilinear for initial pagefill
Make bilinear replacements behave the same as nearest.
2024-12-24 13:05:38 +10:00
Stenzek
33083cfae1
Settings: Add missing bitfield width 2024-12-24 01:21:07 +10:00
Stenzek
00278fa905
PIO: Fix failure to load state with different cart type 2024-12-24 00:24:37 +10:00
Stenzek
b8fa97e1a7
GPU: Fix sprite texture filtering with TC enabled 2024-12-24 00:24:37 +10:00
Stenzek
89f11095bc
CPU: GTE completion cycle should be reset/serialized
Yay more determinism breakage...
2024-12-24 00:24:37 +10:00
Stenzek
9f73e690ad
CPU: Debug mode flag should be updated on state load 2024-12-24 00:24:36 +10:00
Stenzek
ac05c35292
CPU: Fix DCIC not being cleared on reset
Stops interpreter mode being unintentionally forced after
restarting some games.
2024-12-24 00:24:36 +10:00
Stenzek
18c509a679
CPU/Recompiler: Exit block early on DCIC/BPCM change
Fixes booting Xplorer cartridge with recompiler.
2024-12-24 00:24:36 +10:00
Stenzek
307bd86b72
SPU: Fix determinism loss when loading state where IRQs differ 2024-12-24 00:24:36 +10:00
Anderson Cardoso
2aa466d1c6
Atualização Português do Brasil (#3347)
Atualizado para a última versão.
2024-12-24 00:24:23 +10:00
Stenzek
9a22ac3c70
GPU/HW: Download VRAM when enabling sw-for-readbacks 2024-12-23 17:55:47 +10:00
Stenzek
8e254c4baf
GPUBackend: Fix VRAM loss with runahead/rewind 2024-12-23 17:55:33 +10:00
Stenzek
f3f99f7eac
FullscreenUI: Support renderer swapping without restart 2024-12-23 14:37:38 +10:00
Stenzek
406cd1b6a1
Qt: Shuffle a couple of graphics options
Save a tiny bit of vertical space.
2024-12-23 14:24:17 +10:00
Stenzek
9e04b0bf55
GPU/TextureCache: Add 'Always Track Uploads' option 2024-12-23 13:52:23 +10:00
Stenzek
a8361f985e
GPU: CLUT should not be saved on CPU thread memory state 2024-12-22 16:48:45 +10:00
Stenzek
7f1ebd3767
PageFaultHandler: Warning fix 2024-12-22 16:48:45 +10:00
Stenzek
448009f4ef
CPU/CodeCache: Fastmem RAM faults are always writes 2024-12-22 16:48:45 +10:00
Stenzek
515a4d07fb
System: Fix pre-frame sleep getting stuck 2024-12-22 16:48:45 +10:00
Stenzek
0b4e302c22
GPU: Implement PGXP for lines 2024-12-22 16:48:45 +10:00
Stenzek
b81287efd2
GPUBackend: Remove duplicate num_vertices 2024-12-22 16:48:45 +10:00
Stenzek
9b62632951
Achievements: Re-add NeedsIdleUpdate()
Forgot I needed this on Android..
2024-12-22 16:48:24 +10:00
Anderson Cardoso
556a53e564
Fix Typo in Russian tr (#3346) 2024-12-22 16:48:00 +10:00
Stenzek
080d30bf0c
GPU: Slightly adjust PAL active range
Gets the PAR closer to the expected value of 59/94 with a divider of 4.
2024-12-21 23:05:30 +10:00
Stenzek
ad980a7004
GPU: Fix 480i resolution display in OSD 2024-12-21 22:20:41 +10:00
Stenzek
0aa89ec7b0
System: Fix some GPU settings not updating 2024-12-21 18:29:56 +10:00
Stenzek
e1bd5690ac
Misc: Slightly reduce include pollution from settings.h 2024-12-21 15:28:27 +10:00
Stenzek
62285dcf33
Settings: Split into GPU and main settings
That way the GPU thread copy doesn't need fields it never touches.
2024-12-21 14:53:15 +10:00
Stenzek
6b754e6759
FullscreenUI: Fix CPU/GPU thread race on achievements toggle 2024-12-21 14:40:24 +10:00
Stenzek
26db661a05
GPU: Remove global indirection 2024-12-21 14:35:12 +10:00
Stenzek
c4b0430d5e
System: Remove unused SetExpansionROM() 2024-12-19 23:32:15 +10:00
Stenzek
7826c258b0
System: Frame step after runahead
Makes it behave as expected.
2024-12-19 23:32:15 +10:00
Stenzek
2d659fc3eb
GPU: Move backend work off CPU thread 2024-12-19 23:32:15 +10:00
Stenzek
831c982f3b
System: Rewrite memory save state handling
Makes it more friendly to GPU thread.
2024-12-19 22:42:28 +10:00
Stenzek
6993e6c31f
GPU/SW: Fix double draws of polyline vertices 2024-12-19 22:42:02 +10:00
Stenzek
10e2079ee4
CPU/Recompiler: Don't use far code for mtc0 cache check
Redundant for a few instructions.
2024-12-19 18:44:08 +10:00
Stenzek
fe1fa765f7
CPU/Recompiler: Don't back up value to stack in mtc0
Fixes misaligned stack that could crash in log messages.
2024-12-19 18:44:08 +10:00
Stenzek
568667753d
CPU/CodeCache: Avoid log calls in faults outside of JIT code
Could be in other functions that are unsafe to call log functions from.
2024-12-19 18:44:08 +10:00
Stenzek
7116a80435
Common: Add RESTRICT macro
Gotta coerce the compiler into generating better code.
2024-12-19 16:50:03 +10:00
Stenzek
31c1cfa650
Achievements: Remove unused NeedsIdleUpdate() 2024-12-19 12:46:59 +10:00
Stenzek
7442ec2f19
JogCon: Implement command 0x44 2024-12-19 12:42:01 +10:00
Daniel Nylander
fa2442deaf
Updating Swedish translation (#3345)
* Updated Swedish translation
2024-12-19 12:06:06 +10:00
Anderson Cardoso
8df2a2c446
Atualização Português do Brasil (#3344)
Atualizado para última versão
2024-12-17 14:28:15 +10:00
Stenzek
f010d81652
ISOReader: Add XA and raw extraction modes 2024-12-17 14:19:41 +10:00
Stenzek
b68370dff7
Mouse: Move s8 clamp to after subtraction
Stops the mouse from accumulating long distances which are applied
over several frames. Seems to "feel" slightly better.
2024-12-16 01:53:03 +10:00
Stenzek
cc52320dfe
FullscreenUI: Update translation string list 2024-12-16 01:30:20 +10:00
Daniel Nylander
4216eef420
Updated Swedish translation (#3343) 2024-12-16 01:29:24 +10:00
Stenzek
b634eecd21
System: Allow separate configuration for multi-disc games 2024-12-16 01:22:48 +10:00
Stenzek
fda10a6978
FullscreenUI: Remove legacy 'Enable Cheats' option
It did nothing.
2024-12-16 01:02:04 +10:00
Stenzek
43af57d735
System: Fix UpdateGTEAspectRatio() during initialization 2024-12-15 22:12:43 +10:00
Stenzek
1f1a664908
InputManager: Add missing call to UpdateHostMouseMode() 2024-12-15 22:12:43 +10:00
Stenzek
6e2223b517
OpenGLDevice: Fix surfaceless context switch 2024-12-15 22:09:21 +10:00
Stenzek
fbb411a946
OpenGLDevice: Blacklist fbfetch on PowerVR as well
Apparently it's broken, and I don't have any devices with this chip
so I can't find a potential workaround anyway.
2024-12-15 22:07:47 +10:00
Stenzek
4e1e07a93c
Qt: Shrink BIOS settings page height
Move open/refresh buttons.
2024-12-15 16:09:02 +10:00
Stenzek
9d52e27e16
CPU/Recompiler: Use condition select for ICache updates
Tidy ~4% perf boost.
2024-12-15 16:00:25 +10:00
Stenzek
03e24637af
Qt: Simplify Host::CommitBaseSettingChanges() 2024-12-15 13:00:08 +10:00
Stenzek
5e21234966
Qt: Fix deadlock in Game Properties -> Post-Processing 2024-12-15 12:59:30 +10:00
Stenzek
90e9634c19
FullscreenUI: Enable DrawStringListSetting() 2024-12-14 18:07:33 +10:00
Stenzek
c0c2e69b59
CPU/Recompiler: Document ARM32 code size
Yikes, it's huge..
2024-12-14 16:43:29 +10:00
Stenzek
5cbb6b6163
Qt: Purge unused {start,stop}dumpingAudio 2024-12-14 16:00:13 +10:00
Stenzek
e91ae5f1b9
GPU/HW: Only compile page texture shaders if TC is enabled
Knocks about 1/4 off the total pipelines with the default config.
2024-12-14 15:56:46 +10:00
Stenzek
dcaee9b87e
Qt: Add ISO Browser to Tools menu 2024-12-14 14:10:07 +10:00
Stenzek
726aa67d1b
CPU/CodeCache: Only cache EXP1 blocks up to 0x1F060000
Neither cart type has code mapped above this address.

Saves ~91MB of memory.
2024-12-14 14:10:06 +10:00
Anderson Cardoso
b99fb22522
Atualização Português do Brasil (#3342)
atualizado para a última versão
2024-12-14 13:47:46 +10:00
Stenzek
b832dfbb3a
CDROM: Zero out seek start/end after read 2024-12-14 13:47:20 +10:00
Stenzek
c25c0067af
CDROM: Handle repeated SeekL to same target
Fixes more lockups in Resident Evil 3.
2024-12-14 13:36:20 +10:00
Stenzek
e683c89770
CPU/Recompiler: Fix ICache updates on ARM32 2024-12-14 01:05:42 +10:00
Stenzek
5687dd22bd
PIO: Add basic flash cartridge support 2024-12-13 23:22:57 +10:00
Stenzek
2f6eaa1d43
CPU/Interpreter: Address ICache lines in words
Might help on ARM32, because no unaligned access.

Otherwise, ~23% perf boost in debug builds. But this is pretty
meaningless.
2024-12-13 23:22:57 +10:00
Stenzek
25ffc5a248
GameDatabase: Warn if multitap enabled on unsupported game
Fear Effect sends a multitap read command, but doesn't know how to
handle it. There's probably others.

Also add a DisableMultitap trait for these games to force it off.
2024-12-13 18:41:00 +10:00
Stenzek
50fbaf90e6
Qt: Add debug menu options for log sinks/timestamps 2024-12-13 18:08:44 +10:00
Stenzek
8f19912c64
GPU/ShaderGen: Use sample instead of load at 1x as well
Consistency. Mali ends up ever-so-slightly faster with sample versus
texel loads, apparently.

Also fixes compile errors when using texture filtering on GLSL ES.
2024-12-13 14:36:21 +10:00
Stenzek
db848d1381
System: Remove redundant GameDB lookup 2024-12-12 17:43:00 +10:00
Stenzek
5577328f35
Controller: Allow !compatsettings to always start in analog mode 2024-12-12 17:42:37 +10:00
Stenzek
99f133223c
CPU/Recompiler: Create block links for self-looping blocks
This way invalidation will rewrite the jump back to the compiler.
Otherwise a SMC block can end up looping itself indefinitely.

Might help with Spyro 2/3. I can't seem to make them crash anymore.
2024-12-12 16:28:51 +10:00
Stenzek
2e805d56dd
CPU/CodeCache: Always backpatch KSEG2 writes 2024-12-12 16:24:54 +10:00
Stenzek
c3a2156c79
CPU/CodeCache: Fix event kicking for Cached Interpreter 2024-12-12 16:24:19 +10:00
Stenzek
cdcf05a878
CPU/Recompiler: Only truncate block for future writes
If we overwrite an instruction that has already executed, it
should invalidate the block next time.
2024-12-12 16:23:32 +10:00
Stenzek
e507fdcb1f
System: Load state before calling OnSystemStarted()
Needed for transitent state cleanup on Android.
2024-12-11 22:04:21 +10:00
Stenzek
d8af8e4a60
GPU/HW: Fix possibly-stale display with MSAA+Show VRAM 2024-12-11 22:04:21 +10:00
Stenzek
9743ce01a0
OpenGLDevice: Support GLES 3.0
Android emulator still doesn't have GLES 3.1...
2024-12-11 22:04:21 +10:00
Stenzek
69947fb907
GPU/TextureCache: Look for replacements outside of subdirectory
i.e. old setups that do not have the `replacements` subdirectory.
2024-12-11 15:02:55 +10:00
Stenzek
d871c17f3f
Settings: Set sprite texture filter on reset 2024-12-11 14:54:26 +10:00
Stenzek
5eac1e4800
VulkanDevice: Blacklist FSI on AMD Windows
Yay for random GPU resets, it's fine on NVIDIA.
2024-12-11 12:46:25 +10:00
Stenzek
1edcc8c0ac
System: Merge system taints with state taints on load 2024-12-10 20:19:27 +10:00
Stenzek
cc567d9498
Cheats: Fix hash-suffixed files incorrectly loading 2024-12-10 20:19:26 +10:00
Stenzek
e137d3b5c7
Common: Fix rectangle rempty() on ARM32 2024-12-10 16:49:45 +10:00
Stenzek
5767397231
Qt: Remove 'Enable Cheats' from Console Settings
This was moved to Game Properties ages ago.
2024-12-10 13:19:08 +10:00
Stenzek
0bb83f6fd7
OpenGLDevice: Fix inverted cache file lock 2024-12-10 13:17:06 +10:00
Stenzek
1e839224e8
CDROM: Fix physical disc reading without SubQ on Linux 2024-12-10 02:28:02 +10:00
Stenzek
2e6deca76f
FileSystem: Don't use POSIX locks on Android
Requires SDK 24, and it's pointless anyway.
2024-12-10 02:26:54 +10:00
Stenzek
b814666134
CPU/Recompiler: Fix ARM32 build (again) 2024-12-10 02:26:45 +10:00
Stenzek
1bea8817f1
Host: Add ConfirmMessageAsync() 2024-12-10 02:26:45 +10:00
Stenzek
42535591bc
HTTPDownloader: Log errors on request failure 2024-12-10 02:26:45 +10:00
Stenzek
a1928de4d0
ImGuiOverlays: Pack SaveStateSelectorUI state 2024-12-09 15:35:07 +10:00
Stenzek
765a46fc88
FullscreenUI: Pack state in struct 2024-12-09 15:02:05 +10:00
Stenzek
53c08c52ed
ImGuiFullscreen: Pack state in struct 2024-12-09 15:01:57 +10:00
Stenzek
5d7cb6c5dc
System: Move state compression/writing to worker thread
Reduce hitches when saving.
2024-12-09 14:16:55 +10:00
Stenzek
31d953dac2
System: Prevent memcard blocking resume state save
Because otherwise you end up with a stale/old resume state, which is
arguably worse.
2024-12-09 13:42:41 +10:00
Stenzek
5bf7227790
CPU/CodeCache: Use code buffer section on Android 2024-12-08 19:44:27 +10:00
Stenzek
1adf36ccb2
Build: Fix out-of-tree CMake scmversion extraction on Windows 2024-12-08 19:44:27 +10:00
Stenzek
b6eb41e2cf
Qt: Improve binding widget tooltip 2024-12-08 19:44:27 +10:00
Stenzek
2999f15d7a
StringUtil: Add UTF-16 encoding/decoding functions 2024-12-08 19:44:27 +10:00
Stenzek
7f3687de81
Common: Report assertion failure/panic message for Android 2024-12-08 14:19:25 +10:00
Stenzek
3a661a1c3d
Cheats: Move file clearing into core
Needed for Android.
2024-12-08 02:58:50 +10:00
Stenzek
d5432da082
Settings: Disable runahead/rewind in Safe Mode 2024-12-08 02:58:50 +10:00
Stenzek
f9155e5ce7
Settings: Fix incorrect data type for rewind slots 2024-12-08 02:58:50 +10:00
Stenzek
5725a0360b
GPU: Use A1BGR5 format for SW/HashCache if available 2024-12-06 18:28:09 +10:00
Stenzek
8c5fadafba
GPUTexture: Add A1BGR5 format
Needed for GLES, since RGB5A1 + BGRA + REV isn't listed as
a valid format.
2024-12-06 18:28:09 +10:00
Anderson Cardoso
c3a9ab3cc8
Atualização Português do Brasil (#3341)
Atualizado para a última versão
2024-12-06 18:27:58 +10:00
Stenzek
f0c456893c
GPUDevice: Support pre-rotating swap chains 2024-12-06 15:38:51 +10:00
Stenzek
acf04ed67a
GPUDevice: Use row-major matrix packing
With column vectors. mul() turns into dot products instead of madds.
2024-12-06 15:10:15 +10:00
Stenzek
e22d67f4aa
GSVector: Add 4x4 matrix class 2024-12-06 15:10:15 +10:00
Stenzek
9c327af280
GPUDevice: Typedef auto-recycled texture 2024-12-06 15:10:15 +10:00
Stenzek
52feb1a37d
PostProcessing: Improve compile error reporting 2024-12-06 15:10:15 +10:00
Stenzek
c9c4307871
FileSystem: Android build fix 2024-12-06 15:10:15 +10:00
Stenzek
042a2d72f7
Threading: Add IsCallingThread() to ThreadHandle 2024-12-06 15:10:15 +10:00
Stenzek
5c4d95fd51
Settings: Add missing GPU feature disables 2024-12-06 15:07:56 +10:00
Stenzek
6d080c1a3f
GPU: Fix additional GL_POP() causing validation errors 2024-12-06 14:51:57 +10:00
Stenzek
3670c131e3
Qt: Hook up extract button in ISO browser 2024-12-05 18:59:32 +10:00
Stenzek
ea632665c1
Qt: Fix possible game settings save error with sliders 2024-12-05 18:57:35 +10:00
Stenzek
0c7636b3c3
System: Add missing safe mode disable messages 2024-12-05 17:04:09 +10:00
Stenzek
541985fb70
Qt: Add ISO Browser 2024-12-05 16:30:21 +10:00
Stenzek
58f5d7e1ba
Qt: Fix missing status message on delayed progress show 2024-12-05 16:30:21 +10:00
Stenzek
e9644c7eeb
ISOReader: Add file extraction helpers 2024-12-05 16:30:21 +10:00
Víctor "IlDucci
20df4ec14e
Spanish (Spain) update 2024/12/03 (#3340)
Translation of latest changes.
2024-12-05 16:30:09 +10:00
Stenzek
fe3b4154b7
PostProcessing: Fix crash on UI open with OpenGL 2024-12-03 22:35:49 +10:00
Stenzek
3ca2579882
Qt: Add additional early SSE4.1 check on Windows
reshadefx uses roundss in std::unordered_map initializers, no other way
to stop this. If it's not reshade, it'll probably be something else.
2024-12-03 19:13:35 +10:00
Stenzek
84a1e209ea
OpenGLDevice: Lock pipeline cache on Linux
Prevents multiple processes from trampling on one another.
2024-12-03 17:35:07 +10:00
Stenzek
04e472d088
FileSystem: Add non-blocking option to POSIXLock 2024-12-03 17:29:47 +10:00
Stenzek
d93c713fb7
FileSystem: Make POSIXLock moveable 2024-12-03 17:29:47 +10:00
Stenzek
5b6e3a952c
System: Reset code cache on fastmem mode change
Fixes excess backpatching and potential crashes when changing mode.
2024-12-03 17:29:47 +10:00
Stenzek
0a2facfaeb
Settings: Don't enable fastmem without recompiler
Don't need to bother allocating memory otherwise.
2024-12-03 16:54:42 +10:00
Stenzek
d3ceda0c5b
CPU/CodeCache: Improve block host size heuristics
Codegen is much better these days, especially with NewRec.
2024-12-03 16:54:28 +10:00
Stenzek
9a5ee3aae6
Qt: Fix horizontal scrollbar showing in summary track list 2024-12-03 16:16:38 +10:00
Anderson Cardoso
03eb4a6bf9
Atualização Português do Brasil (#3339) 2024-12-03 14:45:36 +10:00
Stenzek
25063d4018
Achievements: Fix overlay stacking 2024-12-03 14:13:04 +10:00
Stenzek
14ff89d0c0
MetalDevice: Fix incorrect pixel format for RGB5A1 2024-12-03 13:28:19 +10:00
Stenzek
cbc22a89f7
GPU/HW: Fix TC + SW-For-Readbacks combo 2024-12-02 20:45:02 +10:00
Stenzek
3959c83bd4
GPU/TextureCache: Fix split writes not dumping 2024-12-02 20:12:40 +10:00
Stenzek
22edf23269
GPU: Fix parameter logging of some commands 2024-12-02 17:24:18 +10:00
Stenzek
6756c96fa2
CDROM: Improve SeekL -> ReadN timing
See comments - Mech stops at target Data - 2, or SubQ target.
2024-12-02 17:24:16 +10:00
Stenzek
2f70d1bd9c
CPU: Write trace log to data directory 2024-12-01 23:21:33 +10:00
Stenzek
e9848a6182
Misc: Collapse more niche log channels 2024-12-01 23:21:33 +10:00
Stenzek
9df59713da
GPUDevice: Put debug messages/scopes behind conditions
And completely compile them out in Release builds.

Gets Devel close to Release in terms of performance.
2024-12-01 23:21:33 +10:00
Stenzek
0faa9cf650
Build: Add Devel configuration
Gets you debug assertions and logging, while still producing an
optimized executable.
2024-12-01 23:21:33 +10:00
Stenzek
4aa9857c53
Qt: Fix fallback binding layout not including motors 2024-12-01 21:17:54 +10:00
Stenzek
7c627a8c83
Controller: Add JogCon
This is probably wrong, but I have no way of testing it with an actual
force feedback wheel.

PRs welcome to improve it further.
2024-12-01 21:17:54 +10:00
Stenzek
f9c125c1a1
InputManager: Add ForceFeedbackDevice interface 2024-12-01 21:08:52 +10:00
Stenzek
b87c6dde6c
CDROM: More logging tidy-up 2024-12-01 18:15:42 +10:00
Stenzek
4fe3e1147d
Controller: Add GetPortDisplayName() that takes pad index 2024-12-01 17:47:55 +10:00
Stenzek
9fc9f4b9e9
Settings: Fix hash cache fields not being compared 2024-12-01 16:53:29 +10:00
Stenzek
00132c6070
AnalogController: Fix more log spam 2024-12-01 14:49:38 +10:00
Stenzek
9c2244f40e
Qt: CustomizeWindowHint should be set for no-close-button 2024-12-01 14:39:26 +10:00
Stenzek
c6746e76f1
CPU/Intepreter: Raise #RI on invalid COP0 move 2024-12-01 14:27:24 +10:00
Stenzek
62414b0c4c
CPU/Interpreter: IBE should not set BD/BT
Apparently. Nothing relies on this. :P
2024-12-01 14:27:24 +10:00
Stenzek
67041d217b
Qt: Improve shortcuts
- CTRL/+, CTRL/- no longer show in menu for zooming, but still activate.
- CTRL+O will open a new disc/game from file.
- F5 will refresh the game list (i.e. scan for new games).
- F3/CTRL+F will send focus to the game list search box.
- Pressing Enter in the search box will send focus to the first game
  list row.
- ALT+ENTER in the game list will open Game Properties.
2024-12-01 14:27:24 +10:00
Stenzek
145ad2db27
GameList: Fix scanning of ELF files 2024-12-01 13:10:20 +10:00
Stenzek
9dec34c8c0
Settings: Disable texture replacements if TC disabled
Stops replacements being enumerated in the software renderer as well.
2024-11-30 14:42:51 +10:00
Stenzek
f1435dcf67
Settings: Bump maximum hash cache size
Hopefully mobile will be okay with it.. I know Adreno GL
craps out around 8,000 texture objects.
2024-11-30 14:36:07 +10:00
Stenzek
53008eb34a
GPU/HW: Allow use of RGB5A1 for texture cache
Reduces bandwidth and storage requirements by 50%.
2024-11-30 14:36:07 +10:00
Stenzek
c6e2235ee2
GPU/HW: Vectorize texture conversion routines
~100% speed up for RGBA8, ~50% for RGB5A1.
2024-11-30 14:36:07 +10:00
Stenzek
fa4dc381ed
GPUDevice: Rename RGBA5551 to RGB5A1
And fix the incorrect format for Vulkan.
2024-11-30 14:36:07 +10:00
Stenzek
dfacf9e8db
VulkanDevice: Only create swap chain framebuffer without dynamic rendering 2024-11-30 01:09:41 +10:00
Stenzek
ee750b44e3
Settings: Normalize texture replacment option titles 2024-11-30 01:09:41 +10:00
Stenzek
0f51472d64
Misc: Android build fix 2024-11-30 01:09:41 +10:00
Stenzek
b7fff840c8
System: Move thread name init to host
Prevents funky thread names for regtest on Linux.
2024-11-29 21:21:27 +10:00
Stenzek
cbc16bee9e
GPU: Display scanout resolution regardless of crop mode 2024-11-29 21:05:01 +10:00
Stenzek
b059cda8d5
Achievements: Pack state in struct 2024-11-29 20:13:37 +10:00
Stenzek
aafc029682
Misc: Un-namespace Timer 2024-11-29 20:13:37 +10:00
Stenzek
ae18db9271
RegTest: Use filename instead of database title 2024-11-29 19:10:21 +10:00
Stenzek
682ba71319
GPU: Fix aspect ratio with Show VRAM enabled 2024-11-29 18:36:32 +10:00
Stenzek
d5b9b54a69
GPU/SW: Vectorize VRAM writes/copies 2024-11-29 18:05:52 +10:00
Stenzek
19eee76aec
AnalogController: Reduce log spam 2024-11-29 17:30:53 +10:00
Stenzek
6cbfab6eca
MetalDevice: Warning fix 2024-11-29 17:13:21 +10:00
Stenzek
9970944da2
Achievements: Add encryption of login tokens in ini
Super simple key derived from the machine's UUID.

The idea isn't to provide a ton of security, but prevent users from
accidentially exposing their tokens when sharing their ini for debugging
purposes.

The use of the machine UUID is disabled in portable mode for those who
actually move it between computers. Instead, the key is derived from the
username alone, which is trivially computable.
2024-11-29 17:13:21 +10:00
Stenzek
5401dc8d52
Settings: Add EmuFolders::IsRunningInPortableMode() 2024-11-29 17:06:40 +10:00
Stenzek
ff3214b8f7
SmallString: Add span helpers 2024-11-29 17:06:20 +10:00
Stenzek
d3246deb77
ThirdParty: Add aes.cpp 2024-11-29 17:06:06 +10:00
Stenzek
83274c7e3b
ThirdParty/SmallVector: Compile fixes 2024-11-29 17:05:18 +10:00
Stenzek
b39f1558ec
StringUtil: Add Base64 decode/encode functions 2024-11-29 17:05:02 +10:00
Stenzek
c0b4627c11
StringUtil: Drop old MacOS workaround 2024-11-29 15:25:36 +10:00
Stenzek
bbe6612b25
Common: Add SHA256Digest 2024-11-29 15:20:33 +10:00
Stenzek
da501b9294
StringUtil: Add ParseFixedHexString() 2024-11-29 15:04:25 +10:00
Stenzek
2e31a40dda
Qt: Zero spacer size hints in Graphics Settings
Fixes the window size changing depending on which tab is selected.
2024-11-29 14:06:22 +10:00