Stenzek
cffafad2ca
ImGuiManager: Use fullscreen UI theme for OSD
2025-03-14 22:36:14 +10:00
Stenzek
b6fa2cecd3
FullscreenUI: Fix shadowed text alpha again
2025-03-14 22:36:14 +10:00
Stenzek
c57689cc90
FullscreenUI: Inherit colour alpha for shadowed text
2025-03-14 21:21:56 +10:00
Stenzek
e422afdec1
FullscreenUI: Improve achievements pause menu overlays
...
- Add most recent unlock/nearest completion.
- Make it look nicer and better fit with the rest of the interface.
2025-03-14 20:50:20 +10:00
Stenzek
ba3295930c
VulkanDevice: Allow 0x0 window size
...
Fixes minimizing in render-to-separate-window mode.
2025-03-12 23:54:25 +10:00
KamFretoZ
4fc49ee0ca
FullscreenUI: Tweak the highlight background color ( #3387 )
2025-03-12 23:54:15 +10:00
Stenzek
44af55a77f
FullscreenUI: Differentiate title/subtitle colours
...
Makes it easier to read.
2025-03-12 01:46:04 +10:00
Stenzek
72a0ba1e8e
FullscreenUI: Fix pause menu light theme shadow colour
2025-03-12 00:19:32 +10:00
Stenzek
aeadd4c280
FullscreenUI: Move game info to top of pause menu
2025-03-11 23:19:00 +10:00
Stenzek
492a55ee8b
FullscreenUI: Add icons to achievement list categories
2025-03-11 22:27:08 +10:00
Stenzek
160f1ea8a0
Qt: Fix vibration motor binding not showing some devices
2025-03-06 22:41:09 +10:00
KamFretoZ
38146f2023
FullscreenUI: Fix toast colors and add more themes ( #3381 )
2025-03-02 12:01:27 +10:00
Stenzek
34fdbafe85
FullscreenUI: Add drop shadows to most text
...
Improves readability with custom backgrounds.
2025-03-01 16:00:05 +10:00
Stenzek
9bfc3e90cc
FullscreenUI: Hook up dynamic toast colour
2025-03-01 13:10:50 +10:00
Stenzek
9d9da94b7b
FullscreenUI: Default to dark theme on unknown value
2025-03-01 13:10:50 +10:00
KamFretoZ
5dc0a3630a
FullscreenUI: Add Themes ( #3380 )
2025-03-01 12:41:06 +10:00
Stenzek
89d9842c7e
FullscreenUI: Fix popup title colours
2025-03-01 01:11:26 +10:00
Stenzek
ec7c83a58e
Settings: Fix race toggling OSD messages
2025-02-28 16:29:18 +10:00
Stenzek
df9f15eb68
OpenGLDevice: Support SDL window type
2025-02-28 16:29:18 +10:00
Stenzek
ee1a3b904e
VulkanDevice: Support SDL window type
2025-02-28 15:46:53 +10:00
Stenzek
4bddd38d70
WindowInfo: Add SDL window type
2025-02-28 15:46:53 +10:00
Stenzek
498e7aac56
X11Tools: Load libxcb and friends dynamically
2025-02-28 15:46:53 +10:00
Stenzek
bceadadcb4
Image: Fix possible unaligned movaps
2025-02-14 22:51:29 +10:00
Stenzek
dc6d6b91d4
PostProcessing: Fix abort on slow compile in big picture
2025-02-14 19:01:40 +10:00
Stenzek
b68d7c8adb
Image: Vectorize RGBA8 conversion and add A1BGR5
2025-02-14 19:01:40 +10:00
Stenzek
9b2cf0abbd
InputSource: Fix Wcast-function-type-mismatch
2025-02-14 19:01:40 +10:00
Stenzek
5913de947f
VulkanDevice: Fix incorrect texture format for A1BGR5
2025-02-14 19:01:40 +10:00
Stenzek
7bc18c8538
DDGoController: Rewrite to support axis input
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And add virtual buttons for each of the possible states.
2025-02-12 21:52:02 +10:00
Stenzek
2663ac9666
CDImage: Improve PBP load error reporting
2025-02-08 17:33:58 +10:00
Stenzek
acb355a8c3
CDImage: Make .bin loader track length match .cue
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Fixes different hashes for loading single-track .bin games directly.
2025-02-08 15:02:56 +10:00
Stenzek
f2cca01e29
ImGuiManager: Fix achievement unlock icon not showing
2025-02-08 01:46:44 +10:00
Stenzek
063bb96e5d
D3D11Device: Always query timestamp before present start
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Fixes high GPU usage reporting in D3D11 with AMD GPUs + Optimal Frame
Pacing.
2025-02-07 15:58:35 +10:00
Stenzek
bee2dabc77
Misc: Replace stringstream str() with C++20 move str()
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No extra heap allocation/copy.
2025-02-05 22:38:48 +10:00
Stenzek
c6563a4656
VulkanDevice: Require Vulkan 1.1 for most extension probing
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Too much of a headache to deal with these ancient Mali drivers that
support some extensions but not full Vulkan 1.1, and VMA does not
support this scenario.
2025-02-04 17:15:29 +10:00
Stenzek
64d3716cfd
GPU: Further simplify draw rect calculation
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Remove "Stretch Vertically" option, it was very confusing to users.
Integer scale will prefer whichever direction gets a larger draw
rectangle/preserves as much detail.
2025-02-02 17:02:58 +10:00
Stenzek
b5925ab139
Achievements: Include any codepoints above 0x100 in dynamic range
2025-01-31 13:48:57 +10:00
Stenzek
9b6021b79e
FullscreenUI: Fix progress bar padding in loading screen
2025-01-30 01:43:22 +10:00
Stenzek
128bab29f8
Host: Allow button title override in ConfirmMessageAsync()
2025-01-29 19:19:53 +10:00
Stenzek
4da7692a2d
System: Adjust initialization order to better fit FullscreenUI
...
Fixes jankyness of rendering the landing page when trying to resume
a game with achievements active, or when loading state.
2025-01-29 19:19:53 +10:00
Stenzek
1b678d0ebc
FullscreenUI: Allow using right mouse button for 'back'
2025-01-29 19:19:53 +10:00
Stenzek
231ba050a2
GPUThread: Switch to borderless if exclusive fullscreen fails
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Better than ending up windowed.
2025-01-29 18:20:41 +10:00
Stenzek
5630f3958b
Qt: Fix loading webp images on Windows
2025-01-26 14:01:42 +10:00
Stenzek
0e3668a7bb
GameList: Show achievement information in game list
2025-01-26 13:49:08 +10:00
Stenzek
543704d57c
HTTPDownloader: Drop some log messages to debug
2025-01-25 22:35:06 +10:00
Stenzek
4e97420b3b
InputManager: Switch to SDL3
2025-01-24 15:54:31 +10:00
Stenzek
9113a6e6a6
Qt: Add 'Multiple Devices' to automatic mapping
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Also populate the "current device" label with the device from
the config when running the setup wizard, instead of always setting
the label to Keyboard.
2025-01-22 18:38:37 +10:00
Stenzek
0166939609
PostProcessing/GLSL: Clear alpha to 1.0
2025-01-22 18:23:12 +10:00
Stenzek
be75a97efe
GPUDevice: Fix swap chain clear colour normalization
2025-01-22 18:23:11 +10:00
Stenzek
fb3e290133
GPUDevice: Move exclusive fullscreen to features
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Also fixes it not enabling in D3D12 renderer.
2025-01-21 19:12:44 +10:00
Stenzek
389276bb03
GPUDevice: Normalize supports_texture_buffers => texture_buffers
2025-01-21 19:06:59 +10:00