Stenzek
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ee6887b68a
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GPU/HW: Add stat for depth buffer clears
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2025-03-07 21:33:02 +10:00 |
|
Stenzek
|
2bfbec3e9e
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Settings: Use new key name for depth threshold
Because of the changed range.
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2025-03-07 21:32:57 +10:00 |
|
Stenzek
|
705fe11e07
|
Qt: Fix incorrect file filter for memory card import
|
2025-03-07 21:32:57 +10:00 |
|
Stenzek
|
e73ca9e052
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Qt: Fix new range for depth clear threshold
|
2025-03-07 18:05:20 +10:00 |
|
Stenzek
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6437a5db60
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GPU/TextureCache: Dump textures asynchronously
Saves lagging the emulation.
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2025-03-07 16:05:36 +10:00 |
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Stenzek
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95797b05f1
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GPU: Force early run on GP0 FIFO overflow
And don't crash if a game spams GP0 writes and it overflows.
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2025-03-07 15:49:07 +10:00 |
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Stenzek
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9939f1cd05
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CPU/Interpreter: Use __builtin_{add,sub}_overflow for exceptions
Recompiler already does this.
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2025-03-07 15:48:28 +10:00 |
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Stenzek
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7eb7ad684c
|
CPU/Recompiler: Remove load delay flag from lwc2
Shouldn't make any difference since it's not a register write.
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2025-03-07 15:08:00 +10:00 |
|
Stenzek
|
826f10239c
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CPU/Recompiler: Flush GTE completion cycle on load without fastmem
|
2025-03-06 22:41:10 +10:00 |
|
Stenzek
|
78bb14bd23
|
CPU: Fix disassembly of GTE instructions in log
|
2025-03-06 22:41:10 +10:00 |
|
Stenzek
|
b230c9c639
|
CPU/PGXP: Use GTE MAX_Z for Z normalization
Fixes clipping with depth buffer in some games, e.g. Final Fantasy VII battles.
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2025-03-06 22:41:10 +10:00 |
|
Stenzek
|
8cfd843d8f
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System: Fix depth clear threshold not applying immediately
|
2025-03-06 22:41:09 +10:00 |
|
Stenzek
|
160f1ea8a0
|
Qt: Fix vibration motor binding not showing some devices
|
2025-03-06 22:41:09 +10:00 |
|
Anderson Cardoso
|
c3ce0eece2
|
Atualização Português do Brasil (#3385)
Melhoria de consistência dos textos e adição de novos conforme última atualização mais recente.
|
2025-03-06 22:40:54 +10:00 |
|
bl@ck_m@ge
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b8d86a18da
|
GameDB: Kagero II & III
v0.1-8709
|
2025-03-04 17:55:00 +10:00 |
|
Stenzek
|
0bf0b5c22b
|
Qt: Fix typo in setup wizard
|
2025-03-04 14:07:17 +10:00 |
|
Stenzek
|
4c64e4879f
|
Mini: Log fatal errors to stderr
|
2025-03-04 14:07:17 +10:00 |
|
Daniel Nylander
|
af4eb68065
|
Updated Swedish translation (#3383)
|
2025-03-04 14:06:10 +10:00 |
|
JukePlz
|
c775872a6c
|
GameDB: ASCII and VIP demos don't support analog controllers. (#3384)
|
2025-03-04 14:05:47 +10:00 |
|
Stenzek
|
859f5090c8
|
FullscreenUI: Update translation strings
|
2025-03-02 12:01:55 +10:00 |
|
KamFretoZ
|
38146f2023
|
FullscreenUI: Fix toast colors and add more themes (#3381)
|
2025-03-02 12:01:27 +10:00 |
|
Stenzek
|
a0fef2d5ab
|
Qt: Merge gamelistmodel.cpp and gamelistwidget.cpp
They're constantly referring to each other.
|
2025-03-01 18:13:37 +10:00 |
|
Stenzek
|
4bfb37f8fb
|
Qt: Add graphics and achievements to setup wizard
|
2025-03-01 18:05:48 +10:00 |
|
Stenzek
|
965da856db
|
FullscreenUI: Add additional rounding to some dialogs
|
2025-03-01 17:10:09 +10:00 |
|
Stenzek
|
34fdbafe85
|
FullscreenUI: Add drop shadows to most text
Improves readability with custom backgrounds.
|
2025-03-01 16:00:05 +10:00 |
|
Stenzek
|
9bfc3e90cc
|
FullscreenUI: Hook up dynamic toast colour
|
2025-03-01 13:10:50 +10:00 |
|
Stenzek
|
9d9da94b7b
|
FullscreenUI: Default to dark theme on unknown value
|
2025-03-01 13:10:50 +10:00 |
|
Stenzek
|
5a4e87aba3
|
FullscreenUI: Reorder interface settings to match Qt
|
2025-03-01 13:10:44 +10:00 |
|
KamFretoZ
|
5dc0a3630a
|
FullscreenUI: Add Themes (#3380)
|
2025-03-01 12:41:06 +10:00 |
|
Stenzek
|
15fde6a51b
|
CI: Add ARM64 AppImage builds
|
2025-03-01 01:34:48 +10:00 |
|
Stenzek
|
ea8f3e5e58
|
Scripts: Support generating both Qt and Mini AppImages
|
2025-03-01 01:27:29 +10:00 |
|
Stenzek
|
89d9842c7e
|
FullscreenUI: Fix popup title colours
|
2025-03-01 01:11:26 +10:00 |
|
Stenzek
|
be970bcfe4
|
Qt: Handle inverted+negated axes when mapping
|
2025-02-28 18:06:51 +10:00 |
|
Stenzek
|
ec7c83a58e
|
Settings: Fix race toggling OSD messages
|
2025-02-28 16:29:18 +10:00 |
|
Stenzek
|
6a86c80445
|
CPU: Correct wording about cop2 and IRQs
|
2025-02-28 16:29:18 +10:00 |
|
Stenzek
|
37fa0d135c
|
Mini: Add duckstation-mini interface
|
2025-02-28 16:29:18 +10:00 |
|
Stenzek
|
df9f15eb68
|
OpenGLDevice: Support SDL window type
|
2025-02-28 16:29:18 +10:00 |
|
Stenzek
|
ee1a3b904e
|
VulkanDevice: Support SDL window type
|
2025-02-28 15:46:53 +10:00 |
|
Stenzek
|
4bddd38d70
|
WindowInfo: Add SDL window type
|
2025-02-28 15:46:53 +10:00 |
|
Stenzek
|
0733e173b2
|
FullscreenUI: Add BackgroundProgressCallback
|
2025-02-28 15:46:53 +10:00 |
|
Stenzek
|
498e7aac56
|
X11Tools: Load libxcb and friends dynamically
|
2025-02-28 15:46:53 +10:00 |
|
Stenzek
|
f7f17a077c
|
Cheats: Add Enable8MBRAM option for patches
|
2025-02-26 22:43:18 +10:00 |
|
Anderson Cardoso
|
0b167aad52
|
Atualização Português do Brasil (#3379)
Atualizado para a última versão.
|
2025-02-26 22:42:50 +10:00 |
|
Renzo Pigliacampo
|
08bbb4a981
|
Updated Spanish (Latin America) translation (#3378)
|
2025-02-26 22:42:42 +10:00 |
|
Stenzek
|
fbbc4943f6
|
FullscreenUI: Fix crash in game properties on non-scanned file
|
2025-02-24 23:48:23 +10:00 |
|
Stenzek
|
eda32e0695
|
Qt: Fix image key in overlay export
|
2025-02-23 18:03:02 +10:00 |
|
Stenzek
|
b764ed4682
|
DDGoController: Fix incorrect translation context
|
2025-02-23 18:03:02 +10:00 |
|
zkdpower
|
2011c5511c
|
Update the Simple-Chinese translation to latest. (#3377)
|
2025-02-23 18:02:52 +10:00 |
|
Stenzek
|
3ea26cc910
|
GPU: Rewrite automatic resolution scaling
Make it play nice with rewind/runahead.
v0.1-8675
|
2025-02-21 23:58:05 +10:00 |
|
Stenzek
|
d812463649
|
Qt: Ensure SIGCHLD is ignored properly
|
2025-02-21 23:58:04 +10:00 |
|