3646 Commits

Author SHA1 Message Date
Stenzek
6f2225fb61
FullscreenUI: Remove redundant ActiveButton() and friends 2025-03-28 19:45:52 +10:00
Stenzek
f80a77fa27
FullscreenUI: Fix popup item border going outside of window 2025-03-28 19:27:24 +10:00
Stenzek
ea3774cece
FullscreenUI: Fix setting BIOS to Auto Detect 2025-03-28 18:54:14 +10:00
Stenzek
fbadacae78
CDROM: Fudge track autopause hold position
Fudge the hold position by 2 sectors to reduce the number of GetlocP's
that will return a MSF in the old track.

Works around the music hang in Fighting Force.
2025-03-28 17:24:39 +10:00
Stenzek
ceef7af1da
GameList: Fix crash if cache fails to open 2025-03-28 17:07:13 +10:00
Stenzek
ece18d10c5
PCDrv: Allow opening by absolute path 2025-03-24 18:59:15 +10:00
Stenzek
4ce001aef3
GameDatabase: Add DisableFullTrueColor trait 2025-03-23 17:08:25 +10:00
Stenzek
1fca8ae6bf
FullscreenUI: Fix start-in-game-list mode using grid 2025-03-23 17:02:52 +10:00
Stenzek
3ffd20b833
FullscreenUI: Display game list attributes in darker colour 2025-03-23 16:59:23 +10:00
Stenzek
9411e40c20
FullscreenUI: Fix assert when booting+loading state 2025-03-23 16:43:57 +10:00
Stenzek
03d7af2efc
FullscreenUI: Add border rounding to menu items 2025-03-23 16:42:24 +10:00
Stenzek
741e971681
GPU/HW: Add 'True Color (Full)' dithering mode
This is equivalent to the old 'True Color' mode.

The new 'True Color' mode truncates flat-shaded sprites/polygons
to 16-bit color before drawing. Doing so fixes:

- Menu background in Breath of Fire IV.
- Loading background in JumpStart Wildlife Safari - Field Trip.
- and other similar games.
2025-03-22 18:32:31 +10:00
Stenzek
2d477f80b0
Qt: Add tooltips to setup wizard graphics settings
Same strings as the main graphics settings page, so translation should
be just a matter of accepting them as-is.
2025-03-22 18:32:31 +10:00
Stenzek
2311c8d287
Settings: Convert dithering/true color options to a dropdown
Half of them are mutually exclusive, so this simplifies things.
Fewer options = better, right?
2025-03-22 18:20:51 +10:00
Stenzek
32b09193d1
Qt: Move force video timing to console settings
Since it's related to the region, it makes sense to be in here.
And it frees up precious vertical space.
2025-03-22 18:20:51 +10:00
Stenzek
4afa41b927
Qt: Move async readahead sectors to advanced settings 2025-03-22 18:20:51 +10:00
Stenzek
115ba4433c
CPU/Interpreter: Emulate lo/hi read stall after mult/div
Still need to do the recompiler.
2025-03-22 01:59:00 +10:00
Stenzek
62d7a73381
GPU/HW: Add 'Scaled Interlacing' option
Disabling this option causes rendering to skip N lines instead of 1
line, where N is the internal resolution multiplier.
2025-03-22 01:19:01 +10:00
Stenzek
d176109d3b
GPU/HW: Fix incorrect interlaced VRAM extract offset
Fixes exascerbated combing when upscaling.
2025-03-22 01:11:24 +10:00
Stenzek
346f0f945d
GameDatabase: Fix incorrect multitap key parsing 2025-03-21 19:11:50 +10:00
Stenzek
de6a8fba51
BIOS: Set priority of v4.1 E to 10
It doesn't have the additional region check.
2025-03-21 19:11:47 +10:00
Stenzek
5c41a48e39
GPU/HW: Fix crash when changing downsampling factor 2025-03-20 21:19:08 +10:00
KamFretoZ
e5cec05633
Qt/BPM: Add Green Giant Theme (#3390)
WHAT ARE YE DOING IN MY SWAMP???
2025-03-20 21:16:45 +10:00
Stenzek
a1e5bb7bc0
FullscreenUI: Display legend for achievement status icons 2025-03-15 15:58:39 +10:00
Stenzek
4f00a7c7c1
FullscreenUI: Add rounding to achievements progress bars 2025-03-15 15:44:23 +10:00
Stenzek
3420af829c
FullscreenUI: Display unlock rarity in achievements view 2025-03-15 15:41:30 +10:00
Stenzek
830842891e
GameList: Rename max value enum for consistency 2025-03-15 15:03:42 +10:00
Stenzek
dd885cfe2f
GameList: Cache invalid entries
Saves repeatedly scanning them every time the application starts.
2025-03-15 15:02:56 +10:00
Stenzek
8a0400ad2c
GameList: Don't try to scan gpudump files 2025-03-15 14:46:19 +10:00
Stenzek
bcd4b918dc
FullscreenUI: Fix black screen on renderer change 2025-03-15 14:39:22 +10:00
Stenzek
c82c007a75
FullscreenUI: Add settings reset option to settings 2025-03-15 14:33:51 +10:00
Stenzek
0a470067f5
FullscreenUI: Move appearance up in settings order 2025-03-15 14:07:35 +10:00
Stenzek
2a86faa51e
FullscreenUI: Replace landing icons with colourable icons 2025-03-15 13:56:29 +10:00
Stenzek
4bac7cb79e
FullscreenUI: Fix some dialogs not being cancellable
i.e. exitable with right mouse click/B button.
2025-03-15 02:18:20 +10:00
KamFretoZ
db3b689166
FullscreenUI: Add Dark Ruby theme (#3389) 2025-03-15 02:17:54 +10:00
Stenzek
1189f53840
FullscreenUI: Add 'Automatic' theme that syncs with Qt 2025-03-15 00:42:02 +10:00
Stenzek
6e27b8ab91
FullscreenUI: Add option to start/open to game list 2025-03-14 23:57:14 +10:00
Stenzek
3d0f038697
FullscreenUI: Move game list settings to main tab
And add resume to game list/grid.
2025-03-14 23:53:50 +10:00
Stenzek
f11c31b41c
ImGuiOverlays: Apply theme to save state selector 2025-03-14 22:58:02 +10:00
Stenzek
cffafad2ca
ImGuiManager: Use fullscreen UI theme for OSD 2025-03-14 22:36:14 +10:00
Stenzek
b6fa2cecd3
FullscreenUI: Fix shadowed text alpha again 2025-03-14 22:36:14 +10:00
Stenzek
9c971825a9
FullscreenUI: Apply theme to ingame achievement overlays 2025-03-14 21:22:17 +10:00
Stenzek
e422afdec1
FullscreenUI: Improve achievements pause menu overlays
- Add most recent unlock/nearest completion.
- Make it look nicer and better fit with the rest of the interface.
2025-03-14 20:50:20 +10:00
Stenzek
ba3295930c
VulkanDevice: Allow 0x0 window size
Fixes minimizing in render-to-separate-window mode.
2025-03-12 23:54:25 +10:00
Stenzek
44af55a77f
FullscreenUI: Differentiate title/subtitle colours
Makes it easier to read.
2025-03-12 01:46:04 +10:00
Stenzek
72a0ba1e8e
FullscreenUI: Fix pause menu light theme shadow colour 2025-03-12 00:19:32 +10:00
Stenzek
aeadd4c280
FullscreenUI: Move game info to top of pause menu 2025-03-11 23:19:00 +10:00
Stenzek
d6ab840e4b
FullscreenUI: Use RetroAchievements game icon as fallback game image 2025-03-11 22:38:43 +10:00
Stenzek
492a55ee8b
FullscreenUI: Add icons to achievement list categories 2025-03-11 22:27:08 +10:00
Stenzek
541af8d5de
GDBServer: Stub out thread commands 2025-03-11 22:07:18 +10:00
Stenzek
7bae23d79d
GDBServer: Implement memory breakpoints 2025-03-11 21:50:26 +10:00
Stenzek
a0c06f8d9c
GDBServer: Implement 's' command (single step) 2025-03-11 21:32:03 +10:00
Stenzek
814263b442
GDBServer: Mostly rewrite handlers and fix undefined behaviour
Remove all heap allocations.
Remove copies.
2025-03-11 21:29:29 +10:00
Stenzek
2f5855a7a4
GDBServer: Get rid of <map> usage 2025-03-11 20:37:37 +10:00
Stenzek
cd694c01d8
GDBServer: Improve ack handling
Treat acks as complete packets, that way it doesn't spam an error
when only an ack is sent.
2025-03-11 20:30:47 +10:00
Stenzek
9f0bbccd50
Achievements: Fix progress bar text alignment 2025-03-10 21:54:45 +10:00
Stenzek
58dc7562a3
GPU/HW: Add in-pass clear depth pipeline
Instead of clearing the entire buffer, we only need to wipe out the
current drawing area. Saves a decent chunk of memory bandwidth in games
that end up spamming clears.
2025-03-07 21:33:06 +10:00
Stenzek
ee6887b68a
GPU/HW: Add stat for depth buffer clears 2025-03-07 21:33:02 +10:00
Stenzek
2bfbec3e9e
Settings: Use new key name for depth threshold
Because of the changed range.
2025-03-07 21:32:57 +10:00
Stenzek
e73ca9e052
Qt: Fix new range for depth clear threshold 2025-03-07 18:05:20 +10:00
Stenzek
6437a5db60
GPU/TextureCache: Dump textures asynchronously
Saves lagging the emulation.
2025-03-07 16:05:36 +10:00
Stenzek
95797b05f1
GPU: Force early run on GP0 FIFO overflow
And don't crash if a game spams GP0 writes and it overflows.
2025-03-07 15:49:07 +10:00
Stenzek
9939f1cd05
CPU/Interpreter: Use __builtin_{add,sub}_overflow for exceptions
Recompiler already does this.
2025-03-07 15:48:28 +10:00
Stenzek
7eb7ad684c
CPU/Recompiler: Remove load delay flag from lwc2
Shouldn't make any difference since it's not a register write.
2025-03-07 15:08:00 +10:00
Stenzek
826f10239c
CPU/Recompiler: Flush GTE completion cycle on load without fastmem 2025-03-06 22:41:10 +10:00
Stenzek
78bb14bd23
CPU: Fix disassembly of GTE instructions in log 2025-03-06 22:41:10 +10:00
Stenzek
b230c9c639
CPU/PGXP: Use GTE MAX_Z for Z normalization
Fixes clipping with depth buffer in some games, e.g. Final Fantasy VII battles.
2025-03-06 22:41:10 +10:00
Stenzek
8cfd843d8f
System: Fix depth clear threshold not applying immediately 2025-03-06 22:41:09 +10:00
Stenzek
859f5090c8
FullscreenUI: Update translation strings 2025-03-02 12:01:55 +10:00
KamFretoZ
38146f2023
FullscreenUI: Fix toast colors and add more themes (#3381) 2025-03-02 12:01:27 +10:00
Stenzek
965da856db
FullscreenUI: Add additional rounding to some dialogs 2025-03-01 17:10:09 +10:00
Stenzek
34fdbafe85
FullscreenUI: Add drop shadows to most text
Improves readability with custom backgrounds.
2025-03-01 16:00:05 +10:00
Stenzek
5a4e87aba3
FullscreenUI: Reorder interface settings to match Qt 2025-03-01 13:10:44 +10:00
KamFretoZ
5dc0a3630a
FullscreenUI: Add Themes (#3380) 2025-03-01 12:41:06 +10:00
Stenzek
89d9842c7e
FullscreenUI: Fix popup title colours 2025-03-01 01:11:26 +10:00
Stenzek
be970bcfe4
Qt: Handle inverted+negated axes when mapping 2025-02-28 18:06:51 +10:00
Stenzek
ec7c83a58e
Settings: Fix race toggling OSD messages 2025-02-28 16:29:18 +10:00
Stenzek
6a86c80445
CPU: Correct wording about cop2 and IRQs 2025-02-28 16:29:18 +10:00
Stenzek
0733e173b2
FullscreenUI: Add BackgroundProgressCallback 2025-02-28 15:46:53 +10:00
Stenzek
f7f17a077c
Cheats: Add Enable8MBRAM option for patches 2025-02-26 22:43:18 +10:00
Stenzek
fbbc4943f6
FullscreenUI: Fix crash in game properties on non-scanned file 2025-02-24 23:48:23 +10:00
Stenzek
b764ed4682
DDGoController: Fix incorrect translation context 2025-02-23 18:03:02 +10:00
Stenzek
3ea26cc910
GPU: Rewrite automatic resolution scaling
Make it play nice with rewind/runahead.
2025-02-21 23:58:05 +10:00
Stenzek
91370ee5ac
Achievements: Update both HC and SC counts on unlock/boot 2025-02-21 23:58:04 +10:00
Stenzek
fa3815d681
Achievements: Fix progress database corruption 2025-02-21 23:58:04 +10:00
Stenzek
72ac4f94db
CDROM: Increase delay for pause-when-paused
Fixes lockup in Tama - Adventurous Ball in Giddy Labyrinth.
2025-02-17 22:53:10 +10:00
Stenzek
6f25cf31a7
CDROM: Add randomness to repeated seek times
I hate it, but it fixes lockups in Dino Crisis 2, and probably
other games with dodgy code too.

Also Simple 1500 Series Vol. 57 - The Meiro.
2025-02-17 22:52:56 +10:00
Stenzek
9a75af2fa9
Qt: Explicitly set desktop file path on startup
Fixes window icon when running under Wayland.

Or, well, as much as it can given the fact that smug GNOME developers
think that windows should not be able to set their own icons.
2025-02-16 23:49:19 +10:00
Stenzek
5bd1a492be
GameDatabase: Turn PGXPPreserveProjFP into a boolean setting 2025-02-16 19:02:56 +10:00
Stenzek
e688e24eb9
GTE: Use floating-point math for preserve-proj-fp 2025-02-16 18:04:24 +10:00
Stenzek
369f62318f
Cheats: Only display codes for selected revision 2025-02-15 22:45:17 +10:00
Stenzek
ce8b1f0996
GPU: Small optimization to lanczos shader
Apparently the Adreno shader compiler can't do this on its own.

~23% performance improvement.
2025-02-15 17:44:41 +10:00
Stenzek
958fd0049c
GPU/HW: Don't use shader for self-overlapping copies
If we use the shader here, we're going to immediately end the
render pass since the area we read and wrote to is going to be
dirty again.

This is problematic on Mali where the render passes are really
expensive. Test case: Dino Crisis 2 - open menu
2025-02-15 17:20:30 +10:00
Stenzek
8772c336ec
CPU: Don't stall until GTE completion on write
Apparently this is what the real CPU does, and some very optimized
code can run slower if we stall early.

Obviously if you write to a register being read by the command,
things are going to break.
2025-02-15 12:57:18 +10:00
Stenzek
7d80a74dc3
GameDatabase: Remove now-unused traits 2025-02-15 12:57:02 +10:00
Stenzek
2bfc408242
Bus: Enable mmap fastmem on uppermost KSEG0 mirror
Instead of mapping all the RAM mirrors, we only map the KSEG0
uppermost mirror. This is where some games place their stack, so
we avoid the backpatching overhead/slowdown, but don't pay the
cost of 4x the mprotect() calls when a page's protection changes,
which can have a non-trivial impact on slow ARM devices.
2025-02-15 12:42:43 +10:00
Stenzek
e9bfca8cca
System: Add 'Fast Forward Memory Card Access' option
Does what it says on the tin.
2025-02-15 12:38:32 +10:00
Stenzek
13d58d8ed0
Qt: Move fast boot/fast forward to console settings
Makes more sense there, and matches Android.
2025-02-15 12:32:22 +10:00
Stenzek
f4aa5e1b98
MemoryCard: Filename -> Path 2025-02-15 11:39:31 +10:00
Stenzek
e0620fcd40
System: Fix setting-altering game patch behaviour
e.g. overclock was only half applying
2025-02-14 23:50:34 +10:00
Stenzek
dc6d6b91d4
PostProcessing: Fix abort on slow compile in big picture 2025-02-14 19:01:40 +10:00
Stenzek
5ae32d3c70
System: Fix black screen when changing options while paused 2025-02-14 19:01:40 +10:00
Stenzek
3a44c3a758
GPU: Fix prerotated presenting with OpenGL 2025-02-14 19:01:39 +10:00
Stenzek
7bc18c8538
DDGoController: Rewrite to support axis input
And add virtual buttons for each of the possible states.
2025-02-12 21:52:02 +10:00
Stenzek
ce616f1c5c
Cheats: Reapply frame end codes immediately on reload
Otherwise you end up with a single frame where the old code is used.
2025-02-10 23:45:24 +10:00
Stenzek
36d5708391
GPU/HW: Fall back to replacements from first disc
So you only need one copy.
2025-02-10 23:45:24 +10:00
Stenzek
5fb5dcdd70
Achievements: Improve summary popup
Put hardcore mode notice on its own line, rather than in
parenthesis in the title.
2025-02-09 18:24:06 +10:00
Stenzek
46ae3e55ea
Cheats: Show disabled code count when HC/safe mode is active 2025-02-09 17:45:19 +10:00
Stenzek
4ce48abfc1
GPU/HW: Fix incorrect source rect for page replacements 2025-02-09 17:45:16 +10:00
Stenzek
8132c51a12
Cheats: Add 'Ignore' field to file format
Codes with Ignore set to true will not be listed/loaded.
2025-02-09 15:58:23 +10:00
Stenzek
4236beabaf
System: Fix setting-altering patches not applying on startup 2025-02-09 15:38:12 +10:00
Stenzek
901927d7fe
CDROM: Don't panic on unknown register read 2025-02-09 13:23:37 +10:00
Stenzek
94b2060979
GPU: Clear display texture on fatal error 2025-02-09 13:22:03 +10:00
Stenzek
06b02183cb
GPU/HW: Split transparent draws if dual-source blend unsupported
The ordering is not correct otherwise. Ape Escape has a bunch of
overlapping sprites that have a mix of opaque and transparent texels,
and the transparent texels are repeated multiple times when the
opaque texels should cancel them out.

Only affects old Mali drivers.
2025-02-09 13:07:53 +10:00
Stenzek
160c34ef28
CDROM: Avoid additional stat() call loading subchannel
And use BuildRelativePath() for title-based subchannel files.

Fixes flaky loading on Android, some devices return a zero-sized file
when querying a non-existant file.........
2025-02-08 15:54:38 +10:00
Stenzek
81bca06707
System: Add hash to OnGameChanged 2025-02-08 15:03:17 +10:00
Stenzek
f8c39ace1c
GPU/HW: Warning fix 2025-02-05 22:40:59 +10:00
Stenzek
bee2dabc77
Misc: Replace stringstream str() with C++20 move str()
No extra heap allocation/copy.
2025-02-05 22:38:48 +10:00
Stenzek
2cfc39e874
System: Move cheat reload to Initialize() 2025-02-05 22:13:51 +10:00
Stenzek
57cb2f846e
FullscreenUI: Fix system unpausing on shutdown 2025-02-05 20:03:58 +10:00
Stenzek
ecbb79c4bf
GPU: Add Lanczos scaling option 2025-02-05 20:01:26 +10:00
Stenzek
99e81f1559
GPU: Fix incorrect condition in WaitForOneQueuedFrame() 2025-02-05 19:31:01 +10:00
Stenzek
4ad2d0ac2d
GPU: Fix incorrect PAL overscan range 2025-02-03 19:31:23 +10:00
Stenzek
af277d4d14
Settings: Default to nearest sprite texture filtering
Instead of whatever the 3D texture filter is.

Less confusing since the UI is not disconnected when upgrading from very
old releases, or Android.
2025-02-02 22:57:31 +10:00
Stenzek
59773509af
System: Recreate memory save states when device options change 2025-02-02 22:54:32 +10:00
Stenzek
1f5a10371e
GPUThread: Handle rare race condition in frame queueing 2025-02-02 22:18:13 +10:00
Stenzek
4ceeb58dbc
GPU: Use display size for calculating internal screenshot size
Fixes detail being lost due to added padding when not cropping.
2025-02-02 17:14:35 +10:00
Stenzek
64d3716cfd
GPU: Further simplify draw rect calculation
Remove "Stretch Vertically" option, it was very confusing to users.

Integer scale will prefer whichever direction gets a larger draw
rectangle/preserves as much detail.
2025-02-02 17:02:58 +10:00
Stenzek
0c3d55a1a1
GPU: Fix incorrect PAR with overscan cropping 2025-02-02 16:07:06 +10:00
Stenzek
a5940b2e21
GPU: Use constants for display overscan range 2025-02-02 15:39:20 +10:00
Stenzek
24354cb39f
GPU: Fix more GPU thread-reading-CPU-thread-settings locations 2025-02-02 13:08:08 +10:00
Stenzek
804d90d48f
System: Fix overriding console region 2025-02-02 13:00:18 +10:00
Stenzek
b01c06b412
GPU/TextureCache: Prevent wrapping for replacement lookup
Fixes replacements for 8 and 16-bit textures placed in the right-most
page of VRAM.
2025-01-31 20:56:11 +10:00
Stenzek
635ae5de31
GPU/HW: Don't use sprites-as-fills for small/offscreen points 2025-01-31 19:50:33 +10:00
Stenzek
d65c4efdd8
GPU/TextureCache: Prefill dumped texture list with replacements
Allows skipping dumping replaced textures without replacements enabled.
2025-01-31 15:47:22 +10:00
Stenzek
b5925ab139
Achievements: Include any codepoints above 0x100 in dynamic range 2025-01-31 13:48:57 +10:00
Stenzek
03181d1179
GPUThread: Fix crash during FSUI language switch 2025-01-31 13:47:29 +10:00
Stenzek
96058f5d7e
System: Use recreation logic for toggling GPU threading 2025-01-31 12:56:19 +10:00
Stenzek
f7d7eecb6c
GPU/TextureCache: Fix replacements starting in second page 2025-01-30 13:33:00 +10:00
Stenzek
44a75d6586
GPUThread: Fix setting change crash with thread off 2025-01-30 13:32:32 +10:00
Stenzek
369879e685
Settings: Log when creating EmuFolders fails 2025-01-30 02:11:23 +10:00
Stenzek
aae7573e63
Achievements: Fix build with regtest 2025-01-30 02:10:49 +10:00
Stenzek
0d9e6bd482
FullscreenUI: Use effective value for achievement options enable 2025-01-30 01:18:47 +10:00
Stenzek
d314b25f91
System: Fix per-game achievements hardcore mode
By mostly reverting 4dd6365a99ee591c136bf2e36ef376013ee17b04, I didn't
think of all the implications. Not just per-game HC mode, but it's also
problematic on Android too.
2025-01-30 01:18:47 +10:00
Stenzek
02234715c5
FullscreenUI: Move UpdateRunIdleState() for system soft-fail to host
That way it's always in the correct state for e.g. memory card shutdown
confirmations.
2025-01-29 20:40:14 +10:00
Stenzek
4dd6365a99
System: Simplify HC disable confirm on startup
Use one path on all platforms, always asynchronous.
2025-01-29 19:19:53 +10:00
Stenzek
4da7692a2d
System: Adjust initialization order to better fit FullscreenUI
Fixes jankyness of rendering the landing page when trying to resume
a game with achievements active, or when loading state.
2025-01-29 19:19:53 +10:00
Stenzek
1b678d0ebc
FullscreenUI: Allow using right mouse button for 'back' 2025-01-29 19:19:53 +10:00
Stenzek
224cb6ac8e
FullscreenUI: Fix ClosePauseMenu() running on wrong thread 2025-01-29 19:19:49 +10:00
Stenzek
231ba050a2
GPUThread: Switch to borderless if exclusive fullscreen fails
Better than ending up windowed.
2025-01-29 18:20:41 +10:00