Stenzek
82bb29d186
FullscreenUI: Fix extra padding in resume state popup
2025-06-22 01:02:59 +10:00
Stenzek
11bc1935c8
FullscreenUI: Skip drawing background if transparent
...
Save that fill rate.
2025-06-22 00:59:08 +10:00
Stenzek
f775a6d066
Qt: Fix achievement login tab order
2025-06-22 00:50:40 +10:00
Stenzek
5dd64c89c0
FullscreenUI: Bump animation time for theme change
2025-06-22 00:42:51 +10:00
Stenzek
68fa33e075
FullscreenUI: Polish achievements page
2025-06-22 00:39:00 +10:00
Stenzek
d18910a619
Achievements: Release lock while waiting for HTTP requests
2025-06-22 00:27:48 +10:00
Stenzek
ac9be0110f
FullscreenUI: Snap CenterImage() to integer coordinates
2025-06-22 00:03:44 +10:00
Stenzek
11cb2217e0
FullscreenUI: Polish range dialogs
2025-06-21 22:08:33 +10:00
Stenzek
7b03b54539
FullscreenUI: Eliminate last of layout height constants
2025-06-21 22:08:33 +10:00
Stenzek
88a63f04be
FullscreenUI: More hardcoded size removal
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In achievements and elsewhere.
2025-06-21 22:08:33 +10:00
Stenzek
5063a49f2a
FullscreenUI: Remove hardcoded sizes for menu items
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Make it dynamic based on content instead.
2025-06-21 22:08:33 +10:00
Stenzek
9127198be7
ImGuiManager: Move font awesome to last priority
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Too many glyph conflicts. Fixes coloured icons.
2025-06-21 22:08:32 +10:00
Davide Pesavento
3b90d18c6a
Qt: Fix return code confusion in AchievementLoginDialog
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We were passing the wrong code to QDialog::done(). Qt defines 0 as Rejected
and 1 as Accepted. This had no practical impact because callers were also
using the inverted logic. The accepted()/rejected() signals were emitted
incorrectly but nothing is using them at the moment.
Still, to prevent further issues and improve code readability, flip the logic
and prefer accept()/reject() over done().
2025-06-21 13:13:31 +10:00
Stenzek
1026902389
Data: Update SDL game controller database
2025-06-19 22:22:08 +10:00
Stenzek
2ac481d2c1
Qt: Fix setup wizard achievements page title
2025-06-19 22:22:00 +10:00
Stenzek
ff0add2ed0
ImGuiManager: Load PF before FA
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Works around code point conflicts, for now.
Probably should just reallocate PF in the future though.
2025-06-19 22:17:11 +10:00
Stenzek
6c6cc910e6
DMA: Invalidate code pages on CD-ROM DMA write
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Avoids page faulting by invalidating the pages in advance.
Might help with frame time spikes on super low-spec devices.
2025-06-19 21:15:26 +10:00
KamFretoZ
fa0a926133
Deps: Bump FontAwesome to 6.7.2 ( #3456 )
2025-06-19 20:38:41 +10:00
Stenzek
49d5d8e9a7
Qt: Fix achievement login dialog sizing on MacOS
2025-06-19 19:59:00 +10:00
Stenzek
1653cf82a2
GPU/HW: Fix GLSL ES compile error
2025-06-18 19:28:24 +10:00
Stenzek
42a9d8c353
Qt: Raise updater window if already shown
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Too bad it won't work on Wayland. I'm trying to give a good
user experience on a platform that is so developer hostile.
2025-06-18 19:07:37 +10:00
Stenzek
5f885b83b8
Settings: Add missing case statement
2025-06-18 19:03:29 +10:00
Davide Pesavento
6ef3df5a5c
Achievements: Use gethostuuid() as machine key on macOS ( #3452 )
2025-06-18 18:29:26 +10:00
crashGG
99268f22ec
Separate mmpx enhance from mmpx ( #3453 )
...
Use conditional weak blending instead of pixel copying to eliminate artifacts on straight lines
Reduce algorithm overhead
use explicitly initialize to fix dx11 fxc uninitialized variable false positive
Update gpu_hw_shadergen.cpp
Update gpu_hw_shadergen.cpp
2025-06-18 18:28:19 +10:00
Stenzek
d83ecb0582
Qt: Fix return to desktop mode with -nogui -bigpicture
2025-06-17 18:44:27 +10:00
Stenzek
ce6924df21
Qt: AutoUpdaterDialog -> AutoUpdaterWindow in translations
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Hopefully avoid some manual updates.
2025-06-17 18:44:27 +10:00
Stenzek
fa7b4ae9f1
Qt: Convert auto updater to window
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And remove the application modality.
Fixes fights between the auto updater and achievement relogin window.
2025-06-17 18:44:27 +10:00
Davide Pesavento
a2bf5b4f50
GameDatabase: Drop "GPU" prefix from PGXP settings in compatibility report
2025-06-17 14:53:45 +10:00
Davide Pesavento
2edcb20930
GameDatabase: Add three missing settings to compatibility report
2025-06-17 14:53:45 +10:00
Davide Pesavento
69399f3449
GameDatabase: Missing newline in compatibility report
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And refactor the Append*Setting() functions to reduce duplication.
2025-06-17 14:53:45 +10:00
Davide Pesavento
0c3ad8a78b
GameDB: Fix number of players for Syphon Filter 2 & 3 ( #3451 )
2025-06-17 14:52:46 +10:00
Stenzek
f5c3280202
ImGuiOverlays: Remove unused code
2025-06-15 13:58:09 +10:00
Stenzek
4616dd3293
Qt: Avoid heap string copy for each context menu action
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QString is copy-on-write.
2025-06-15 13:57:06 +10:00
Stenzek
308bc5f356
ImGuiOverlays: Warning fixes
2025-06-15 13:31:46 +10:00
Stenzek
35a8bfa469
FullscreenUI: Warning fixes
2025-06-15 13:31:43 +10:00
Stenzek
0c8cf0a4d7
Qt: Fix incorrect help text
2025-06-15 13:24:15 +10:00
Stenzek
466ccc5d88
CI: Use maximum compression for zip builds
2025-06-15 13:24:15 +10:00
Stenzek
7f066c2864
ImGuiOverlays: Fix display with only GPU/latency stats
2025-06-15 13:24:15 +10:00
bl@ck_m@ge
61f3f86bbc
GameDB: exclude analog support for Final Fantasy Origins ( #3449 )
2025-06-15 13:24:02 +10:00
zkdpower
42bf2b3360
update the Simple-Chinese translation to latest. ( #3448 )
2025-06-15 13:23:49 +10:00
Stenzek
c32e590808
Qt: Don't hold lock while game list context menu active
2025-06-14 15:08:45 +10:00
Stenzek
20b353535d
ImGuiOverlays: Backport condition tidy-up
2025-06-14 15:08:28 +10:00
Stenzek
ba6309c458
FullscreenUI: Keep a one-deep previous window stack
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Fixes settings close returning to wrong window if opened from game list.
2025-06-14 14:39:22 +10:00
Stenzek
1a39dece6a
FullscreenUI: Don't tint background in landing/game list
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But keep it for settings etc, since it needs it for readability.
2025-06-14 14:33:07 +10:00
Stenzek
3a7cbc20d9
FullscreenUI: Use horizotal layout for about dialog
2025-06-14 14:10:29 +10:00
Stenzek
e19817c7f9
README: Fix typo
2025-06-14 13:42:02 +10:00
Stenzek
233c342d68
README: Recommend AppImage over Flatpak
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Tired of Flathub's infrastructure randomly failing builds, and portal
paths being invalidated every update.
Does anyone actually use this?
2025-06-14 13:37:27 +10:00
Stenzek
3ba05f182f
Qt: Use same size for serial across platforms
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And center the field to compensate.
2025-06-14 13:25:52 +10:00
Stenzek
b98d521ff9
ImGuiOverlays: Draw larger status indicator icons
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Always bugged me, but couldn't justify the rasterization time before
dynamic fonts.
2025-06-14 13:25:22 +10:00
Stenzek
bf4a89e82e
Qt: Use GameList::FormatTimespan()
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No point duplicating the logic since the core can handle
plural translations now.
2025-06-14 13:12:21 +10:00