3671 Commits

Author SHA1 Message Date
Stenzek
2018eb77fe
GPU: Adjust draw timing approximation
Cache seems to be able to go up to 128x8? Constructor draws sprites that
fit exactly in the texture cache, and does so within vblank, so it can't
take too long to draw.
2025-05-30 19:26:49 +10:00
Sheng Jiang 蒋晟
b195f747cf
implement ExtConstantBitClear/Set on ExtImprovedSlide (#3430) 2025-05-28 21:42:11 +10:00
Stenzek
6b811df6d0
CDROM: Add "Switch to Next Disc on Stop" option.
NOTE: THIS WILL NOT WORK FOR ALL GAMES.

Plenty of games don't stop the CD-ROM drive when they're expecting a
disc change, leaving us with no way of knowing when it's needed.
2025-05-27 17:10:11 +10:00
Stenzek
24cd6fa11b
Hotkeys: Add switch to previous/next disc hotkeys 2025-05-27 17:03:39 +10:00
Stenzek
66934cc5b8
System: Include queued frames in input latency stats 2025-05-23 15:16:15 +10:00
Stenzek
03111befb9
Settings: Correct a couple of default values 2025-05-23 15:15:58 +10:00
Stenzek
a422402014
CPU: Fix bgez/blez disassembly with non-standard pattern 2025-05-18 13:43:41 +10:00
Stenzek
8ee0daaa17
GameDatabase: Bump cache version
Forgot to do this before.
2025-05-17 23:06:36 +10:00
Stenzek
5eedecd811
System: Swap back gamesettings->safe mode order
Fixes e.g. round texcoords warning being shown on games that need it.

But don't display CD speedup warnings if the gamedb will disable them.
2025-05-17 23:06:36 +10:00
Stenzek
17dfb95d6a
GPU/HW: Fix MSAA+depth buffer combination
Clear should wipe out all samples, copy should copy all samples.
2025-05-17 19:44:23 +10:00
Stenzek
4a707afae1
System: Show safe mode warning after applying gamesettings
Prevents warning about things that have already been disabled.
2025-05-17 18:44:03 +10:00
Stenzek
a6b59f9efe
GameDatabase: Add traits for disabling disc speedup 2025-05-17 18:40:58 +10:00
Stenzek
c729515118
AnalogController: Add option to use right stick as shoulder buttons 2025-05-17 18:40:38 +10:00
Stenzek
d35cefb02a
GPU/HW: Check for depth clears for lines 2025-05-17 15:22:01 +10:00
Stenzek
844869c0c1
GPU/HW: Fix precise lines failing depth test 2025-05-17 15:04:22 +10:00
Stenzek
a375d558f6
GPU/HW: ScaleNx/MMPX do not require blending 2025-05-17 14:05:56 +10:00
Stenzek
3d8f6bf7aa
GPU/HW: Fix filtered alpha blending in ROV path 2025-05-17 14:05:55 +10:00
Davide Pesavento
401f2652ca
Achievements: Use round instead of ceil for unlocked percentage (#3418) 2025-05-17 14:05:41 +10:00
Stenzek
21aaec99f1
Qt: Note when patches are not allowed for achievements 2025-05-17 01:07:55 +10:00
Stenzek
871323f4e1
Cheats: Fix setting overrides applying for blacklisted patches 2025-05-17 00:59:20 +10:00
Stenzek
4ea90f948d
CDROM: Display OSD message on backend read fail 2025-05-16 19:06:55 +10:00
Stenzek
7310aa509a
CDROM: Stop reading on backend read fail
Instead of panicing. Game's probably just going to crash anyway.
2025-05-16 18:14:08 +10:00
Stenzek
7932618424
Bus: Enable SIO2 on any unknown BIOS
Not all PS2 BIOSes are in the list.
2025-05-14 23:18:23 +10:00
Stenzek
2ed7aa5536
CPU: Clear pending bus error when interpreting block
It can get set from a failed rec access much earlier.

Also eliminates a redundant store from the main interpreter loop.
2025-05-14 23:18:22 +10:00
Stenzek
b91d219524
Qt: Clarify that XInput should only be used for wrappers 2025-05-13 21:31:00 +10:00
Stenzek
2b280bddd0
GPU/TextureCache: Display replacement info on game start 2025-05-13 21:21:16 +10:00
Stenzek
6cde51b7b5
Achievements: Tidy up API calls 2025-05-11 14:07:31 +10:00
Stenzek
aee66edd6e
Achievements: Unload RAIntegration on UI thread
Fixes crash when toggling it on/off.
2025-05-09 20:58:38 +10:00
Stenzek
b2dcf39f8b
FullscreenUI: Fix possible crash with RAIntegration 2025-05-06 22:50:32 +10:00
Stenzek
2aea3e1c3c
FullscreenUI: Add vertical padding to several windows
Looks less cluttered.

- Achievement/leaderboard lists.
- Game list/game grid.
- Save state selector.
2025-05-06 22:42:06 +10:00
Stenzek
30fe7f3e4a
Achievements: Manually generate badge URLs when using RAIntegration
It doesn't fill in these fields (currently at least).
2025-05-06 22:42:06 +10:00
Stenzek
03db7ea8ea
GPUThread: Remove unnecessary padding 2025-05-05 02:22:57 +10:00
Stenzek
c8a5712c10
FullscreenUI: Fix possible crash with achievements/leaderboards hotkey 2025-05-05 02:22:57 +10:00
Stenzek
d326d307b4
Achievements: Fix memory writes using CPU addresses 2025-05-05 02:22:57 +10:00
Stenzek
ad13b17bea
FullscreenUI: Fix slow fadeout on fast forward toggle 2025-05-03 00:46:18 +10:00
Stenzek
6cafb5cdea
FullscreenUI: Fix resume state dialog height at some window sizes 2025-05-03 00:45:45 +10:00
Stenzek
8d80ae123d
Controller: Remove 'f' from string float values 2025-04-26 14:41:45 +10:00
Stenzek
773ec046b5
Justifier: Fix byteswapped RGB colours 2025-04-24 21:41:38 +10:00
Stenzek
589b8f5139
Justifier: Handle byte 4 IRQ enable flag
Fixes games with two justifiers connected concurrently.
2025-04-24 21:41:31 +10:00
Stenzek
740758fdda
CPU/Recompiler: Call RaiseBreakException() on BP
For pcdrv.
2025-04-24 10:51:07 +10:00
Stenzek
559f831c30
Achievements: Defer login/game identify until after RAIntegration load 2025-04-23 22:16:27 +10:00
Stenzek
769e6f2bae
GPUThread: Fix command size blow-up 2025-04-21 19:10:18 +10:00
Stenzek
41ee9d9ff0
FullscreenUI: Use path from game list entry on resume
Fixes clean boot failing when selecting a game with a no-longer-valid
path.
2025-04-21 13:30:03 +10:00
Stenzek
b4019f325c
GPU/HW: Fix black dots with some texture filters
JINC2 specifically ended up with NaNs propagating through.
2025-04-21 13:06:09 +10:00
Stenzek
f4df18b7cf
Cheats: Make FormatCodeForFile() public
Needed for Android.
2025-04-20 00:23:23 +10:00
Stenzek
437430cbc4
System: Pull screenshot format from path extension 2025-04-19 22:49:16 +10:00
Stenzek
1f10cac42a
GPUThread: Align commands to 16 bytes
Apparently some of the types end up 16-byte aligned on Android x86_64.
2025-04-19 22:45:21 +10:00
Stenzek
bd558efaaa
CMake: Use upstream-compatible Findzstd 2025-04-19 20:43:27 +10:00
Stenzek
df2a5a5e67
ImGuiManager: Move drawing out of GPUDevice 2025-04-19 16:21:29 +10:00
Stenzek
75ae7deadb
FullscreenUI: Add padding to game list 2025-04-18 14:44:25 +10:00