Víctor "IlDucci
c1f8a525ca
Spanish (Spain) translation update 2025-02-09 ( #3366 )
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Adding latest changes and cleaning up unused translations.
2025-02-10 01:59:49 +10:00
Stenzek
5fb5dcdd70
Achievements: Improve summary popup
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Put hardcore mode notice on its own line, rather than in
parenthesis in the title.
2025-02-09 18:24:06 +10:00
Stenzek
46ae3e55ea
Cheats: Show disabled code count when HC/safe mode is active
2025-02-09 17:45:19 +10:00
Stenzek
4ce48abfc1
GPU/HW: Fix incorrect source rect for page replacements
2025-02-09 17:45:16 +10:00
Stenzek
ac4ef4f853
Gt: Update glyph ranges
2025-02-09 16:50:02 +10:00
zkdpower
07f973076d
update the Simple-Chinese Translation to latest. ( #3363 )
2025-02-09 16:49:38 +10:00
Stenzek
8132c51a12
Cheats: Add 'Ignore' field to file format
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Codes with Ignore set to true will not be listed/loaded.
2025-02-09 15:58:23 +10:00
Stenzek
4236beabaf
System: Fix setting-altering patches not applying on startup
2025-02-09 15:38:12 +10:00
Stenzek
0428a93315
Qt: Fix possible crash when rescanning game list
2025-02-09 15:04:09 +10:00
Stenzek
901927d7fe
CDROM: Don't panic on unknown register read
2025-02-09 13:23:37 +10:00
Stenzek
94b2060979
GPU: Clear display texture on fatal error
2025-02-09 13:22:03 +10:00
Stenzek
06b02183cb
GPU/HW: Split transparent draws if dual-source blend unsupported
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The ordering is not correct otherwise. Ape Escape has a bunch of
overlapping sprites that have a mix of opaque and transparent texels,
and the transparent texels are repeated multiple times when the
opaque texels should cancel them out.
Only affects old Mali drivers.
2025-02-09 13:07:53 +10:00
Stenzek
2663ac9666
CDImage: Improve PBP load error reporting
2025-02-08 17:33:58 +10:00
Stenzek
160c34ef28
CDROM: Avoid additional stat() call loading subchannel
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And use BuildRelativePath() for title-based subchannel files.
Fixes flaky loading on Android, some devices return a zero-sized file
when querying a non-existant file.........
2025-02-08 15:54:38 +10:00
Stenzek
81bca06707
System: Add hash to OnGameChanged
2025-02-08 15:03:17 +10:00
Stenzek
acb355a8c3
CDImage: Make .bin loader track length match .cue
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Fixes different hashes for loading single-track .bin games directly.
2025-02-08 15:02:56 +10:00
Stenzek
f2cca01e29
ImGuiManager: Fix achievement unlock icon not showing
2025-02-08 01:46:44 +10:00
Daniel Nylander
084422355a
Updated Swedish translation ( #3362 )
2025-02-08 01:46:34 +10:00
Stenzek
063bb96e5d
D3D11Device: Always query timestamp before present start
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Fixes high GPU usage reporting in D3D11 with AMD GPUs + Optimal Frame
Pacing.
2025-02-07 15:58:35 +10:00
zkdpower
5ae6d9084a
update Chinese translation. ( #3361 )
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just UI.
2025-02-07 12:31:58 +10:00
Anderson Cardoso
51480818cd
Atualização Português do Brasil ( #3360 )
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Atualizado para a última versão
2025-02-06 22:04:07 +10:00
Stenzek
f8c39ace1c
GPU/HW: Warning fix
2025-02-05 22:40:59 +10:00
Stenzek
bee2dabc77
Misc: Replace stringstream str() with C++20 move str()
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No extra heap allocation/copy.
2025-02-05 22:38:48 +10:00
Stenzek
2cfc39e874
System: Move cheat reload to Initialize()
2025-02-05 22:13:51 +10:00
Stenzek
57cb2f846e
FullscreenUI: Fix system unpausing on shutdown
2025-02-05 20:03:58 +10:00
Stenzek
ecbb79c4bf
GPU: Add Lanczos scaling option
2025-02-05 20:01:26 +10:00
Stenzek
99e81f1559
GPU: Fix incorrect condition in WaitForOneQueuedFrame()
2025-02-05 19:31:01 +10:00
Stenzek
c6563a4656
VulkanDevice: Require Vulkan 1.1 for most extension probing
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Too much of a headache to deal with these ancient Mali drivers that
support some extensions but not full Vulkan 1.1, and VMA does not
support this scenario.
2025-02-04 17:15:29 +10:00
Stenzek
4ad2d0ac2d
GPU: Fix incorrect PAL overscan range
2025-02-03 19:31:23 +10:00
Stenzek
455836af89
CMake: Check C++20 features that are missing on some systems
2025-02-03 00:30:59 +10:00
Stenzek
cb205c4c36
Qt: Show icon in settings console region dropdown
2025-02-02 22:57:59 +10:00
Stenzek
af277d4d14
Settings: Default to nearest sprite texture filtering
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Instead of whatever the 3D texture filter is.
Less confusing since the UI is not disconnected when upgrading from very
old releases, or Android.
2025-02-02 22:57:31 +10:00
Stenzek
59773509af
System: Recreate memory save states when device options change
2025-02-02 22:54:32 +10:00
Stenzek
1f5a10371e
GPUThread: Handle rare race condition in frame queueing
2025-02-02 22:18:13 +10:00
Stenzek
1ca5782396
Threading: Handle EINTR on sem_wait()
2025-02-02 22:17:56 +10:00
Stenzek
4ceeb58dbc
GPU: Use display size for calculating internal screenshot size
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Fixes detail being lost due to added padding when not cropping.
2025-02-02 17:14:35 +10:00
Stenzek
64d3716cfd
GPU: Further simplify draw rect calculation
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Remove "Stretch Vertically" option, it was very confusing to users.
Integer scale will prefer whichever direction gets a larger draw
rectangle/preserves as much detail.
2025-02-02 17:02:58 +10:00
Stenzek
0c3d55a1a1
GPU: Fix incorrect PAR with overscan cropping
2025-02-02 16:07:06 +10:00
Stenzek
a5940b2e21
GPU: Use constants for display overscan range
2025-02-02 15:39:20 +10:00
Stenzek
24354cb39f
GPU: Fix more GPU thread-reading-CPU-thread-settings locations
2025-02-02 13:08:08 +10:00
Stenzek
804d90d48f
System: Fix overriding console region
2025-02-02 13:00:18 +10:00
Stenzek
a681386f28
Qt: Fix some options not being disabled with SW
2025-02-01 23:19:12 +10:00
Stenzek
b01c06b412
GPU/TextureCache: Prevent wrapping for replacement lookup
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Fixes replacements for 8 and 16-bit textures placed in the right-most
page of VRAM.
2025-01-31 20:56:11 +10:00
Stenzek
635ae5de31
GPU/HW: Don't use sprites-as-fills for small/offscreen points
2025-01-31 19:50:33 +10:00
Stenzek
d65c4efdd8
GPU/TextureCache: Prefill dumped texture list with replacements
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Allows skipping dumping replaced textures without replacements enabled.
2025-01-31 15:47:22 +10:00
Stenzek
b5925ab139
Achievements: Include any codepoints above 0x100 in dynamic range
2025-01-31 13:48:57 +10:00
Stenzek
03181d1179
GPUThread: Fix crash during FSUI language switch
2025-01-31 13:47:29 +10:00
Stenzek
96058f5d7e
System: Use recreation logic for toggling GPU threading
2025-01-31 12:56:19 +10:00
Stenzek
f7d7eecb6c
GPU/TextureCache: Fix replacements starting in second page
2025-01-30 13:33:00 +10:00
Stenzek
44a75d6586
GPUThread: Fix setting change crash with thread off
2025-01-30 13:32:32 +10:00
Stenzek
369879e685
Settings: Log when creating EmuFolders fails
2025-01-30 02:11:23 +10:00
Stenzek
aae7573e63
Achievements: Fix build with regtest
2025-01-30 02:10:49 +10:00
Stenzek
9b6021b79e
FullscreenUI: Fix progress bar padding in loading screen
2025-01-30 01:43:22 +10:00
Stenzek
0d9e6bd482
FullscreenUI: Use effective value for achievement options enable
2025-01-30 01:18:47 +10:00
Stenzek
d314b25f91
System: Fix per-game achievements hardcore mode
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By mostly reverting 4dd6365a99ee591c136bf2e36ef376013ee17b04, I didn't
think of all the implications. Not just per-game HC mode, but it's also
problematic on Android too.
2025-01-30 01:18:47 +10:00
Stenzek
02234715c5
FullscreenUI: Move UpdateRunIdleState() for system soft-fail to host
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That way it's always in the correct state for e.g. memory card shutdown
confirmations.
2025-01-29 20:40:14 +10:00
Stenzek
128bab29f8
Host: Allow button title override in ConfirmMessageAsync()
2025-01-29 19:19:53 +10:00
Stenzek
4dd6365a99
System: Simplify HC disable confirm on startup
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Use one path on all platforms, always asynchronous.
2025-01-29 19:19:53 +10:00
Stenzek
28f6358ec5
Qt: Use FSUI to service ConfirmMessageAsync() if active
2025-01-29 19:19:53 +10:00
Stenzek
4da7692a2d
System: Adjust initialization order to better fit FullscreenUI
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Fixes jankyness of rendering the landing page when trying to resume
a game with achievements active, or when loading state.
2025-01-29 19:19:53 +10:00
Stenzek
1b678d0ebc
FullscreenUI: Allow using right mouse button for 'back'
2025-01-29 19:19:53 +10:00
Stenzek
224cb6ac8e
FullscreenUI: Fix ClosePauseMenu() running on wrong thread
2025-01-29 19:19:49 +10:00
Stenzek
231ba050a2
GPUThread: Switch to borderless if exclusive fullscreen fails
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Better than ending up windowed.
2025-01-29 18:20:41 +10:00
Stenzek
e36dbaf255
Qt: Show current fullscreen resolution in UI even if invalid
2025-01-29 18:20:08 +10:00
Stenzek
70c45f7cf8
GPU/TextureCache: Handle replacements larger than 256x256
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I left this unfinished because it was a pain...
2025-01-28 17:36:00 +10:00
Stenzek
f58fa2297e
GPU/TextureCache: Only use a single palette record for C16
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Stops C16 textures larger than 256x256 being split up.
2025-01-28 17:36:00 +10:00
Stenzek
b0c0d6444c
GPU/TextureCache: Fix parsing of C16 replacement names
2025-01-28 17:36:00 +10:00
Stenzek
7188ab863a
GPU/HW: Treat fill-like sprites as fills if TC is enabled
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Umihara Kawase Shun clears the framebuffer with a single large
sprite, which causes the texture cache to think the pages have
been drawn.
2025-01-28 17:35:52 +10:00
Stenzek
d7c78eedce
GPU/HW: Fix box downsampling on OpenGL ES
2025-01-28 15:59:35 +10:00
Stenzek
0665cb5306
FullscreenUI: Further refine achievements login dialog
2025-01-27 13:34:45 +10:00
Stenzek
5630f3958b
Qt: Fix loading webp images on Windows
2025-01-26 14:01:42 +10:00
Stenzek
0e3668a7bb
GameList: Show achievement information in game list
2025-01-26 13:49:08 +10:00
Stenzek
6512ed8a8c
Achievements: Add offline tracking of progress and hash library
2025-01-26 13:49:08 +10:00
Stenzek
d4b0b7fc29
Achievements: Include rc_client version in user agent
2025-01-26 13:49:08 +10:00
Stenzek
6a09d6ecda
Achievements: Don't store hash as a string
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This is needed to store achievement metadata in the game list.
2025-01-26 13:30:26 +10:00
Stenzek
ca509a8b97
StringUtil: Add fixed-length DecodeHex()
2025-01-25 22:35:06 +10:00
Stenzek
543704d57c
HTTPDownloader: Drop some log messages to debug
2025-01-25 22:35:06 +10:00
Stenzek
2b7a4f8d19
Qt: Avoid game list refresh on shutdown
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We only need to invalidate the entries that have had their play times
changed, not the entire list.
2025-01-25 19:45:42 +10:00
Stenzek
4e97420b3b
InputManager: Switch to SDL3
2025-01-24 15:54:31 +10:00
Stenzek
573b2eb529
SPU: Move device failure message to OSD
2025-01-24 14:54:57 +10:00
Stenzek
9666abc172
FullscreenUI: Hook up to disc change hotkey
2025-01-24 13:47:55 +10:00
Stenzek
dc5f85a34e
System: Display safe mode warning when toggling on
2025-01-24 12:50:35 +10:00
Anderson Cardoso
807094d627
Atualização Português do Brasil ( #3357 )
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Atualizado para a última versão
2025-01-23 12:38:43 +10:00
Stenzek
13c7b8542d
GPUThread: Fix starting big picture mode
2025-01-23 12:37:26 +10:00
Stenzek
4da1f613b6
System: Simplify CD speedup warnings
2025-01-23 12:22:32 +10:00
Stenzek
df8822760a
GPU/HW: Further tweaks to replacement alpha handling
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We can't simply clear the alpha channel unconditionally here, because that
would result in any black pixels with zero alpha being transparency-culled.
Instead, we set it to a minimum value (2/255 in case of rounding error, I
don't trust drivers here) so that transparent polygons in the source still
set bit 15 to zero in the framebuffer, but are not transparency-culled.
Silent Hill needs it to be zero, I'm not aware of anything that needs
specific values yet. If it did, we'd need a different dumping technique.
2025-01-23 12:12:58 +10:00
Stenzek
9113a6e6a6
Qt: Add 'Multiple Devices' to automatic mapping
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Also populate the "current device" label with the device from
the config when running the setup wizard, instead of always setting
the label to Keyboard.
2025-01-22 18:38:37 +10:00
Stenzek
b08ab9f712
Qt: Fix border overlay export button
2025-01-22 18:38:37 +10:00
Stenzek
d395be07ee
Qt: Fix global setting showing incorrectly for int-list
2025-01-22 18:38:37 +10:00
Stenzek
89504b0184
GPUThread: Push settings through FIFO
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Saves the std::function heap allocation.
2025-01-22 18:38:37 +10:00
Stenzek
f045a1742d
GPUThread: Fix order of updating state
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Fixes unoverwritten textures not dumping on system shutdown.
2025-01-22 18:38:37 +10:00
Stenzek
8eaa1f312d
GPU: Fix overlay destination alpha with postfx
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Also don't assume the image has premultiplied alpha.
2025-01-22 18:38:37 +10:00
Stenzek
0129679bb0
GPU: Reduce overdraw when using overlays
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Clear the four borders individually instead of a blit over the
entire texture.
2025-01-22 18:38:37 +10:00
Stenzek
0166939609
PostProcessing/GLSL: Clear alpha to 1.0
2025-01-22 18:23:12 +10:00
Stenzek
be75a97efe
GPUDevice: Fix swap chain clear colour normalization
2025-01-22 18:23:11 +10:00
Stenzek
af58740f5d
System: Always display OSD warning messages
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I regretted what I did in f2720b98dd5c781a0b028968fc7fa166279047b1
less than a week after I pushed the change.
As a compromise, only display the unsafe settings warnings on startup.
2025-01-22 18:23:10 +10:00
Stenzek
4e588bb6c1
GPU: Fix incorrect interface for postfx config
2025-01-21 20:55:26 +10:00
Stenzek
78f6e11b91
GPUThread: Skip debug window update on Android
2025-01-21 20:22:10 +10:00
Stenzek
19ca9cb47d
GPU/HW: Use texture loads for native resolution
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Hopefully work around sampling precision issues in older AMD drivers
and Mali Midgard if we're lucky. But I don't have anything this old
to verify with.
2025-01-21 20:15:07 +10:00
Stenzek
080eccd8fc
GPUThread: Shutdown instead of panicing on switch failure
2025-01-21 20:12:38 +10:00